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MegaMan52

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  1. Here are some Game Genie (NES and Game Boy), GameShark (Game Boy), and Action Replay (GameCube) codes I've used over the years. I also have videos of these codes in action. Some of these I found myself, while others are from The Cutting Room Floor. All of these videos are mine. NES Game Genie Codes Super Mario Bros. Note: The codes are listed in the order used in the video (recorded in 2009). High jumps: ZEVLGK Code #1: EIGPSK Code #2: OGOPOK Code #3: VGKOKK Code #4: ZAGPSK Super Mario Bros. 3 Map, Level, and Music Codes The codes are shown in the video. Glitch Music OOOVYU Causes the game to play glitched level music. One thing I like about this code is that it kind of gives the spiked ceiling room in the World 1 Mini-Fortress its own music. Ninja Turtles III: The Manhattan Project Japanese Mode PEVNNYAA Both the American and Japanese releases have both English and Japanese modes. When using this code, the title screen has a "2", the options screen (which usually requires a button code) is selectable on the title screen, and the text changes. Despite being released later, the American release is actually an earlier version of the game and lacks Japanese text. The Japanese version has both Japanese and English text. Source: The Cutting Room Floor Battletoads Unused Music YAOVYIAP TTEEIYVT Plays an unused music track on the title screen. May have been intended for the ninth level, Terra Tubes. Mega Man 2 Glitched Music I've known about this since the early '90s. And if any of you have used the Game Genie with either Mega Man 1 or Mega Man 2, then you probably know about this too. Simply using the Game Genie and using one code (any code) causes the music to glitch. I recorded the soundtrack this way if anyone wants to have a listen. Original Game Boy Game Genie Donkey Kong Land Unused Skyscraper Music 0F8-3EF-E62 9F8-40F-E6A C18-41F-6EA Unused Final Boss Music 128-3EF-E62 9F8-40F-E6A C18-41F-6EA Source: The Cutting Room Floor GameShark Mega Man: Dr. Wily's Revenge Unused Fireman Stage (Also Plays Unused Music) 01088CDF GameCube Action Replay Luigi's Mansion Unused 2-Player Co-op Mode. Resident Evil 4 Preview Disc Debug Mode The newer Action Replay discs from 2007 include this code. Just select it, then swap the disc with the Resident Evil 4 Preview Disc. The Debug Mode has a lot of features, which are shown in the video above. For more codes and unused content, check out these playlists on my YouTube Channel: https://www.youtube.com/@MegaMan52/playlists?view=50&sort=dd&shelf_id=8 I may also post more codes here later.
  2. Usually the Game Boy Player. I have the GameCube's Component cable and run the GBP in Progressive Scan. My GameCube is also hooked up to a Sound Bar, and many Game Boy games sound reasonably good on it. Like using the Wavebird Controller, and sometimes use a Hori Digital Controller or a GBA SP as a Controller. However, occasionally I'll play original Game Boy games using a Game Boy Pocket or on the Switch via the Game Boy App (either TV mode or handheld mode) or in compilations like TMNT: The Cowabunga Collection. I prefer looking at most games, even Game Boy games, on a TV, but don't mind playing Game Boy games on a handheld once in a while.
  3. Introduction I joined YouTube on June 26, 2006. Since then, I have made over 500 videos (the majority of which were recorded and edited by myself). 2006 was a simpler time. It was before Google made many changes to YouTube, when videos were still standard definition, before the site resembled Facebook and looked more like its own thing, and before ads were shown at the beginning of (and during) videos. That year was also when creators didn't have to put so much time, effort, and stress into making videos. You could upload a video showing a few minutes of gameplay from an NES or SNES game, and people would love it. You'd get more real comments and less spam, with people saying things like "Hey, I remember that game!", "Thanks for the video!", or "Please make more videos." You didn't have to be well-known and popular. It was a time when you could have just 20-30 Subscribers, and your videos would get thousands of views, lots of 5 star ratings (remember those?), lots of positive feedback with many YouTube users wanting to see more, and didn't have to put up with a biased algorithm. Creators could also have fun browsing the site and watching other's videos, without being forced to watch ads (and pay for a Premium service if you don't want them). This blog is about the good memories I have of the early days of YouTube, some not as good memories from later on, some lost videos that were once on my Channel but were later deleted and not archived, videos that I planned but never released, and my favorite Channels from other longtime YouTubers. Channel Link: https://www.youtube.com/@MegaMan52 Original Link: https://www.youtube.com/user/MegaMan52 (Both work) Memories of the Early Days The very first video I uploaded onto YouTube was a video of Micro Machines for the NES, titled "Micro Machines Preview." I barely did any editing at that point, and it didn't matter. The video was only about two or three minutes long, showed the menu screens, and the Qualifying Race. That's it. The video was in the AVI format, and I uploaded the raw, unedited file to YouTube. People liked it. Super Mario Bros. 3 Lost Levels Videos Uploaded: Late 2006 In 2003 or so, I found out about some lost (unused) levels in Super Mario Bros. 3. I remember that Game Genie codes to access those levels were posted on GameFAQs by a user named "andrewo". A few years later, I forgot about the codes. Luckily, they were archived on an NES site called The Warp Zone (one of the sites I mentioned in my gaming websites blog), which I came across around in 2004 or 2005. In the Fall of 2006, after I joined YouTube, I thought about making videos showing the lost levels from Super Mario Bros. 3 as well as other things in the game that were found in the early 2000s that could be accessed with a Game Genie. I made sixteen videos showing the lost/unused levels. I also made and uploaded a video showing the original goal in World 5-1 from the Japanese version of Super Mario Bros. 3, which still exists in the American version and can be found by going through a wall in a hidden area of the level that has a Treasure Chest. I then made and uploaded sixteen videos showing all of the lost levels in Super Mario Bros. 3. In 2009, I made remakes of those videos and combined them into two parts (videos above). Donkey Kong Country....on NES Uploaded: November, 2006 Uploaded in November of 2006, this was probably my most successful video at the time. It showed a bootleg Famicom version of Donkey Kong Country, titled "Donkey Kong Country 4". It was made by a company called "Hummer Team", now well-known by many retro gamer's as a company that released several decent quality bootlegs (they also made a Super Mario World NES bootleg, and a Mario Kart/Street Fighter type game called Kart Fighter). I remember my video even made it onto YouTube's main page. The video got attention because this bootleg wasn't very well-known at the time, and many were surprised that there existed a bootleg NES/Famicom version that was pretty faithful to the original SNES version of the game. Some thought it was a port of the Game Boy Color version, but it's not. It's based on the SNES version. This bootleg version was released in 1997, while the Game Boy Color version was released in 2000. I made another video of this game in early 2007 showing more levels, but I didn't archive it. I did, however, make a remake of both videos in 2009, showing several levels in one video (video above). However, the original video from 2006 can be watched in my past videos compilation. Donkey Kong Land....on NES Uploaded: January 31, 2007 In January 2007, following up my DKC NES video, I recorded and uploaded a video of a bootleg Famicom version of Donkey Kong Land. It has five levels (technically fifteen, but the first five levels are repeated) and has music from Donkey Kong Country. This video didn't get as much attention as my DKC NES video mentioned above, but many still watched and liked it. The video was archived and is included in my past videos compilation. Action 52 Videos Uploaded: June 10, 2007 ("Non Human"), August 21, 2007 ("Bubblegum Rosy"), January 2009 ("Lollipops") Action 52 for the NES got a fair bit of attention in the early days of YouTube. Though it was already known to some collector's in the '90s and early 2000s, it, along with Cheetahmen II, became more well-known after videos of it were uploaded on YouTube in 2006/2007. Many YouTubers reviewed the game (LeisureSuitGaming and mpn1990 come to mind), and others uploaded gameplay videos. I uploaded an Action 52 video in 2007, showing one of its games: "Non Human". I also uploaded videos of some of Action 52's other games: "Bubblegum Rosy" (Active Enterprises' typo) and "Lollipops". All three videos were archived and included in my past videos compilation. I believe the "Non Human" video was one of the first (maybe even the first) video I uploaded that included text/captions. This was in 2007, and by that point I was making simple edits and adding text to my videos with Windows Movie Maker. My editing skills got better as time went on. One of the reasons why I made a video of "Bubblegum Rosy" was because of an area in the first level that people thought was impossible. Guides said it was impossible, and many players who uploaded videos of this game before mine was uploaded showed that they couldn't get past this part. Shown in this screenshot is a gap just to the left of the main character that is difficult but not impossible to jump over. You have to stand at the very edge of the platform on the left, then jump and hold right. Another reason why I uploaded this video was to show a big glitch. If you get a game over on level 2, which is a car driving level, and play the game again, you continue driving the vehicle in the first level and the graphics become a huge mess. For the "Lollipops" video, which was made in 2009, I did the unthinkable and spent a few hours during one night playing the game trying to get a good recording. The poor controls and frequent glitches meant I had to keep restarting the game from the beginning, and redo the recording several times. The game has only three levels, but like other Action 52 games it isn't exactly the most playable. The third level also has glitched audio, and after beating it the game goes back to the first level. I later uploaded a video of Cheetahmen II, sometime in 2008 or 2009. Mario Party Mini-Game Fun Series Uploaded: Originally on August 4, 2008, re-uploaded on June 29, 2009 Once again, in the early days, you could make videos showing some gameplay of whatever retro game, and people would love it. I made a series of videos showing my favorite minigames in the Mario Party games for N64, as well as Mario Party 4 and Mario Party 5 for GameCube. The N64 Mario Party videos were originally uploaded in 2008, and later re-uploaded in 2009. The Mario Party 2 and 3 videos were split into two parts. I later made another video of the first Mario Party showing some of my other favorite minigames in that game, but it didn't get nearly as many views so I deleted it. However, I did archive it and it can be watched in my past videos compilation. My video of the first Mario Party got over a million