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Super Tilt Bro. for NES

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Did you notice that all Nintendo systems coming after the N64 have their own version of Super Smash Bros? It is a shame that this (wonderful) experience is not ported to earlier systems!

Super Tilt Bro. for NES is my humble attempt at filling this void. It adapts this fun and nervous gameplay to the NES and its eight buttons controller.

You can freely download the ROM, play in a browser or hack the source.


It now has an ONLINE mode! Short story: Wi-Fi chipset in the cart. Long story: here.

To find an online opponent, join the discord.

Here is the trailer:

In this topic there will be two kinds of updates:

  • Technical highlights: small articles about technical challenges of developing Super Tilt Bro. and how they are solved.
  • News: Less often, I may announce something big (like a new physical edition)
Edited by RogerBidon
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Did you notice that all Nintendo systems coming after the N64 have their own version of Super Smash Bros? It is a shame that this (wonderful) experience is not ported to earlier systems! Super Ti

Hey, some news from the project: there is a prototype for online versus. I am interested in it since @Broke Studio revealed his plans to develop a mapper with an integrated WiFi chipset. Actually

Technical highlight: Real time online gaming with the NES Super Tilt Bro. is not a retro-game. It always tried to be a modern game on retro hardware, and modern games are playable online! We

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You got it. V1 runs on NROM boards, because it was my first homebrew and there was enough to learn without worrying about bank-switching.

V2 runs on UNROM512, but the mapper may change one day. Don't ask why, I cannot say that it is because I want to port to a still non-existing internet-enabled mapper. It would sound crazy.

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Originally posted on May 8, 2019

Technical highlight: Beginning the work on v2, rethinking positions

All Super Tilt Bro. cartridges are now shipped. It is time to begin to work on the second version. It all begins with in-depth refactoring. Let's fix version 1's shortcomings before making a better game. We will begin by changing the way we handle positions.

The NES generates 256x240 pictures. Nice! We can describe any on-screen position with two bytes: one 8-bits unsigned integer for the horizontal component and another for the vertical component. In Super Tilt Bro. v1, if you go out of screen, you die. Technically, you will always be on screen, so this simple "one byte per component" system is enough.

Some objects, like characters, need more flexibility. In this case, we can add a second byte, the sub-pixel position. It becomes a fixed point number, allowing to have finer-grained positions for this object. It is especially useful when it comes to movement speed, we can easily move such an object by 1.5 pixels per frame.


This system works well, but has two shortcomings.

The first is technical, and we can live with it: signed and unsigned integers don't mix well. Indeed, when we have two on-screen points, subtracting one by another and you get a vector... At least that's what my math teachers told me. Actually, with this system, we subtract two unsigned integers. It is flawless while the result is positive. When the result is negative, since we work with unsigned numbers, we overflow. There is always a path to work with it, but sometimes it is a pain.

The second problem has no workaround, Super Tilt Bro. v1 was released with it: allowing the character to go slightly off-screen before dying makes the game more pleasant. With this positioning system everywhere in the game (characters, hitboxes, platforms, particles,...), we cannot simply implement the concept of "out of screen" without reworking a good part of the engine. Super Tilt Bro. v1 just does not understand the idea of "out of screen". By the way, in its logic, we do not die "when we go out of screen" (it is meaningless), but "when we are moving to the left and finish on the right of the screen".

To solve these shortcomings, the positioning system is rethought. Instead of storing a component in an unsigned byte, a two-bytes signed integer is used. The most significant byte is the screen byte, the least significant one is the pixel byte. Of course, objects needing a fine-grained position can add a sub-pixel byte.


This new system avoids mixing signed and unsigned integers and opens the way to let characters go off-screen. That's nice. Moreover, we have lots of space. One byte for the screen, there is 256 possible screens. If, one day, we want to add an adventure mode based on scrolling, it would be feasible.

This change comes at a cost. Storing positions requires more RAM while computing it puts more load on the CPU. Happily for CPU budget, there was a big optimization done while refactoring animations. It is much more impacting than some 16 bits additions.

Most of it was done during a mini marathon. You will find the resulting ROM here: http://supertiltbro.wontfix.it/files/preview/Super_Tilt_Bro_marathon(E).nes

Do not hesitate to give me feedback about how it impacts the game's feel, or some bug reports.

While I was doing this marathon, I posted my daily progress on Twitter: https://twitter.com/RogerBidon/status/1122047017444880384 Tell me if this kind of report is interesting for you. I will surely do it again, I loved it.

Edited by RogerBidon
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Originally posted on June 17, 2019

Technical highlight: Adding new characters to Super Tilt Bro.

The Super Tilt Bro's engine is now capable of handling multiple characters. That took a good chunk on work, but there is nothing to show. No ROM with hundreds of characters and so many hours of gameplay. For now, it is “simply” a new feature of the engine. That's what I will talk about: technical problems and their solution in Super Tilt Bro.

Ok, there is a new “playable” character: Squareman, the character incapable of doing anything.

Why do we want multiple characters?

Short answer: because that's awesome!

Actually, allowing the player to choose between a bunch of characters was an idea floating around since the beginning of Super Tilt Bro. But it was not realistic. More than just the limited workforce on the project, the limited ROM's size makes it particularly hard. Sinbad takes 6 Kilobytes, with the game itself, Super Tilt Bro. v1 has not enough free space for a second 6 KB character. Another issue is the video memory. Video memory is a ROM containing 256 tiles, Sinbad's graphics use 94 tiles. We could not even put tiles for three characters without some in-depth optimization.

Anyway, times are changing! Super Tilt bro. v2 is stored on a bigger cartridge. 512 Kilobytes instead of 32, that's an incredible upgrade. Video memory cannot be magically increased like that. What we can do is to replace the video ROM by some RAM chip. As the RAM can be rewritten at any time, we can store on it only graphics of characters actually in use. Finally, Super Tilt Bro. v1 was a nice project to see what can be done with an NES, v2 aims to push it to the limit.

Oh, and ... Having many characters is awesome!

So, how do we make a game with many characters?

First problem first, storing the characters. The CPU in the NES sees a ROM of 32 Kilobytes. To access more space, we will have to cheat. The trick is to put a larger ROM in the cartridge which cannot be entirely seen by the CPU. Just make it such that we can change the window seen by the CPU at any time. Bingo! We can access more than 32 Kilobytes, just not everything at the same time.

