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guitarzombie

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Everything posted by guitarzombie

  1. Been a fan for a while. Since the early days. Such a great idea. Glad to see Gimmick get another chance in the limelight. Although I wish to see it with crowds. Made the bigger moments shine. Still thing the greatest thing I ever saw with the 2 player 1 controller blindfolded MTPO
  2. No way haha. I disagree. Aside from the real way of knowing that inner door code, I figured out every single thing in that game. Every item except the chainsaw has a logical use. Now some things might SEEM illogical to find, but item wise, everything can be used. As aside from something like Uninvited where IIRC a lot of the items don't have a purpose. I hate shit like this. I could be a little wrong but in Shadowgate I could figure out I had to cut open something, and I used the knife, logically. Didn't work. Couldn't figure out what to do. You needed to use the AXE instead. Thats stupid, because you should be able to get the same result using both. The only way of really locking yourself out of MM accidentally (and not purposefully) is using the paint remover on anything other than the blotch, and wasting the dimes. The paint blotch you wont even need if you can get to the inner door before Dr Fred plays the arcade game anyway. You can intentionally mess up the game a couple of ways (like mailing something that obviously shouldn't have been mailed) or die. The only ways you can die accidentally is drowning in the pool, although thats easily avoidable, using the radioactive water in the microwave and getting the recording contract and showing it to the green tentacle, instead of showing him your demo first. I still think the NES version is the best because the graphics look great and I LOOOOOVE the music.
  3. Yeah, when someone had 3 shipping boxes of 6 each of the rarest licensed game in the NES set, its a pretty safe bet there are way more unopened common games than rare. Theres more demand, they made MORE, that doesn't mean every single one printed sold and was opened. I wonder how many Nintendo themselves might have sitting somewhere in a warehouse without them realizing it haha.
  4. I can't add to this, aside from what you already know what my opinion would be, but I find this thread very entertaining.
  5. Just trying to browse, looks like she's got everything for NES. I see a boxed F2, but more annoying nothing is in order haha. I just think its hard to believe she'd have more than that Australian dude.
  6. I didn't know you could predict the future? How aren't you mega famous? Anything we should worry about that we can prepare for?
  7. Oh @DoctorEncore sorry for spoiling part of the game! I thought you finished and that was your conclusion.
  8. Absolutely, and I agree. The balance is tough, but I feel ultimately there should be some logic OR way of hinting to the player the direction they need to go in, in order to solve it. LucasArts def are the best. Ive played all up until after Day (So Grim, Sam/Max, The Dig) and thats why I was so surprised by MI2 because I felt it lacked what made MI1 great. Fun challenging, not "I spent 2 hours on this and can't think of anything else". I beat Myst without a guide and that was challenging but nothing I felt was obtuse except for the rail puzzle mentioned in that link. I used a pen/paper for the majority of that game. MI2 was the game I struggled with the most, aside from Zak McKraken, because that really needed multiple playthrus to learn where to go since money was limited. TBH, I think the best game of all of them and of all time is Thimbleweed Park. I also love how theres a hint option but you can take it as far as you want. Maybe you just need a push in the right direction so you know where to look (maybe missing an item that wasnt picked up because its not in an obvious place?) or just tell me what to do so I can move on. Each game has a few challenging things but ultimately, I just felt MI2 was too obtuse. MAYBE one day i'll play it again but I really didn't enjoy it. Which is a shame because it looked beautiful.
  9. Im fairly confident that the only reason why those games used bizarre puzzles is purely to extend the life of the game from when games were smaller and could only do so much. But after a while, it's not about cleverness but just trying any random combination of things to figure something out. Thats why I didn't like MI2 because it seemed to be over the top where as Day of the Tentacle/MI 1 weren't as confusing but more about being a bit clever. The reason why I brought up Maniac Mansion was from an experience when I was a kid. I played and figured out everything in that game, and everything made sense. Of course there are some dead ends but they were accidental. Nothing I was totally stuck on that I couldn't figure out intuitively. So I got to the inner door code and I said to myself "Where the hell did I see a 4 digit code?". Theres one to call Edna, the house address IIRC, and the safe. I tried all of those and nothing worked. (Side note, I said "well I must start from the beginning" and put in all 0s thinking I would have to put in 10,000 digits and the door opened. I shit a brick). When I got older I learned what you were supposed to do: Theres a cutscene where Dr. Fred plays an arcade game. The last cutscene the game gives you I think. Before when you get there, none of the arcades work. So you go back and they STILL don't work. How did he use it? Maybe it was just a scene added just for fun. Well what you have to do is, - Use the Yellow Key from the Green Tentacles room on the trunk of the Weird Edsel to get the tools (and need to have used the Hunk O Matic to be strong enough to open the garage door). - Open the grate under the house and have a kid turn on the water pump, so another kid can go into the pool and grab the radio. Open the radio for the batteries and put them in the flashlight. Also the kid has to have used the Hunk O Matic to be strong enough to open the grate, which again is not obvious because you have to remove a bush. - Make sure to grab the paint remover on the paint blotch (and if you use the paint remover on anything else you've technically lost the game). That shows a door that goes to an attic with exposed wires. - You need another kid to push the loose gargoyle, so another kid can go in and turn of the power so you can use the kid with the tools to work on the wires. Also making sure you have the batteries in the flashlight so he can see. Then when you're done turn the power back on. - Now the powers on for the arcade but you cant play it without a quarter. - You need to lure Weird ed out of his room so a kid can open the piggy bank to get the dimes. - Make sure you fill up a jar with the radioactive pool water and have a can of pepsi to give the man eating plant. So the water will make him grow, but then pepsi wont make him aggressive anymore. Now you can reach the hole in the attic which has a giant telescope. - Get another kid to distract Enda by either repairing the telephone with the tools (if you have Benard or Jeff) or getting thrown in the dungeon while another sneaks in there to go up the ladder. - Once up the ladder, you turn on the light and see a painting. You have to open the painting to reveal a safe but the combination is too small to read. - The other kid using the telescope has to put the dimes in the coinslot and turn the telescope twice to the right. If you waste your dimes or go in the wrong direction you lock the game because you dont have enough dimes to move the telescope back. Another thing the game doesn't tell you. - Once you see the combination, you can open the safe which has an envelope with a quarter inside. Once coming down the ladder make sure you get the small key (which you'll probably be thrown in the dungeon again). - Get the kid out of the dungeon and now you have the quarter to play an arcade game. THE INNER DOOR CODE IS THE HIGH SCORE DOCTOR FRED GETS ON THE METEOR MESS GAME. Something the game doesn't tell you at all aside from showing him playing the arcade game. But how would you even know to do that? Also there are OTHER scores listed there too. You have to do all those steps just for 4 numbers. If the game even hinted by Dr. Fred saying "I had to change the inner door code again. But I got some inspiration from my favorite Arcade game" it would be perfectly acceptable. I might add that in order to circumvent this, they wanted to add a feature where if Jeff gets electrocuted, he would tell you the inner door code, as hinted by him guessing lotto numbers, in a poster that came with the game. So Jeff, although usesless, could be very strong so you can bypass all that stuff and get an inner door code, but they took that out. So to technically beat the game in ANY way (aside from the 0000 glitch), you have to do all of that to get the inner door code.