views. I had planned to make videos of Mario Party 6 and 7, but that was much later on (2016 or so) when uploading videos showing some gameplay was not what people were really interested in anymore. Hot Wheels Turbo Racing Videos Uploaded: Originally in 2008, re-uploaded in 2009 By 2008, I got a different Computer. One that was able to emulate N64 games better. I decided to record videos of Hot Wheels Turbo Racing for N64, which I remember renting in 2000 or so. I recorded videos of all eight tracks, and a "secrets" videos showing the locations of shortcuts and hidden cars. Nowadays, I am interested in buying the PlayStation version of Hot Wheels Turbo Racing because it has more tracks (twelve, instead of eight). Mega Man X3 Sega Genesis Videos Uploaded: 2008-2009 In 2008 and 2009, I made a four part video series showing a bootleg Sega Genesis/Mega Drive version of Mega Man X3. News articles about these videos appeared on Rockman Corner and "Press The Buttons" in 2009. Rockman Corner news article: https://www.rockman-corner.com/2009/07/mega-man-x3-snes-vs-genesis-bootleg.html Press The Buttons news article: https://www.pressthebuttons.com/2009/07/mega-man-x3-for-sega-genesis-tries-hard-bless-its-heart.html My Favorite YouTube Channels While I've seen thousands of videos over the years from many YouTubers (big and small), the ones I enjoyed the most were from smaller YouTubers who joined the same year I did (2006) or only a year later. Before I get into my favorites I just want to quickly point something out: Yes, I'm aware of and have watched videos from most of the early game reviewers from 2006/2007, including AkewstickRockR, Armake21, ericmansuper, Irate Gamer, Jedite1, LeisureSuitGaming (a.k.a. Silent Rob), mpn1990, Play it Bogart, and undercoverfilmer00v (now known as No1Run). I watched their videos in the early days and still remember them, like Armake21's Adventures in the Magic Kingdom and Gilligan's Island videos, ericmansuper's Where's Waldo video, LeisureSuitGaming's/Silent Rob's Action 52 videos, and undercoverfilmer00v/No1Run's Mickey Mousecapade review and GoldenEye stunt videos. In March 2007, I watched undercoverfilmer00v/No1Run's Mickey Mousecapade video and made this "map" of the Pirate Ship level for fun. Now, here are my favorite YouTube Channels. I've also known about most of these since 2006/2007. User: ericmansuper Channel Link: https://www.youtube.com/@ericmansuper Did game reviews inspired by the Angry Video Game Nerd (then known as the Angry Nintendo Nerd), and was one of the early game reviewers on YouTube. He did reviews of NES games like Where's Waldo, The Simpsons: Bartman Meets Radioactiveman, and Indiana Jones and the Temple of Doom. While his videos were inspired by the AVGN, he did reviews of those games long before James Rolfe (the AVGN). Though he didn't make very many, his videos are still quite enjoyable to watch after all these years. User: Blaziken257 Channel Link: https://www.youtube.com/@Blaziken257 Often uploaded videos of the Donkey Kong Country, Donkey Kong Land, and Wario Land games. Some of his videos were playthroughs of certain levels in the Donkey Kong games. He found unused material in the Donkey Kong Land games, such as unused bonus levels and an unused music track in Donkey Kong Land 2. He released a Spanish translation of the Game Boy Color version of Donkey Kong Land 3 (which was released only in Japan). He was one of several who disliked the many changes Google made to YouTube over the years. He quit in 2013, but sometimes posts messages on his about page. User: Tailz64 Channel Link: https://www.youtube.com/@Tailz64 Did playthrough videos of several NES, SNES, and Genesis games. I remember watching several videos with commentary of people playing games, and the commentary would often be annoying. This guy provided commentary in most of his videos, and usually didn't sound annoying. He did playthroughs of NES games like Tiny Toon Adventures and Ghoul School, and SNES games such as Super Mario RPG. Lots of YouTubers called their playthrough videos "let's plays", but this guy usually called them "Two-Tailed Playthroughs" (referencing the fact that his username was "Tailz64", and Tails having two tails). User: fecman94 Channel Link: https://www.youtube.com/@khaotix64 Now known as khaotix64. Though not very many videos stood out to me on the guy's Channel, this guy stuck around on YouTube over a decade and his Channel, in a way, kind of takes me back to the early days of YouTube. I do remember watching some of his early videos from 2007, which were also game reviews and some videos of his game collection. I recall he had his own original series called "Pennsylvania" or something. I don't remember if it was about Pennsylvania, Castlevania, or something else, but just remember he had some original content in the early days of YouTube. Last time I checked, he did Livestreams of various games (like Super Smash Bros. on N64 and some Sonic the Hedgehog games). He subscribed to me in 2007, and commented on some of my videos. User: yearofthe Channel Link: https://www.youtube.com/@yearofthe Did playthroughs of and uploaded music from several Spyro the Dragon games. Later got a new Channel, called "SpyrosKingdom." Disappeared around when Spyro: Reignited Trilogy was released. User: uethenfaif Channel Link: https://www.youtube.com/@uethenfaif I know nothing about the guy who created this Channel, but like the videos that are on it. I can remember a lot of people doing speed runs of NES games in the early/mid 2000s (anyone recall seeing a video titled "Some Guy Beats Super Mario Brothers 3 In 11 Minutes"?). This Channel has a lot of speed run videos from those years, in glorious 240p. Lost Videos During my first few years on YouTube, there were a few videos on my Channel that were later deleted. Some of those videos are in my past videos compilation, while others weren't archived and are just gone. My Micro Machines video mentioned above was one of those videos, but here's a list of some of my other lost videos: R.C. Pro Am II - I uploaded a video of the first R.C. Pro Am in 2006, which was archived and included in my past videos compilation. The same year, I also made and uploaded a video of R.C. Pro Am II. It was very short (less than five minutes, I believe), and only showed the first two or three tracks. I didn't archive the R.C. Pro Am II video; there was really nothing great about it. Even for 2006, this video was lacking. I later uploaded playthrough videos of both NES R.C. Pro Am games (above) with most of the tracks in each game and recorded from a real NES. Donkey Kong Land...on NES (Part 2) - A second part of my "Donkey Kong Land...on NES" video, showing the rest of the levels in the game. Only the first part was archived and included in my past videos compilation (above). Mega Man 3 Prototype Videos - I made a few videos in 2006 showing a prototype version of Mega Man 3. It was basically the same as the released version, but with some extra glitches. The videos weren't archived, but the pictures above are from those videos (notice the compression, as well as the graphical glitches from the game itself). I made a page about it 2006/2007 on my website (the page hasn't been updated since and remains for archival purposes only). Mega Man 3 Prototype Page: https://www.angelfire.com/ultra/megamanworld/mm3proto.html Tony Hawk's Pro Skater 3 Glitch Video - Don't remember the exact title of this video, but it showed a glitch in the Los Angeles level in the N64 version of THPS3 which I remember coming across when I had the game in 2003 or so. If you went inside the Elevator that was located in one section of the level and jumped/ollied while it was moving up, you'd fall through the Elevator and land at the bottom part where the Elevator was before it started moving. I think I uploaded this video in 2007. I guess it was a decent video at the time; people watched it and left positive comments. But honestly, there was really no point in archiving it. It was another early video lacking in content. Ninja Turtles: Tournament Fighters - I don't remember the exact title of this video either, but it was a video of the Tournament mode in Ninja Turtles: Tournament Fighters for NES. I believe I uploaded it in 2007. I played as Raph, and I think the other Turtles were who I chose as computer-controlled characters. I uploaded another Ninja Turtles: Tournament Fighters video in 2021 (above), also featuring a playthrough of the Tournament mode (and recorded from a real NES). Operation C - Uploaded in 2007, this was just a gameplay video showing the first level in Operation C for Game Boy. Again, these were the kind of videos gamer's liked in the early days of YouTube. Batman Forever (SNES) Part 1 and Part 2 - Videos of the SNES version of Batman Forever, also uploaded in 2007. The first part showed a playthrough of the first level, while the second part showed some of the second level. The second part also included footage of the SNES version of Batman Returns near the end, which I thought was a better game. I remember I used to have Batman Forever in my SNES collection in the early 2000s (complete with box and manual), and I didn't really like the "HOLD ON" loading screen that appeared everytime you entered a room. Yes, EVERY room you entered in this game required a few seconds of loading because the game used pre-rendered backgrounds like the Donkey Kong Country games. But the difference with those games is that they were actually fun; this game wasn't. Around the same time (or maybe in 2008), I watched videos of the Genesis version of Batman Forever. This version, while basically the same game, doesn't look or sound as good as the SNES version, but fixes one of the SNES version's biggest problems: the game loads each room instantly; there's no "HOLD ON" load screen in the Genesis version. As flawed as this game is, though, I do like some of its music, like the music that plays on the title screen in the SNES version. Super Mario Bros. 3 - Fourth Whistle There are really only three Warp Whistles in Super Mario Bros. 3. But if you use Game Genie code AOSUZI (which allows you to pull out blocks and basically delete graphics) in the World 1 Mini-Fortress, you can move through the wall at the end of the room with the spiked ceiling. This allows you to reach the hidden room with the Warp Whistle, but on your way another chest containing another Warp Whistle appears in the wall. It's best to be small/regular Mario because if you're Super/Raccoon, you might get pushed through the wall and might not be able to get back to the extra chest. It is possible to run up to both chests before the game goes back to the map screen, but you'll only actually get one Whistle. I made a video showing this in 2007/2008, but didn't archive it. t Ultimate Air Combat (NES) - Tub Buster - Ultimate Air Combat for the NES was probably the first flight simulator I ever played in the '90s. The game has real Aircraft (like an F-14 Tomcat), several voice clips, and a pretty high quality soundtrack for an NES game. I recorded a video of the game's Tub Buster mission, and chose the F-18 Hornet. The video was uploaded in 2008. I didn't archive it. It was another gameplay video that people may have enjoyed in the early days of YouTube, but was lacking and became irrelevant later on. The year I uploaded this video, I visited a Museum that had some Aircraft. I've had an interest in Aircraft for most of my life, and also had Flight Training in the past (and earned a jacket). These