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ifightdragons

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  1. I hear you, and while this is highly subjective, I disagree. I find the opposite to be true. BOTW's overworld is has a lot of barren monuments that are cool-looking, but are repopulated with the same few enemy varieties. In contrast, games like Skyrim, Witcher 3 and even GTA are much more varied and interesting to explore IMO, due to more varied settings and quest markers. I also find BOTW's overworld to be unnecessarily large, to the point that it inhibits the joy of exploring it if you are not hooked on the game's controversial mechanics. The size of the map is often quoted as one of the game's biggest strenghts, but I find it to be one of the game's biggest weaknesses, seeing how incredibly barren and lifeless it is. Although it was a very conscious decision to make the setting a civilization aftermath, I view it more as a developer's excuse for not being able to populate it with more life and interesting characters, as well as mission variety. I still get your view though, and concede that the world of BOTW might be more interesting to many. I just don't agree.
  2. While BOTW has some interesting locales scattered around, it's basically a copy/paste job when it comes to enemy encampments, shrines and towers. It got old pretty quickly for me. Toss in mechanics I thought added more pain than fun; like the rain, lightning, cooking, and weapon durability, it became a game I just couldn't get into. Not to mention the drawn out fights against overpowered HP sponges like the Lynels and certain guardian fights in the shrines, and there was little fun left. I won't go over the incessant need to farm for some armour upgrades. I know most will disagree, but to each their own
  3. Not available in Europe either. I don't understand Nintendo... it's not a big deal, but it's another one of those tiny decisions that make absolutely no sense; Region-locked year-in-reviews. I suspect Celeste and Axiom Verge would have been high on that list though.
  4. Great intitiative! I'll have to give myself some leeway as I'm expecting my first kid real soon. But hopefully I'll get time to knock some of these off my Backloggery. If I don't happen to enjoy a game, it'll just get removed from the list altogether. Mainly doing this for myself as it's a handy way to keep track of some games, but don't take any stock in my clear percentages as I will be editing this post as I go along. All the games I haven't gotten to, I'll move over to the list for 2022. NES 1943: Battle of Midway Battle Kid: Fortress of Peril Donkey Kong (Arcade ver. hack) Gargoyle's Quest II: The Demon Darkness Kirby's Adventure The Legend of Zelda (Redux ver.) Micro Mages R.C. Pro-Am R.C. Pro-Am II Metroid Project Blue SNES The Legend of Zelda BS: Ancient Stone Tablets Wonder Project J: Mechanical Boy Pino (SNES Mouse Compatible) Sega Genesis Aladdin N64 Banjo-Kazooie Banjo-Tooie Cruis'n Exotica Donkey Kong 64 (Tag Anywhere ver.) Indiana Jones and the Infernal Machine Kirby 64: The Crystal Shards The Legend of Zelda: The Missing Link Mario Tennis 64 NHL '99 Paper Mario Road Rash 64 Shadowgate 64: Trials of the Four Towers Star Wars: Rogue Squadron Top Gear Overdrive Wonder Project J2: Josette of the Corlo Forest World Driver Championship NGC The Legend of Zelda: Four Swords Adventures Paper Mario: The Thousand-Year Door Tony Hawk's Pro Skater 3 Tony Hawk's Pro Skater 4 Tony Hawk's Underground Tony Hawk's Underground 2 Wii Metroid Prime: Trilogy Switch The Legend of Zelda: Skyward Sword HD Axiom Verge 2 Mega Man Legacy Collection 2: Mega Man 9 Mega Man Legacy Collection 2: Mega Man 10 Mega Man 11 Metroid Dread Yooka-Laylee and the Impossible Lair Game Boy Gargoyle's Quest: Ghosts 'n Goblins Legend of the Axe: Kintaro Action Edition (Masakari Densetsu) Mega Man IV Game Boy Color For the Frog the Bell Tolls The Legend of Zelda: Link's Awakening DX (Redux ver.) The Legend of Zelda: Oracle of Seasons The Legend of Zelda: Oracle of Ages Mario Golf Mega Man V DX (Upcoming Colorized ver.) Super Mario Land DX Super Mario Land 2: 6 Golden Coins DX Game Boy Advance Castlevania: Aria of Sorrow Castlevania: Circle of the Moon Castlevania: Harmony of Dissonance Mario Golf: Advance Tour Metroid: Zero Mission Metroid Fusion Nintendo DS The Legend of Zelda: Phantom Hourglass (D-Pad Controls ver.) The Legend of Zelda: Spirit Tracks (D-Pad Controls ver.) Retro Game Challenge Retro Game Challenge 2 Sega Dreamcast Sega Rally 2 PS3 DuckTales: Remastered Tales of Monkey Island PS4 Bloodstained: Ritual of the Night
  5. An upcoming OSSC Pro might be the solution. Like you, I've been looking for something like this myself. I already own the Analogue DAC, but I also want a more universal solution, not only applicable to Analogue consoles. The forthcoming OSSC Pro might just be what we're looking for. I remember reading in an early post about it on Retro RGB that it should support HDMI in and RGB out, downsampling HD to as low as 240p. The current OSSC of course does the opposite. The Pro version seems like it might do both, which would make it a fantastic device. It probably won't work with 4K signals though. If that's something you need, there really isn't a feasible or affordable solution on the mass market yet. P.S.: I already own the OSSC, and it's great.