  10. This was a fun thing to check out and something I actually forgot the name of. Im surprised they didnt mention the inner door code for Maniac Mansion as a Moon Logic Puzzle. I think it should be up there.
  11. I played almost every one of those LucasArts games. I loved Monkey Island and when I played them I hardly try to use a guide unless im really stuck. I had a REALLY tough time with Monkey Island 2. I thought some of the puzzles were over the top. I remember one puzzle (that I think I figured out accidentally) that really left a bad taste in my mouth. You get into this maze or something and you get to a locked door. I looked around for a key for a while and nothing. Turns out, if you just 'open' the door it opens, even though it appears to be locked visually.
  12. Only because its part of the silliness thats going on but I see Toxic Crusaders for Game Boy is like $400. I got it for $30 which was a fair price at the time. I think it was the 2nd or 3rd GB game I bought. I got Avenging Spirit for $15, Jimmy Connors Tennis for $2 and Sumo Fighter for $15. All those 3 were undervalued games at the time that were just sitting in a store. Nothing really crazy. There might be more but nothing like whats been posted because I never cared for CIB/Sealed which is where the real jumps are.
  13. I think it was a bug. I think IIRC the Ketchup jellybean is to make him appear anywhere if he gets stuck somewhere and you cant whistle him back. You can actually beat the game in like 5 minutes because if you throw a ketchup jellybean just right off screen, he will appear there and it'll warp to the 2nd half of the game with no enemies. Still need one jellybean bag though for the apple jack IIRC. I like some of these entries but even though its a joke, I would say Edi.E's chewed gum in Final Fight. In fact if you eat it with full health it gives you the most points in the game.
  14. Actually what I loved about this is seeing Goldberg act in a scene with James Caan. What a world.
  15. Yeah, she puts it on more than whats her real voice is though. I just find it very grating. But MOST people here dont have that strong of an accent. I can only think of about 3 people where its pretty strong. Special cameo by Mick Foley next to a 360 controller.
  16. NO ONE is gonna beg to record a NYC/Long Island accent. They're pretty prevalent in media.
  17. A NY accent? No. I understand cultural accents and thats one thing (Irish, French, etc). But in NY theres a good correlation between how stupid someone is and how thick their accent is. Also Long Island accents are incredibly obnoxious.
  18. VERY slight NY. I try to not talk with an accent when I can. I hate it.
  19. Probably beating Metal Slug 3 without getting hit. There have been a few others but that one sticks out. I usually get it from Nintendo games I beat for the first time where i'm struggling at the end and then I pull off victory.
  20. Technically 5 screw Gotcha. I can't justify spending a lot of a game I will never play. Its the only one left of the rare 5 screws I dont have and I used all of my luck already getting MTPO and Star Force for nothing.
  21. Whats everyones favorite episode? Mine's Overdrawn at the Memory Bank. I mean there are so many more, probably close to 20. Heck I have 2 XBLA accounts PrinceofSpace and ElusiveRobDenby
  22. How did I miss this? Mst3k has been my fav tv show since I was a kid. Have seen every episode multiple times. I think their absolute best is halfway thru season 8 up to the end of the show. I think its because the movies they used had so much to work with, aside from a lot of the dry/dull ones from season 2/3/4 etc. I think "Lost Continent" is legitimately their worst episode because it has NOTHING. Its 90% rock climbing, as the mads taunt them with. I still watch it frequently. When the reboot happened I dug it but didn't have the same chemistry till about half way into the season IMO. I personally liked Mike/Bill/Kevin because they seemed to be a lot meaner to the movies. I was a part of both kickstarters too. Rifftrax is amazing! It finally gives you a chance to hear them riff on anything regardless of license. Their selection is HUGE with movies I love legitimately and also terrible B/Z movies. For anyone thats a fan of the late era cable MST3k stuff, I have to say the episode that had the most chemistry like that era was "Killers from Space" by "The Film Crew" which was Rifftrax before Rifftrax. https://mst3k.fandom.com/wiki/TFC_-_Killers_from_Space Also, side note. Trace follows me on twitter.
  23. That was quick. Didn't even know this went down!
  24. It was a long time ago when it was still worth a grand. Their initials are the same as the first game Mario appeared in.
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