are reasons, besides the fact that I liked the game, why I decided to make a video of Ultimate Air Combat in 2008. Misadventures of Pac-Man (Part 2) - Pac-Man 2: The New Adventures is one of the funniest games I've ever played. In 2008/2009, I came across a video titled "Misadventures of Pac-Man" showing many of the funny things that can happen to Pac-Man in the game. That's why I put "Part 2" in the video's title. It was a sort of follow-up to the video I found, showing other funny moments that weren't included in that video. Some of those moments included spinning on a Chair super fast (which made Pac-Man dizzy), stepping on a Raker and getting hit in the face, or getting ketchup poured on him by a Hot Dog vendor. I sent this video to the maker of the Misadventures of Pac-Man video as a video response (which is something else you don't really see on YouTube nowadays). Mega Man (Legends) 64 Playthrough - I played Mega Man 64 a lot in the early 2000s. In 2009, I decided that I wanted to do a playthrough. Only problem was I didn't have it for my N64 anymore, so I had to play it on my Computer with the Project 64 Emulator. I used FRAPS to record videos of N64 games. I used the free version of FRAPS, which only recorded for thirty seconds. That meant I had to press the record button every thirty seconds, then combine the clips into one video. Every thirty seconds, there would be a skip in the footage. Nowadays, and for several years now, I've had a capture device, so recording playthrough videos (or other kinds of videos) of N64 games is a little easier and better. But using FRAPS and pressing the record button every thirty seconds for an entire playthrough was not worth it. I only got partway through the game before deciding that. These were only some of my lost videos. The total amount of videos I've made since 2006 is well-over 500. Planned Videos Mega Man 6 Playthrough - I uploaded multiple playthroughs of Mega Man 3 (two console versions, and a hacked version) and wanted to record a full playthrough of other Mega Man games. I chose Mega Man 6. I recorded another near-full playthrough. I made it through most of Dr. Wily's fortress and decided "no, I don't want to release this footage." It's not that there was anything really wrong with the video. I recorded the video from my NES (not an Emulator) connected to my Elgato Capture Device, and the playthrough turned out reasonably well (I tend to be pretty good at most of the Mega Man games). The thing is I recorded this video in 2016 or so, and by then gameplay and playthrough videos weren't really the kinds of videos my viewers wanted anymore. The Flintstones: The Surprise at Dinosaur Peak (NES) Debug Mode - There's a button code that can be inputted on the title screen in this game that brings up a hidden screen featuring a sound test and debug mode. The numbers on this screen didn't just represent the game's music, but also a level select. Some glitched levels can be seen by choosing a level on this hidden debug mode screen. I recorded a video showing this screen, the debug mode features, and some glitched levels. It was on my Channel briefly in 2009, but I deleted it in less than an hour. I guess it was kind of interesting, but I really wasn't happy with it. I didn't archive the video. Pac-Man World 2 Playthrough - I've played and beaten this game numerous times, so I thought about recording a video and playing through the whole game. Decided not to. My Channel needed other content. Mario Kart: Double Dash!! Playthrough - This could also be considered a lost video, because I actually did record footage of this game showing an almost full playthrough. However, I never released it and I didn't save it either. Again, my Channel needed fewer playthrough videos and more videos of other content. Mario Party 6 and Mario Party 7 Mini-Game Fun Videos - I mentioned above that these videos were being planned. They were indeed planned in 2016 or so, but never made. The Beginning of The Modern YouTube In 2009, I noticed YouTube was changing. And not necessarily for the better. It wasn't quite the YouTube that longtime users remembered during the site's first few years. The first change was the appearance of the Channels. I remember almost no one liked the change, and Google received numerous complaints about it. There was a video about the new Channel appearance and some of its new features, which received thousands of 1 star ratings and comments complaining about the change and people wanting the older Channel appearance back. Google, however, didn't seem to care. This was one of the early instances on YouTube where Google made it clear that they had basically no intention of listening to YouTuber's feedback. Another change I noticed in the Summer of 2009, which I disliked even more, was that my earlier videos from 2006 (such as my Super Mario Bros. 3 Lost Levels videos) became nothing but audio. Some of my viewers complained. I didn't know why this happened. What I did know was that my earliest videos were in the AVI format and were usually just the raw video files with no edits, while my videos from 2007 and later were in the WMV format. Apparently, Google didn't want AVI videos. These videos were on a different Computer that I no longer had and they weren't saved onto a Memory Card, so I had no choice but to use HyperCam to save any of my early videos from 2006 that hadn't been affected (the NES videos that I uploaded in 2006 were originally recorded with the FCE Ultra Emulator's built-in video recorder). One other thing I noticed was that videos weren't being uploaded as frequently on some of my favorite Channels. Other users I remember just sort of disappeared. Perhaps these creator's were busy with work, or had other things going on in their lives that prevented them from uploading videos as often. Or maybe some were disgusted by some of the changes that were being made to YouTube. Memories of the Later Years The 2010's were quite different than the late 2000's on YouTube. Google ditched the star ratings in favor of likes and dislikes, making YouTube appear a little more like Facebook. HD was standard, and some people would complain if new videos were still in standard definition. Google also got somewhat greedy, forcing people to watch ads before or even during a video unless they paid for YouTube Premium. The ads got so bad in 2017/2018 that I downloaded an Adblocker. The appearance of Channels was changed once again. And in 2021, Google hid the number of dislikes videos have. In 2015, I got an Elgato Game Capture HD. Despite having HDMI ports and recording in HD, it is also compatible with retro consoles as well. It includes a Component adapter for any console that has a Component video cable. The red plug on this adapter also works with Composite, allowing retro consoles like the NES to be hooked up. The following year, in 2016, I got an HD Camera. That year, I made this Battletoads video as a way of testing out this Camera. I'd been uploading mostly videos of retro games during my first ten years on YouTube. In 2017, I got a Nintendo Switch and 3DS and decided that I should also upload videos of modern games. So, I uploaded videos of Mario Kart 8 Deluxe and Animal Crossing: New Leaf. For retro games, rather than showing a few minutes of gameplay or doing playthroughs, I would either show videos of unused content in these games, record soundtracks, or get creative and show other things, like recreating the Mega Man 30th Anniversary logo in Animal Crossing for GameCube and using it on clothing, doors, signs, walls, floors, and the Animal Island flag. Imports are my favorite games or game-related items to collect. In 2016, I'd collected so many imported games and other items that I decided to make a new video series called "A Look at Imports." I didn't just show imported games, though. I also showed a Mario Party 3 soundtrack CD imported from Japan, as well as a Blu-ray Steelbook of Star Trek Generations that was released in the UK. 2016 was the year I started to make game night videos with my friends. We played several NES, N64, and Game Boy games, and the Sega Master System version of Double Dragon (which one of my friends would give to me later, along with the rest of his Master System collection). We sometimes made use of certain accessories, such as the NES Advantage Controller and NES Four Score (which we used with Super Off-Road, R.C. Pro Am II, Super Spike V'ball, and Smash TV). We even played a few bootleg games for the NES and original Game Boy, such as a 110 in 1 NES multicart and a bootleg Game Boy version of Mega Man 8 (which I have videos of on my Channel). We continued to make game night videos until 2020. GoldenEye With Mario Characters was our last game night video. However, I still play games with my friends on occasion. Last year, I played a Super Mario Bros. 3 bootleg cartridge with one of my friends (which he gave to me, knowing I like imports). Earlier this year, we played R.C. Pro Am II on NES and Surf's Up on GameCube. Note: I'm not seen or heard in these videos, just my friends. I chose to be off-screen and silent. In 2018, I traveled to the Vancouver Island and happened to come across one of the filming locations for the first Sonic the Hedgehog movie located in Ladysmith, B.C. In 2020, I decided to get into online gaming. Prior to this I didn't really have any interest in playing video games online, preferring to play with friends instead of random gamers who I don't know. But there wasn't very much people could do outside at the time, so I decided to get a Switch Online Membership. I also wasn't making blogs at the time, so I had some time to play games online. I mentioned in other blogs that I've played Switch games online, such as Mario Kart 8 Deluxe (most people who participated in the VGS game nights from 2020-2022 probably remember), Super Mario Bros. 35, Super Kirby Clash, and Pac-Man 99 (which is having its online features shutdown). I made a blog about Super Mario Bros. 35, and for anyone who's interested in seeing footage of it I have an entire playlist on YouTube full of videos of the game. I participated in some Mario Kart 8 Deluxe Tournaments, such as the North American Open Tournaments and a Holiday Fun Run Tournament in Dec. 2021. The competition was fierce in these Tournaments, but I still managed to do reasonably well. One VGS member and game night participant joined me during the Holiday Fun Run Tournament and was surprisingly competitive. From 2020-2022, I participated in many VGS game nights. I also have a playlist on my Channel with some VGS Game Night videos, including a Mario Kart 8 Deluxe video from 2020 showing the first VGS game night I participated in. Conclusion MegaMan52 blog #26 completed. YouTube has sure changed a lot over the years. It's still fine for those who just want to watch some videos or listen to some music. But for those who joined in 2006 and made a lot of videos, the site just isn't quite as fun as it used to be. At least some old Channels remain. But there were still some fun times in the early days of YouTube, and making videos was one way to stay productive on a day off work. It's a stressful, but fun hobby that I still enjoy to this day. I've gotten nearly 23 million total video views since 2006. I've also uploaded videos on Twitter (or "X" as it's apparently called now), Instagram, and Pinterest. Twitter: https://twitter.com/Mega_Man_52 Instagram: https://www.instagram.com/mega_man_52/ Pinterest: https://www.pinterest.ca/Mega_Man_52/ -MegaMan52
