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Gamegearguy

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Everything posted by Gamegearguy

  1. I think the game is completed. What do you think?
  2. So I thought to myself "What can I put in the Stupidman museum level beside boxes?" What's long and would fit in the game? Then the answer came: bananas. Some other changes I made: made Stupidman stop animation in Mr. Germ's hideout when he reaches an end. fixed the supermarket level by re-designing it. made it so the soap is always in a different screen each time you play the game. spaced out the bananas more evenly. So now I think I've completed the game now. It was a lot of work to do this, so hopefully people will like it. And if they don't, well it does serve a purpose: It eliminated boredom.
  3. Worked on changing the museum. A link to the game can be found in post #1. I still have a little bit of work left to do, like changing the garish colors inside this museum here.
  4. I have an idea of what to replace the museum's insides with. The supermarket is going to stay the same.
  5. I don't know why you're getting glitches when moving down in the supermarket. It works fine for me in Mesen. I'm going to replace walking through Mr. Germ's hideout with this. It's sort of like Donkey Kong, where Mr. Germ is throwing dirt at you. I don't know, though, whether to make the dirt go from right to left or from up to down. I made it so Stupidman can duck by pressing down.
  6. I'm going to change two of the three overhead parts.
  7. Here it is. Thanksgiving. Apparently it's just me and mom. I'm going to visit my sister this weekend. And apparently it will be just me and mom on Christmas as well. My sister's boyfriend works at a hospital so he'll be sleeping all Christmas morning so we'd have to do Christmas in the afternoon at my niece's apartment and I just don't want to do that because I'm used to doing it in the morning at my sister's house. Oh well. Anyway, enough personal stuff you don't care about. I woke up about 10pm last night. Right now it's about 7 a.m. I have been working on fighting with the computer again, this time on Pokemon Mini programming. It was doing all sorts of stupid zany garbage that I didn't want it to do. But I hope I fixed it so it won't do it any more. I want a version of Yum! for the Pokemon Mini, so that's what I'm hard at work on now. I want it to be a non-sucky game. So in summary, I don't know what I'm doing, and I don't feel very good.
  8. I finished my second NES game earlier this month. It is about a stupid superhero named Stupidman. His job is to find the missing world's oldest raisin and return it to the museum so people can look at it again. You can download the final version at the official Stupidman website. It works on a real NES so if you want to you can put it on your Everdrive and play it that way. It was made with programming (C) and not NES game maker. Let me know what you think when you get a chance.
  9. In the last blog entry I said I found a bug. I finally figured out what that bug was. And I think I fixed it. I did a few things to the game since the last time. I added the standard Cedar Games logo back in. I tried to fit it into a bank I already had that had room in it (bank 2), but it wasn't going to work. So I had to make this an 8k game and put in a new bank to use. I added the beginnings of the Whack-an-O game. I made the score red this time to differentiate scores from the Shoot-an-O game. If the score is red, you'll know it's from the Whack-an-O game and not the Shoot-an-O game. I also decided to keep things simple and just make Whack-an-O a 1 player game. It all goes down to space I have left. And it's not very much, even when doing assembly. Plus add to the fact that I really don't know what I'm doing. Sure, I've learned a few things along my way of programming the Odyssey 2, like certain ways of doing things do certain things, but I still don't know why just adding some code completely breaks the game sometimes. When you switch games, the high score on the previous game you played will be lost. Variables are limited and I've used quite a few already. Not only that, but I don't have room in bank 3 (where the title screen is) to put code to display both scores in. I also made it so 1, 2, 3 and 4 on the keyboard starts games rather than X, O, times and 0. I thought the latter would be really confusing so I dropped that idea. It is just about midnight here and I just woke up. A few days ago I stayed up all night working on something else and went to sleep at about 11 a.m. Combine that with sleeping at least 12 hours each day and you get my life. I would have slept even longer but I woke up because I needed to pee and I couldn't go back to sleep. So I decided to write this blog entry.
  10. Went back to work on this. I'm working on game #9 right now.
  11. I used some more space in the bank where the o zapping game is for the win counter for the tic-tac-toe minigame, so I don't think I have enough room to make the o move randomly around. Plus I just thought of something that will prevent me from doing this: The way the collision detection is set up. Oh well. Next time I work on this, I will begin the third game: the whack-an-o game. Each bank (approximately) will have 1 game, so I plan for four games in the end. I had to get rid of the "presents" screen to fit some more code in it. I also drew some artwork. Probably won't be used, but I was bored so I did it anyway.
