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phart010

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Everything posted by phart010

  1. I see what you are saying in the case of SM64 because the game itself was so highly polished. However, in general I would say the jump from SNES 2D to N64/PS1 3D is not always so clearcut it terms of which one feels “fresher”. There are many late release SNES games that were utilizing the full power of the system and represented the pinnacle of the 16bit era. At the same time there are instances with N64/PS1 in which the developers were just getting their feet wet in a primitive 3D era. I think there are instances where newer doesn’t equal fresher. For me personally, PS1 graphics could often be painful to look at. As I’m older now, I have learned to appreciate them for what they are, but back in the day I remember really cringing looking at the 3D models and poor framerate in Chrono Cross, while at the same time not having any issue with Chrono Trigger 2D art.
  2. https://merc.li/9wA8QC2vb It has NFR on the back label. Typically I’m used to seeing Not for resale on the front label in a white box.. Super Metroid is a later release game, 1994 so don’t know why they would be doing anything differently than what they have already been doing
  3. I’m going to set up my jungle green N64 and play DK racing just to make sure I’m remembering this game correctly. I don’t remember this game being that good, but it’s been a while
  4. Mario Kart. I think there’s a good reason that they aren’t really making DK Racing games on the regular. No offense if you like DKRacing, but it is what it is
  5. Ughh whenever I think about dance mats I mentally get whiff of stinky dance nerds playing Dance Dance Revolution at the arcade. That stink is burned into my memory
  6. I think some of the things that made Metroid games so good was just the feeling of exploring these alien environments on this alien planet that’s full of these alien life forms. The “enemies” are not all out to get you, a lot of them are just living their lives. Yes, some of them are genuinely aggressive. Others while non-aggressive are still pretty dangerous to touch, their life consists of just climbing around on walls or flying back and forth. Kinda like a porcupine, they probably won’t come after you, so if you got hurt touching one, that’s kinda your own fault. Samus doesn’t really have to kill them all, they’re basically like alien animals she comes across just minding their own business. Then there’s also the ones that are friendly and try to teach you how to do special moves. There’s a few enemies that are unique, you only see them in like one place in the entire game, so just seeing that enemy is rewarding in itself. And there’s also the family of invincible turtles that for some reason wants to launch you up into the air to find that energy tank. It just adds to feel of being on a real alien planet. Speaking of that energy tank, that’s another thing that made the game great. All item treasures that are hidden everywhere. Beating the game is one thing, but the other half of the experience is when you get to re-explore all the areas and you even find secret rooms, and secret rooms within secret rooms. And then there the hidden items that you can uncover but have to think creatively about how your gonna get them. Like in blue Brinstar, the E tank on the ceiling... you can uncover it but you can’t reach it right away. There’s also items hidden in places you wouldn’t think to look, like the missile packs in the lava pit in the hot room. Another thing I think was appealing was the presentation of the items and weapons. On the 2D games, something about the way the items looked was just visually exciting, this was somehow lost in 3D Metroid. Getting items truly felt like acquiring treasures. Maybe it was the way the sprites looked or the way they flickered or the sound it made when you picked it up, but they just felt really satisfying to get. I also feel like part of the presentation of the items is also lost in 3D games like Prime because the entire room and item are moving in relation to Samus, whereas in 2D Metroid, the item/room is static, so the item itself becomes the focal point of the entire room. In Maridia, the really long pipe that you travel through that takes you into the depths of Maridia just gives you this feeling that your going really deep into the flooded part of the planet. There’s kind of a sense of desperation that goes along with that, probably like what cave divers feel as they are going deeper into a cave. But then that is replaced by a sense of relief when you discover a secret path that leads to another area that you’ve already been to, and your left feeling kind of marveled at how an area you thought was so far away was actually interconnected with another place that your familiar with.
  7. Ask them if they’ll give it to you for half that price. Challenge them to live up to their name
  8. This story brought to you in part by our sponsor
  9. With extra nothing I think they figured if they just say they’ll get around to it, everyone gets off their backs. Then slowly we forget and move on to more important things.
  10. This it it. Hedge funds. As others have said they are probably also financing the homes at low interest after they are acquired so their cash isn’t tied up in equity. If there’s a lot of inflation, then all the additional money washes away at the debt.
  11. If a liquidator can’t liquidate, then they file for bankruptcy
  12. They’re getting too big. As it stands Nintendo’s biggest asset is their IP’s. They don’t make all of their money by being a hardware or software developer. They make money because they are the owners of Mario and friends, Zelda, Donkey Kong, Kirby, Metroid, Pokémon, Animal Crossing, etc. No doubt they are already aware of this as they have already begun rebranding Nintendo from a video game enterprise into an entertainment company. Outside of games, they sell a ton licensed products. These products are all made by other companies that pay royalties to Nintendo for the use of Nintendo IP assets. When it comes to games, you can already see that while Nintendo is still developing software in house for their masterpieces, they have steadily been relying more and more on other developers to create software using their IP assets. A lot of their work on the software end of things is simply managing the usage of their assets and marketing. I said this a few years ago and the idea was shot down, but I see it coming closer to being reality: I think the logical next step for Nintendo is to capitalize on the indie developer market by licensing out the use of their IP’s to indies. We’ve already seen it happen with Cadence of Hyrule. I expect that over the next 10 years, there will definitely be a new market of Indie developed games using Nintendo IP assets. The model will likely have a set strict set of guidelines and quality standards that developers have to follow in order to get the approval, and of course royalties paid to Nintendo for the license to use their IP.