  6. My ultimate Mega Man: Mega Man 5 w/ the music from 2.
  7. Like everyone has pretty much pointed out; great and virtually timeless game, topped by its fantastic sequel.
  8. Me neither, but I found that by applying these two romhacks, it became exponentially more enjoyable: https://www.romhacking.net/hacks/4194/ https://www.romhacking.net/hacks/4830/ (On an EverDrive or Nt mini, for the "authentic" experience)
  9. Really? In that case, yeah, that sucks lol. But you can still just beat the first quest/round and drop the second quest/round with the final boss, if you're so inclined. My main point is, it's really down to semantics for me.
  10. Oh, but I disagree. Once the final boss is beaten, I consider the game done. I don't need to see the "true" ending screen, and have no need to run through the game once more. I consider the first "ending" screen the end of the game, and the second run, a second quest that's just "cleverly" veiled by the developers by adding some ridiculous text about a trap devised by Satan. But I absolutely understand that most will probably disagree. To me, it's nothing more than a glorified second quest.
  11. Haha yes, I know about that! And while I do agree that the ending is so hilariously bad that it almost necessitates a second run to experience the true ending, there is still a lot of joy to be had just beating it once. The second run isn't obligatory to be a fan of the game Addendum: Was the NES ending even further botched? I seem to remember it being COURAGEOUR
  12. You don't have to go through it twice It's perfectly enjoyable just beating it once. That's like saying you're not a fan of Super Mario Bros. or Zelda because they contain optional second quests
  13. No games are enhanced by it. What erac mentioned is also the case.
  14. Fun topic. Growing up, I had a neat little bunch of games, but I definitely had to commit to trying to enjoy some that felt more like a chore. Here are some of the games I felt like I had to suffer through, time and time again: NES Captain Tsubasa Vol. II: Super Striker (While objectively a pretty darn good game, that I very much enjoy to this day... It made absolutely zero sense to me as a kid. I didn't understand the dialogue or gameplay. I had no concept of what an RPG was, and I was completely aloof to the entire anime art style. I was just a kid who loved soccer/football, and wanted to enjoy this game. As of now, I've come full circle on this game, being involved in the new and revamped translation/redux romhack of the game. Please check out the development here: https://www.romhacking.net/forum/index.php?topic=30917.0 - It's going to be a genuine high quality treat for fans of the series!) Dragon's Lair (I really liked the aesthetics and animations. But what a shit-show. I think the infuriating trial and error kept me coming back, as it genuinely felt like a bizarre accomplishment to advance just an inch further than before.) GAME BOY The Rescue of Princess Blobette (Part of a somewhat beloved series - A Boy and His Blob - this game was unique and cool enough for me to keep at it until I knew how to beat it blind. I think it's severely marred by guesswork and several weak puzzles. Thankfully, it's a short romp. Looking back, I definitely gave it a pass just because I owned it.) SEGA GENESIS ToeJam & Earl (I know this game has its ardent fans, but I'm certainly not one of them. The music and colorful graphics kept drawing me in, but it never led to any sense of achievement. It felt like the most pointless game I'd ever played, every time I popped it in.) N64 Buck Bumble (The novelty of controlling a bee was weirdly fascinating. The entire package though, oof.) Mission: Impossible (I really wanted this to be something as cool as GoldenEye, but it clearly wasn't. Some unique ideas though, but pretty sloppy execution. It did a lot of things, but none of them very good.)
  15. First half was a great, and fresh experience. During the latter parts, it started to feel like a chore.
  16. Very good summation. Agreed on the wonky controller as well. I'd like to add that although the third party support wasn't fantastic compared to PS2, there are a lot of really good third party offerings on the console. The Switch is really the first Nintendo home console since the SNES to offer a fantastic lineup of third party games, much thanks to the resurgence of the indie scene. Wii obviously had many, but there is so much shovelware that it's hard to to wade through that sea.
  17. Depends on the game. If it requires more resources to run properly; PS4. If not, then Switch.
  18. I agree that the 3DO sucks. But comparing it to the SMS is harsh. The SMS has a lot of quality titles. You might not enjoy them, but I can list you 30-40 objectively very good SMS games, easily.
  19. Hot garbage of a console with an awful library. Road Rash is excellent though, but you might just as well play the Saturn version.
  20. The graphics comparisons already on YouTube show that the leap isn't huge. But, the much improved processors and memory does give a signficant fidelity boost with regards to lighting, shadows, draw distance and other details. You won't notice a huge difference in these first batch of games. But I guess that within a couple of years, we'll start to see games that really take advantage of the new hardware in a graphically noticeable way.
  21. Temper expectations, and read this: https://www.retrorgb.com/intecgaming-makes-dubious-claims-with-the-warrior64.html
  22. I play on a PVM, I'm a relatively good gamer, and I disagree with you. But I do get why people love the game. There's tons of positives.
  23. Okay, I wasn't going to say anything, but you need to hear this: You are not Battletoads. People can criticize the game without you having to take it personally.
  24. Yup, I know there are many more levels. I've watched it all several times, like I mentioned. But I'm allowed to not like the game? To be fair, I gave it high praise from a technical standpoint.
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