Jump to content

ifightdragons

Member
  • Posts

    379
  • Joined

  • Feedback

    100%

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

ifightdragons's Achievements

Mage

Mage (4/20)

234

Reputation

  1. I've had the same problem with the Metal Gear games. I've always wanted to play through the 5 mainline games... but everytime I get sick of sitting through the nonsensical story and insanely long cutscenes. No joke, the split between cutscenes and actual gameplay is like 70/30. And it sometimes feels even worse. Especially if you're not into the writing and outlandish characters, which is like an anime storyline mixed with Hollywood blockbuster. The thing about the storyline is a personal feeling. I totally respect those who enjoy that side of Kojima's games. It's just something that makes it nigh on impossible for me to actually get through the Metal Gear series. And like you, it feels like a gap in my "gaming CV".
  2. At least this is easily explained: 1. Download is frequently abbreviated as DL. So it makes sense to call it DLC. DC is way too broad, and is a common abbreviation used for way more prevalent things than downloadable content. 2. Download is originally two words, combined into one: down load. Therefore, DL makes sense. 3. An effective abbreviation needs to be google-friendly, these days. DC would not be a viable option. DLC works way better. Ultimately, I agree with you. It's not optimal. But a lot of abbreviations work exactly like this. They incorporate a letter in the midst of a word. Often it's the first letter in what originally would have been separate words (like the L in Load). DLC is at least more "user friendly" than DC, and I'd argue it makes a lot more sense than you'd initially think.
  3. NES Captain Tsubasa Vol. II: Super Striker Full Quiet Micro Mages R.C. Pro-Am SNES The Legend of Zelda: A Link to the Past (Redux ver.) The Legend of Zelda: Parallel Worlds Remodel The Legend of Zelda BS: Ancient Stone Tablets Mega Man & Bass Mega Man X Mega Man X2 Mega Man X3 Super Mario World: 100 Rooms of Enemies Switch Blanc The Excavation of Hob's Barrow Lunistice Signalis The Swords of Ditto: Mormo's Curse Tunic Game Boy Mega Man World II (Wait for DX ver.) Mega Man World III (Wait for DX ver.) Mega Man World IV (Wait for DX ver.) Game Boy Color Mega Man World: Dr. Wily's Revenge DX Mega Man World V DX (Wait for the previous games' DX versions) Mega Man Xtreme 2 Sega Master System Golden Axe Warrior Sega Genesis Mega Man: The Wily Wars
  4. Super Metroid is pretty damn close to a timeless example of perfection in game design. It's still the complete package, almost 30 years later. I highly recommend the Super Metroid Redux patch, for an even better experience. It provides a lot of QOL features that makes a stellar game completely perfect.
  5. Good write-up by LM above me. Personally, I find the entire game awful. Wish I didn't, but that's just how it goes sometimes. Definitely not for me
  6. Playing it when it came out was an intense experience. Incredibly atmospheric and engrossing. It took storytelling in shooters to a new level. I think it holds up pretty well to this day, especially the beginning.
  7. You should probably look more into stuff before making assumptions. All the adapters are coming, btw. Why you would lump FPGA projects like MisTer/Analogue into the same bracket as a Raspberry Pi is beyond me. It's probably because the MisTer doesn't play carts? I get that is a dealbreaker for some. Couldn't care less myself, as loading ROMs is nothing different from using an EverDrive. But I get it, collecting and playing actual carts is fun, and I can enjoy that as well. Nothing beats popping in the gold Zelda cart... Except, the Legend of Zelda Redux improvement hack. That actually beats it. ROMs aren't so bad after all. Anyhow, FPGA is the future of keeping retro gaming alive, and as true-to-original as possible. Even flashcarts like EverDrives run off of FPGA. Software emulation has also come a long way, but will never truly be a 1:1 experience. If playing carts is important to you as an authentic experience, understanding the difference between FPGA and software emulation is a great way to further your knowledge. Authenticity won't always be available. But it can be replicated as good as possible via FPGA. At least when it comes to video, audio, gameplay and input lag. And at the end of the day, that's what really matters.