That's the basic idea of bank-switching. The space in the cartridge is split in 16 Kilobytes chunks (the banks). So, there can be two banks in the 32 Kilobytes seen by the CPU. One bank is always visible by the CPU, we call it the fixed bank. The other bank visible by the CPU can be switched at any time.

Super Tilt Bro. v2's cartridge is gigantic!

Super Tilt Bro. uses a simple strategy to store characters in separate banks. All data defining a character must be in the same bank. In the fixed bank, there is a table telling the storage bank of each character. When the engine needs one character's data, it just selects the appropriate bank with the help of this table.

The index in the fixed bank allows to find any character's storage bank

The video memory problem is handled with another solution. There is not enough space for all sprites, but bank switching would be inefficient. Every on-screen character must be visible at the same time in the video memory, the graphic chipset needs it to display it. A banking system is just not fine-grained enough to choose two random characters. The solution is to use video RAM. When the game is starting, it can write tiles from chosen characters in video RAM, and voilà!

That's only the beginning!

OK, we have an engine capable of handling many characters. Do you think that the next logical step is to create a lot of stylish characters? No! For now, creating a character means writing a lot of assembly (to implement its move-set) and binary (for its graphics and animations). That's slow, hard and distract from designing the character. This process has to be easier.

The next step will be to create tools. First, a file format capable of storing everything about a character. This files will be compiled in assembly when building the project. Next, it would be nice to have an editor in which we simply draw character's animations, the tool taking care of everything else to produce a playable ROM.

Once tools are good enough, creating a new character would be realistic. It will be simpler than implementing it in assembly/binary and will be the occasion to play with our new tools.

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Originally posted on October 9, 2019

Technical highligh: Making a moddable game

The last entry in this devlog concluded that, before implementing new characters, we needed a storage format for them. Indeed, making a new character for a game imply designing it, drawing it and possibly implementing some specific behavior. With all that work to do, we really don't want to care about engine's internals like banks layout.

To achieve that, we will make the game moddable.

First we have to forget about the code. Just think about everything that makes a character distinct from others: its animations, hitboxes, special moves,... An easy to edit file format made to contain all that is the base of the mod. When building the game, a script can read this info and integrate it to game's code.

Structure of a Super Tilt Bro. mod

In Super Tilt Bro.'s case the storage format is based on two foundations: JSON and GIF. JSON is handy when it comes to describe hierarchical information, like “it is a mod, containing a character, having an attack animation, with a powerful hitbox”. About GIF, it is an image format, handy to... store images, you know 🙂 OK, there is one property of GIF that is too often overlooked, but make it the ideal format: it stores colors in a palette. As NES graphics are also based on palettes, it is really smooth to work with GIF as graphics source.

To compile a mod means converting it to assembly files that can be integrated to the project

The storage format for mods being defined is a good step forward, there is no more need to fight engine's internals to get a new character in the game. Sadly, writing JSON manually is particularly painful. Better writing tools to take care of that.

Let's get some tools!

The perfect tool would be a graphical editor, running in the browser, easy to use, covering all engine's features, with... OK, stop dreaming. Maybe one day somebody will have enough time to implement such an awesome software. In the meantime reusing existing software will do the trick.

I work a lot with The Gimp, from there comes the idea of reusing its interface. Conforming to a precise hierarchy of layers (animations in a “anims” layers group, hitboxes defined by layers named “hitbox”,...) allows to script the conversion of the file to JSON+GIF mod's format. This way, characters can be drawn directly in the graphics editor, which is definitively more comfortable than editing a bunch of data files.

A word about Open Raster. The Gimp saves XCF files, Krita produces KRA files, Photoshop PSD. Those formats are designed to cover all features of their respective editor, even when it makes them hard to use by other software. When someone wants to share layered graphics, nowadays PSD is commonly used because it is almost universally (partially) supported. It leads too often to the “your file does not work in my editor” kind of issues. Open Raster appeared while there was an argument between Krita's and The Gimp's communities about who should support the format of the other. As such, it is really designed as an exchange format, it is simple and supports only the common feature: layered graphics. It is really simple. Writing a parser that meets the needs of Super Tilt Bro. was trivial. So, technically, build scripts support the Open Raster format, not The Gimp. Character creators can use their favorite editor.
tl;dr Open Raster rocks!

What a big build chain!

As you can see, the problem has been treated step-by-step, resulting in a multi-steps solution. Formerly we had some assembly source and made a ROM from it. Now, that's more something like that: work is done in The Gimp, image saved to Open Raster, converted to JSON+GIF, becomes assembly code then finally a ROM. That is simpler to use, the creator draws the character and some scripts take care of the details. To avoid obscure errors from the complex build system, each step zealously checks for inconsistencies. So errors can be detected early in the chain and reported with high level messages. Nobody wants to see an assembly related message because of a misnamed layer, or worse a valid ROM that crashes from time to time with no clear reason.

Cool, now what's next?

Super Tilt Bro. is moddable! Victory! If building projects  is your jam, you can begin by adding a mustache to characters, modify characters to fit your playstyle or even create a new one from scratch. All that by modifying the official mod.

For now, only characters can be modded. Stages will come next 🙂


Uppon request for seeing what it looks like to mod Super Tilt Bro. here is a practical example: adding a mustache to a character.

English subs available.


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  • 3 months later...

Hey! Long time without an update, I was busy on details that are not worth devlog entries like fixing bugs, polishing menus, improving AI,... All this to come to a releasable state.

Here comes the first ALPHA of Super Tilt Bro. version 2! As always, free to grab here.

That's an ALPHA, which means that there are tons of stuff to be added later. Most notably network support, but also more characters, more stages, better music and whatever seems cool, time will tell.

  • New character:
    •  Her name is Kiki, she is the mascot of the Krita project
    •  With her big brush, she is able to draw platforms to recover or block her opponent
    •  She has a long range that largely compensate for being slower than Sinbad
  • Gameplay:
    • Made it easier to input recovery moves
    • Characters can go out of screen before losing a stock
    • You can fall through slim platforms by briefly tapping down
  • New graphics:
    • The hunt now takes place in deep caves
    • The pit is now in stiffing jungle
    • Skyride and Flatland make you fight in antique ruins
  • Improved menus:
    • Title screen is now animated
    • Transition between menus is more nervous
  • Improved AI:
    • The bot no more misses its strikes when you are not moving
    • The bot is no more stuck when on a platform above you
    • There is actually one AI specific to each character
    • Hard mode CPU is more challenging (especially Kiki's bot)

Hope you enjoy playing it as much as I love coding it! 🤓

Edited by RogerBidon
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I played a version I downloaded a while back. One thing that I wanted to see is a mechanic where if you go off to the right of the screen that your character then appears on the left off the screen (wrap around) like in the Mario Bros arcade game where you kick the crabs and flies that come out of the pipes.