  4. The weather was decent, so I drove to a campground and roasted wieners. Also had S'mores.
  5. Been about a year since I last bought any games for my GameCube(s), mainly because I already have 200+ games for it/them. Even so, it is an awesome console and I continue to buy games for it on occasion. Got Monster Jam: Maximum Destruction, complete and in near-mint condition. While the main mode of this game is basically a battle mode, it also has a Mini-Game mode with Freestyle and racing. You know, the kinds of things you expect to see at Monster Jam. Also got Gran Turismo 5: Prologue. I already have the full game of GT5, and decided that I might as well add Prologue to my GT collection. (2022 pics, for those who don't believe that I have the full game of GT5)
  6. Got the new Resident Evil movie on Blu-ray. I believe the animated movies are canon, so Jill has finally met Leon. Downloaded The Great Gatsby for NES, based on the '20s book of the same name. It was originally an NES-style Flash Game (which can still be played), then later released as an actual NES ROM. There's an interesting interview with the creators of the game on Nintendo Player (formerly NES Player): http://www.nintendoplayer.com/interviews/greatgatsby/index.htm I subscribed to the Sonic Origins Plus Newsletter, and got some downloadable covers. These are the retro-style reversible cover images included with physical copies. There is, of course, also one for the U.S. and Canada, which I already have with my physical copy. I'll probably print these eventually and display them on a wall in one of my game rooms. A 2018 Chuck E. Cheese hat. The hat is adjustable, has Chuck E.'s face on the front, and "Chuck E. Cheese's" underneath.
  7. Holy Grail I Want: Little Samson with box, manual, and inserts. Holy Grail I Own: Just one? Difficult decision... Super Mario Bros. 3 McDonald's Happy Meal toy display. Mega Man CES 1990 hat. Ninja Turtles: Tournament Fighters on NES. A physical copy of Wonderland Dizzy (Kickstarter). VHS containing recordings of eighteen Mega Man cartoon episodes when they were shown on Fox Family. Wendy: Every Witch Way on Game Boy Color. Sealed GameCube Component cable. t Mega Man X Controller. Or this Mario Party 4 Event Disc. If I had to pick just one of these items, I guess it would be the Super Mario Bros. 3 Happy Meal toy display. It's basically the centerpiece of my collection.
  8. OK, here we go... If it's too difficult, I'll either give a hint or reveal more of the picture. Edit: I assume this might be a little too difficult, so I'll show a little more of the picture. Hint: The game is for the NES, and it has a Train stage.
  9. Got Kirby's Return to Dream Land Deluxe. Played and beat the demo of it (from the eShop) earlier this year. This was a pre-order bonus for Mega Man Battle Network Legacy Collection, and is now available as paid DLC. It gives MegaMan.EXE a new skin (HubStyle) on the menu, and adds two music tracks to the music player. There's also one for Vol. 2. So I mentioned a little over a month ago that I bought a Summer Fun Pass at Chuck E. Cheese during the pre-sale. I went back recently and got my Summer Fun Pass Lanyard. I've had an All You Can Play card and Play Band for almost a year now, so I was told that they could put half an hour on either one for playing the games (the half hour is part of the pass). I'll have to wear this Lanyard each time I visit during the Summer (so they know I bought the pass), then they'll put half an hour on either my card or band. If I decide not to buy pizza or any other food there, then this pass basically allows me to go to Chuck E. Cheese for free during the Summer. If I do decide to buy a meal, I still save a little money because I don't have to pay to play the games until the pass expires (it's good for another seven or eight weeks). This is Chuck E. Cheese's special for this Summer: "Dippin' Dots Summer Crunch" ice cream. I saw a sign on top of their ice cream freezer advertising this, and decided to buy some. It's two flavors in one: cotton candy and cookies & cream. Tasted pretty good (especially the cookies & cream). Got a Mr. Munch cup. I've already got Chuck E. and Jasper cups, so I just need the Helen Henny and Pasqually cups then I'll have a complete set. I also downloaded Chuck E. Cheese Racing World on the Apple Store. This game was released a few years ago, but was updated recently with more tracks and vehicles because Chuck E. Cheese has collaborated with Hendrick Motorsports.
  10. Introduction I've been playing the NES since 1990 or so, and have played hundreds of games for it. As a result, I've heard a lot of good (and some bad) NES soundtracks that I still remember and think about often. I've listened to not only the original versions of these soundtracks, but also remixes and fan-made MIDI's (dating back to the early 2000's). The soundtracks are that good. My Favorite NES Soundtracks 10.Battletoads Battletoads isn't just known for its difficulty. It also has a memorable soundtrack, composed by Rare's David Wise (who also composed many other soundtracks, such as Donkey Kong Country). There's the catchy title/intro music, which is so good it was also used in two of the Battletoads games for Game Boy. The music in the first level ("Ragnarok's Canyon") is well-known for the fact that it's the music for the first level in the game, and therefore everyone who's played the game has heard it. And, of course, there are the two music tracks that play in the Turbo Tunnel level. The first music track in the Turbo Tunnel, playing at the beginning while you're battling some rat enemies, is short. It makes you wonder...is there something else coming up? Oh yeah, who could forget the speed bikes. The real challenge in the Turbo Tunnel that many couldn't beat when playing the game in the '90s. Of course times have changed, and I and many others have beaten the Turbo Tunnel many times before. The music that plays here is fast and intense, and gets even faster in the final section of the level. There's an unused music track in the game that was apparently intended for the game's ninth level, which plays the same music as level 5. I recorded it (video above) from a real, unmodified NES. The music that plays during cutscene's/intermissions is also longer than what is normally heard. 9.StarTropics Much like the game itself, StarTropic's soundtrack is a little underrated. I beat the game last year and had a lot of fun playing it. But not only is the game itself good, the music is also pretty good and memorable. My favorite music tracks in the game would have to be the C-Island overworld music, and the music that plays when you're exploring caves/the main action areas of the game. The latter also have secret sections/rooms with potions that restore your energy. These rooms have their own music, which is nice and relaxing. 8.Ninja Turtles II: The Arcade Game Based on the original Ninja Turtles Arcade game, the music in Ninja Turtles II on NES has mostly NES-style versions of the Arcade game's soundtrack. Pretty much all of the music in the game is great. The game is notable for including two levels not in the Arcade version (like the snow level), which have their own original music tracks. The music that plays in the snow level is one of my favorites. Some of my other favorite music tracks in the game include the music from the first level, and the music that plays in the Technodrome (final level). Even the music on the Turtle select screen is great. In the past, I've left the game on this screen just to listen the music. Oh, and in case anyone's wondering, yes I have the Pizza Hut coupon that originally came with the game. It's still attached to the manual. 7.DuckTales The music that plays in the Moon level is memorable and iconic, but it isn't the only good music in the game. Some of my other favorite music tracks in DuckTales include the music that plays in the Amazon level, Transylvania, and the boss music. Multiple prototypes of the first DuckTales on NES have been found. One was found in the early 2000's, and another was found in 2021. Both have music tracks that went unused in the released version. The prototype found in 2021, which is actually an earlier prototype, has completely different and longer music on the level/land select screen. Both prototypes also contain different music in the Transylvania level (known as "Ghost House" in the prototypes) than what is used in the released version of the game. DuckTales got a remake years ago called DuckTales Remastered, which I downloaded on Steam last year. It includes both the original NES version of the soundtrack, as well as an updated version. 6.Batman Pretty much every music track in this game is great and fits not only the levels, but also cutscenes and boss battles. My favorite music tracks are the cutscene music, the game over music, level 1 music ("Streets of Desolation"), level 3 music ("Underground Conduit"), and level 4 music ("Laboratory Ruins"). Years ago, a prototype of Batman with different cutscenes than the released version was found. Screenshots from this prototype were shown in a preview of the game in issue 8 of Nintendo Power. While the music in this prototype is largely the same, there are two music tracks that play during the ending that went unused in the released version (which has one longer and completely different ending music track). 5.Kirby's Adventure Easily one of my favorite Kirby games, along with Kirby's Dream Land 2. The soundtrack is also one of my favorites. The music in this game ranges from fun to intense to somewhat sad. There are seven areas in the game, each with their own level select screens (which have their own music). My favorite music tracks in the game are the music that plays in the first forest level (which also plays in some other levels), the music that plays in the Butter Building levels, the music that plays in the Rainbow Resort levels, and the final battle music. There's a level near the end of the game that is (mostly) in black and white, and is based on Kirby's Dream Land for Game Boy. The music that plays in this level is a remix of the Green Greens (first level) music from Kirby's Dream Land. Now maybe it's just me, but I always thought Kirby's Adventure's version of this music sounded kind of sad. Almost like the game is telling you "you're near the end of the game." The Game Boy Advance remake of Kirby's Adventure (Kirby: Nightmare in Dream Land) makes this music sound happier, and more like the original version in Kirby's Dream Land. Kirby's Adventure has an unused music track, which is a slightly altered version of the title screen music from Kirby's Dream Land on Game Boy. This music track can be heard the game's sound test (unlocked after beating the game). t Kirby's Adventure's soundtrack has been remixed in several other Kirby games. A remix of the music from the Butter Building levels is included in Kirby 64: The Crystal Shards. Kirby Air Ride has remixes of the forest level music and the music from the Rainbow Resort levels. 