  8. Analogue didn't "flake" out. They are both coming, just delayed. The Pocket will also get a free TG-16 core, ported from MisTer.
  9. Your conviction is correct. A ROM is a ROM, be it on an original cart or on a flashcart. As long as the flashcart is properly made, and the ROM is also dumped properly, it's exactly the same as playing the original cart.
  10. You do realize that if you use the Dock with the Pocket, it's a console? Just like the Switch. Pair that with the MisTer cores now being ported over, you'll soon have all the Analogue consoles all-in-one, as long as you also get the Dock. The newly ported SNES core on the Pocket is absolutely fantastic. No longer need my Super Nt. The NES core is dropping soon. GB, GBC, GBA, SMS and Game Gear cores are already out. Stuff like Genesis, TG-16, and more will be coming too. So if I were you, the Pocket+Dock would be top of my list right now. Since you're obviously a fan of their consoles, the Pocket+Dock is going to be all you need.
  11. Consoles: Analogue FPGA consoles or RGB/HDMI-modded original consoles. Both are top-notch, but the FPGA consoles offer more benefits and QOL features. The Pocket paired with a Dock will likely be one of my main retro console going forward, seeing as the MisTer cores are being ported over. That way, I can play on my TV as a console with beautiful filters, or handheld on the best screen ever made for gaming. Best of both worlds. Monitor: Modern low lag display and CRT. Both are great, and offer something unique from each other. Carts or flashcarts: Both, but mainly flashcarts with improvement/QOL patches for many games. ODEs for disc-based consoles: Oh, yes. Controllers: 2.4G wireless from either 8BitDo or RetroFighters. They feel authentic, and have virtually no noticeable lag. No Bluetooth controllers though, as thet are way too laggy. I also own OG controllers for all consoles in great condition, but I'm done with wired controllers. Other accessories: Stuff like PS1 MemCard Pro is fantastic. Same with FRAM Controller Paks for the N64.
  12. So basically you're taking your personal accounts, and extrapolating that onto others' experience... all the while not admitting you are obviously much less perceptive to lag than other people. If you can't notice the lag of the NES Classic, Nintendo Switch Online, or other official emulators, that's on you. And there's no harm in that! As long as you're enjoying the games, that's all that should matter to you. But throwing shade on people who actually notice how awfully laggy some of these actually are, is just weird. The lag is there, and no amount of discussion is going to change that fact. There's no elitism in acknowledging something factual. And no one is going to look down on someone for enjoying their NES Classic. It has its place, and is great for a casual stroll down memory lane. It's just not a very fitting solution if you're perceptive to lag on an above average level. As a side-note: Modern consoles and games compensate for lag, and most modern games like shooters and platformers take lag into account to make the experience feel less laggy. Input lag usually only is a problem with retro games, and modern, competitive games.
  13. To clarify: You do NOT need a CRT to play classic games. FPGA consoles + any decent modern display will work wonders. Same with original hardware on any decent line multiplier or scaler with minimum lag. 20 ms of lag is a lot. My threshold is below 5 ms, but this will vary from person to person. If someone can't detect that the NES/SNES classic is awfully laggy, though... They haven't really tested it thoroughly enough with the proper games. It actually hinders normal running and jumping in games like Mario, it's that bad.
  14. I can also add that I have tried RetroArch on my NES and SNES Classic, and that did nothing to improve the lag. If anything, it was even worse. They are novelty devices, with excellent physical design and a great UI. Fantastic for a casual trip down memory lane. But, as a dedicated retro gaming device, they are downright bad. I now display them on my shelves, whilst playing on either RGB-modded original hardware, or better yet, on FPGA systems; zero lag, perfect image quality!
×
×
  • Create New...