Jump to content

ifightdragons

Member
  • Posts

    379
  • Joined

  • Feedback

    100%

Everything posted by ifightdragons

  1. This might be harsh, but I'm only waiting for these games to receive Switch ports, and it's goodbye to that joke of a console: Wind Waker HD Twilight Princess HD Yoshi's Woolly World
  2. Thanks for making this subforum. But, it doesn't seem to be utilized atm. Most threads are still posted in The Gauntlet. Perhaps moving those threads here would be a good idea?
  3. Friendly suggestion: Rename the Looking for Group subforum to Play Sessions, and move these threads there.
  4. I was number one on FIFA 09 for PSP back in 2008. I remember there was only about 2-3 players who could give me a real challenge in matches. But like most online sports games, the opponents used to disconnect when they were losing. My cousin was also number one on Donkey Kong (NES) on the Wii U Miiverse for a while. I jokingly referred to him as the King of Kong (on Miiverse).
  5. The Doc nailed. The reason Nintendo keeps updating the 3DS and Wii U is to counteract softmods.
  6. As a European, I have no lost love for the PAL market. Inferior games with 50hz and black borders, and outrageous prices in some instances for just regular games. I much prefer the US and JP market, and NTSC versions.
  7. Just to back up what everyone else is saying here: Using Analogue products on a CRT will yield perfect visual results; truly reference quality all the way from S-Video, Component to RGB. If anything, it's a surefire way to future-proof your console with regards to longevity, and having all options open; CRT and HDTV. With a jailbreak, they also double as a flashcart. They're basically the ultimate versions of their respective consoles, and as a bonus they negate the need of recapping, repairing or even modding the original consoles.
  8. I'm hard pressed to think of any game I find to be more overrated than Wii Sports. That being said, I get why non-gamers really enjoy it. It's such a simple idea and design that a monkey could learn how to play it. I found it amusing for 10 minutes, and never wanted to play it again. I've gone back to it since others wanted to bust it out, but just found it to be a completely shallow experience. Adding spin to the bowling ball felt nice though!
  9. If your only criteria is what a console looks like, I can almost get where you're coming from. But like I said, the Pocket will support 8BitDo 2.4G SNES controllers. They're basically lag-free, near-perfect clones of the OEM controller design and feel. Playing that thing docked is shaping up to be a Game Boy's fan wet dream.
  10. You just called the Pocket gimmicky, but the Supaboy gets your stamp of approval? I don't get it, but hey, to each his own! The Supaboy is hot garbage compared to what the Pocket will provide in fidelity on all points, including both in handheld and docked mode. I'll urge you to take me up on my suggestion to check out the videos I mentioned, and bone up on your FPGA knowledge. You surely won't be dissapointed, and will hopefully gain enough knowledge to understand just why the Pocket is so highly anticipated in the current market, for countless reasons.
  11. I get that you might not like the design, although I disagree and think it looks fantastic. But your comment is hard to grasp. It's an FPGA that will perfectly render many handheld consoles flawlessly, and with practically zero lag. It will also display and scale beautifully on a TV, which is arguably a fantastic feature. Not to mention that the scaling software will include the same options as all Analogue products, like interpolation. Throw in controller support for 2.4G wireless SNES replica controllers, that are also outstanding, it's pretty much a Game Boy fan's dream hardware. It bears little to no resemblence of an emulation box, much less emulating on a phone... If you are a bit unclear on what FPGA really is, I highly recommend you check out My Life in Gaming and their video reviews of the Analogue consoles.
  12. I agree with everything you're saying. At the same time, I think some reviewers of old games are far too quick to excuse lazy/bad design of some of these games. A perfect example is John Riggs on YouTube. He frequently rates a lot of NES games on a grade from S or A to F. He will frequently just throw out A's at any game that remotely has any redeeming qualities, even according to himself. The pendulum can quickly swing the other way though, as some will be way too harsh on older games. I give credit to those with a bit more nuanced approach. Even though you love a system, franchise, or era of videogames, there's no shame in giving something an honest and fair assessment. I also put a lot of value in reviewers who can be totally honest about really liking a game, and still be able to actually critique it. A good example of this would be Jeff Gerstmann at Giant Bomb. Back when he was working for Gamespot, he famously gave a very good score for Twilight Princess (8.8/10), and at the same time gave a very balanced review containing totally valid criticism. He was of course lambasted for this. How could anyone deviate from all the perfect 10s it was receiving? Looking back, I find his review to be by far the most spot on out of all the big reviews of that game from that time. All because he took an honest approach. He didn't try to convince himself that the game was anything else than what it was; A very good Zelda game, with its flaws. Hopefully, this wasn't just a long tangent, and I managed to make a point.
