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a_profile_name

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  1. I'm pretty surprised that they had the bootlegs (do I use the word correctly?) done that good in the 90s. Even today most bootlegs are of much cheaper quality. I guess in the 90 you could sell something like this for a price of a new game (or even more) so it was worth it. A couple of weeks ago I got a cart dumper which I use to back up saves. A friend of mine who has some games from back in the day was very excited too and I went over to is place to back up his saves as well. I was surprised to see that all of his games, something like 30, were fake bootlegs (from the 90s). I think he never knew that. I decided not to be a douche and kept that info to myself.
  2. Israel. I always thought that most of stuff that are popular in Europe are also popular over here (maybe not winter sports). Apparently, that was inaccurate and over-stated. I haven't played any of sequels, but from what I understand the gba one ("advance tour") should be good. Like more polished version of the original. So maybe decide by whichever system you like more. Both are not expansive (compared to other games having "Mario" in the title). I know nothing about the 3ds one.
  3. I'm pretty surprised that American football games came out in PAL regions. Probably they are also a bit hard to find because they didn't sell? Maybe that's a conspiracy to make life hard for those going for a full set.
  4. Oh, there were quite a few video game based movies over the years. Not that I'm blaming you for forgetting them though - there are good reasons why no one wants to remember them.
  5. I never watched or played golf. To put this in perspective, in a lot of countries outside the US golf isn't a real thing - people know that it exists and that its sort of like billiard but with only one ball and the table is the size of a small country, but nothing more then that. I tried a couple of games in the past and didn't enjoy them at all. They were far to realistic and always use all this weird terminology. And sure, you can look up all the terminology and rules but it always felt like playing a flight sim in the 90s (except that flying an airplane is something many dream doing, not golf). But I purchased Mario Golf for the gbc and it's great! To be fair, I knew there was a chance for me liking it. I had Mario Tennis for the gbc when I was a kid and I knew it was a great game, and I understood that Mario Golf is similar (unlike golf, I actually played real tennis so it was more natural, though I think tennis games are more accessible anyway). Still, it's the first golf game that's playable for me because the rpg style learning of it. It really allows you to learn the mechanics of it and stuff. I would have enjoyed it more if there was no timing meter involved (if you could just calmly set the shot exactly as you want) but that's part part of any golf game so I guess most people like this mechanic. I think what Camelot did with the handheld Mario sports titles is wonderful. These could all be set to be shitty games (sports, licensing Nintendo IP for the sake of sale promotion, "porting" n64 titles to handhelds, etc.). But Camelot just made great, original games out of them.
  6. On handheld - I like the titles in the G&W gallery since it's just minigames (maybe some people take more then a couple of minutes before they loose, but not me). Another options that come to mind are Nemesis (Gradius) which again works for me vecause I suck at it so I die fast. On console - definitely Super Smash Bros (64).
  7. You're probably right. Mostly I think I'm mad they didn't contact me before canceling. It's just abusing their power to cancel orders. Sometimes a seller has to contact a buyer knowing in advance they can't complete the sale. This happened to me once with a seller from Japan who said he actually can't ship because of covid, and another time with a seller who was wrong about their inventory (and a couple more times, but these I remember well). In both cases they apologized and I told them they can cancel knowing that they will then list it as "buyer asked to cancel". But the fact that they contacted me was an indicator that they know that they messed up and they regard me as an equal partner in the transaction, just as I have to do (by default!) if I mess up and need to contact the seller. I don't think the cases you describe are very similar to the one I described here (in the previous messages) because you seem to have respect your buyers and these sellers don't (btw it seems most sellers act this way because they believe that they can't get a neg if they cancel orders, I personally don't leave negs, but they can certainly get them).
  8. That's true if you sell high volume then there is a bigger chance of some honest mistake happening. But in this situation you can also better afford to make some mistakes. Both with respect to feedback and to revenue. I'm really not expecting all sellers to be 100% perfect all the time, I only expect them take responsibility.
  9. I get it, but sellers should check their listing, what shipping they provide, and adjust accordingly. Did a mistake? No big deal, everyone does from time to time but there should be consequences so that people will do their best to avoid making mistakes. Either ship it at a loss or get a defect, decide what bothers you more. If someone really only rarely makes honest mistakes, it should even up in the long run. But some sellers lie one the cancellation form to avoid paying for their mistakes. If I as a buyer make a mistake, say I don't notice that currency conversion rate changed and now what I ordered is above the import tax threshold, I have to pay for it.
  10. I always think about that when sellers are angry at buyers not paying. Of course, I guess the sellers here in this board are honest. But people should know that there is another side in this issue and many sellers on ebay just cancel orders when they don't want to complete the transaction. And yeah, this is worse then when a buyer doesn't pay. If a buyer doesn't pay then the transaction didn't even start. Here you actually give the seller your'e money, the transaction starts, and they don't fulfill their part. Yesterday for me this reached new heights when a seller canceled my BIN order after 24h without even contacting me. The reason for cancellation was "something is wrong with the buyers shipping address". What the hell does this suppose to mean? Of course, probably they just wanted to avoid getting a defect because they didn't have the item or maybe they regretted providing international shipping. If a buyer pays the transaction can only be canceled if the seller also agrees. Why isn't it so the other way around?
