Jump to content

M-Tee

Member
  • Posts

    25
  • Joined

  • Last visited

  • Feedback

    0%

Online Presence

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

M-Tee's Achievements

Peasant

Peasant (1/20)

44

Reputation

  1. Admittedly, I don't have a lot, but I stick em to things. Just whatever: folders, binders, laptop cover, etc. Skate Cat is on my air purifier for instance. It makes my living space, work space, and belongings a little more me and provides the opportunity for a conversation piece when others see them. From a dev standpoint, stickers are a relatively low cost, low-production-risk, way to provide folks (who buy our games) an opportunity to express their interests/customize their environment/etc. Plus, if only one out of ten people who buy the game use the sticker, the other nine can leave them in the box; no harm no foul. That said, my stance on bonuses in physical releases is that items should either a) be functional or b) fit in the box with the game (even if that means a larger box, but whenever possible, I would argue larger boxes should retain the same depth and height as the regular boxes so that they can live on the same bookshelf as other games.) I hate having a bunch of fiddly little bits hanging around in drawers and stuff. I really enjoy my Micro Mages drawstring bag. Used it earlier today in fact for a trip to the park. But also, I think the idea of a Limited Edition is a good one, even if I don't always agree with its execution. It allows people who are genuine fans (and who have the interest in the product and the financial means to do so) to offer more support. And it potentially gives them a little goodie or two for their support. That is assuming the person buying it only opts for the Limited Edition for titles they are exceptionally invested in and want to support. As a totally optional purchase, I can't sympathize with people who buy them out of FOMO or a gotta catch em all mentality. Plus, it feels good to see social media posts and whatnot where people are using/showing off stuff that has my art on it, and if only people who genuinely like what they're buying are purchasing it, there's no chance of someone complaining about it existing for others.
  2. *Raises hand in adult-who-goes-apeshit-over-stickers.*
  3. Not quite phased out, just branched off! A bit of behind-the-scenes on the decision: So, Action 53 is both a multicart engine and an anthology series. Its author (Damian Yerrick) has had specific goals for the series that haven't always been in line with those of the competition, occasionally leading to some compromises/delays/etc. Eventually, we decided the best way to handle this was to branch off the competition from the mainline series, with the hope that doing so would… free up the numbering/naming of the Action 53 main series for Damian's future use/goals remove pressure to fix/improve/alter competition entries if they don't meet the above mentioned goals (authors still have an opportunity to improve/update entries, but there's no pressure to do so) give a fresh jumping on point for people buying the carts remove the pressure (and effort and delays) of sourcing additional non-competition entries for each volume help us get out a cart for each competition in a (as of yet to be seen) more timely fashion. Damian's still just as involved, and the Competition carts are still "powered by the Action 53 multicart engine", will indicate so on their packaging, etc., and will still be hosted alongside the others on itch and whatnot. They just won't follow the a53 Volume numbering. So, if/when a future mainline Action 53 is released, it will likely be something more special to its author and less directly tied to the competition.
  4. For Auction: original illustrations made during productions of Action 53 Vols 3 and 4. Contents: Original A4-sized Cover Art illustration used for Action 53 vol. 3. Page of portraits illustrated (but unused) for Action 53 vol. 4 Unused Promo Picture illustrated for vol. 4 (on back of aforementioned portrait sheet) Light A6 pencil sketch illustrating a53 title, robotfindskitten. Starting Bid: $350 USD. Bid increments in multiples of $50 USD. Auction Ending Time: 9/18/21 10:00 am KST (Korea Standard Time) If a valid bid is placed within the last 10 minutes, it will extend the auction for 10 minutes, indefinitely. Please note though, all bidding increments should be made in multiples of $50 USD. Payment Method: $50 USD (of the winning bid, not in addition to it) to be paid via paypal to cover shipping. The remainder to be made as a donation to, and during, the NES Spectrum 2021 Marathon. (link) Failure to to make the donation will cancel the auction. Artwork will then be put back into storage. I will officially be bummed out. Shipping Info Earliest possible shipping date is 9/23. Shipping made by EMS through Korea post.
  5. For Auction: the original illustrations used to create the Project Blue comic released with the First Press Games' Famicom release. Contents: All (6) A4 pages of original comic inks (each with printed rough drafts still taped to the back from production) (1) additional A4 page of assorted lettering. (5) of the 6 original rough draft sketches (6th is missing, likely gone forever. But if it ever shows up, will ship it separately) (1) of the guidelines templates printed and used during the illustration of the NES cover art (the) original thumbnail sketch used as a pitch for the Project Blue NES cover art Starting Bid: $700 USD. Bid increments in multiples of $50 USD. Auction Ending Time 9/18/21 10:00 am KST (Korea Standard Time) If a valid bid is placed within the last 10 minutes, it will extend the auction for 10 minutes, indefinitely. Please note though, all bidding increments should be made in multiples of $50 USD. Payment Method: $50 USD (of the winning bid, not in addition to it) to be paid via paypal to cover shipping. The remainder to be made as a donation to, and during, the NES Spectrum 2021 Marathon. (link) Failure to to make the donation will cancel the auction. Artwork will then be put back into storage. I will officially be bummed out. Shipping Info Earliest possible shipping date is 9/23. Shipping made by EMS through Korea post.
  6. That's good info to have. I assume you're also causing every perishable enemy to perish as well. Even when we calculate perfect score for planning purposes, it's really impossibly perfect scores as we calculate based on a completion time of zero seconds just to be safe.
  7. We kept perfect score calculated for cg2 because we wanted it to be possible to nearly max out the score counter without breaking it. Since Lost is much shorter, there's no risk of that. So, we haven't. I suspect a 1-player run's max wouldn't be a whole lot higher than what Red's pulling in. (Almost surely under 300,000 I'm guessing.) I'd need to count the killable enemies and bonus room gold. Lost is a little more complicated. With cg2, the bonus rooms were designed so that a skilled player could collect all the gold alone (I think). In Lost, it's impossible because of the room and enemy layout. Congrats on the final scores to everyone, btw. Very impressive.
  8. Red's score's a total beast. I got closer to bertsampson's when I played through with savestates. But I know some stages I took a long time to exit, and I didn't get too creative in grabbing gold in the bonus rooms. Love that y'all are enjoying/tolerating it enough to get that tight with it.
  9. There it is. The owner of the 2nd Adv. original cover art for a reason. Did you need to play with the 2nd player active to reach it?
  10. Interesting. Is there any way at all, you might have some conflicting key bindings in nestopia settings? Player 2 start and A should be the only buttons to spawn player 2, IIRC.
  11. Yeah, I flipped his tiles incorrectly and didn't notice until I finally did an Ace playthrough right before the competition. I had to use savestates for that playthrough, so most of y'all are doing better than me so far.
  12. Now that someone's beat it on Ace, I can apologize for the graphical glitch in the Ace ending, @bertsampson We plan on getting that fixed in an update.
×
×
  • Create New...