This seems like a really fun two player experience. If you added an option for 4 player support I'm sure that you would get the type of response that Micro Mages got.

Edited by erockbrox
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Wrapping from one side to the other is definitely feasible as a stage-specific rule, but I don't like it. It violates a major rule of the game (the fact that you die when going out of screen), and I do not find it particularily fun. Actually some stages behave like that in Super Smash Bros. and I never saw anybody use it smartly, most of the time players just don't go to screen's limits voluntarily.

Anyway, The Pit is an excellent candidate to test this rule. I guess, if there is more demand I may implement it there.

About four players support, I will not do it. It would require to impose harsh limitations on VRAM usage per character, while characters all have tens of animations (22 for Sinbad.) I prefere focusing the design on the two-players experience than fighting against a too restrictive tiles budget. More than two players can still play the game, just print brackets and bring a beer for the winner 😉 Ingame tournament support would be cool though, and it is definitely in my todo-list.

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  • 1 month later...

Hey, some news from the project: there is a prototype for online versus.

I am interested in it since @Broke Studio revealed his plans to develop a mapper with an integrated WiFi chipset. Actually, I worked with him to help with emulator support of his mapper while he was developing the hardware. The current state of this project is that there is some prototype cartridges (not yet generally available) and a patched version of FCEUX that support it.
Writing netcode is not an easy task. Especially for real time, fast paced games that run on a hardware with 2KB RAM (I will certainly write an article on that). So before making it in the public alpha, I made an online prototype. It comes with the emulator, the roms, and two public servers: one in North America, the other in Europe. All this bundled in a convenient zip archive, so you just have to unzip it and run the launcher "noth-america" or "europe" depending on where you are.

Here is the link: http://supertiltbro.wontfix.it/online.html

Note that the servers may not see a lot of players, you should definitely bring a friend to play with you. Also, I am eager for feedback (that's the goal of a prototype), do not hesitate to comment on your experience, being good or terrible. Thanks for your time!

