Jump to content

Alder

Member
  • Posts

    319
  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by Alder

  1. Collecting them all was always the main appeal to me too. I don't care about battling or anything, I just like completing things. I got Blue for my birthday as a kid and got sucked into it, ended up getting Red and Yellow for Christmas so I could trade with myself to complete the Pokedex. I had friends with the game but they weren't as far as I was and I was impatient. I ended up getting multiples of some so that I could have one of each, in order, stored in the PC. I think that's now referred to as a living dex. Nicknames were forbidden too... I never once felt comfortable nicknaming my pokemon and it always triggered me that some of the in-game trade exclusives had nicknames.
  2. If Nintendo can trust Zelda games to Capcom or Grezzo, hopefully Game Freak can some day do the same. I'd love an open world game, but you know what I'd rather have? The national dex back. I have all the respect in the world for Junichi Masuda but... come on, it's Pokemon, you guys must have the resources to put every Pokemon in the game, all with unique animations.
  3. I'll never get over how big of a missed opportunity it was to NOT have a new Pokemon Snap on the 3DS - a handheld system with gyro controls and.. a camera! I enjoyed Sword + Shield but they could've been so much better.
  4. Here are the boxes and manuals I have access to. At some point in the future I plan to open all my carts, so I'll post that info once I have it. Boxes Break Time - 21206 NES Play Action Football - 01108 NES Play Action Football - 00223 Solar Jetman - 00725 John Elway's Quarterback - 90619 Silent Service - 91109 Wheel of Fortune: Family Edition - 00628 8 Eyes - 91128 Zoda's Revenge - (umm, looks like 11104 but the 4 is backwards? Maybe 40111 printed backwards? I'll get back on this) DuckTales - 00110 Time Lord - 00723 Guerrilla War - 90726 Blades of Steel - 90718 Tetris - 91130 Mega Man 2 - 90929 Gauntlet II - 00903 Milon's Secret Castle - 90420 Dr. Chaos - 90616 Hoops - 90419 Bases Loaded - 91002 Marble Madness - 00322 Double Dribble - 81101 Wrestlemania Challenge - 10408 Major League Baseball - No code, copyright 1987 Zelda II (classic series) - No code, copyright 1992 Mission: Impossible - 00814 Ice Hockey - No code, copyright 1988 Racket Attack - 81226 Baseball Stars - 91220 Heavy Barrel - 00214 Final Fantasy - 00905 Adventures of Bayou Billy - 90519 Astyanax - 00406 Flying Dragon - 91010 Cybernoid - 91027 Superspike V'ball - 91207 Lunar Pool - No code, copyright 1987 Section Z - No code, copyright 1986 Xenophobe - 90131 Adventures of Tom Sawyer - 90831 Bandai Golf: Challenge Pebble Beach - No code Manuals Legend of Zelda - 91129 Legend of Zelda - 00517 Bandai Golf: Challenge Pebble Beach - 81217 Arch Rivals - 01112 Kings of the Beach - 00323 Bases Loaded 3 - 10819 Top Gun: The Second Mission - No code, but copyright 1989 on the back Al Unser Jr. Turbo Racing - 00205 Punch-Out!! - No code, REV-D, copyright 1987, 1990 on page 2 Chessmaster - 00404 Cybernoid - No code, copyright 1989 on page 14 Caesar's Palace - K Y 30518 Barbie - 11021 Dig Dug II - 91022 Double Dribble - No code Dr. Chaos - 90619 Dr. Mario - 00820 Adventures of Bayou Billy - 90522 Adventures of Tom Sawyer - 90901 Airwolf - 90426 Bases Loaded - 90103 Baseball Stars II - S T 20509 Astyanax - 00119 8 Eyes - 91129 DuckTales - 00111 Zelda II (classic series) - 20722 Little Mermaid - I K 10617 M.C. Kids - S T 20114 Othello - 90119 Lunar Pool - No code Major League Baseball - No code Jeopardy! - No code, Copyright 1987 Heavy Barrel - 00216 Ice Hockey - No code Gauntlet II - 00827 Marble Madness - 00323 Mega Man 2 - 90931 Hoops - 90420 Flying Dragon - 91010 Excitebike - No code Silent Service - 91026 Milon's Secret Castle - 90421 Mission: Impossible - 00718 NARC - F G 00718 Racket Attack - 81227 Ring King - No code, Copyright 1987 Simpsons: Bart VS. The World - No code, copyright 1991 Section Z - No code Zoda's Revenge - No code, REV-E, Copyright 1994 on Page 2 SMB/DH/WCTM - No code, copyright 1988 Superspike V'ball - 91209 SMB/DH - 90203 Super Mario Bros. 2 - S B 20709 Teenage Mutant Ninja Turtles - 00116 TMNT 2: The Arcade Game - 10213 Track & Field II - 81227 Twin Cobra - 91226 Tom & Jerry - 20303 Tetris - 90824 Yoshi's Cookie - No code, REV-D, Copyright 1992, 1993 on page 2 Yoshi - F G 20403 Win, Lose, or Draw - 00416 Wrestlemania Challenge - S T 10327 Super Mario Bros. 3 - 00510 Time Lord - F G 00724 Tiny Toon Adventures - 21127 Thunder & Lightning - 01020 Xenophobe - 90201 NES Play Action Football - 00727 NES Play Action Football - 00727 (again) Break Time - Y A 21205
  5. Lol, I usually have both in the fridge. If I want that "just bit into a fresh pepper" taste then I'll go for Sambal Oelek, but I still like sriracha for a less spicy condiment stand-in. Especially on something like popcorn. I like traditional hot sauce but it can be too vinegary so I use sriracha in its place.
  6. I got a drawing pad years ago (Huion, I think) and the computer just sees it as a mouse. There's special software to set drawing-specific stuff for paint programs, but otherwise it just acts like a mouse, so I'd assume any DS emulator that works with mouse input would work with that. My first thought for "non-emulatable hardware" was the Action Max, but uhh... I don't think anyone is interested in playing that thing.
  7. There may be some modern incarnations of this that I'd dislike, but I've appreciated it almost every time I've seen it in a game. I thought Dark Souls did it really well - more powerful enemies, but you carry over your stats and items, so the early game is easy (fun to mow down everything) but the end game is hard. Even going back to the NES, I liked playing the 2nd quest in LoZ. I wish LttP had done the same thing. The only example of this I can think of that I dislike is Ghosts 'n Goblins, because it's literally just "lol just kidding, do it again" to actually beat the game. Also.. I think Dead Cells is all about this concept of restarting the game, carrying over your progress. I think I could get into that, but I played it for a few hours and it rubbed me the wrong way. The latest game I played through that had a new game + was Cat Quest. I enjoyed it, but had no desire to play it again, mainly because of how easy and tedious the majority of the game was.
