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Splain

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Blog Comments posted by Splain

  1. 32 minutes ago, Gamegearguy said:

    You have to end in the center in Lazlos' Leap as well.

    You do?? Somehow I completely forgot that.

    Makes sense about the battery. But even within one play session, it could track completions. Once there are dozens of puzzles, I guess that would become less and less useful. It's all good.

  2. I beat all the levels! Feedback:

    First I thought that being able to jump over nothing was silly, but now I appreciate the different kind of thinking needed to get the final pineapple into the center. And how each pineapple can only inhabit a limited number of squares, sort of its own grid within the main grid. I had to think about that in Lazlos, but moreso here, especially since you have to end in the center. So congrats on coming up with a variation of the classic marble jumping puzzle!

    After completing a level, I sort of expected to be taken to the next level, instead of pushing Start to go back to the main menu. Maybe that can be implemented later when there are more levels. In the distant future, If you want to keep it where you can skip puzzles, maybe some way to track which ones you've completed, or possibly a PAR system like Lazlos' Leap.

    Neat game! I didn't encounter any bugs.

  3. Great list. Good to see Lolo get some love. My top-ten list would probably trade Mega Man for one of the other Mega Mans, either IV or V. And probably include Mario Picross, Trade the Kirby platformers for Kirby's Block Ball and Kirby's Pinball, and even though Pokemon has become its own beast and culture, it really was mind-blowing when it came out. Red 4 lyfe. And Zelda.

  4. I like the updates! When I'm working on stuff, I get tired of uninformed feedback from people who don't actually care about helping, so I guess I leaned toward keeping quiet. But I love GB homebrew stuff, and I follow lots of it and back it on Kickstarter, etc.

    This game is great, I've played through all the levels (so far) a few times now, and I didn't have any crashes or major issues, even when trying to mess the game up. It plays like a good old GB game, where it entices you to jump the gun and finish the level sooner, but at the cost of safety, and time if you fail. So the levels are designed well. Hit boxes are good. The The key level (4) is interesting, I'd say I was expecting the key to vanish from my inventory, or at least for the lock to vanish after I unlocked it. There are no sound effects at picking up the key or opening the door, and I think there needs to be more feedback there.

    There's also an interesting effect when you pause the game... the background music is muted, but it keeps "playing" in the background, and when you unpause you hear where it got to while it was muted. It doesn't pause, it just mutes. It's not a big deal, and I don't know if the average player would notice or care. But if you're not keeping track, it feels like the song just picks up from a random place. But it's better than restarting the music every time you pause, so I'll take it!

    If you pause the game right as you get hit by underwear, you can get the music to stop playing altogether. Die again to fix it. Also, pausing makes the key disappear until you unpause, whether it's in your inventory or on the playing field.

    I look forward to future updates!

  5. Fair review. I love TTYD, it has tons of charm and polish, but the redundancy and artificial game-stretching were much more acceptable when I was a student and had the time to grind them out. If I fired this game up for the first time as an adult, I don't know what I'd think. In fact, I think even back in the day, I remember reaching for this game, thinking "oh, I have to fight a whole bunch of people in the Glitz Pit. Uhh, maybe I'll do that later." Then went treasure hunting in Wind Waker instead.

    I'm definitely going to check out Origami King though. Sold!

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