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      -In Cod We Trust
      -Isolation Link
      -Isshokuta Link
      -Knil Link
      -Malasombra Link
      -NOFX Cover Cart Link
      -Project P Link
      -Rival Swarms
      -Roniu's Tale Link
      -Saturday Man Link
      -Space Beats
      -Super Smash Bros. NES Link
      -The Sword of Ianna Link
      -Transamnia Link
      -The Wizard: Story Unknown Link
      -You Only Live Thrice
      -(untitled game by iamerror) Link
      -(untitled game by Punch) Link
      SNES In-Development:
      -Dorven Digger Link
      Game Boy In-Development:
      -Frog Knight Link
      -Last Crown Warriors Link
      Game Boy Advance In-Development:
      Sega Master System In-Development:
      -DARC Link
      -Dead Gunner Link
      -Lain vs. the Castle of Evil Link
      -Lost Raider Link
      Genesis/Mega Drive In-Development:
      -Chant Link
      -The Chaos Citadel Link
      -Field of Nightmares
      -Kung Fu UFO Link
      -Magot Link
      -Moonrider Link
      -The Shifting Catacombs Link
      -The Viking and the Ninja Link & Link
      -Wanted Link
      -We Got Dungeons Link
      Part V: Malebolge
    • By Scrobins
      VGS Homebrew Almanac formerly known as The Currently Available Homebrew Thread:
      The purpose of this thread is to keep an up-to-date list of cartridge homebrew releases that are currently in production for the NES, SNES, Game Boy, Game Boy Advance, Sega Master System, and Genesis. This list is for those who need their homebrew right now (well, now plus shipping time and something for the tax man).
      For those looking for NES homebrew roms, NESworld is the place to go.
      For those curious what is included in each entry of the Action 53 series, NESdev has a wiki for you.
      Part I of this list will only include currently available physical releases (available that is, from the original producer (I can't watch every eBay auction). Hacks, repros, and re-releases will not be included (but this might be a good place to also flag pirated work so we can call out theft where it happens). This list will include games as well as chiptune carts. Variants can be included where there is a substantive difference in gameplay; limited editions, variants of the physical cart itself, or minor in-game differences will not be distinguished.
      Part II of this list will include defunct homebrew games that are no longer available from their original source but can be found on the secondary market. This section is intended to serve as a reference for collectors new and old who wish to enrich their collections as well as their lives with what was once brewed but alas is brewed no more (at least until Ferris re-posts his fairly exhaustive Aftermarket Price Guide here or on a dedicate site).
      For simplicity’s sake, links will be to a game’s individual page/thread (or as close as possible). 
      *Please note, I am sure that there are mistakes and games that slipped my attention in what follows. Feel free to point them out or inform us all of a change in a game's status. If you are the creator of a game and you would like to have your work included at a set date/time, please feel free to send me a pm. 
      Part I: The Currently Available Homebrew List
      Currently Available NES/Famicom Releases:
      -0-to-X NA Edition $75 CIB Link
      -2 in 1 Geminim/Siamond $27 C Link
      -8Bit Rhythm Land $45 CIB Link
      -8-bit XMAS 2017 $75 C Link
      -8-bit XMAS 2019 $46 C Link
      -8-bit XMAS 2020 $48 C Link
      -Action 53, Volume 2: Double Action 53 $48 CIB Link
      -Action 53 Volume 3: Revenge of the Twins $50 CIB Link
      -Alfonzo's Arctic Adventure $40 CIB Link
      -Almost Hero $50 CIB Link
      -Alter Ego €25 CIB Link
      -AO $35 CIB Link
      -Armed for Battle $52 CIB Link
      -Assimilate $35 C Link
      -Basse Def Adventures €31 CIB  Link
      -Battle Kid Dangerous Trap $20 CIB Link
      -Battle Kid: Fortress of Peril $36 C Link
      -Battle Kid 2: Mountain of Torment $49 CIB Link
      -Beat ‘Em $30 C Link
      -Beerslinger $35 CIB Link
      -Billionaire Banshee $50 CIB Link
      -Black Box Challenge $40 C Link
      -Bovinium Quest $30 CIB Link
      -Candelabra: Estoscerro $60 CIB Link
      -Carpet Shark $50 CIB Link
      -Chumlee's Adventure: The Quest for Pinky $67.50 CIB Link
      -Chunkout 2 $25 C Link
      -City Trouble $35 CIB Link
      -Creepy Brawlers $50 CIB Link
      -Doodle World $55 CIB Link
      -Draiocht $40 CIB Link
      -Dushlan $40 CIB Link
      -Eskimo Bob $30 C Link
      -Exit Loop $30 CIB Link
      -Expedition $75 CIB + Cards Link
      -Eyra-The Crow Maiden $50 CIB Link
      -Family Picross $40 CIB Link
      -Flea! £50 CIB Link
      -Galactic Ascension $45 CIB Link
      -Get'em Gary! $40 CIB Link
      -Gold Guardian Gun Girl (NES) $60 CIB Link
      -Gotta Protectors: Amazon’s Running Diet $40 C Link
      -Haradius Zero (FC) ¥10,000 CIB  Link
      -Haratyler (FC) ¥6,000 CIB Link
      -Haunted: Halloween '85 $60 CIB Link (NES) & $45 C Link (FC)
      -Haunted: Halloween '86 $60 CIB Link (NES) & $45 C Link (FC)
      -HBWC 2012 $45 C Link
      -The Incident: Remastered $60 CIB Link
      -Jet Paco €25 CIB Link
      -Jim Power $55 CIB Link
      -Justice Duel $45 CIB Link
      -Kirakira Star Night DX (FC) $53 CIB Link
      -KUBO 3 $30 C PM dale_coop
      -Little Medusa $60 CIB Link
      -Lizard (NES) $55 CIB Link & €45 CIB Link; (FC) €45 CIB Link
      -Log Jammers $50 CIB Link
      -Lucky Penguin $50 CIB Link
      -Machine Cave $40 CIB Link
      -Meteor Swarm $35 C Link
      -Micro Mages €45 CIB Link; (FC) €45 CIB Link
      -Mojonian Tales $48 CIB Link
      -More Glider $35 C Link
      -Multidude $40 CIB Link
      -Mystic Origins $50 CIB Link
      -Mystic Pillars $36 C Link
      -Nebs 'n Debs $48 CIB Link; (FC) €45 CIB Link
      -Neo Heiankyo Alien (FC) $45 CIB Link
      -NES Virus Cleaner $35 CIB Link
      -Nighttime Bastards $47 CIB Link
