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Sam's Journey on the NES has finally begun!


Knights of Bytes

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Sam-Themed NES Controller Available!

Hi there, video gamers!

Want to enhance your Sam's Journey experience? With this NES controller, you're invincible! 🤩

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Get it at poly.play:
https://www.polyplay.xyz/search/?lang=eng&qs=sams+journey+nes

Never heard of Sam's? Please find information here:
https://www.knightsofbytes.games/samsjourney/nes

Stay tuned for more updates! 🕹️🙂

Chester Kollschen
Knights of Bytes

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20 minutes ago, Sumez said:

Preordered 🙂

Awesome, thanks for your support! 😃👍

21 minutes ago, Sumez said:

What's the purpose of picking NTSC or PAL? If it is programmed to consider the timing difference, shouldn't the game just auto-detect it?

The NTSC version and the PAL version of Sam's Journey are built with completely different physics so that the perceived gameplay speed is virtually the same on both systems.

We made a little video to demonstrate this: https://www.youtube.com/watch?v=QNZtc_fNe8s

If you have further question, please don't hesitate to ask. 🙂

---

Chester Kollschen
Knights of Bytes

 

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Soundtrack Available!

Hi there, video gamers!

Listen to "Under Deck", a groovy and piratey NES chiptune from Sam's Journey! 🎵🎶

The entire soundtrack features 19 beautiful and versatile tracks plus an additional bonus track. It's available on CD, MC, and even LP at Poly.Play:
 
 
The Ultimate Edition of Sam's Journey comes with the CD included!

Stay tuned for more updates! 🕹️🙂

Chester Kollschen
Knights of Bytes

 

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Soundtrack On Vinyl In Stock!

Hi there, video gamers!

The Sam's Journey NES Soundtrack on Vinyl arrived at poly⁠.⁠play! 🤩

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This LP is limited to 300 pieces - and 18 fans of 8-bit chiptunes have already secured their copy!
 
 
Stay tuned for more updates! 🕹️🙂

Chester Kollschen
Knights of Bytes

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3 hours ago, WaverBoy said:

Will there be an NES rom available for purchase and download?

Yes. As soon as the physical editions are complete and sent to the pre-orderers, the game will go on regular sale with a digital release available as well.

Chester Kollschen
Knights of Bytes

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On 8/14/2023 at 9:02 PM, Knights of Bytes said:

The NTSC version and the PAL version of Sam's Journey are built with completely different physics so that the perceived gameplay speed is virtually the same on both systems.

If you have further question, please don't hesitate to ask. 🙂

Well, I'm confused why that requires two separate builds. Of course, using variables for things that could be constants can complicate 6502 code, I'm well aware of that, but I feel like anything that could be done as separate builds could at least be replicated via bank switching. 🙂

I'm not nagging, I was just curious really. Am I correct in assuming the PAL version is the "original" version of the game, and the NTSC one edited to reflect that as closely as possible?

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On 8/21/2023 at 3:56 AM, Knights of Bytes said:

Yes. As soon as the physical editions are complete and sent to the pre-orderers, the game will go on regular sale with a digital release available as well.

Oh, and for buyers of a physical edition, the digital release will be included.

Those who order a Standard Edition will be provided with a URL to the game files, and those who go for the limited Ultimate Edition will even find an SD card in their box.

Chester Kollschen
Knights of Bytes

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On 8/21/2023 at 8:13 PM, Sumez said:

Well, I'm confused why that requires two separate builds. Of course, using variables for things that could be constants can complicate 6502 code, I'm well aware of that, but I feel like anything that could be done as separate builds could at least be replicated via bank switching. 🙂

You are absolutely correct, and there is certainly more than one way to handle the NTSC/PAL differencies.

In our case, a lot of calculations and conversions are done in the data export step of the build process. We do this at build-time to gain performance at runtime.

The downside is system-dependent game data, and there's a lot of it in the game! To solve this, we chose the easiest and least expensive way: different builds for NTSC and PAL.

On 8/21/2023 at 8:13 PM, Sumez said:

Am I correct in assuming the PAL version is the "original" version of the game, and the NTSC one edited to reflect that as closely as possible?

Yes, the C64 version of Sam's Journey was initially created with the European audience in mind as they make the bigger part of today's C64 community despite the C64's origin in the US.

When we decided to have Sam attend his journey on the NES as well, we knew we would want to handle both fractions equally and offer properly adjusted versions.

Chester Kollschen
Knights of Bytes

Edited by Knights of Bytes
added paragraphs to improve legibility
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  • The title was changed to Sam's Journey on the NES has finally begun!

Hi there, video gamers!

It's been some time since our last update, and we apologize for that.

Does that mean the project is dead?

On the contrary: It's very much alive - and finally complete!

We added the final touches, performed the final tests and created the final builds: Sam's Journey on the NES has been submitted to our partner and retro game publisher poly.play for reproduction!

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Sam's Journey NES Gold Master
The very first cartridge to contain the finalized game

And the guys over at poly.play haven't been lazy either! The first batch of boxes complete with cartridges, manuals and a whole lot of goodies has already been produced!

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The very first cartridges have just been flashed,
assembled and labeled by poly.play

We would like to thank all those early birds who placed their order during the pre-order campaign. Sam's Journey on the NES has finally begun - and he will come to your place very soon!

