Jump to content

M-Tee

Member
  • Total Exp

    22
  • Joined

  • Last visited

  • Feedback

    0%

Reputation

41 Excellent

Online Presence

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. For Auction: original illustrations made during productions of Action 53 Vols 3 and 4. Contents: Original A4-sized Cover Art illustration used for Action 53 vol. 3. Page of portraits illustrated (but unused) for Action 53 vol. 4 Unused Promo Picture illustrated for vol. 4 (on back of aforementioned portrait sheet) Light A6 pencil sketch illustrating a53 title, robotfindskitten. Starting Bid: $350 USD. Bid increments in multiples of $50 USD. Auction Ending Time: 9/18/21 10:00 am KST (Korea Standard Time) If a valid bid is placed within the last 10 minutes, it will extend the auction for 10 minutes, indefinitely. Please note though, all bidding increments should be made in multiples of $50 USD. Payment Method: $50 USD (of the winning bid, not in addition to it) to be paid via paypal to cover shipping. The remainder to be made as a donation to, and during, the NES Spectrum 2021 Marathon. (link) Failure to to make the donation will cancel the auction. Artwork will then be put back into storage. I will officially be bummed out. Shipping Info Earliest possible shipping date is 9/23. Shipping made by EMS through Korea post.
  2. For Auction: the original illustrations used to create the Project Blue comic released with the First Press Games' Famicom release. Contents: All (6) A4 pages of original comic inks (each with printed rough drafts still taped to the back from production) (1) additional A4 page of assorted lettering. (5) of the 6 original rough draft sketches (6th is missing, likely gone forever. But if it ever shows up, will ship it separately) (1) of the guidelines templates printed and used during the illustration of the NES cover art (the) original thumbnail sketch used as a pitch for the Project Blue NES cover art Starting Bid: $700 USD. Bid increments in multiples of $50 USD. Auction Ending Time 9/18/21 10:00 am KST (Korea Standard Time) If a valid bid is placed within the last 10 minutes, it will extend the auction for 10 minutes, indefinitely. Please note though, all bidding increments should be made in multiples of $50 USD. Payment Method: $50 USD (of the winning bid, not in addition to it) to be paid via paypal to cover shipping. The remainder to be made as a donation to, and during, the NES Spectrum 2021 Marathon. (link) Failure to to make the donation will cancel the auction. Artwork will then be put back into storage. I will officially be bummed out. Shipping Info Earliest possible shipping date is 9/23. Shipping made by EMS through Korea post.
  3. That's good info to have. I assume you're also causing every perishable enemy to perish as well. Even when we calculate perfect score for planning purposes, it's really impossibly perfect scores as we calculate based on a completion time of zero seconds just to be safe.
  4. We kept perfect score calculated for cg2 because we wanted it to be possible to nearly max out the score counter without breaking it. Since Lost is much shorter, there's no risk of that. So, we haven't. I suspect a 1-player run's max wouldn't be a whole lot higher than what Red's pulling in. (Almost surely under 300,000 I'm guessing.) I'd need to count the killable enemies and bonus room gold. Lost is a little more complicated. With cg2, the bonus rooms were designed so that a skilled player could collect all the gold alone (I think). In Lost, it's impossible because of the room and enemy layout. Congrats on the final scores to everyone, btw. Very impressive.
  5. Red's score's a total beast. I got closer to bertsampson's when I played through with savestates. But I know some stages I took a long time to exit, and I didn't get too creative in grabbing gold in the bonus rooms. Love that y'all are enjoying/tolerating it enough to get that tight with it.
  6. There it is. The owner of the 2nd Adv. original cover art for a reason. Did you need to play with the 2nd player active to reach it?
  7. Interesting. Is there any way at all, you might have some conflicting key bindings in nestopia settings? Player 2 start and A should be the only buttons to spawn player 2, IIRC.
  8. Yeah, I flipped his tiles incorrectly and didn't notice until I finally did an Ace playthrough right before the competition. I had to use savestates for that playthrough, so most of y'all are doing better than me so far.
  9. Now that someone's beat it on Ace, I can apologize for the graphical glitch in the Ace ending, @bertsampson We plan on getting that fixed in an update.
  10. Not at all! Please enjoy the games. We need more folks "new to the homebrew thing" every day. That's how we all got hooked in the first place.
  11. mteegfx.com That should lead to my itch page. You can play the predecessor to this game, The Cowlitz Gamers' 2nd Adventure. It has a manual included that's applicable to Lost as well (it explains the hidden switches for instance). Gruniożerca 2 and 3 were both from the same development team as these games (myself and Łukasz Kur). They're different genres though, a puzzle platformer and a puzzle game.
  12. There's an invisible switch, about 8x8 pixels in size in every stage, that's triggered by contact. There's a "secret revealed" sound effect that plays when you hit it. Depending on the stage, the switch will either: * spawn a diamond * grant access to a diamond -or- * grant safe passage back from getting the diamond Collect 8 diamonds to get access to a hidden chamber (bonus stage) that opens up quite a lot of extra points. Happy hunting!
×
×
  • Create New...