      -Ninja I & II $49 CIB Link
      -Oof McBrewster $45 CIB Link
      -Pegs $30 C Link
      -Ploid €40 CIB Link
      -Porun-chan no Onigiri Daisuki ¥7,963 CIB Link
      -Power Coloring $35 C Link
      -Project Blue $60 CIB Link & 50 €CIB Link
      -Quadralords $35 C Link
      -Quest Forge - By Order of Kings $40 Link
      -Rainbow Brite: Journey to the Rainbow Land €39,90 CIB Link
      -Rollie $60 CIB Link
      -Sgt. Helmet Training Day €50 CIB Link
      -Sir Abadol €30 CIB Link
      -Snakky $20 CIB Link
      -Solaris $35 C Link
      -Space Raft $60 CIB Link
      -Spirit Impel $70 CIB Link
      -Spook-o'-tron $48 CIB Link
      -Study Hall $33 C Link
      -Super NeSnake 2 $34 C Link
      -Super Painter $40 CIB Link
      -Super Uwol €25 CIB Link
      -Swords and Runes RE $45 CIB Link
      -Swords and Runes III LE $250 CIB Link
      -Swords and Runes III NA $75 CIB Link
      -Troll Burner $20 C Link
      -Trophy $60 CIB Link
      -Twelve Seconds $35 C Link
      -Twin Dragons €45 CIB Link; (FC) €45 CIB Link
      -Uchūsen €30 CIB Link
      -UXO RE $35 CIB PM Neodolphino
      -Wampus C PM johnvanderhoe &  Link
      -Wart Worm Wingding C PM johnvanderhoe &  Link
      Currently Available NES/Famicom Music Carts:
      -8Bit Music Power Final $33 CIB Link
      -A Hole New World Soundtrack (chiptune) $45 CIB Link (NES) & €40 CIB Link (FC)
      -bitpuritans: 2A03 Puritans RE $50 C Link
      -Creeping it Real $40 CIB Link
      -Famicompo Pico 2014 $50 C Link
      -Famimimidi $200 C Link
      -Mega Ran: RNDM $50 CIB Link
      -Sergio Elisondo: A Winner Is You $35 C Link
      -Zi: Quiet $35 C Link
      -Zi: Silicon Statue $35 C Link
      -Zi: Thornbury $35 C Link
      -Zi: [Welcome to] Eville $35 C Link
      Currently Available SNES/Super Famicom Releases:
      -Fork Parker's Crunch Out $50 CIB Link
      -The Last Super $30 C Link
      -Little Medusa $60 CIB Link
      -Nekotako $72 CIB Link
      -Old Towers $50 CIB Link
      -Quiz Impact Habit's Great Adventure (SFC) ¥10,780 CIB Link
      -Super Sudoku $40 C Link
      -Sydney Hunter & the Caverns of Death $40 CIB Link
      -Yo Yo Shuriken $50 CIB Link
      Currently Available SNES/Super Famicom Music Carts:
      -The Cult of Remute €36 C Link
      Currently Available Game Boy/Game Boy Color Releases:
      -Airaki $15 C Link
      -Another Dracula's Castle ¥4,730 CIB Link
      -Bingo Machine ¥3,480 C Link
      -Bonesy $15.27 C Link
      -Cubic Style GB Flash Cartridge with Illustration ¥1,000 C Link
      -Dangan $25 C Link
      -Death Planet $15 C Link
      -Die and Retry $15 C Link
      -Dimeo's Jukebox $69.69 CAD CIB Link
      -Dino's Offline Adventure $15 C Link
      -DMG Deals Damage $15 C Link
      -Dracula’s Castle ¥4,400 CIB Link
      -Dragonborne £40 CIB Link
      -Escape 2042 $30 CIB Link
      -GB Dot Illustration (Quiz Impact Illustration Collection) (GB Color) ¥4,500 C Link
      -GB Dot Illustration (Technos Japan Kon) ¥4,200 C Link
      -GB Dot Illustration (Tomoe Yamane-Game Impact Collaboration) ¥4,000 C Link
      -Ghostly Labyrinth $25 CIB Link
      -Guns & Riders $15 C Link
      -Infinitron $20 CIB Link
      -Into the Blue $25 C Link
      -Leo Legend €25 C Link
      -Lunar Journey €25 C Link
      -Micro Doctor €25 C Link
      -Mona and the Witch's Hat Deluxe $25 C Link
      -Petris $15 C Link
      -Quartet $15 C Link
      -Quest Arrest $35 CIB Link
      -Quiz Impact Habit’s Great Adventure ¥5,550 CIB Link
      -Repair-chan's Repair Daisakusen ¥ 6,380 CIB Link
      -Retroid $20 CIB Link
      -The Retrospekt.com.au Retro Gaming Museum The Game AVCon 2019 $15.27 C Link
      -Saeko-sensei’s Sex Appeal Blackjack ¥5,280 CIB Link
      -Sheep it Up! $15 C Link
      -Submarine 9 €25 C Link
      -Tobu Tobu Girl Deluxe €49 CIB Link
      -Tower of Hanoi $15 C Link
      -Where is my body? €34 CIB Link
      Currently Available Game Boy Music Carts:
      -ASM 2016 Christmas Card $25 C Link
      -Heebie-GBs 2014 $40 C Link
      -Heebie-GBs 2019 $40 C Link
      Currently Available GBA Releases:
      -HomeBrew GamePack $40 C (?) Link
      -Miko Para ¥4,500 CIB Link
      -Motocross Challenge $40 C (?) Link
      -Powder $35 CIB Link
      -XE GamePack $50 C (?) Link
      Currently Available Sega Master System Releases:
      -Baru Baru €45 CIB Link
      -Flight of Pigarus €50 CIB Link
      -Heroes Against Demons €45 CIB Link
      -Prisonnier 2 €45 CIB Link
      -Voyage-A Sorceress' Vacation €45 CIB Link
      Currently Available Genesis/Mega Drive Releases:
      -16Bit Rhythm Land $60 CIB Link
      -Alien Cat 2 $50 CIB Link
      -Arkagis Revolution $50 CIB Link (Mega Cat) & €45 CIB Link (Broke Studio)
      -Balaio de Jogos (4-in-1) 99.90 R$ CB Link
      -Cannon Fire Chaos $50 CIB Link
      -Coffee Crisis $50 CIB Link
      -The Curse of Illmoore Bay $60 CIB Link
      -Debtor $60 CIB Link
      -Devwill Too $50 CIB Link
      -Escape 2042 $40 CIB Link
      -Foxy Land $60 CIB Link
      -Gluf $50 CIB Link
      -Handy Harvy $35 CIB Link
      -Kromasphere YAGAC MD $35 CIB Link
      -L'Abbaye des Morts $45 CIB Link
      -Little Medusa $55 CIB Link
      -Mega Casanova $29 CIB Link
      -Mega Marble World $35 CIB Link
      -Mega Marble World 2 $38 CIB Link
      -Mega Quadro Pong $44.75 CIB Link
      -MegaXmas ’89 $30 C Link
      -Metal Blast 2277 $32 CIB Link
      -Misplaced $50 CIB Link
      -Old Towers $50 CIB Link
      -Papi Commando: Second Blood €45 CIB Link
      -Racer $29 CIB Link
      -Romeow & Julicat $50 CIB Link
      -Smiley & Smiley $29 CIB Link
      -Space Flies Attack $38 CIB Link
      -Super Heavy Duty $35 CIB Link
      -Tanzer $50 CIB Link
      -Tanglewood $50 CIB Link
      -Xeno Crisis £55 CIB Link
      -Xump 2 €24.37 CIB Link & Link
      -Yazzie $50 CIB Link
      Currently Available Genesis/Mega Drive Music Carts:
      -genMDM $80 C Link
      -Mikeyeldey: the album C$18 CIB Link
      -Remute: Technoptimistic €33 Link