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Ready to be wrapped and shipped!

The official public release is incredibly close. Stay tuned! 🕹️🙂

Chester Kollschen
Knights of Bytes

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Hi there, video gamers!

According to poly.play, more than 100 units of Sam's Journey for the NES have already been sent out! 🤩

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Sam is coming to you as well? Please let us know of his safe arrival by posting a picture. 🙂
 
On 3/8/2024 at 5:02 AM, a3quit4s said:

Are there plans to get a US distributor? $85 for a CIB with shipping is a bit steep for me.

Not yet, but we might consider this in the future. For now, maybe you can find some fellow NES fans who are interested in Sam's Journey as well and then do a bulk order? Your other option would be the Download Edition which we are going to add to to the online store very soon.

1 hour ago, Sumez said:

Can't wait to try this out tonight 🙂

Really nice production quality too, the cardboard, manual, etc.

Awaiting your first impressions. 🙂

Happy retro-gaming! 🕹️

Chester Kollschen
Knights of Bytes

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13 hours ago, Knights of Bytes said:

Awaiting your first impressions. 🙂

Busy with other games, so only played around on the first two stages.

I try to support any promising looking homebrew, but I'd say so far Sam's Journey has been a very positive surprise regardless! Easily in the upper echelon of NES homebrews.

I'm not a big fan of C64 games, but I do love the C64 look, right down to the music and color palette. And even the attract mode is a loving callback to the C64/Amiga era of European video games. I watched some footage from the C64 version, and obviously the NES one seems to mimick it very closely, just with somewhat more detailed graphics.

The platforming and enemy design so far feels a bit pedestrian, but where the game really shines is how cleverly the secret collectibles are hidden, making good use of thinking slightly outside the box, and maintaining the various skills you can pick up throughout, even on the very first stage finding 100% was very satisfying.

The aggressive vertical scrolling was a bit uncomfortable to me at first, but I got used to it really fast. I do wish the various powerup pickups had had a different sprite indicating which power you get, instead of having to remember which similar color is which. 🙂 

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  • 1 month later...
  • 4 months later...

Yay, I do own it and did beat it.

First, packaging. Box and cart is not white, but very-light-gray, a bit letdown. I care a little about the cards. bag with gems keeps opening itself. Instruction is lacking, a lot about how to run game or so, a little about game itself, it's contents. that's biggest drawback, as i like game instructions.

 

Game itself is charming from the beggining. Some basic plot, colorful, beatiful world with joyful soundtrack. Not sure what were your inspiration, I ain't c64 sage, but while one may think of Little Nemo as the closest character, or Little Samson/Lickle as a closest nes comparison, for it's style and multiple characters, I felt it's most comparable to hebereke - grand adventure in cartoonish world, where a lot of dangerous things happen, but you keep knowing it will always end good.

Game plays fine. I like how momentum/friction/inertia is balanced, it does not feel like other game's clone. Game started lightly and did not hook me instantly, and till the end i played in rather short sessions. game feels rather on easy side, not for the levels themselves, as they can be unforgiving, but for unlimited lives and dense checkpoints. I think traditional hard mode with lives, or death counter might have added a bit of spice for seasoned players. Suits system is fine, i liked different kinds of them. They are not balanced - but not everything have to be, think contra, lol, hovewer it went a bit too far when I found a way to pass by most of platforming challenges

Spoiler

just stay Vampire SAM for as long as possible

And it somehow downed my enthusiasm.

Coding is spot on, not a single slowdown noticed, not a single bug. And I know how to be picky. I like the nice touches like being able to copy save game in menu, but i don't like lack of such touches, like not being able to name your games. I had some prob with controls initially, as climbing requires to press up just as you are over the rope/web, not hold it while flying by. Is this a case of porting from one-button commodore game, where climb and jump share the same button? As for combining multiple regions in one cart - I care not, just to note it is certainly doable, i think shiru mastered it, also everdrive can recognize being on clone machine, so a lot is possible if you ever which to pursue the goal.

I like the music, warm, charming, hooking. I think I'll be whistling map music for some time. All is in very european, commoorish style. I had a bad feeling about kickdrum in forest levels, felt to on the top layer, but got used to. Sound effects are fine, with one exception of map movement, that feels too close to Super Mario Bros 3. My favourite is ftruuu-ftruuu Disco Sam makes while spinning.

Graphics keep the style. Everything is cartoonish and well polished. Well, I'll make exception for entry graphic, which fail to show what it should, I'd say Commodore version seem to make it better. I'd also love to have more animation on final bosses. When we're on them - some attack randomization would make game more emotionful. I also had a problem in noticing which object is climbable and which not - learned quickly, however not as obvious as i think they should.

I did a game in 9:38 on timer, with some playtime not being saved, scoring 94%. I felt a bit saddened at the end, as if I was really at the end of the really fun journey that had to come to an end. So I got the game boxed back, knowing that one day I'll reach 100%. Overall very good game, most of my comments are just being picky, well, with exception of balance and level design, which can get some more love on the way to greatness. Also shown to my friend and young cousin and they enjoyed. Hope you'll keep on rocking.

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