  12. So I woke up this morning to discover another bug. So I moved a little bit of code around and then played the game for like 30 minutes and didn't run into it any more. Seems really odd though. I should mention that I wanted the score to reset when it does. Because I told it to do so. It seems like the only thing I could do. I couldn't use the same score for both. Since one game is a one-player game and the other is a two-player game. I don't think there's enough room for a player vs. computer option for the tic-tac-toe game. I had enough trouble trying to fit what I had in one bank anyway. But I bet if I got rid of the other stuff, like the title screen for the whole game, I might be able to. I guess I could use the SELECT GAME thing, but I don't like it because every single official game used it for some reason. I mean, if it's possible to skip it, why NOT skip it? At least once? I am wondering why the Christmas Music Choice channel plays stuff like Britney Spears and NSYNC if nobody likes them. It's channel 941 if you have Comcast. But they mix it in with the classic Bing Crosby and Tony Bennett stuff. That's the problem. I only want the classic stuff. I listen to 950 and 949, the classical music channels (i.e. Beethoven) when I am coding because it's supposed to help with thinking. Or perhaps that study was just bologna. So next for X Vs. O will be a Whac-a-mole type game, with one twist: whack the O's. Don't whack the X's. X whacking means the game ends. The whole point of the entire game is you are X and are trying to get the O's. I heard Elon Musk's favorite letter is X, so he changed Twitter's name to it. He should get this game if I finish it. He'd have enough money to buy 50,000 Odyssey 2 consoles anyway.
  13. I took a few more hours and actually made it so the game updates the score automatically when you win, not when you press o to start a new game. I tested it on a real Odyssey 2 and it works! The thing is, when you press reset the game resets all the scores. Also, if you've been using the game and go to the tic-tac-toe game, the scores gets wiped out as well. In this screenshot, X just won his second game. Man oh man, this was HARD to do. The computer would not give up without a fight. I am still wondering why the score didn't update when I told it to. And I still don't now exactly how I did this, but I did it. Now for rest...
  14. I accidentally click on Home a lot and it sends me to the main page and it's useless. Why isn't the forums page the main page? Or am I just being weird?
  15. So I went back to work on X Vs. O for the Odyssey 2. Last night I worked really hard trying to put in a win counter for the tic-tac-toe game. One thing I couldn't do was update the win counter upon winning. You need to press o to start a new game to update the scores. This is because I tried to do it but it broke the game entirely. So I decided to do it this way because it worked. I worked and worked up until 2 a.m. last night but I couldn't do it so I went to sleep. I woke up at around 1 p.m. and decided to take another stab at it.
  16. I had been working on a game called Fruit Fly Fun for the Atari 2600. I had to give up and call it quits after I couldn't get the scan line and display a steady 262 scanlines. I came back to it briefly yesterday and could not fix it. So then I thought, if I couldn't fix it with assembly, I thought I'd try with Atari 2600 basic. For those who don't know, Atari 2600 basic uses extra code for compiling and displaying stuff, like making the scanline a steady 262, along with score handling and other stuff. So yesterday, I began work on the basic version. Since it is Basic, I couldn't draw the banana and then have it disappear with bites. (Basic's displaying routine makes it very hard if not impossible to do). So instead I made the action up in the sky. Since I wanted to keep it a simple 2k game (I like 2k games. Don't ask me why because I don't know.) I had to delete extra features like making the bugs behind the clouds or not, or make the black and white colors when the switch is set to B&W. In fact, I had to really struggle to put in the clouds in the picture, but I thought just having a blue sky with no clouds was boring, so I decided to attempt to add some. This is the result. I worked on the engine yesterday and the polishing today. One major change is if you don't swat the fly when the timer reaches 0, the game will end. I made this since there is no banana and needed a way to end the game with a fly on the screen. You can get my current build here: http://www.atari2600land.com/ataristuff/swatthoseflies.html
  17. Got up this morning at 4 a.m. (Well, it was 5 a.m. but stupid clock changing made it 4 a.m. Why can't we just get rid of it?! It benefits nobody and it's really annoying.) I composed a couple of songs for Stupidman. The final battle song and an ending song. And I put them in the game. And I was done. I decided to hook up my NES and try it on that too. And so I did. And it works fine, but there's a space at the leftmost side where there's no colors or anything except the bakground color. And I can't put anything in it because I put stuff on the left most side, but it's still there. I notice this on some other games too, like Super Mario Bros. So I guess it's an NES thing. If you want to test or play the game, just PM me and I'll send you a test ROM. There were a lot of ants in my bathroom this morning. I don't know why. There's nothing sweet in my bathroom. Ants serve no purpose to anything. A world without ants would be an excellent world. Let the roaches live, I don't have any of those. Just kill the ants. Ants are dumb.