       Currently Available Game Gear Releases:
      -Hamburgers En Route to Switzerland $39 C Link
       Currently Available TurboGrafx 16 Releases (HuCARD only):
      -Atlantean $68 CIB Link
      Part II: Defunct Homebrew or Sorry But Your Homebrew is in Another Castle
      No Longer Available NES/Famicom Releases:
      -1007 Bolts/Hammers/Gifts
      -8-bit XMAS 2008
      -8-bit XMAS 2009
      -8-bit XMAS 2010
      -8-bit XMAS 2011
      -8-bit XMAS 2012
      -8-bit XMAS 2013
      -8-bit XMAS 2014
      -8-bit XMAS 2015
      -8-bit XMAS 2016
      -8-bit XMAS 2018
      -Action 53, Volume 1: Function 16 Volume One "Streemerz Bundle"
      -Astro Ninja Man (FC)
      -Basic Championship Wrestling
      -Blade Buster
      -Blow ‘Em Out
      -Bomb Sweeper
      -Box Boy
      -Brilliant Pebbles
      -Bust A Nut: Flight of the Harbinger
      -Candelabra: Estoscerro
      -Commie Killer
      -Commie Killer featuring Jeffrey Wittenhagen
      -Console Killer
      -Convention Quest
      -Cornball Cocksuckers
      -Cowlitz Gamers Adventure
      -Cowlitz Gamers Second Adventure
      -Cross-Strait Independence
      -CTWC 2018: The Archives
      -D+Pad Hero
      -D+Pad Hero 2
      -Dragon Boat (FC)
      -Dragon Feet
      -Dragon Leap
      -Final Fantasy VII
      -Flappy Bird
      -Frankengraphics Concept Cart
      -Freecell LE
      -From Below
      -Garage Cart
      -Germ Squashers
      -Gold Guardian Gun Girl (FC)
      -The Grind
      -Gruniożerca 2
      -Gruniożerca 3
      -Halloween Scare Cart 2015
      -Halloween Scare Cart 2016
      -Halloween Scare Cart 2017
      -Halloween Scare Cart 2018
      -Haradius Zero (NES)
      -Hungry Ghost Night (Gasse version) (FC)
      -Hungry Ghost Night (Wang version) (FC)
      -Ilevan (FC)
      -The Incident
      -Jay & Silent Bob: Mall Brawl
      -Juhannusolumppialaiset 2017
      -Juhannussauna 2016
      -Kevin Power in Concert Carnage
      -Kevin Power in Too Many Games
      -KHAN Games 4-in-1 Retro Gamepak
      -Kira Kira Star Night DX
      -LAN Master
      -Larry and the Long Look for a Luscious Lover
      -Larry and the Long Look for a Luscious Lover: Engagement Edition
      -Lawn Mower
      -Legends of Owlia
      -Mad Wizard
      -Midwest Gaming Classic 2011
      -Miles Con 2016
      -Mr. Splash
      -NA Halloween 2009
      -NAGE Hunt
      -Ninja Slapper
      -Nomolos: Storming the Catsle
      -Peace Love Trippy Club (FC)
      -Perfect Pair
      -Random Insult Generator
      -RC 2 Rally (FC) Link
      -Retro Homebrew Championships 2015
      -Rick Roll'd
      -Rise of Amondus
      -Rock, Paper, Scissors
      -RSM Cart 2011
      -RSM Cart 2012
      -Sitten Kitten
      -Slappin' Bitches
      -Sly Dog Studios 3-in-1 2P Pak
      -Sneak ‘n Peek
      -Space Foxes
      -Star Keeper
      -Star Versus
      -Sudoku 2007
      -Super Bat Puncher Demo (NES)
      -Super Russian Roulette
      -Tailgate Party
      -Tic Tac XO
      -Tower Defense 1990
      -The Tower of Turmoil
      -Turtle Rescue: Unhatched DX
      -Turtle Rescue: Unwrapped
      -Ultimate Frogger Champion
      -Vegetablets Go (NES & FC)
      -VGBS Gaming Podcast Season 1
      -Zooming Secretary
       No Longer Available NES/Famicom Music Carts:
      -_node: d3ad_form4t
      -8Bit Music Power
      -Alex Mauer: Color Caves
      -Alex Mauer: Vegavox
      -Alex Mauer: Vegavox II
      -Alwa's Awakening Soundtrack
      -Anamanaguchi: Dawn Metropolis
      -Anamanaguchi: Endless Fantasy
      -Anamanaguchi: Power Supply
      -animal style: Teletime
      -Chip Maestro (for making music!)
      -Holly Jolly NES Mix
      -Goofy Foot: Power Chiptunes
      -King Gizzard and the Lizard Wizard: Polygondwanaland
      -King Gizzard and the Lizard Wizard: Polygondwanaland 2nd Release
      -Kreese: PAL Project
      -Moonfall: A Legend of Zelda Compilation
      -Puzzle Boys: Duck Tails
      -RTC: Years Behind
      -Super Synth Drums Cart
      -Zao: Reformat/Reboot
      -Zi: Four
      No Longer Available SNES/Super Famicom Releases:
      -16-bit XMAS 2011
      -16-bit XMAS 2012
      -Frog Feast
      -Kaizou Choujin Shubibinman Zero
      No Longer Available Game Boy Releases:
      -Rope & Bombs
      -Super Connard
      -Super Jetpack DX
      -The Warp Coin Catastrophe
      -Windows 93 Adventure
      No Longer Available Game Boy Music Carts:
      -The Mist Toggles: Boneless
      -Nonfinite: Plus/Minus
      -Tronimal: Hello_World!
      No Longer Available GBA Releases:
      -Anguna: Warriors of Virtue
      No Longer Available GBA Music Carts:
      -Be Careful: Liminal Cove
      -Doctor Popular: Destroy All Presets
      -mingkurray: holographic
      -OasisLtd. Mixtape #1
      -TUPPERWAVE: To you baby, with love
      No Longer Available Sega Master System Releases:
       -Sydney Hunter & The Sacred Tribe
      No Longer Available Genesis/Mega Drive Releases:
      -16Bit Rhythm Land
      -30 Years of Nintendon't
      -ASCII Wars
      -Beach Volley
      -Bomb on Basic City
      -Code Eliminator
      -Double Symbol
      -FX Unit Yuki
      -Game Panic II
      -Germ Squashers
      -Griel’s Quest
      -Hangman SG
      -Humiliation Nation
      -IK+ Deluxe
      -Megagames Almanac
      -Mega Cheril Perils
      -Papi Commando
      -Pier Solar and the Great Architects
      -Return to Genesis
      -Sacred Line
      -Star J
      -T*Gun II
      -Uwol Quest for Money
      -War in the Machine
      -Zooming Secretary
       No Longer Available Genesis/Mega Drive Music Carts:
      -Eternalist: A Telefuture Compilation
      -Freezedream: Today
      -Hyperdub: Konsolation (bundled with Analogue Mega Sg)
      -Tanglewood Soundtrack
      -TH4 D34D: Future 2612
    • By Deadeye
      Figured I might as well start showing off my nice pickups!
      First up is Holly Jolly NES Mix, a Christmas music cart.  Been looking for awhile and going to enjoy it for many holidays to come.  Thanks @MattyB !

