I've been meaning to play Xenoblade Chronicles for, oh, ten years now. That whole Operation Rainfall thing was fascinating while it was happening. And it was my intention to play all those games. But I haven't. And yet, the Xenoblade series has continued to grow over those years. The original game has been re-released on 3DS and soon on Switch, while a full on numbered sequel was released on Switch along with a game-length stand-alone expansion.
But I still haven't played any of those games. Instead, I've just fired up Xenoblade Chronicles X, a spin-off title that was released (so far) exclusively on Wii U. And people love to hate that console. And I love to defend it. Here's a good example of why. Now in fairness, a lot of the once exclusive Wii U games have been ported to Switch. Tokyo Mirage Sessions was a recent surprise. But for now Xenoblade Chronicles X is still exclusive to Wii U. And even IF it gets re-released, it'll no doubt be a $60 game and I managed to grab it for less than $15 in pristine condition. So I'm happy.
I'll be honest - I had NO IDEA what to expect from this game. Screenshots and videos I've seen from the original look like the typical blue sky and green grass RPG, albeit with some futuristic designs a la later Final Fantasies. But as I delved into X, it became immediately clear that I was really in for a treat.
The influences here are staggering, and really check off a lot of boxes for me. The game opens with a huge cinematic intro that involves aliens and robot spacecrafts in fight in space. It's awesome. And as the game started up, it became clear that the futuristic designs are more inline with Phantasy Star Online than say Mass Effect. It's an awesome blend of bright colors typically found in JRPG's with a more sci-fi feel. Even better, once you get to "New Los Angeles," it's like you're in a JRPG version of Blade Runner. Heck, the team that you join is even called "BLADE." This game feels like my kind of game.
That said, I'm two and a half hours in and still struggling at times to figure out the basics. Combat feels awesome, but I'm still not fully understanding how it all works yet. It's sort of a blend of auto-attacks, and then cool-down skills you can manually do and then there's even some QTE stuff thrown in. I think this feels like a metaphor for the game as a whole. There's a LOT going on and it's going to take some time to make sense of it all.
But for now, I'm heavily intrigued. I think this game is going to really click with me - even more than it already has in the opening hours.