  13. My intention was not educate you, so I’m sorry if comment rubbed off that way. I am not questioning yours or anyone’s level of intelligence. Just presenting some info for the benefit of the entire community here. While all of the numbers and dates I have presented here are easily found online with a simple search, the analysis may not be as obvious unless someone were to piece it all together. The only reason I mentioned the years when certain systems came out was that if anyone cared to question my attach rates then they would understand my method. When you do these types of analytical calculations, there’s always going to be some assumptions made, so if you were not aware of my assumptions you could probably calculate it differently and produce a different number. I’m not claiming the number are absolute, they’re just ballpark figures that I thought people would value for this discussion. But alas, I was mistaken. You guys hate numbers that put Super Metroids awesomeness into question I can respect that.
  14. I think we will know apples to apples which one is more popular pretty soon when Nintendo releases both a 2D Metroid and a 3D Metroid within 1 year of each other on a 4+ year old console that has 85M user base. I think it is reasonable to assume that the Super Metroid fanbase will buy Metroid Dread at launch and the Metroid Prime fans will buy Metroid Prime at launch.
  15. I don’t know how many bundles sold, but the disparity between 3% and 16% is so big that I’d assume Prime would still be ahead even if you took all the bundled consoles out of the equation. Your right the stats don’t really tell you how people truly feel, or account for circumstances that may have thrown things off. But if you want to at things objectively, this is probably the best set of numbers you have to analyze. But again, we’re not measuring how good one game was compared to the other. We’re measuring how much popularity/mass appeal each game had. Attach rate generally goes hand in hand with popularity.
  16. Polls are one way gauging how favorable a game is. But another way is looking at how many copies of a game sold compared to how large the user base was. This is known as attach rate. The Gamecube launched in Nov 2001 and sold 21.75M consoles. Wii came out Nov 2006. Metroid Prime came out out Nov 2002, and based on the fact that the copyright date on the Metroid Prime/Windwaker combo is 2005, we can reasonably say that Prime was at least selling as late as 2005. Prime sold 2.82M copies according to VGChartz. So if we assume that 4/5ths of Gamecube systems had sold (80%) by the time Metroid Prime ceased sales, it has 16.2% attach rate. Also Metroid Prime was the number 7 best selling Gamecube game. Thats not even mentioning Prime 2, which we’ll assume kept selling until the end of Gamecube lifespan. It sold 1.33M copies for an attach rate of 6%. On the other history of Metroid series thread, I went through this same exercise for Super Metroid and came up with a 3% attach rate. So even Metroid Prime 2 was more popular than Super Metroid. I know how painful that is to hear. I am a die hard Super Metroid fan. But no matter how much you love a game, that doesn’t affect its mass appeal.
  17. I chose Super Metroid. I think you’ll find that Metroid Prime has more mass appeal and therefore many more people prefer it. Super Metroid is not as popular, but the fans that do appreciate it are much more hardcore. The results of this poll will not be representative of the general population due to a biased population sample. Too many hardcore gamers on this forum. If they did a random sampling, you’d likely see more love for Prime
  18. I tried but didn’t follow through more than maybe an hour or two. Didn’t really seem to be that interesting in my opinion. I’m not really a fan of games that have a death and darkness feel though. But for some reason I really like Castlevania. Maybe I’ll have to pick it back up and finish more of the game to see if it gets better
  19. It’s possible that they got junked, although I think it’s much more likely that they would give them to a liquidator to resell. Junking them, you have to pay someone to haul it off. If you call a liquidator, they will happily take it off your hands for free and you might even get paid a little
  20. Didn’t one of the Bomberman games also have support for the SNES 2nd player controller port
  21. I was surprised listening to Iga speak about his inspiration for Castlevania: Symphony of the Night. If I remembered correctly, he said his inspiration for SOTN was actually Zelda LTTP, not Super Metroid. Very weird, as everyone considers SOTN to be Super Metroids cousin.
  22. Yea they sat on ebay also. Same price
  23. I wonder if the rares are actually rare. I’m sure Nintendo had minimum order quantities for GBA games, just as they did with all other systems since NES. Maybe the “rares” are actually all sitting boxed up on a few pallets in some warehouse and the few that are in circulation are just the few copies that got pulled out of one of the boxes. If they truly are rare, something extraordinary must have happened, like the container that they were shipped on sunk to the bottom of the ocean or the warehouse that was holding them caught on fire
  24. I’ve never thought of Super Metroid as being dark. Definitely the wrecked ship was. But to me it’s always felt more exciting because of the discoveries. Kinda like snorkeling/scuba diving on a coral reef in Hawaii. Or like exploring Mayan ruins. There’s a lot of interesting things to see everywhere you go. Thinking about it now, I guess you are right. When you first get to Crateria, it is abandoned. But once the camera detects you, the whole place wakes up and it actually becomes pretty lively in my opinion. Same for Green Brinstar, theirs lots of life and even the music is pretty lively. Edit: thinking about this some more.. it goes back and forth between dark/foreboding/mysterious and lively. On arrival in Crateria it’s dark. Then it becomes lively until you get to the plant boss.. pretty mysterious. Then it becomes mysterious in Red Brinstar. Norfair is lively again. Kraids lair is dark and mysterious. The path to the ship is lively, but the wrecked ship itself is dark. Maridia is mysteriously lively. Then Ridleys lair is lively but in a threatening way. Finally, Tourian is mysterious. There’s a lot of mood dynamics at play
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