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erockbrox

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  1. Oh, thanks for the review of the game! The hidden paths and such, that was only there because it was an asset of the game engine. So because there were few assets, I decided to use it. I think a game can get a bit unfair, but only at the very end, to test the players abilities. You said, that you paused the game and saw glitches? Yeah, I talked with infinite NES lives about this, we are trying to figure it out. Also if you want to make some levels for the next game Force Bot 2, here is the online level editor. https://puzzle.nes.science/home
  2. Some levels are indeed basic, but is so you can learn the mechanics. There are other levels which are pretty challenging, this is why you are able to Skip any level at anytime by pressing the Select button. Later in the game there are newer mechanics that are introduced.
  3. I'll partake in the tournament. Creator of Fore Bot NES here.
  4. I also put it up on ebay too. https://www.ebay.com/itm/255999720884
  5. Hey guys, I made a rom hack of Super Mario World called Super Mario Logic. It's a game of single screens where you solve puzzles and do mini-game challenges. After making the game, I put it on a few carts. Get one. $40 just DM me. I currently have 4 copies left. And you can download the patch and play on your fav emulator or flashcart here: https://www.smwcentral.net/?p=section&a=details&id=17005
  6. Also the Kickstarter is live so go check it out.
  7. I did that just to give myself plenty of time with the orders. It will probably take a few months to order all the parts for the cartridges, but the actual delivery time should be much shorter.
  8. Okay so the plan is to launch the Kickstarter for this game this coming Thursday the 15th. That is 09-15-2022 of this month. Follow the project on KS. Follow me on Twitter. Its going to be a blast. It's a super cool block pushing game on the NES and you don't want to miss it.
  9. So let me talk a bit about why Force Bot is such a cool game. - Pick up and play game mechanics and controls. - Simple and easy to understand (you don't even need instructions) - Difficulty goes from Easy to Advanced so that anyone can get started, but only few will finish. - A jammin soundtrack - When you beat a level you want to beat another level - When you can't beat a level you want to come back to it later and beat it - Puzzles are short, simple and sweet so it gets to the point. No convoluted puzzles here. - Once you think you have the game down new mechanics are introduced - When you beat the game, you want to find one of your friends and hand them the controller and see if they can can beat the game while you supervise. lol
  10. If you ever want to make a direct donation to me or the project here is the link. https://www.paypal.com/donate/?hosted_button_id=XWUEGK8S2HWE4
  11. I download the demo. Cool game! The size of the rom is 768kb, wow that is a "big" rom. Normally you don't see such a big rom, what mapper are you using?
  12. Very cool! Now that's a cool cat. Make sure you give him 9 lives to start with. Keep the current label artwork, it looks great!
  13. Okay guys, there it is. After 3 years of working on the game, its finished and here is the Kickstarter Pre-Launch page. I honestly don't believe it. I sunk probably thousands of hours into this project so finally I can cross this off my bucket list. When I was growing up, it was the late 80's and everyone had an NES. All my friends had it. It was the first gaming console I ever played and owned and I've basically been playing it my whole life. So when I had the opportunity to make a game, it was a dream come true. Force Bot was a very challenging game to make. There were lots of limitations with the engine I was using. The levels were only 8x8 in size (64 tile playing field), this is pretty small, and only a handful of assets, but through shear will power I made it happen and the game turned out AWESOME! So come follow the project and check it out. You might think, oh this is just some cheesy block pushing game, but its not. It's probably the best and coolest block pushing puzzle game on the NES period. I made the levels simple and logical so that you are always solving mini puzzles and such. And I switch up the game play and add in new mechanics as the game progresses. It's very easy to get into, pick up and play mindset that everyone can understand. Overall the game has a lot of charm and makes you want to beat every level. Again, come follow the project and check it out. It's an instant classic on the NES and a great addition to the library of the NES console. https://www.kickstarter.com/projects/ericschafer/force-bot-a-brand-new-nes-game
  14. And here are some more pics of the "Space Monsters". The monsters come to feed off of planets. Just think if you were a giant sized monster and needed a drink, you would come to a planet with liquid water and drink the oceans away.
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