  11. Same story, only high school and not college. And I always feel like my parents should have told me something like "No, we bought these so it's not you're decision to sell them". I put my N64 and all the games for pennies in a second hand market in some sort of geek-intrests convention. These were the only places you could sell something like that here (before facebook marketplace became a thing) since it wasn't officially released here. Thankfully (from today's perspective) the damage wasn't that big. The system and most of the games didn't sell. Most importantly, Paper Mario and Ogre Battle didn't sell. But many of my gameboy games I just donated. On the one hand it feels better to know they were donated and not sold because it's less of a stupid-make-money-fast situation. On the other hand, most likely they didn't end up in the hands of someone who will appreciate them. Learning from that experience, when I needed to get rid of a bunch of board games (the expansive type) that sat in my parents house years after I moved out, I searched specifically who to give them to. Maybe I'll regret not having a few years from now, but I'll be at peace with this decision knowing that the person that I gave them to really appreciated them.
  12. As a kid I did 101% in dk64 (with a walkthrough) and I actually enjoyed doing it. This game is also when I learned what a NES is (at the time I thought of the DK arcade port in the game as a NES game when I googled it).
  13. The main reason is subjective experience of course. I only pulled through DKC1 out of inertia. I enjoyed the first world or maybe the first two and then got bored. Maybe that's also the reason I enjoyed DKL1 - while it has little more variety then DKC1, it is shorter and so doesn't feel repetitive. I only went on to play 2-3 because I read people saying that's where the series gets good. So I gave them a try and actually enjoyed them.
  14. It depends, what do the points above 100 require from the player? iirc in one of these games (or one of the DKL's maybe?) they really went overboard and there was 108% or something like that.
  15. You're right. But for me part of the problem is that the game has %completed on the save file. This is always an OCD trigger. It is!
  16. For me: 1) It's boringly repetitive. 2) The only sane way to get 100% is to use a map / walkthrough. Otherwise you can't know from which random cliff you need to commit suicide in order to reach the secret part. 3) The collision detection is bad. Normally this is something you should get used after playing for some time. But the collision detection (especially for Donkey) is so bad I couldn't get used it.
  17. Back-lit screens on handhelds are overrated. Nice to have but not worth the price and certainly not worth taking apart the original build.
  18. DKC1 is a tech demo and then developers copy-pasted the content repeatedly so we got a platformer where the two first worlds repeat themselves 3 times. Even DKL1 is far better then DKC1. The sequels are good though.
  19. During October, while some of you guys were bashin' the system that brought joy to my childhood, I've got some new games for it. I owned none of these games except Mario Tennis. I remember Mario Tennis as pretty fun but I guess it probably won't hold up. But I do want get back all the games I've sold for this system when I was stupid. I've sold five games back then, Mario Party 1, Mario Party 3, Mario Tennis, Pokemon Stadium, and perfect dark. I already bought MP1 last month and now I have Mario Tennis, so I'm left with the other three which I'll obtain probably in the following months. I've also started to upgrade my collection to have manuals as well. I already have the manuals for some of the games I used to have, including those I've sold. So right now I'm 3 manuals away from having manuals for all my n64 titles (I only need DK64 for which I have my original copy but not the manual, and Kirby64, MarioParty2 which I purchased recently). These are very easy to find so I only need to wait that a seller has all them to make the shipping worth it. In the gb section, I got myself the following: I'm very happy to have Pokemon Red once again, though I'm really sorry I lost my original copy. I'm also trying to upgrade my gb/c/a titles to include manuals as well, but this will take a bit more time because I want to be consistent with the print numbers I have for the games, and some gb games have something like 53 different NA print versions.
  20. Two of my controllers are launch controllers from back in the day. One feels like new and the second one (which was always connected for single player) is a little bit loose (I only noticed it when I compared them). I have two aftermarket controllers (superpad64) and the stick doesn't work (false input and totally unplayable). So I guess the genuine Nintendo ones were actually pretty well made. I also ordered used controllers on ebay which work fine. I didn't own ssb back in the day (shame!) so I guessed my single player controller is a tiny bit loose because of Mario Party 1. That's the price of trying to complete the mini-game island.
  21. True. I'm playing oot again right now and obviously anyone dissin' the n64 is a culture-less barbarian.
  22. I disagree. For me a lot of it has to do with the design language of the games and how much of it stayed relevant. In these terms, both the n64 and the NES introduced game design elements that were innovative and hence unrefined. But the ideas stayed relevant up to this day. Part have it has to do with technology. Take graphics for example - in 2600 games you hardly have any real effort to make the sprites look like what they represent, and you can only guess it from the game title (are these two squares cowboys shooting at each other or spaceships? ect.). Much of this has to do with the technology available, and people could forgive the limitations on the NES because e.g. the gameboy had the same limitations and had games coming out up to 2001. However, it's not only technology. One of the biggest changes in the NES era is that they satrted putting designers in charge of making games (instead of programmers). Before that, good games were probably just a happy mistake. In the n64 era this was already the standard that games need design and just programming, so non-shovelweare games were made with the player enjoyment and experience in mind.
  23. I play the n64 every day, and I think the graphics are still beautiful. As far as gameplay goes, there are some general design flaws that repeat themselves in games (most notably camera angles and landscapes way too large in platformers). But thats understantable because these were the first games of this kind. So Mario 64 is amazing no matter how much it makes me feel sorry for Laikatu and his camera handling skills. Also, the controller is great and I don't see any problem with it. They don't break if you don't play MarioParty1. I think the graphics get hate because they do look awful on modern screens. Also, it's sort of an uncanny valley that makes it worse to have 240p with 3d graphics that kind of look like what games look today. I guess NES games get more grace from people given their age, and the N64 is expected to be modern. Even though the n64 launch is closer to the NES launch then to present day.
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