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TylerBarnes

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About TylerBarnes

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    Glass Joe
  • Birthday 11/02/1990

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    Dallas Texas

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  1. Share your collection of chipmusic on physical media. CDs, Floppy’s, Vinyl Records, Cartridges, Cassettes, etc... Vinyl: Cassettes: Cartridge:
  2. Video Game Vinyl: Chipmusic Vinyl: I guess I shoulda included 'Hero of Time', but that is more of an orchestral remake.
  3. I do not feel soldering / desoldering / repairing such a relic in that way would be a good thing. Preventing, yes. But taking a soldering gun to this cart I feel is backwards to the point of having one. Having it all original as much as possible is what I would prefer even with bit rot. Though it is likely entirely possible use probes to reflash the chip in circuit. So if you could dump without desoldering, you could uv erase and reflash it without any desoldering.
  4. I dev for NES and am familiar with EPROMS. While fully erasing takes a lot, over time if left uncovered, even one byte gone can cause issues. Just would hate to see such a cart go for something easily prevented.
  5. Found this the other day. Could possibly help with wiring: http://nesdev.com/NES ROM Pinouts.txt https://wiki.nesdev.com/w/index.php/Mask_ROM_pinout
  6. Considering the original team didn't make this I could see it being very buggy.
  7. Look for your game's mapper: http://tuxnes.sourceforge.net/nesmapper.txt Locate the pinout of the mapper chip present on your board. (VRC2 for example: https://wiki.nesdev.com/w/index.php/VRC2_pinout) Locate the Pinout of the NES or Famicom cart edge: https://wiki.nesdev.com/w/index.php/Cartridge_connector Use a multimeter in continuity mode to compare the pins of the mask roms (PRG/CHR) to the cart edge and mapper to assign them their values. You need to account for the CE chip enable, OE (output enable), Power pins, Address lines (A01, A02, A03, A04, etc etc), The Data Lines (D01, D02, D03, etc etc), and other such pins. Once you have the pinout of your mask rom, you compare it with the pinouts of your EPROM or EEPROM. If the pin positions differ, you would wire that pin the the corresponding position on the PCB that matches. Many NES maskroms have been shown to match closely to their EPROM counterparts, but they usually are not exactly the same.
  8. That is a very cool thing to even offer the community. Thank you for this!
  9. Full NES Full SNES Full Master System Full Genesis Full GameBoy Full Nentendo 64
  10. I am a big seeker of odd foods. I am the one in my family and friends group that will always pick the weirdest thing on the menu. Things I have had the pleasure of trying: Chipulines (Crickets) Natto (Fermented Soy Beans) Uni (Sea Urchin) Escargot (Snails) Venison (Deer) [not uncommon here in Texas] Gator Jellyfish Dorian Fruit Frogs Legs Things I still would like to try: Escamoles (Ant Larvae) Geoduck (Clam Species) Balut (Semi Developed Duck Embryo) Umeboshi (Japanese Sour Plum) Fugu (Blowfish) Casu Marzu (Maggot Cheese) Haggis (Sheep Intestines)
  11. Relevant to the discussion. While possible quite a bit would have to be added into the original source code to get the games looking like native GBC games.
  12. Now that looks sweet as hell. Had no idea this was a thing.
  13. While going through and deleting unused and unlisted videos on my channel, came across a fun YM2413 psytrance track I never finished for Sega Master System. Not cool enough to go back to, but cool enough to share, haha. XPMCK used to create.
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