  13. The backloggery is a neat site for keeping track of your collection and gaming progress/backlog. Click on my signature if you want to check it out. Several VGS members are on there, already. I have no affiliation with the site. I don't have any problems rating games, no matter how long a series is. As long as the games aren't exactly the same, I just view at as an independent game when deciding on whether I like it or not, and not as much a part of a series.
  14. I write shorthand reviews of every game I play on the backloggery. I score them on the scale of 1-5 stars that's baked into the system, obviously taking "fun" into the account. Then I just write short summations of both Pros and Cons, and add a Challenge rating from 1-5 at the end. A good sequel being derivative doesn't bother me the slightest, as long as the level design and mechanics are sufficiently fleshed out, making each new entry at least as fun as the earlier titles in a series. Case in point: The NES Mega Man games; I happen to think some of the later games are superior to the first few. The biggest letdown is the music, which saw a dramatic downhill slope after the incredible score of Mega Man 2.
  15. Absolutely, I do really like a lot of the games on your initial list
  16. I have to admit, I don't get your taste in games. It seems you like a lot of awful games. But I still appreciate the obscurity.
  17. Lin Banned the Opium? I can't find anything titled this on either Google or YouTube. What's the official title? I found Kero Kero Keroppi no Daibouken 1 & 2 after some searching.
  18. https://www.google.com/search?ei=tp0AYPS1DqjMrgT4_pP4AQ&q=scott+pilgrim+remaster+multiplayer&oq=scott+pilgrim+remaster+multiplayer&gs_lcp=CgZwc3ktYWIQAzoICAAQyQMQxAI6AggAOgUIABDEAjoFCCEQoAE6BwghEAoQoAE6BAghEBVQow1Ymxpg4iRoAHAAeAGAAeEDiAGMDpIBCTguMy4xLjAuMZgBAKABAaoBB2d3cy13aXrAAQE&sclient=psy-ab&ved=0ahUKEwj06PezlpzuAhUoposKHXj_BB8Q4dUDCA0&uact=5 If you'd done a quick Google search you'd find this info in the top result from pcgamer.com: "...the game will support local and online multiplayer for up to four players." Removing local multiplayer because of Covid seems like an incredibly unlikely move for any developer to make.
  19. You did a good job on your Backloggery color scheme and design. It looks great!
  20. I really enjoy the simplicity of Backloggery. It's a pain to enter your collection from scratch the first time you use it, but once you've done that, it's smooth sailing and super quick just adding each new game on its own as it comes in. I've had a lot of fun writing byte-sized reviews in each games' comments as I finish them. It's also very deliberate that they didn't tie their system to a database, as explained many times by the founders. It makes for a much snappier experience overall (except for first time adding of a huge collection, ofc). It's also conducive to adding stuff like the huge amount of variants out there, that's never included in any sort of library apps. Cataloging all that stuff in a central database is such an unfeasible task at this point. Not even huge catalog sites like blu-ray.com or Discogs manage to do it in a less than okay-ish way - and even those are missing a LOT of variants within their respective medium. The fact that you can easily customize your Backloggery homepage to whichever beautiful or hideous design you so happen to like - is great. I get it if some don't like it. But I've tried all other viable alternatives, and there's no contest in my book. It's also makes for a neat little signature here on VGS, as you can see below. Fun fact: Marc "Try4ce" Duddleson from My Life in Gaming is one of the two founders.
  21. The difference is, I don't "claim" anything. I just stated my opinions, and was very forthcoming that I understand that others will feel otherwise, including you. You, on the other hand, acted like you were holding the one true, objective interpretation. If you would like to - and I guess you don't - please re-read what I initially wrote, and then re-read your response. The fact that you outright deny that someone could hold a differing, subjective opinion to yours, is baffling. Are you really being serious? If you don't see any dissonance there, so be it.
  22. But Sumez has decided that we are wrong, so then I guess we must be wrong. Hit the nail on the head, by the way.
  23. Literally everything you described now is the feeling I got playing Skyrim. The joy of discovering new, barren areas for me in BOTW went away very quickly after leaving the plateau. You also ended with: "That never happens in any of the other games you mention." They absolutely happen in all the games I mentioned, for me. The joy of discovery never ceased in those games I mentioned. So how the hell can you proclaim otherwise, and at the same time cast subjectivity aside? If you don't understand how subjectivity comes into play here, there's nothing I can do to help you see it. You're basically saying that everyone should feel the same way you do about the game - and other games. What gives you the right of definition?
×
×
  • Create New...