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Tanooki

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Everything posted by Tanooki

  1. Ugh I hope that doesn't go south, AA was the more kind, mature, and more understanding of the age sites. Their ban on politics and social justice bs was a huge bonus as it kept fights and division away, plus the staff didn't troll the members either. Quite shocking news I didn't even see it pop up on the page there.
  2. @Code Monkey @RetroPackets They work for me, looks like a couple of the pins on that board have got a few tiny bug bite sized nibbles out of it. I'd try and clean it up as much as possible on the connector for the images to help benefit the sale.
  3. I agree with your approach there between the cons for swaps, and the bulk drops. I would think with that many SNES consoles alone you could bundle many of your double/triple titles with them, a couple 10-30 dollar titles to catch eyes, then filler games the $1-10 sports, licensed, whatever spread over a few genres so you're not stuck with crap for years and a buyer has a base to start with. Over 15 systems and that many games you have it, and the Game Genies same I guess, pair it with a game or two, do a mini bundle, but sell a few alone since some have the games already. Throw some variety into the mix. I'll be curious to see what ends up on mercari, ebay, here, there who knows.
  4. Keeping my ideas clear, didn't read responses. If I had that kind of money to throw around and got that amount of stuff at once knowing how I am about things, and I would make the time, somehow, even if it took weeks/months I'd do the following. - Break out by system - A-Z the whole mess of it - Clean the games minimally for now on the exterior, if looks sketch inside too due to bulk only(otherwise always inside.) - Verify any doubles, triples, etc there or of what I have, then keep the best copy. - Did I end up with a system/games I do not want to own/go down that rabbit hole? First to go. From there I'd actually just see if I could trade/swap or sell the other stuff to make a dent at least in the big cost of the mass buy to take some of the sting out. Given how much work is involved (I've done far smaller lots historically) I tend to under value the games/trade of games just to get it out because it's a burden. A burden of finance, space/storage, and liability lying around in case the worst happens. That's really all I'd do. That and I'd get some of those large yellow/black snap totes that Lowe's has and stick a silica packet or so in each to protect stuff as it rests until it's sold/traded or properly put on shelves for use.
  5. That's my take on influencers and then media they're really not actually related to. To me, the example above, it's just a ruined copy of Smash Bros I wouldn't pay $5 for let alone when they somehow valued over $100.
  6. Of the 20th century FF experiences, often the Nintendo stuff has FF2(FC to be clear) called the black sheep title because they did away with what was starting to (and has since been) considered normal in leveling, growing, experience gathering and shit the bed. In the S-space of FF titles, that's what FF8 is, a game that shit the bed once more. The story for what it is is fine, the area too and all that, but again like the old FC game it's the broken obnoxious changes to the basic systems of the game that made it an utter put off. It's the only one of the Sony trio I intentionally want to forget exists. Items, magics, gear, this one off change to how stuff works just sucks, bad, and I see no redeeming value in it, and neither did they considering after they pivoted to a N-style(SFC era) FF title with #9.
  7. I'd agree with @Reed Rothchild BoF one is just painfully hard to get into, a learning game for them, just rough. Natsume had the same issue with Lufia that started here too as the first is just crusty and rough equally so. But the sequels, as far as US localized JRPGs go, they're good. Are they square-enix (FF&DQ) level, not quite, but a B+ effort against them worth doing. They learned from the first and made some notable corrections and additions that make them worthwhile (BoF2 and Lufia2.) Yes I knew I threw in the other game, but I kind of see them in a parallel way together where a rough state thankfully didn't kill something better that came shortly after. Yet if you threw into the lot either translation hacks or language proficiency to where you could open up on JRPGs there are a number we didn't even, even licensed stuff like Sailor Moon Another Story or the Lodoss War and Langrisser stuff, more strategy based really with Fire Emblem even that I'd say are marginally if not notably better on a game by game level.
  8. Shame you're not local I'm getting rid of the few 3DS things (DS too) I have left, it just sits.
  9. Repeated books on famicom carts, famiclone carts, and other oddities that few have touched, and none have really properly researched or collected into a volume let alone set of volumes. Surprised to see this one done already when you ran a few things by me not too long ago. Nice looking once again too. It's a solid way about stuff, not taking the heavy workload and easy way out just documenting every legit famicom game from 1-end, like the bitmap bros kind of selectively do with some % of games, or as the Works books do slowly and surely with US stuff largely alone. A legit famicom book or series of books would get into an obscene level of pages even if you put 4 to a page and put a blurb about each one, digging into history would get into something larger than a chinese phone book.