4.Ninja Gaiden Ninja Guy-den's soundtrack is one of the more iconic soundtracks on the console. Each level has its own theme, and the further you get into the game the more intense the soundtrack gets. Which is fitting, because the game is one of the most difficult games on the NES. The game is also known for its cinematic cutscenes, which also have their own music. My favorite music tracks in the game are the one that plays in level 2-2 ("Rugged Terrain") and the music that plays in level 5-1 ("Depth of Wickedness"). 3.Super Mario Bros. Of course, I had to mention this game's soundtrack. I don't like it quite as much as Super Mario Bros. 3's soundtrack, but it's still worth a mention. I don't have much to say about it. Who hasn't heard the Super Mario Bros. theme before? That and other music tracks have been remixed in numerous other games in the series. Besides the Super Mario Bros. theme, my other favorite music tracks in this game are the underground music and water level music. 2.Mega Man 3 A lot of people say Mega Man 2 is not only the best game in the series, but that it also has the best soundtrack. I have to disagree, even though Mega Man 2's soundtrack is undeniably great. I've enjoyed Mega Man 3 more, both the game and its soundtrack. The title screen music just might be my favorite music in the entire franchise. This is another game I've left on in the past, just to listen to this music. For stage music, the music in Shadow Man's stage is my favorite. I also really like the music tracks in Gemini Man's, Snake Man's, and Magnet Man's stages. The music tracks in the Dr. Wily stages are worth a mention, because the mood changes the farther you get. The music track in the first and second Dr. Wily stages is catchy and memorable, as if the game's saying "You've made it to Dr. Wily's fortress! Good job!". In the third and fourth Wily stages, the music sounds less happy and a little more serious ("You're deeper into Wily's fortress! Watch your step!"). In the fifth and sixth Dr. Wily stages, the music sounds darker and somewhat nerve-wracking ("Dr. Wily is ahead! Get ready!"). The ending music tracks are great, too. During the ending, you hear Protoman's theme. Unfortunately, in the original version of the game, you only hear about half of it. But if you hold up and A on Controller 2 while Dr. Light is talking to Mega Man, Mega Man freezes while you're holding the buttons down allowing you to hear Protoman's entire theme. The Mega Man 3 Improvement hack (above) plays the entire theme normally. The credits music is also really catchy, and really makes you feel like you've accomplished something. It's another music track that I can listen to for a while. 1.Super Mario Bros. 3 My favorite NES and Mario game (and possibly my favorite game of all-time) has my favorite soundtrack on the NES. Where do I begin? The game's main theme, which plays in level 1 as well as many other levels, is one of the most memorable music tracks in video game history. The map screens for each world have their own music. World 1's map music is fun and happy, worlds 2, 3, and 4 have catchy map music, world 5 has two map screens both of which have different music, world 6's map music is fitting for a frozen world, world 7's map music is kind of relaxing, and world 8's map music is kind of creepy (and it's a music track I've listened to in the dark before many times in the past). The underground music is a remix of the one from the first Super Mario Bros., and sounds better in my opinion. Being one of the more iconic Mario themes, it has been remixed in numerous other Mario games too such as Super Mario 64 and Super Mario Sunshine. The music that plays in the fortress levels is memorable too. It's kind of quiet and creepy, then when you reach the boss the game starts playing more intense music. The "athletic" theme (which first plays in the second level) reminds me of how frustrating some of the levels can be (especially auto-scrolling levels), but it is still one of the game's better and more memorable music tracks. Updated versions of this music track are included in Super Mario Galaxy for Wii and Super Mario 3D Land for 3DS... ...and it also plays during one scene in the new Super Mario Bros. movie. The ending music also deserves praise. It starts out like a sad version of the ending music from the first Super Mario Bros., then becomes its own catchy music. Like Mega Man 3, whenever I beat Super Mario Bros. 3, I just leave the game on for a while longer and listen to the music. It's that good. Honorable Mentions The Legend of Zelda I'm not leaving Zelda out. The overworld music, a.k.a. the Zelda theme, plays in my head fairly often. Metroid I'm not leaving out Metroid either. The music that plays in Norfair is probably my favorite. The music that plays in Ridley's Lair is a little creepy (but still awesome), and it's another music track I've listened to in the dark before. Teenage Mutant Ninja Turtles The game itself may not be as good as other Ninja Turtles games, but it has a pretty good soundtrack. The music that plays during the game's opening, the music that plays while you're in the sewers in the first level, and the underground music in level 5 are my favorites in this game. Battletoads Double Dragon I don't like the music in this game as much as the first Battletoads, but it's still good. My favorites are the cutscene/intermission music that plays right before a level starts, the second boss music (plays on some levels, like the second and fourth level), and the music that plays in the third level. The game itself is more playable than the first Battletoads, and is a lot of fun with two players. Shadowgate and Déjà Vu I happen to like the soundtracks in these point and click games. In Shadowgate, my favorite music tracks are the game's main theme that plays in the castle halls, the music that plays in the courtyard, and the music that plays when your torch is almost out. t In Déjà Vu, my favorite music tracks are the main theme that plays in many areas of the game (such as Joe's Bar, called "Joe's Place" in the Game Boy Color version), the music that plays when you're in the sewer, the music that plays while you're walking through the streets, and the ending music. Déjà Vu II (part of the Déjà Vu I & II collection for Game Boy Color) also has some great music. I highly recommend these games if you like Detective movies/games, such as Dick Tracy. Ufouria: The Saga Like Batman, this game is from Sunsoft and the soundtrack has "Sunsoft bass" (DPCM samples) like most of their other NES games. I recorded the soundtrack and uploaded it on YouTube in 2009, around when I got the game. Mega Man Games Let's face it: Mega Man 2's soundtrack, as memorable and iconic as it may be, is not the only Mega Man soundtrack worth talking about. My favorite music tracks in these games are Fireman's stage (Mega Man 1), Flashman's stage (Mega Man 2), Shadow Man's stage (Mega Man 3), Pharaoh Man's stage (Mega Man 4), Gravity Man's stage (Mega Man 5), and Yamato Man's stage (Mega Man 6). The music tracks that play in the fortress levels in these games also deserve praise, like the music that plays in the third and fourth Dr. Wily stages in Mega Man 1, or the Dr. Wily stage's in Mega Man 6. The music that plays during the final battle with Dr. Wily in Mega Man 6 is also pretty epic. Of course I've already mentioned the epic Dr. Wily stage music tracks and ending music tracks in Mega Man 3 above. Conclusion The NES is my favorite game system and many of its games have some of the greatest soundtracks in gaming history. So, of course I had to make a blog about my favorite soundtracks on the system. There are a lot of other NES games and soundtracks I like too, like Tiny Toon Adventures 1 & 2, Rad Racer 1 & 2, R.C. Pro Am 1 & 2, Super Dodge Ball, River City Ransom, Bucky O'Hare, Rockin' Kats, Bubble Bobble, Rainbow Islands, etc. But the NES soundtracks listed above are the ones I enjoy the most. -MegaMan52
  11. In 3 Ninjas, Tum Tum plays Super Mario Bros. 3. It appears to be the Japanese release, because at 0:21 in the video you can see the World 5-1 goal from the Japanese release of the game.
  12. I mentioned earlier this year that I have a second game room, because my other game room is pretty much full. However, I needed to take a break from collecting physical games or other items because I needed to do some organizing. I did some organizing recently in my second game room (rearranged furniture, added a shelf, etc.), and am able to buy physical games and gaming-related goodies again. I also continue to download some games. Got The (New) Super Mario Bros. Movie on 4K, a Mega Man Controller Holder (can also be used with TV Remotes and Smartphones), and Sonic Origins Plus premium physical edition on Switch. Sonic Origins Plus includes an artbook and a reversible cover, in addition to a physical copy of the compilation. While most of Namco's/Bandai Namco's "Arrangement" games have gotten home releases (Pac-Man, Galaga, Dig Dug, and Xevious Arrangement), Mappy Arrangement has yet to receive a home release. So I downloaded Mappy Arrangement NES Edition, a modified version of Famicom Mappy that changes the graphics and appearances of the characters to resemble Mappy Arrangement from Namco Classic Collection Vol. 1. Downloaded Mega Man 2.5D.
  13. If it's the more common Nintendo variant, then it should have a dust sleeve with the Nintendo logo on it and the manual should have a purple cover instead of white. If it's the uncommon Capcom variant, it should have a white manual like Mega Man 3, 4, and 5. My copy of Mega Man 6 is a former rental that I've had since 1995, so I didn't get a Nintendo Power insert with it. But coming out in 1993 (Capcom variant) or 1994 (Nintendo variant), I believe Mega Man 6 originally included the same NP insert and Precautions booklet as other late NES releases (like Ninja Turtles: Tournament Fighters).
  14. Oh yeah, I remember that show. Still have an episode that I recorded on VHS in 2000 or so:
  15. 8/10 Still pretty fun after all these years, but I like Mega Man 3 and Mega Man 5 a little more. One flaw that Mega Man 2 has that other Mega Man games don't have (not even the first one) is that if Mega Man gets hit while there's a lot of sprite flickering, he actually moves back farther than normal. This is kind of cheap, and can make him fall during the Dragon battle or fall off platforms in the Wily stage 4 boss room. Even so, I proudly display a Mega Man 2 poster in one of my game rooms. Respect to the first Mega Man game I played.