    • By alexkidd401
      Looking to trade with anyone that is up for it. Can send detailed individual pics upon request. I will be updating over the next couple of days so please check back when you get the chance. Thanks for checking my stuff out!

      Codename S.T.E.A.M
      Golden Sun Dark Dawn
      Luigi’s Mansion: Dark Moon
      Mario & Luigi’s Bowser’s Inside Story + Bowser Jr.’s Journey
      Pokémon Ultra Sun
      Super Mario 3D Land
      Super Mario Maker 3DS
      Yokai Watch

      FIFA Soccer
      Ys: Memories of Celceta

      Legend of Zelda: Breath of the Wild
      Pokken Tournament
      Tokyo Mirage Sessions #FE

      Ace Combat 7
      FIFA 19
      Forza Horizon (International Version)
      Just Dance 2020
      NHL 19
      Sims 4 Bundle
      XCOM 2

      Catherine: Full Body
      Just Dance 2017
      Just Dance 2019
      Ni no Kuni II Revenant Kingdom
      Tales of Vesperia

      Bayonetta 2
      Bloodstained: Ritual of the Night
      Disney Tsum Tsum Festival
      Final Fantasy X/X2 HD Remaster
      Fortnite: Deep Freeze Bundle
      Hollow Knight
      Moving Out
      New Super Lucky’s Tale
      Ni No Kuni: Wrath of the White Witch
      Octopath Traveler
      Pokémon Let’s Go, Pikachu
      Resident Evil Triple Pack
      Snack World: The Dungeon Crawl Gold
      Super Dragon Ball Heroes World Mission
      Umihara Kawasaki Fresh!
      Animal Crossing Special Edition Nintendo Switch Console
      Super Mario Anniversary Nintendo Switch Console
      Super Mario Odyssey + Nintendo Switch Pro Controller Bundle
      Nintendo Switch Lite case

      Batman: Return Of The Joker
      Battle Of Olympus
      Blaster Master
      Castlevania II: Simon’s Quest
      Clash At Demonhead
      Dr Jekyll and Mr Hyde
      Dr. Mario
      Dragon Warrior II
      Dragon Warrior III
      Duck Tales
      Game Genie
      Godzilla 2
      Gradius [5 Screw]
      Indiana Jones and The Temple Of Doom
      Journey To Silius
      Kid Icarus
      Mega Man 3
      Mega Man 3
      Mega Man 6
      Mike Tyson's Punch-out!!
      Ninja Gaiden
      Pac-Mania (Tengen)
      Pro Wrestling [5 Screw]
      Super Mario Bros [5 Screw]
      Super Mario Bros 3
      R.B.I. Baseball 3 (Tengen) 
      Journey To Silius
      Monster Party
      Deadly Towers
      Fester's Quest
      Freedom Force
      Hogan's Alley
      Ice Hockey
      Kings Of The Beach
      Kung Fu Heroes
      Legacy of the Wizard
      Legend of Kage
      Operation Wolf
      RC Pro-AM
      Super Mario Bros 3
      Swords and Serpents
      Tecmo Bowl
      Top Players Tennis

      Big Sky Trooper
      Donkey Kong Country
      Donkey Kong Country 2
      Donkey Kong Country 3 [Player's Choice]
      F-Zero [Player's Choice]
      Final Fantasy II
      Final Fantasy Mystic Quest
      Illusion of Gaia
      Killer Instinct
      Lion King
      Mario Paint
      Mega Man X
      Mortal Kombat 3
      NBA Jam
      Out of This World
      Q*bert 3
      Romance of the Three Kingdoms IV: Wall of Fire
      Soul Blazer
      Star Fox
      Street Fighter II Turbo
      Super Bomberman 2
      Super Castlevania IV
      Super Ghouls 'N Ghosts
      Super James Pond
      Super Mario All-stars & Super Mario World    
      Super Mario Kart
      Super Mario RPG    
      Super Mario World    
      Super Mario World 2 Yoshi's Island
      Super Metroid
      Super R-Type    
      Super Star Wars
      Super Star Wars Empire Strikes Back    
      Super Star Wars Return of the Jedi
      Teenage Mutant Ninja Turtles Tournament Fighters
      UN Squadron    
      Utopia The Creation of a Nation    
      Wing Commander    
      Wizardry V Heart of the Maelstrom
      Young Merlin    
      Ys III Wanderers from Ys
      Zelda Link to the Past

      007 GoldenEye
      007 World Is Not Enough
      1080 Snowboarding
      Army Men Air Combat
      Chopper Attack
      Conker's Bad Fur Day
      Cruis'n USA
      Dark Rift    
      Deadly Arts
      Destruction Derby 64    
      Donkey Kong 64
      Elmo's Number Journey
      Expansion Pak
      Fighting Force 64
      Hybrid Heaven
      Jet Force Gemini
      Killer Instinct Gold    
      Mace Dark Age
      Magical Tetris Challenge
      Mario Kart 64
      Mario Tennis
      Mega Man 64
      Mischief Makers    
      Mortal Kombat 4
      Mortal Kombat Trilogy
      N64 Memory Card    
      NBA Hang Time    
      NFL Blitz    
      Namco Museum
      Nightmare Creatures
      Perfect Dark
      Quest 64    
      Rainbow Six
      Ready 2 Rumble Boxing Round 2
      Resident Evil 2
      Ridge Racer 64
      San Francisco Rush
      Shadowgate 64
      South Park Chef's Luv Shack
      Star Fox 64
      Star Wars Rogue Squadron
      Star Wars Shadows of the Empire
      Super Mario 64
      Super Smash Bros.
      Tony Hawk
      Tony Hawk 2
      WCW Backstage Assault
      WWF Wrestlemania 2000
      Winback Covert Operations
      Zelda Majora's Mask

      Biofreaks CIB 
      Body Harvest CIB
      Castlevania Legacy of Darkness (Cart & Box only)
      Conker's Bad Fur Day CIB
      Forsaken 64 CIB
      Jet Force Gemini CIB
      Star Wars Shadows of the Empire CIB
      Super Mario 64 (Cart & Box only)
      Turok 2 Seeds of Evil CIB
      Turok 3 CB (Cart, Poster & Box only) 
      XG2 Extreme-G 2 (Cart & Box only)
      Yoshi's Story (Box Only)

      **Note** A majority of the boxed N64 games are former rentals. Can send detailed pics. Just give me a shout if so.
      Croc 2
      Donkey Kong Land
      Donkey Kong Land II
      Dr. Mario
      Final Fantasy Legend II
      Legend of Zelda Link’s Awakening DX
      Legend of Zelda Oracle of Ages
      Legend of Zelda Oracle of Seasons
      Mario & Luigi Superstar Saga
      Mario Golf Advance Tour
      Metroid Fusion
      Metroid II
      Metroid Zero Mission
      Pokémon Red
      Pokémon Sapphire
      Pokémon Yellow
      Radar Mission
      Super Mario Advance
      Super Mario Bros Deluxe
      Super Mario Land 2
      Super Mario World Super Mario Advance 2
      Super Puzzle Fighter II
      Super R.C. Pro AM
      Torpedo Range
      Wario Land II
      Yu-Gi-oh 7 Trials to Glory
      Animal Crossing Wild World
      Cooking Mama
      Elite Beat Agents
      Grand Theft Auto Chinatown Wars
      Gunpey DS
      Hotel Dusk Room 215
      Kirby Super Star Ultra
      Legend of Zelda Majora’s Mask
      Legend of Zelda Phantom Hourglass
      Mario Kart 7
      Mario Kart DS
      My Japanese Coach
      New Super Mario Bros
      Pokémon Diamond
      Pokémon Heartgold
      Pokémon Rangers
      Pokémon X
      Professor Layton Diabolical Box
      Sonic Classic Collection
      Original Gameboy
      Nintendo 2DS Zelda Ocarina of Time Edition
      GameBoy Advance SP AGS-101
      GameBoy Advance Player w/ Startup Disc 3x
      Gameboy Advance Gamecube cord
      Gameboy Fanny Pack
      Nintendo Fanny Pack
      PlayStation 1 Memory Card
      Hot Shots Golf World International PSVita
       Mario Clash (Box Only)
        Donkey Kong Land 2 (CIB)
        Indiana Jones and the Last Crusade (CB)
      Justice League Injustice For All (CIB)
      Masters of the Universe He-Man: Power of Grayskull (CIB)

