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Red

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Everything posted by Red

  1. Finished Dungeon Explorer. Kinda boring at times, but not a terrible game.
  2. Yes, it was the American version. What about R Type? I hear that one is pretty tough. I played a bit of Timeball, but couldn't get into it. I could see it being a pain.
  3. Lot still available. Added another game (Vanquish), kept the price the same.
  4. I beat Project Horned Owl not too long ago. I think Irritating Stick can be considered done too. I cleared the TV and Arcade course and there were credits at the end of the Arcade ones. I did not clear the AI courses though. Clearing a course in that mode isn't enough to move on the next one. I cleared up to 49, but it won't let me move on to a higher one. It seems if you're not quick enough, it won't let you move on. I actually did all this last year, then did it again fairly recently. In case they're interested, I'm going to tag @Splain, @Jeevan and @RH for this post because they were participants in the N64 contest from a while back where we played the Japanese version, Ucchannanchan no Hono no Challenger: Denryu Iraira Bo. The PS1 version seems a lot easier than the N64 version. You don't select the speed of the stick at the beginning. Instead, you can change the speed at any time with the X and square buttons. It almost makes the analog control pointless since it's a lot easier to change your speed with these buttons than with the tilt of the analog. It also give you a bunch of extra lives and continues. There are 3 difficulty settings, but you still get extra lives and continues on hard. Several of the segments seem easier to navigate as well.
  5. I haven't posted here in a while. I've beaten these since my last post: Avicii Invector Encore Edition Horgihugh and Friends Later Alligator Mad Rat Dead Nickelodeon All Star Brawl Rising Hell (physical release only in Europe) Rivals of Aether Thumper
  6. I'm running out of games to play, so I'll be slowing down soon. I did play through Fantasy Zone though. Also tried to beat the second loop of Deep Blue. I get the feeling you can be put in an impossible situation in the last stage though. I'm not into it enough to keep trying and find out, so I'm done with that one for now.
  7. As @Bearcat-Doug said, it's good to start the game with the center stopper on the lower screen. Don't even try to start scoring on the top screen at the beginning. Let the ball fall to the lower screen and flip all the cards first. You can sometimes aim the ball to fall through to flip the jack, queen and king, but I haven't found a reliable way to flip the 10 or the ace. Keeping the side stoppers is important too. If you lose one of them, it's usually a good idea to try to get it back before trying to get back to the upper screen. Doing so can be risky though. Depend on which stage each of the eggs/chicks are in, I may not bother and I'll just shoot for the upper screen and hope for the best when the ball falls back down. Other than that, it's just getting a feel for how to hit the ball to minimize the risk of it going somewhere you don't want to. Always be mindful of where the moving bar in the upper level is when taking a shot. It's usually good to try to hold the ball with your flipper so you can make a more controlled shot, but be careful when trying to catch when it's moving fast. Doing so may just make it bounce where you don't want it.
  8. You got it! It's Dragon's Fury. You wouldn't be able to recognize it as Devil's Crush from the first two pictures. The first one is from the high scores screen, which is less elaborate in Devil's Crush and doesn't have the image of the woman. The second one is from one of the bonus stages that doesn't exist in Devil's Crush. Only the third picture would be similar in both games.
  9. I'll post one more from the same game.
  10. Thanks. I think rolling the score is doable. I made multiple mistakes in this attempt, so I wouldn't blame losing the ball entirely on bad luck, at least not on this run. Maybe I'll try it again someday.
  11. I feel the same way. I think I like pinball games in general better now than I did back in the day. I played this a bit last night and tonight. I broke 400K last night, but only got around 300K tonight. I'll give it another go tomorrow night.
  12. Is that one too hard? Here's another picture from the same game. It's not a mainstream game, but I don't think it's too obscure.
  13. Yes. It's not a run-and-gun at all. It's a really basic horizontal shooter. It's only gimmick is you press the II button to shoot left and the I button to shoot right. Now a horizontal shooter I wouldn't recommend is Deep Blue, which can be considered beaten if one loop is good enough. At the end of the first loop the screen just says "Next". I'm not sure if that changes for the second loop.
  14. Selling some more Japanese imports.
  15. Yo Bro is done. Can't say it's a good game, but it's not terrible. I appreciated them trying something unique with the controls, but it was too much of a pain to line up your shots. No thanks. Super Star Soldier is done too. Another good vertical shooter. Anyone else playing anything? @RetroMichel, how's Boxyboy going? Looks like your were almost done...a year and a half ago. @bronzeshield, make any attempts at Davis Cup Tennis, Double Dungeons, Hit the Ice, or Moto Roader?
  16. I figured it out. It auto-saves, but doesn't give you any indication that it's saving, and if you don't have enough space to save, it won't tell you. After deleting some files, I started a new game and beat the first level and then turned the power off. When I turned it back on and started a game, it asked if I wanted load my previous game.
  17. Does anyone know how to save your game in Yo Bro or have the manual and can check? It seems to have TurboBooster Plus support, but I don't see any options to load or save a game. Also, Ordyne is done.
  18. I've beaten a bunch of TurboGrafx-16 games recently. Soldier Blade - Fun vertical shooter. I see why this one is so well liked. TaleSpin - A rather bland platformer. I kinda liked the bonus stages though. I wish they fleshed them out and made them a bigger part of the game. Vigilante - Didn't really like this one. I was hoping it would be better than the Sega Master System one, but I can't decide which one I like less. Andre Panza Kick Boxing - Didn't like this one much either, not that I was expecting to. Bloody Wolf - A bit of a disappointment. While not bad, I thought I'd enjoy it more than I did. Drop Off - Now this one was a surprise! I went in with very low expectations and didn't like it at first, but it quickly grew on me. It's like Breakout or Arkanoid, but you can move all around the stage and change how the ball bounces, so it's a bit easier to control. There's not much variety, but it's not very long either, so it doesn't overstay it's welcome. I got a kick out of the ridiculous story too. Side Arms - Simple, but fun shooter.
  19. As Link pointed out, this contest ended a while ago, but there's almost always some sort of competition going on here. This week there's a Punch Out! competition here. During the NES contest off-seasons, I've been running unofficial weekly contests, like this was a part of. Also, although it's not very active, there is a thread to post your pinball game high scores here.
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