SlowMoleDev 23 Member · Posted July 4, 2021 Share Posted July 4, 2021 (edited) Greetings all! I'm Erik Rosenlund, a longtime animator, that has long wanted to get into game design. During the weird last year I finally got a chance to spend some time learning the tools and get into coding. Since I had never touched assembler before, this game started out in an earlier version of NESmaker. Since then, a lot of this game has been written in asm6-assembler.The free full digital version of Slow Mole is now out. Check out the trailer below.Download Slow Mole: https://slowmoledev.itch.io/slow-mole The whole game is designed around a unique checkpoint mechanic that will only award a checkpoint when the player proves their mastery of a screen. Since this is a very challenging game that might not appeal to everyone I've decided to release it for free so people can try it and see if it's for them, but it's also a way to reach other players who don't necessarily collect NES games. There is also going to be a cartridge release and a Slow Mole + -version, with some more secrets, music and additional unlockable challenge levels. (But note that the vanilla version is very much a complete game already and it will take even high skill players hours to beat and even longer to unlock the secret levels.) Learn more about Slow Mole + on my Patreon-page: https://www.patreon.com/erikrosenlund You can also find me on Twitter: https://twitter.com/Checkoofilm Edited July 7, 2021 by SlowMoleDev 4 1 Link to comment Share on other sites More sharing options...
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