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About this blog

What I'm working on for the various consoles I can program for.

Entries in this blog

Nosehairs (Atari 2600)

So I've begun making a game for the Atari 2600 about nosehair trimming.  What I'm envisioning is a game where you dodge the nosehair demon, get powerups and periodically going over to the left side of the screen to trim the nosehair so it doesn't get so long that it ends the game. So sort of like Tapper, or, a more obscure reference, Dishaster for the 2600. Right now I have the nosehair growing, you can guide Mr. Scissors around the screen and can cut the nosehair, but that's about it so fa

Gamegearguy

Gamegearguy in Atari 2600

Some potato chip fun

I was looking through my stuff on my computer a couple days ago. I went into the Atari 2600 folder. I found my flying burger game. I tried it. It was okay, except for that the missile for the burger changed color. I thought to fix it, I could make the burger not a burger, but instead be something that just used one color. A hamburger wasn't one color. But what is? I thought for a minute. Potato chips are one color. So I changed the burger into a potato chip. The missile is the same color now.

Gamegearguy

Gamegearguy in Atari 2600

More potato chip fun

I thought of an idea for the later levels: Homing missiles that the onion rings can shoot. So I put them in as a test. Then I noticed the missiles ranged in thickness when new playfield data is introduced. I didn't want that to happen, so I spent the next few hours trying to make it stop. This meant redoing all three screens I had designed so far, as well as the sprites. The sprites are smaller because the way I changed the way I use the playfield data to make the missiles all one thickness all

Gamegearguy

Gamegearguy in Atari 2600

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