  16. Beat a few more games recently. Mega Man: Dr. Wily's Revenge: Mega Man III: The Jungle Book (Game Boy): Donkey Kong Land III: Kirby's Dream Land (Extra Game): Kirby's Adventure (Extra Game): Tiny Toon Adventures: Babs' Big Break:
  17. Introduction I mentioned in a previous blog that I might make a blog about the Pac-Man World series. Like many, I've played a lot of Pac-Man games over the years in Arcades, on consoles, handhelds, PC, etc. But as great as traditional Pac-Man games are, there's one series of Pac-Man games that I've always appreciated because they both have traditional Pac-Man gameplay and successfully brought the character into 3D: the Pac-Man World series, consisting of three main entries, a racing game, and a remake for modern systems. While I have played all three Pac-Man World games (and the racing spin-off, Pac-Man World Rally), the first one I played was actually Pac-Man World 2 on GameCube (also released on PS2, Xbox, PC, and Game Boy Advance). Each of them were released on various systems, with the first two even getting Game Boy Advance versions and the third game getting released on the Nintendo DS. Most recently, the first Pac-Man World has gotten a remake (titled Pac-Man World Re-Pac) for current game systems. This blog will focus on most versions of the Pac-Man World games (including the GBA versions of Pac-Man World 1 and 2 and the remake of the first one), and why I like the series. The Pac-Man World Series and Why I Like It Pac-Man World Originally released on PlayStation during Pac-Man's 20th Anniversary, and later for the Game Boy Advance, this was one of the first (but not the first) true 3D Pac-Man games. It has several nods and tributes to several Namco Arcade games, like Galaxian and Dig Dug. The game has updated versions of music from both the original Pac-Man and Ms. Pac-Man. The GBA version has sprites and a side-scrolling/isometric view, but does its best to recreate some of the levels from the PlayStation version. It's Pac-Man's Birthday, and he arrives home from work excited about his big day. But he finds that his house is a mess, and Ms. Pac-Man, Jr. Pac-Man and Pac-Baby, are nowhere to be found. All of the Pac-Man World games have their own villains besides the ghosts. In this game, the main villain is a robot character named Toc-Man. He's gonna pay for capturing Pac's family and ruining his Birthday. This game is a platformer. But like most other Pac-Man games, you still collect dots and fruit. You can throw the dots you've collected at enemies. Pac-Man has a few different moves, such as the butt-bounce (useful for defeating enemies and opening chests) and a rev roll (can be used to get up steep hills). Collecting fruit unlocks doors which contain switches and letters that spell "PACMAN", giving you more to do in each level. Fruit can be out in the open and hidden in chests. There's also a Chrome/Steel Ball power-up that allows Pac-Man to walk underwater and break open chests. This power-up appears in the sequels as well. The ghosts make appearances in some areas of each level. Like other Pac-Man games, there are Power Pellets that can be collected and allow you to go after the ghosts. Even though this game has a larger emphasis on platforming, it still has some traditional Pac-Man gameplay and features. One of my favorite features are the Pac-Dot Chains. After pressing certain switches, Pac-Dots appear forming a path. One of the dots is a red dot. If Pac-Man eats the red dot, he basically flies in a set path and follows the Pac-Dots. This allows him to reach items that are otherwise impossible to get, and reach other areas of a level. Pac-Dot Chains also appear in the sequels. You can find Galaxians in the levels, which unlock doors that transport you to traditional Pac-Man mazes. Not much to say about these; the gameplay in these mazes is almost identical to the original Pac-Man game. The game includes several mazes, each with a different layout. While in a maze, you can choose a close-up view that's right above Pac-Man or a bird's-eye view that shows the entire maze. At the end of each level, you have the option to try your luck with a Slot Machine. Match three fruit to get 1 Ups. The Slot Machine can be skipped if you don't want to use it. The game also included the original Pac-Man Arcade game, which would also appear in the sequels (despite having already been re-released on numerous Pac-Man and Namco Museum compilations, including Namco Museum Vol. 1 for PS1 and Namco Museum for PS2, GameCube, and Xbox). Something that kind of surprised me about this game is that it has Widescreen support, which wasn't super common during this era (though there definitely were a handful of games that supported it, including many of the N64 games that were made by Rare). So if you happen to have your PS1 hooked up to an HDTV or a CRT TV that is widescreen, you at least don't have to put up with the game looking stretched (though it might still look jagged and pixelated, depending on the size of your TV). t Various demos of Pac-Man World were shown at E3 or released to the public before the full game was released. I have one of them. For footage of this demo, see my video above. The game was originally known as "Ghost Zone" early on. This was a good start to the Pac-Man World series, and can still be fun to play. A remake was released for modern systems (shown later in this blog). The Game Boy Advance version is pretty true to the original PlayStation version, though it is missing several levels and the music, while basically the same, is low quality and has a very low sampling rate. However, I do like that the game's opening was redone to something more suitable for the GBA and that the game has save files like the PS1 version (though they're saved to the cartridge, rather than a Memory Card). The original Pac-Man game is not included in this version, which isn't really a big loss since it had already been released for the GBA in Pac-Man Collection (and later Namco Museum 50th Anniversary). As mentioned above, the GBA version uses sprites for the characters instead of polygons. And it has side-scrolling and isometric views. However, the PS1 version is mainly a side-scroller (occasionally having the view behind Pac-Man as you move to other sections of a level). Because of this, the developers of the GBA version were able to recreate the levels from the PS1 version and the layouts, for the most part, are pretty similar. Pac-Man still has most of his moves from the PlayStation version, such as the butt-bounce, the rev roll, throwing dots, swimming, and grabbing ledges. The Chrome/Steel Ball power-up is also included, allowing Pac-Man to run underwater and break open chests. The GBA version, while obviously stripped down, is actually pretty decent overall. It was decent for those who hadn't played the PS1 version, or those who wanted a handheld version of the game. Too bad the same can't be said about the GBA version of Pac-Man World 2, as you'll notice below. Pac-Man World 2 The first Pac-Man World game I played, and my favorite game in the trilogy. For years I've had it for GameCube, though I've since also added the Japanese release of the PS2 version to my collection. I found out about the game on Nintendo's website in 2002, and remember watching a video of it. The first Pac-Man World wasn't released for the N64, so I was a little surprised that Namco decided to release the sequel on the GameCube. Then again, the GameCube uses discs and was easier to develop for than the N64 so that may have something to do with Namco's decision to release Pac-Man World 2 on a Nintendo console. The PS2, GameCube, and Xbox versions were re-released in 2003, as Greatest Hits, Player's Choice, and Platinum Hits games, respectively. Player's Choice copies of the GameCube version include Pac-Man Vs. The GameCube version of R: Racing Evolution also includes Pac-Man Vs. Though I eventually bought Pac-Man World 2, I rented it numerous times. Even in 2007, five years after the game was released, I went to a Hollywood Video and rented the game one more time. I still have a flyer from this store that I got in 2003. After defeating Toc-Man and rescuing his family in the first Pac-Man World, Pac-Man relaxes at home. The ghosts arrive in Pac-Village, and take Golden Fruit from a tree in the center of the village. This releases a villain named Spooky, who had been imprisoned under the Tree for a century. Pac-Man wakes up the next morning and is told the news by Professor Pac. He now has to travel all over Pac-Land to get the Golden Fruit back and defeat the ghosts and Spooky. This game mostly ditches the side-scrolling view from the first game (though there are some side-scrolling sections in certain levels) and is mainly viewed from behind (and sometimes above) Pac-Man along with linear levels similar to Crash Bandicoot (though in this game, you can move the camera 360 degrees around Pac-Man). As with the first Pac-Man World, the game is a platformer but you still collect Pac-Dots and fruit like in traditional Pac-Man games. You can also collect Tokens, which unlock Arcade games (more than just the original Pac-Man). Ghosts appear in some sections in the levels and can be defeated with Power Pellets as usual. Pac-Man also has some new moves: he can do a flip kick, and shimmy across ledges. He still has most of his moves from the first Pac-Man World game, like the butt-bounce and rev roll. Unfortunately, the flip kick move was not included in Pac-Man World 3. One gameplay difference between this game and the first Pac-Man World, is the addition of Inline Skating and Ice Skating. There's also a water level that has you riding in a Submarine (called a "Pac-Marine"), shooting Torpedoes at ghost's ships and mines (the Pac-Man version of the World Wars, I guess). In the Submarine level, there's a Gun which makes it easier to shoot at ghosts and mines than the regular Torpedoes that the "Pac-Marine" has. There's also a Smart Bomb weapon that wipes out everything that's currently on the screen (except Pac-Man and his "Pac-Marine"). Like the first Pac-Man World, there are Galaxians in the game that take you to several traditional Pac-Man mazes. Each one has a different layout, as well as portals that warp you to the other side of a maze. As with the mazes in the first Pac-Man World, you can choose a close-up view or a bird's-eye view. Pac-Man runs in most of these mazes, but he skates in the Blade Mountain maze just like in the actual level. I thought that was a nice touch. Unfortunately, Pac-Man doesn't wear his roller skates while in the Haunted Boardwalk maze (the actual level of which features inline skating). There's an Arcade that contains four games and a Jukebox, which are unlocked with Tokens that are hidden in the levels. The games included are Pac-Man, Ms. Pac-Man, Pac-Mania, and Pac-Attack (originally a console game). Pac-Mania looks like it's based on the PS1 version from Namco Museum Vol. 5, as the score info is on the right (instead of the top like the original Arcade version) and the title screen has the year 1997 on it (which was the year Namco Museum Vol. 5 was released). Pac-Attack is a port of the Namco Anthology version from Namco Anthology 2 for PS1, and has different music and graphics than the SNES and Genesis versions. There's also a Pac-Man World 2 machine in this Arcade. When you complete mazes in the levels, they become unlocked and can be played in the Arcade. The first maze (Canyon Chaos) is already