  18. I was introduced to YouTube poop a few years ago when I began noticing it. After awhile, I watched one. I was instantly hooked. Even though it was years old back when I started. So about a year or so ago, I decided to attempt to make my own YouTube poop. And yesterday I had the nerves to post it on YouTube: Behold, my first-ever YouTube poop. I decided to make some more. So every month on the turd, er, third, I will post a brand-new made by me YouTube poop piece on my YouTube page. I worked on putting the ending of Stupidman in and fixed a few nasty bugs pertaining to the score. Now all that's left to do is compose the final battle song and the ending song and then I'll be done.
  19. I had a nice birthday. I had cake and pizza, we played Scattergories, I opened one present (nothing much, just a Carl's Jr. gift card and a $20 bill.) from my sister. If you remember, Mom got me my new office chair for my office room. I also took some time to work on Stupidman. I went to sleep at about 7 p.m., way past my bedtime. And I woke up at 5 a.m. My stomach is acting up. It doesn't hurt, but I've been farting up a storm recently. So I finished the final match between Stupidman and Mr. Germ. I also made some new sound effects for it, and put in a sound effect for bumping into walls. I also redid the museum yesterday so it looks better. So now here's what I have to do left: compose and put in a new end match song programming the ending compose and put in and ending song program the rest of the ending. look for bugs So that's what I did on my birthday and the morning after it (It's now abour 8 a.m., so there's still some morning left on November 3.)
  20. I worked some more on the walls and I think I got them good now. I also began work on the final battle between Mr. Germ and Stupidman. In doing so, I had to figure out something. What color are germs? Did you know that germs are bright green? Well, at least according to this game. I also designed the dirt Mr. Germ constantly throws (it's brown, but I may have to recolor it since the floor ended up brown) and the soap bubbles will be white. Here's how the final battle will work. pressing A fires a soap bubble at Mr. Germ. if Mr. Germ gets hit by a soap bubble, he'll decrease in size. Mr. Germ follows Stupidman's y position, throwing atomic dirt at him as he does. When Mr. Germ disappears, you beat the game. If a bubble touches the dirt, they'll both disappear. Today is my birthday. I worked on this game on my birthday. And I didn't get really upset. I think I won't press my luck and take the rest of the day off.
  21. I worked on Stupidman some more. I made the walls better. Tried to do something about the fact that the horizontal position is sort of off on the wall collision, but I couldn't so it will just have to stay that way. At least it looks better I think. I wasn't awake for half of Halloween. I went to sleep at about noon and woke up at around 2 a.m. on November 1 (today) I also designed four frames of Mr. Germ. He'll start out as 4x4, then he'll shrink down to 4x3 if hit, 4x2 if hit again, and 4x1 if hit a third time. And if you hit him a fourth time, the game will end and you'll beat it. I also made a few comics for at least the next 3 Sundays on my comics page. It's called "The Life of a Zamboni Driver." Kevin is a zamboni driver and Bertha is his wife. They live in Cincinnati with their dog named Rex. If anyone happens to be in Cincinnati, please tell me how many ice rinks there are there. I don't think there is an NHL team there, so I may have to move their location, which is OK because I haven't mentioned it in the comic strips yet. Also, yesterday was my fourth anniversary of joining Video Game Sage. Yes, I joined on Halloween.
  22. So a birthday present of mine came early. It was a new office chair. I just spent the last 90 minutes (at least) assembling it. My right arm hurts. My birthday is November 2. So today is Halloween. I plan to spend the next few days relatively happy. Halloween is my favorite holiday. It signals the end of the sun. I hate the sun. It's too bright. Yesterday before I went to sleep, I worked a little on Stupidman. He is in the hideout now. I went through the whole maze to make sure the walls work correctly. One place it doesn't is at the final screen. This is because it's marked as room type #10 and I have no code to make it deal with it being room type #10 so it goes to the previous room type. But this is okay. I can just make some code to make it deal with it being room type #10 (move on to the final fight). A problem was taking the old chair out of my room. Another problem was putting the new chair into my room. But that's done. We don't get any trick-or-treaters here where I am (everyone here is too old.) I lived here before. I was about to turn 11. Me and a friend went trick-or-treating around here and everyone was surprised they got an actual trick-or-treater here. Then I moved away. And then I came back to the same neighborhood (That is a long story). So everyone, have a safe and happy Halloween. And don't waste a few hours assembling an office chair they said it was easy to do in the reviews but turned out not to be.
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