      Cubic Ninja
      Dragon Quest VIII Journey of the Cursed King
      Fire Emblem Conquest (Japanese Version)
      Kirby Super Star Ultra
      Legend of Zelda Majora’s Mask
      Legend of Zelda Ocarina of Time 3D
      Legend of Zelda Phantom Hourglass
      Lunar Knights
      Metroid Prime Hunters
      Monster Hunter Generations
      Pokémon Mystery Dungeon Explorers of Time
      Pokémon Pearl
      Pokémon Platinum
      Pokémon SoulSilver
      Pokémon Ultra Moon
      Professor Layton and the Diabolical Box
      Rune Factory 4
      Super Mario 3D Land

      Final Fantasy X2 Remastered (Asian Release)
      Gravity Rush
      Little Deviants
      Persona 4 Golden (Asian Release)
      Rayman Legends
      Reality Fighters
      Senran Kagura Estival Versus (Asian Release)
      Uncharted Golden Abyss
      Wipeout 2048
      Ys Memory of Celceta

      Richard Scarry's BusyTown
      Altered Beast
      Beavis and Butthead    
      Contra Hard Corps
      Earthworm Jim
      Garfield Caught in the Act
      NBA Jam
      QuackShot Starring Donald Duck    
      Sonic the Hedgehog [Not for Resale]
      Teenage Mutant Ninja Turtles Hyperstone Heist
        NFL Quarterback Club
        Shadow Squadron

       Lost Odyssey
       Record of Lodoss War
       Mr. Bones
       Panzer Dragoon II Zwei
       Resident Evil
       Tetris Plus
       The Horde
       Batman Returns
       Dragon's Lair
       Lethal Enforcers II Gun Fighters
       Sewer Shark
       Panzer Dragoon Orta


      Avatar the Last Airbender
      Bratz Forever Diamondz
      Capcom vs SNK 2
      Def Jam Vendetta
      Dragon Ball Z Budokai
      Final Fantasy Crystal Chronicles
      Fire Emblem Path of Radiance
      Godzilla Destroy All Monsters Melee
      Looney Tunes Back in Action
      Lord of the Rings Two Towers
      Luigi's Mansion
      Mario Kart Double Dash
      Metroid Prime
      Mystic Heroes
      NBA Street Vol 2
      Need for Speed Most Wanted
      One Piece Grand Adventure
      One Piece Pirates Carnival
      Pac-Man vs & Pac-Man World 2
      Pokemon Colosseum
      Pro Rally
      Resident Evil Zero
      Rugrats Royal Ransom
      Shrek Superslam
      Sonic Adventure DX
      Sonic Mega Collection [Player's Choice]
      Sonic Riders
      Soul Calibur II
      SpongeBob SquarePants Battle for Bikini Bottom
      Star Fox Adventures
      Star Fox Assault [Player's Choice]
      Star Wars Bounty Hunter
      Star Wars Rebel Strike
      Super Mario Strikers
      Super Mario Sunshine
      Super Smash Bros. Melee
      Zelda Collector's Edition
      Zelda Wind Waker

      Super Smash Bros Melee (Loose)
      Super Mario Sunshine (Loose)
      DefJam Vendetta (Loose)
      Star Wars Bounty Hunter (Loose)
      RugRats Royal Ransom (Loose)

      GC Mobile Power Supply 2x
      GC Mobile Screen 2x


       FIFA 15: Legacy Edition
       Just Dance 2015
       Mario Party 8
       Zelda Twilight Princess
       Barbie and Her Sisters: Puppy Rescue
       Hot Wheels: World's Best Driver
       Mario Kart 8
       Super Mario 3D World
       WWE Smackdown vs. Raw 2008
       Yoshi's Woolly World

       Ben 10 Protector of Earth (Loose)
       Mario Kart Wii (Loose)
       New Super Mario Bros. (Loose)
       Super Mario Galaxy (Loose)
       Super Mario Galaxy 2 (Loose)
       Wii Sports (Loose)


       Crash Bandicoot Warped (Loose)
       Final Fantasy IX
       Final Fantasy VII
       Front Mission 3
       Granstream Saga
       Need for Speed High Stakes (Loose)
       Thousand Arms
       Twisted Metal 2 (Loose)
       Ape Escape 2
       Aqua Teen Hunger Force Zombie Ninja Pro-Am
       Def Jam Vendetta
       Front Mission 5: Scars of the War
       Mortal Kombat Shaolin Monks
       NBA Street Vol 2
       State of Emergency 2
       Ty the Tasmanian Tiger 3
       Viewtiful Joe
       Yu Yu Hakusho Dark Tournament
       Final Fantasy X X-2 HD Remaster
       Puyo Tetris
       Uncharted The Nathan Drake Collection
       Ace Combat: Joint Assault
       Kingdom Hearts: Birth by Sleep


       Gun Strategy Guide
       Metroid Prime Strategy Guide
       Star Fox Adventures Strategy Guide 
       Action Replay 
       Gameshark 2

      Contra III: The Alien Wars
      Donkey Kong Country
      Donkey Kong Country 2
      Donkey Kong Country 3
      Dragon Ball Z Densetsu
      Final Fight
      Pop'n TwinBee: Rainbow Bell Adventures
      Psycho Dreams
      Rockman Soccer
      Rockman X
      Rockman X2
      Rockman X3
      Brand New Analogue Super NT (Classic) console w/ OEM SNES Controller. 
      Brand New Analogue Mini NT Noir w/ wireless 8bitdo N30 controller.
      Would love to trade the NT consoles for one of the higher end items on my want list.

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