  8. I was in 4th grade. I remember our class (and the others probably) turned on the TV and watched the news for a few hours before being sent home.
  9. Homemade ketchup is good, but Sriracha is where it's at. Totally overhyped but hey, I like it.
  10. I've definitely done this in both SMB and Mega Man. I know I've also done it in 3D platformers to get a quick teleport back to the main area or something, instead of walking all the way back. In the Tree Tops level in Spyro if I missed a jump, I'd just sacrifice a life since it was faster to respawn than to run all the way around to try again.
  11. I didn't grow up with Doom (Perfect Dark was my first FPS experience), but I played it in college. If you're interested in game dev history, the stuff Carmack did when making those early 3D engines is pretty dang inspiring. There's a great book called Masters of Doom that chronicles the history of Id that I'd recommend to anyone interested. Having said that, I agree with both options 9 and 6. It definitely still holds up. I don't find myself going back to it, but I think it's worth playing for historical perspective.
  12. As a kid in the late 90s I was obsessed with Zelda. I knew about "collecting" in terms of a particular IP or hobby, like Donald Duck or baseball cards, so I realized pretty early on that I was technically a Zelda collector. At the same time, I loved finding new games to play. I'd go to sales with my mom and pick up NES and SNES games for cheap. At some point my Zelda love broadened to Nintendo, and then to all games. I found NA in 2009 after searching for something Nintendo related on Google and spent a few weeks lurking, reading threads. I had a few hundred games at that point, but that was the first time I realized that people collected video games, and that I was kind of in the same group, just younger and with a lot less money But in both cases, I feel like I didn't "start" collecting, I just obtained things because I was interested in them, and it wasn't until later that I sort of realized that I was a collector. But I will admit that after joining NA, I learned a lot more about games and my interest in getting more of them went way up. I've had fun trading and building up my collection ever since.
  13. Okay, listen here you... This one kind of scares me, I remember beating it easily as a kid (maybe 7 or 8 years old?) but I've played it a few times since then and have trouble even making it to Tyson. I think I just need to sit down and actually try, on a CRT, to actually beat it again.
  14. In that 2-hour interview Karl said "if I want to know the condition of a box, I can use my eyes, and so can everyone else." That's kind of been my feelings on it. I wouldn't consider that Tomb Raider an A+, and grading companies have been shown to falsely authenticate things, so what service are they providing, exactly? If anything though, I see value in an authentication service more than grading of condition since it's so subjective.
  15. Put another way: if all games were suddenly worth pennies tomorrow, investors would see only a major loss, while collectors, despite the monetary loss, would rejoice at being able to finally complete their collections.
  16. It's probably important to distinguish between continues and lives. If you get sent back to the beginning of a level, then infinite lives might not matter much, a game could still be really difficult (long levels with tons of enemies and no powerups). But if you continue right where you left off, especially with a few seconds of invincibility, then yeah it just becomes a "press A to win" game. Not one press, maybe a few thousand, but that doesn't change the difficulty IMO.
  17. Is there any support for webms? If not, is there any plan to support them?
  18. I was 9 years old at the time, I remember seeing lots of NES games at EB games, and some at flea markets. But I was a kid with no money. Can't help but feel like I missed the boat by 10 years or so, lol
  19. I had the same gut feeling but I can't really explain why. Maybe marketing? What I'd really like to know is where Wii collecting will be in a few decades. I don't see the same nostalgic love but maybe that's just my perspective. They sold a ton of them.
  20. I wouldn't call it jealousy but I do feel a slight sense of injustice seeing games bought by people who only view it as an investment. Consider 2 people: Someone who grows up obsessed with baseball, always watching games, collecting cards, posters on the wall, etc., and is now middle class with a 50k income. Someone who doesn't give a shit about sports, is interested in cars or something, who is making 1mil/year. It feels to me like a bit of a dick move for person 2 to buy rare baseball cards and memorabilia just with the goal of making a profit. Yeah, ultimately it's a free market, it's their money, and they're free to use it however they want. I wouldn't change that and I'm not even faulting someone for treating collectibles as an "alternative investment" - I just wish that those items could be cherished by people who have a passion for them, instead of being in purgatory in a safe deposit box or storage locker somewhere.
  21. Playing devil's advocate a bit here, but playing an authentic copy just hits differently. Also - this is just me being weird - I kind of like abstaining from a game until I own it, I feel like it gives me a reason to continue collecting. When I was a kid I used to love picking up games at yard sales for the sake of playing something new. This was pre-internet for me so it was a fun gamble. To this day my everdrive only has the games I actually own on it. That's bound to change some day.
×
×
  • Create New...