unlocked at the start. The Jukebox features most of Pac-Man World 2's soundtrack, though some music tracks are not included. A Museum can be unlocked after collecting 150 Tokens. It has a slideshow of Pac-Man World 2 images from during the games development, like concept art. The official Pac-Man World 2 site was one of the game sites I visited often in early 2000s, and also mentioned in my gaming websites blog. There was a Flash Game playable on the site, as well as Jukebox that allowed people to sample some of the music from the actual Pac-Man World 2 game. Last year, I bought the Japanese release of Pac-Man World 2. Only the PS2 version was released in Japan, though the GameCube version also got a PAL release. It has the same difficulty adjustments that were made to the GameCube version and later copies of the American PS2 release, such as Pac-Man only losing one piece of his health meter if a ghost touches him and the safety net that was added near the beginning of the B-Doing Woods level. The GameCube version of Pac-Man World 2 has an exclusive music track that plays during the cutscene before the first snow/ice level (Ice River Run). The PS2, Xbox, and PC versions just play the music from the actual level during that cutscene. This music track is not included in the Jukebox that's in the Arcade. The Game Boy Advance version, as expected, is basically a different game. It has fewer levels, compressed audio, no unlockable Arcade games (even though they're mentioned on this screen), and password saves (even though the GBA version of the first Pac-Man World game has save files). The graphics don't even look to be on par with the GBA version of the first Pac-Man World, and look more cartoony and generic. This version came out in 2005, only a month before Pac-Man World 3 was released. It was not developed by Namco but by a company called "Full Fat", which also developed the GBA version of the first Pac-Man World. Not sure why they bothered, or why a GBA version couldn't be released in 2002 when the console versions were released. But it doesn't surprise me that Pac-Man World 2 was released on the GBA three and a half years after the PS2 and GameCube versions, because the GBA received quite a few watered-down versions of Pac-Man games released for other systems. The GBA version actually has basically the same soundtrack as the console and PC versions. No really, the music sounds like it's from the other versions just shorter and lower quality (the sample rate is very low, like other Pac-Man games on the GBA). The game is a side-scrolling platformer and has an isometric view, like the GBA version of the first Pac-Man World. It has fewer levels than the console and PC versions, and they have different layouts. Unlike the console and PC versions, there are no water levels in this version (there's water on the level select screen, but no underwater levels). Some of the levels in the game play the music from the water levels in the other versions. While the GBA version of the first Pac-Man World has redone cutscenes (instead of videos) to better suit the GBA, the GBA version of Pac-Man World 2 just uses pictures of the cutscene videos from the console and PC versions. Some of them cutscenes have text, while others are just pictures. As mentioned above, it also uses password saves instead of save files. Clearly, "Full Fat" didn't put as much effort into this as they did with the GBA version of the first Pac-Man World. The worst thing about these passwords, though, is that some of them are invalid. I am not making this up. After beating the last two bosses, the game GIVES YOU PASSWORDS THAT DON'T WORK. I played through this version of the game a few years ago (2018 or so) and still have some of the passwords that I wrote down. Still disappointed about the useless passwords the game sometimes gives. Some ideas and features from the console and PC versions are in the GBA version. Most of Pac-Man's moves are included as well, such as the flip kick and rev roll. The GBA version also gives Pac-Man another move called the rev roll jump. You hold the B button to charge it up like the rev roll, hold right, then release the B button and hold A. This allows Pac-Man to jump farther, and reach ledges. The GBA version requires the player to use this move often, as many levels have several gaps. Galaxians also appear in this version. However, they don't transport you to mazes. Instead, they unlock mazes that can be played in Pac-Village. This version has four mazes. Unfortunately, due to a glitch, the fourth maze doesn't unlock even if you find and collect all of the Galaxians. These mazes lack excitement. Other versions have multiple viewpoints for the mazes, while this version has a close-up view only. You can't see very much, and sometimes you can't react quickly enough if you run towards a ghost that isn't shown the screen until you're right in its face. The isometric view is part of the problem, especially when you're moving down. There's a hidden time limit for these mazes. If you don't collect all of the dots within a certain time, the screen goes black and you go back to Pac-Village. Same thing happens even if you do collect all of the dots. The GBA version has an exclusive boss battle not in any other versions. This is the Tree boss from the Ghost Bayou level in the console and PC versions. In those versions, he is defeated by making it to the end of that level. In the GBA version, Pac-Man has to fight him. Like most of the other versions, the GBA version of Pac-Man World 2 was not released in Japan. Probably for the best. I wouldn't say it's a terrible game, but by 2005 a GBA version was irrelevant. If a GBA version of Pac-Man World 2 really needed to be made, it should've been released in 2002 along with the PS2 and GameCube versions instead of in 2005 only a month before Pac-Man World 3 was released. Pac-Man World 3 The final game in the main Pac-Man World trilogy. It is very different than the first two games. It was the first Pac-Man World game not developed by Namco, but rather a U.K. development studio called Blitz Games. And unlike the first two, no version of Pac-Man World 3 was released in Japan (not even the PS2 version). I read about Pac-Man World 3 and watched videos of it in 2005 on IGN. The footage I remember watching showed the first two levels in the game. I was excited that a sequel to one of my favorite games on the GameCube was being released. I watched the Trailer video on Namco's website, which I remember also playing on the TV's at some stores when the game was released. In November 2005, on or near the game's release, I went to Future Shop. While their GameCube shelf was full, there were only two copies of Pac-Man World 3. At least I found the game. It's Pac-Man's Birthday again, and both Ms. Pac-Man and Junior greet him when he arrives home. However, Pac-Man suddenly vanishes and is transported to an unfamiliar Landfill. He is contacted by Orson, a ghost who controlled the Toc-Man robot in the first Pac-Man World. Two of the ghosts, "Blinky" (who is supposed to be named Clyde) and Inky, were captured and "Spectral Monsters" have taken over. So Pac-Man must go on another adventure and rescue Inky and "Blinky" (Clyde). The biggest difference with this game compared to the first two Pac-Man World games, which is noticeable almost right away, is the fact that Pac-Man talks. And he's pretty chatty during several cutscenes, and even a little during gameplay. Another change is that Pac-Man has more moves: punching, climbing up fences, and swinging from poles. New power-ups were added as well, like the Super Butt-Bounce which wipes out all nearby enemies, while others like the steel ball return. The other major new feature is that you can play as two of the ghosts in certain sections of some levels: Pinky and "Clyde" (Blinky). Pinky can make hidden platforms visible and solid so that Pac-Man can cross huge gaps to reach other areas of a level. Clyde/Blinky can defeat Spectral Monsters, as well as make a loud noise that can break open certain walls or knock down certain objects that Pac-Man can use to cross to over to another part of a level. Another difference is that each level has multiple music tracks. As you get further into a level, the music changes. Music can change during cutscenes and other music tracks play during gameplay depending on the situation, such as when "Spectral Monsters" (this game's ghost enemies) appear. Pac-Man meets up with Orson in the second level, Banni Wastelands. He needs Pac-Man's help rescuing Inky (the blue ghost) and "Blinky" (the orange ghost, who's name is supposed to be Clyde). "Clyde"/Blinky (red ghost) also needs rescuing later in the game. Before leaving the second level, you get to play around with a Toc-Man. The goal is to break the targets by swinging its arms. The Toc-Man can also spin around, which can be useful for destroying multiple targets. You get to use this Toc-Man again during a battle in a later level. The main villain in this game is Erwin, a scientist. In my opinion, he's the worst of the main villains in the trilogy. Like other games in the trilogy, Galaxians can be found in this game and transport you to traditional Pac-Man mazes. This has features from Pac-Man Arrangement, such as dash arrows and a power-up that allows Pac-Man to be in two places at once. Each level in the game has a maze with a different layout, but none of them have the layout from the original Pac-Man. After you complete a maze, it becomes unlocked and can be played by going to the extras menu on the title screen. A demo of Pac-Man World 3 on a Namco Transmission demo disc for PS2 (included with SoulCalibur III) has a maze with the same layout as the original Pac-Man maze, but it went unused in all versions of the full game. Like Pac-Man World 2, this game has a Museum. In this game, the Museum is not just a slideshow of images and you can move Pac-Man around. There's the original Pac-Man Arcade game (again), a board that features a timeline from the original Pac-Man game to Pac-Man World 2, a TV that includes an interview with Toru Iwatani (the man who created Pac-Man), and cards featuring images of the characters in Pac-Man World 3. There are Collector's Cards and Statues in the levels, which unlock cards in the Museum. Collecting all of the fruit in a level also unlocks cards. A demo of Pac-Man World 3 was included in a Namco Transmission demo disc for PS2, included with SoulCalibur III. Check out my video of it (above). It has a lot of differences compared to the released game, like the option to switch between Pac-Man's power-ups and a shop that wasn't included in the released game. The visuals also look a little different too, with darker lighting in some sections. I remember Nintendo Power had a contest in 2005 that included all of the Pac-Man games and Namco Museum collections released in that year for GameCube, Game Boy Advance, and Nintendo DS. It also included a 25th Anniversary edition of the original Pac-Man Arcade game. I still have the issue of Nintendo Power that featured this contest (issue 195, Sept. 2005, Shadow the Hedgehog cover). Pac-Man World Rally A racing game spin-off, released in August 2006. It was already announced on Namco's site around when Pac-Man World 3 was released. It was released on PS2, GameCube, PSP, and PC. An Xbox version was planned, but not released. Like Pac-Man World 3, it was not released in Japan. Unlike Pac-Man World 3, the GameCube version of Pac-Man