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About TylerBarnes

  • Rank
    Level 4 - Snott
  • Birthday 11/02/1990

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  • Location
    Dallas Texas

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  1. I wish I had more cross platform experience to lend a helping hand. I have no idea how PC engine works. A common method of changing text would be to look at a hex dump and see if any of their tiles were assigned to ascii values. You should be able to see plain text in the text interpreted side of a hex editor if that is the case.
  2. Decided to completely fix the pumpkin one. Not sure why I though the dull flat look was ok before, lol. And slight contrast and color improvements to the wild west one.
  3. Finished this one last night. Moonlit Sheep 34x34px
  4. That looks really awesome! I really love the little canyon scene on the label. Only 4px wide!
  5. I'm not as experience in px stuff as I would like. At least in the open ended sense that is very common these day (i.e not being limited by a given consoles capabilities). My background is from ad design, photo retouching/compositing, and things of that nature. You are a very equipped artist, so all the fundamentals you are already familiar with in your art experience will remain the same regardless of the resolution. So, no pillow shading and obvious stuff like that. there are some pixel specific things to think about though. There are multiple ways to shade or make gradients. Sometim
  6. I noticed not much (or any) entries in the Pixel Art sub-thread. However, I feel it certainly has some potential to be a fun spot. Pixel art is rad, yo! I guess I'll share some of my entries in a series I'm working on in which I'm limiting myself to very very very low resolutions only. Like, 32x32px and below for the most part! City Skyline is 24x24px Sunset Trees is 25x25px Snow Scene is 32x32px Beach is 25x25px Pumpkins are 28x28px and Desert is 28x28px I hope you enjoy, and I hope y'all make threads and make this a great spot to admire each other's '8-bit artography'!
  7. I absolutely love Ben Eater. This means a lot to me, thank you!
  8. I have recently issued myself a challenge to code a piece of software for the NES only using hardware that would have been available at the time. I have chosen the trusty Apple //e for this task. It will be my main dev machine, coding everything in Merlin, burning eproms straight out of the Apple with the Southern California Research Group PROmGRAMER card, and a bit of extra help from the STAG pp42 EPROM duplicator. I hope you enjoy watching the process from start to a finished 'Hello World' on the NES!
  9. Looks like state abbreviations for Brazil.
  10. Should there be the extra OR pipes at the end?
  11. Did everyone with at least one bauble just receive a 'merch wearer' bauble that they did not earn? I sure did. lol. While the shirts look dope, I don't have one/
  12. Hello all, Working on some demo coding ideas. Naturally some pseudo 3d was something I wanted to do. This was my inspiration for making this: https://www.youtube.com/watch?v=p4Iz0XJY-Qk This rom is early days but I'm happy to have gotten it this far. I'm doing some matrix rotation using signed sine tables and also utilizing the MMC5's multiplication registers. I'm still trying to figure out where I need to refactor to remove the jitter. This is either from rounding to early, or just the limitations from a 256 byte signed sin table. These are the transformations I am doing:
  13. Anyone thinking of buying in Unity? They just became publicly available. They look like they will be a good buy to get in early.
  14. No idea which will actually be relevant or useful, but I'll list all the ones I can think of that could potentially be referring to video games related things. RNG - Random Number Generation (Equivalent to 'luck' in speedrunning) PPU - Picture Processing Unit (Nintendo Entertainment System) CPU - Central Processing Unit SID - Sound Interface Device (Commodore) VIC - Video Interface Chip (Commodore) C64 - Commodore 64 C128 - Commodore 128 TIA - Television Interface Adapter (Atari 2600) ROM - Read Only Memory RAM - Random Access Memory SRAM - Static Random Access Memor
  15. View Advert NES Laser Invasion (any condition) Looking to get as many Laser Invasion carts as I can. Condition is not a huge issue to me. I'll still take dirty shells, torn labels, stickers, marker, etc. Let me know. Thanks Advertiser TylerBarnes Date 09/04/2020 Price Category WTB  
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