  10. Well I'm one of the honest ones from CUBE's comment. Both between home stuff, and the Neo-Geo (and pinball when I had that too.) There's a lot to be pushed from those papers, more so on the commercial stuff to try and DIY a fix not having to find some costly tech. Also on the pinball side, almost vital, those cards rarely told you most of the ways to rack up a score, but that book of a manual sure spelled it out. NeoGeo the service and hardware guides do too, but those mini marquees are quite clean and give you a lot, short of special moves for every fighter, but many of those had the bezel stickers or the bezel itself like with Samuai Shodown 1 (which mine has.) Home gaming, I read the manuals entirely up through the GBA/GC era, more so on the later ones for just the buttons and stuff, but pre-CD era stuff (N64/GBC) back cover to cover as it had useful stuff on top of the amusing bits left from the game.
  11. Eh legally he is right, but that's as far as being right goes. After that, nope, if you don't want to serve a market someone will, and if you don't care to serve that market legally you can nail someone for it, but tangibly it'll piss off the buyers/fans who wanted it when you wouldn't supply it. Timewalk aside, this is why you can get $10-30 quality copies of carts now externally speaking made from quality parts inside too in the last couple of years. Pay someone thee exploitation clown rate because the IP holder doesn't leave a viable choice out there in many cases (some they do, like Square-Enix), or find someone to make a modern cheap quality copy and avoid being scalped. Clearly the people have spoken or this market wouldn't exist. That said though, if the company turned about and did offer it up, it's not going to change production at that rate as it's already committed to it.
  12. Makes sense, my eyes haven't failed yet, but if I get tired super tiny print like you see on the rear of a blu ray gets challenging.
  13. Yes so I get them when I can still as they're a great blast to the past. The info often in there outside the controls is helpful or at least cheesy to look at with stories the games lack, character names, hand drawn stuff etc.
  14. Lately been using the SuperNT+SuperGB combo to play old games too, did some Picross yesterday for maybe an hour. I totally get what you mean.
  15. That's what I do it's an ideal solution if you don't want to do GBC or GBA, then it's the GB Player. Perfect choice if you're using real carts or at least a real flash kit.
  16. @fcgamer You saw how he talks to me on discord, enough said. Either way it's sold, kind of pointless to even ask. And ignoring what i wrote in the first place, the first offer to buy wasn't acknowledged anyway which is is right about.
  17. Just going to drop this here because really it's all on point news mixed with satire to make it far more interesting. You want to know what they're up to that MSM won't cover, and Google since they want into China tries to daily shut their videos down on YT watch this account. They only exist now as nothing is monetized because of donations both to keep the site going, and to pay the lawyer on speed dial to threaten YT to unblock yet another video, because facts hurt. https://www.youtube.com/@ChinaUncensored
  18. I've got Cat Quest 1+2 phsyical on switch, and when they do random 99 cent sales I grabbed the titles on my phone too, works great in either space, so yeah I'd grab #3.
  19. I already had one, that's why it went there.
  20. Impressive, of all the necessary cuts in the game, that was the crime of the century as far as that release went no way to save battery or password. It's a very very long day trying to do that one start to end, or an increasingly painful one outside Japan jumping to higher episodes as Japan could do E3 on easy, but elsewhere had to be on a high difficulty to do so.
  21. Too much weird in here, but back in the 90s around when SF2 came out, Capcom did a licensed pad for the SNES (genesis too) that I just had to have for SF2, but ended up working great with a number of other games where you don't have to hardcore rely on L and R being on top to pull the mechanics off. An unique grip and all 6 buttons on the face made for a comfy time as it's just well made.
  22. Well you know I had one and ditched it. It did rub up on the Game Gear games where the label wasn't 100% flush so after a shove/peel began to start, I removed it to stop any real issues. Maybe the gameboy slot is fine, or Nintendo inset the stickers just a tad bit more (1mm?) but the GG games have been victims of the adapter. The label thankfully was a cheap game so I didn't care much as I could lay it flat again. Not a concern now only have a GG.
  23. That or minimally why have we never had Nintendo re-visit the bosses and more of the enemies, or at the very least a bit of the lands and unique bits we had with the rockets, albatross, magic carpet rides it would be a good bit of change and fun to add to the old mix. Why not have yet another nightmare, Wart is back, do it on Switch/Switch replacement in a Galaxy/Odyssey style 3D setup. I would think it would be a blast to largely re-visit subcon, maybe instead of a dream of Mario's have it be another of the players, or perhaps Daisy's mind is being rotted from within, a nightmare invasion of her kingdom Sarasaland, her friend Peach and her companions journey into her land, and her nightmares, to kick his miserable ass again hopefully for the last time.
  24. I had this, and other than looking and sounding like a Zelda game I liked nothing about it, sold it. I tried repeatedly to like it, but the whole core mechanic of the game was a total miss for me. If you can't handle demanding rhythm games run away, run far far away, because the timing will take you down.
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