World Rally was only released in the U.S. and Canada (only the PS2 version got a PAL release). It would be the final Pac-Man World game until 2022, though a sort of sequel to this game titled Pac-Man Kart Rally was released for mobile devices in 2010. Also like Pac-Man World 3, Pac-Man World Rally was not developed by Namco (which had merged with Bandai by that point). It was developed by a company named Smart Bomb Interactive. Though I read about the game in 2006, I didn't play it until 2007. In the early/mid 2000s, I often went to a Hollywood Video and rented games. I went there so much, that the owner eventually allowed me to request any games (for then-current consoles) that I wanted. I sold my original copy of Pac-Man World 3 and wanted to play it again, so I requested it. I guess the owner couldn't find it, so he got Pac-Man World Rally instead (GameCube version). Which was fine by me, because I hadn't played that game yet. The game's main mode is the Circuit mode. The tracks are divided into Cups, like the Mario Kart games. Winning a Cup unlocks another Cup. There is a Retro Cup that includes tracks based on other Namco Arcade games, such as the original Pac-Man and Galaga. The final Cup is the Rally Cup, which is similar to the All Cup Tour in Mario Kart: Double Dash!! in that you race on all of the games tracks in one Cup. The difference with Pac-Man World Rally's Rally Cup is that each track is only one lap, while the All Cup Tour in Double Dash!! has the full number of laps. Another difference is that in the All Cup Tour in Double Dash!! you race most of the tracks in a random order, while in Pac-Man World Rally's Rally Cup you race on the tracks in the same order. The console and PC versions have fifteen tracks, while the PSP version includes an extra track based on Dig Dug. There are several characters to choose from. You can play as Pac-Man, Ms. Pac-Man, Junior Pac-Man, and the ghosts. You can play as the villains from the three main Pac-Man World games (Toc-Man, Spooky, and Erwin). There is a new Pac-Man character named Pac-Devil. And there are characters from other Namco games: Pooka and Fygar from Dig Dug, and "The Prince" from the Katamari games. The PSP version of the game also includes Dig Dug and Mappy. Every character has a different vehicle. Unlike all of the other Pac-Man World games, Blinky (the red ghost) and Clyde (the orange ghost) have their correct names (their names were swapped in the main three games). The game, like a lot of other Kart racing games, plays basically like Mario Kart. You can get items, and throw them at other racers or drop them on the track. Unlike several other kart racing games (like Diddy Kong Racing and Crash Nitro Kart), though, this game doesn't have very many original features and it doesn't have a whole lot of content. There are Pac-dots that can be found in each of the tracks. Collecting Pac-dots fills up a meter. When this meter is full, you can transform into a Pac-Mobile. This causes the other characters to turn into ghosts, allowing you to eat them which turns them into eyes. After a few seconds, everyone turns back into their normal selves. Eating ghosts gives you points. Getting a certain amount of points in each Cup unlocks items (these are mentioned in the manual). Some of the unlockable items include a Galaga ship, and an Ice Dragon named Siria (who is from Dragon Spirit, a Namco Arcade game from the '80s). Like most of the Mario Kart games, you can do power slides or drifts that you can charge up and then get a boost. This takes less skill than Mario Kart 64, Mario Kart: Super Circuit, and Mario Kart: Double Dash!!. In those games, you have to wiggle the N64 and GameCube's Control Sticks (or move the GBA's Pad in Mario Kart: Super Circuit) to charge up your power slides/drifts. In Pac-Man World Rally, you only need to keep holding the jump button down. This causes your vehicle to drift, which charges up automatically while you're holding the button down. Interestingly, this less-skilled version of drifting would be used in later Mario Kart games like Mario Kart 8 Deluxe. Pac-Man World Rally also has a drift meter that fills up whenever you drift. When the meter is full, you can press the X button to shield yourself for a few seconds which both protects you from items the other racers throw at you and gives you a speed boost. You can save these shields if you want, and the meter empties once it's full. This allows you to fill up the meter again and get another shield. You can get and save up to three shields per race. There is a Battle mode, like in the Mario Kart series. There are four Battle arenas (the PSP version has more), which have themes taken from the race tracks (lava, haunted, canyon, etc.). You can pick the amount of computer-controlled characters (you can't have very many if multiple players are playing). There are five different Battle games to choose from: Deathmatch - You get points everytime you defeat a player or computer-controlled character. You can set the amount of points required to win. Whoever reaches that amount of points first is the winner. Free For All - Simlar to Deathmatch, except there's a time limit (which can be changed). Whoever has the most points when the time runs out is the winner. Last Kart Driving - The last player remaining is the winner. Binge - Collect the fruit scattered around the arenas. Whoever gets the most fruit wins. Classic - Collect Pac-Dots. Like in the main Circuit mode, a meter fills everytime you collect dots. When the meter is full, you can transform into the Pac-Mobile. There are three rounds in this Battle game. Whoever collects the most dots by the end of the third round wins. The Battle mode has silly fruit versions of real weapons, such as a Pac-Dot Gun (Machine Gun) and a Watermelon shooter (shoots seeds like a Rail Gun). The Canyon Crusade Battle arena has things relating to beta versions of the game, such as clouds and a waterfall. The picture of Canyon Crusade on the track selection screen shows clouds and a waterfall, but they're not included on the race track version in the Circuit mode. A screenshot of the Canyon Crusade race track from an earlier version of the game is shown in the manual, and also shows clouds. The game doesn't just take features and mechanics from the Mario Kart games. If you press the jump button just as you jump off a ramp or boost, you'll get a boost when you land. This is from Crash Nitro Kart. The controls in the GameCube version are almost identical to Mario Kart: Double Dash!!, except the button you use to throw items is the L button (in Double Dash!!, you can press either X or Y to use items). The GameCube version has both Progressive Scan and Widescreen support, and has a clean look even on HDTV's. I happen to have the GameCube's Component cable, and am able to play this game in Progressive Scan. While Pac-Man World Rally was the first Pac-Man racing game, it wasn't the first racing game Pac-Man and Ms. Pac-Man appeared in. Pac-Man and Ms. Pac-Man are also in the Mario Kart Arcade games (Mario Kart Arcade GP and Mario Kart Arcade GP 2). I actually had a chance to play Mario Kart Arcade GP 2 at a Chuck E. Cheese last winter, and the first one at a nearby Arcade earlier this year. Both of these games were part of a collaboration between Nintendo and Namco, and run on the Triforce hardware which is similar to the GameCube's hardware. As a result, both Mario Kart Arcade games have similarities to Mario Kart: Double Dash!!. There are some differences between each version of Pac-Man World Rally. As mentioned above, the PSP version has some extra tracks and characters. However, it has the worst performance: it runs at a slow and choppy framerate, there are only six racers at a time (compared to eight for the console and PC versions), and the multiplayer modes can only be accessed with multiple PSP's and copies of the game. The PS2 and GameCube versions are pretty similar, but the PS2 version only allows up to two players while the GameCube version allows up to four. The GameCube version also has a slightly cleaner and more vibrant look than the PS2 version (which looks a bit duller, but not by much). The PC version looks the best, runs at a smooth framerate, and has the fastest load times, but only allows one player to play. I'd say the GameCube version is the best overall, though the PSP version might be worth getting for its extra content. But it really depends on whether you're just going to play by yourself, or with friends and/or family. Pac-Man World Re-Pac A remake of the first Pac-Man World was released for modern systems in 2022. It has basically the same story and gameplay as the original. Level layouts are also pretty similar. Pac-Man's moves are mostly same, including throwing Pac-dots, butt-bouncing, and doing a rev roll. The music is also mostly same as the original PS1 version. The biggest difference, of course, is the upgraded visuals. The menu sound effects are from Pac-Man Museum+, released only a few months before. Like Pac-Man Museum+ released earlier the same year, Ms. Pac-Man was changed to "Pac-Mom"... ...and Junior Pac-Man is now "Pac-Boy." The FMV's/video cutscenes have been redone. Pac-Man's family is captured in different ways than the original. Also, Pac-Man's Birthday Party is now outside. In the original PS1 game, his party was inside his house. Since the Switch is less advanced than other modern systems, the Switch version of Pac-Man World Re-Pac has an extra option for resolution and performance modes. In "Resolution" mode, which is the default, the game runs in 1080p but the framerate isn't very smooth. In "Performance" mode, the resolution is reduced to 720p but the framerate is improved. This extra option seems to only be available with an update, as I noticed before downloading the update the option wasn't there. Could Pac-Man World 2 and Pac-Man World 3 be getting remakes in the future? Guess we'll see. The reception for Pac-Man World Re-Pac has been mostly positive. Conclusion MegaMan52 blog #24 completed. Pac-Man's 3D games may not be as good as the 3D Mario and Sonic games and some may not consider them as good as the 2D Pac-Man games, but the character still made a successful transition to 3D and each game of the series was memorable and worth playing. Even Pac-Man World Rally manages to be decent. I still have every Pac-Man World game (along with many other Pac-Man games), as they remain some of the most fun 3D games I've ever played. Certainly better than Pac-Man Party for Wii (though I kind of like that game too). -MegaMan52
  18. It's about time. I'm glad my favorite SNES game is finally coming back and as a remake. Now more people can play this game and see how awesome it is. Looking forward to seeing what new features and improvements are included. Oh, and Geno makes a cameo in the original GBA version of Mario & Luigi: Superstar Saga. Better keep it if you have it.
  19. Sure, why not? We've seen Mario as a raccoon, frog, rabbit, and cat before. Might as well have him turn into an elephant. I'll get this and the Mario RPG remake.
  20. Beat Tiny Toon Adventures: Babs' Big Break. Short and sweet. Once again, I'd like to point out that Game Boy games sound surprisingly good with a Sound Bar. and I've heard them with a Sound Bar for over a decade now. I turned my TV off but am leaving the game and Sound Bar on a little longer because I want to keep listening to the credits music.
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