FrankenGraphics 104 Member · Posted February 29, 2020 Share Posted February 29, 2020 (edited) So i thought i should make this project a bit more public/official - there has been a lot of questions lately if these graphics are for a game, and yes it is. It's been going reaaally slow all the way since 2016 when i had no idea what i was doing. I might still work on it in 2026, but hopefully not, now that i know the ropes a bit and what i want. In any case, it's a slow burner. I've only recently had a fit of inspiration to work on new tilesets for it, but it comes and goes. I'm going to give it a proper name probably last of all, but for now let's call it Project Borscht. It is my favourite soup and has a fitting colour. It's going to be a spiritual successor to classic CV trilogy. CV3 was my first own game (along with barker bill's trick shooting but who remembers that game) and i've been drawing inspired levels since that day... well, with pause in the teens and early 20s when it was more interesting to waste time Vampire fiction stuck with me throughout all my life. So this is sort of a personal exploration of what could have been for the nes, but never were. I also want it to be mostly free of the compromises that commercial game studios struggle with. I don't mind it taking forever to complete. As long as creative decisions don't get compromised. There is a story written out, but i keep making changes to it. I'm trying to do everything myself. We'll see how that goes. Some music, prior final mixing:https://frankengraphics.files.wordpress.com/2018/05/frankengraphics_secrettitle_16.mp3https://frankengraphics.files.wordpress.com/2019/09/frankengfx-track27.mp3https://frankengraphics.files.wordpress.com/2019/03/frankengfx-rat-smell.mp3https://frankengraphics.files.wordpress.com/2019/03/frankengfx-horn-and-hoof.mp3 Downhill edge-of-forest level: 50% done graveyard scene - just got the outlines for the mausoleum done. The black and blue tiles help me figure out where clouds and other far structures will go. And the old stuff which you've problably seen 1000 times: I think this scene tileset needs to be updated to match a little bit better. but there's very little tilespace left to do it in. I mean this works but i have half a mind to update the foreground especially. If you look closely, you see that most of the tiles are just recycled from the bald mountain.. which is sort of jarring in the style castlevania 3 graphics can be jarring, in retrospective. I'm thinking, though.. i need to use mmc3 or something similar to pull this off anyway. So i might as well swap out the tile bank at the scroll split to bring in something new. That should probably work. Prisoners' tower from the same area. This is easier to update, because there's a fair bit of vacant tile space left in this set. I think there will be stairs, where stairs make sense. Before i thought i could do a proper platformer, i sort of experimented with all kinds of styles in the same theme and background story. For fun, here's some old screens that might make it into something eventually, but not quite this project. Maybe a spinoff sometime most likely (not too likely given time) to become something on its own. Isometry is super hard on the NES. Not least because of the attribute clashes. maybe something from this scene gets recycled, but i think i've grown a lot since 2016 and can do better now. Edited February 29, 2020 by FrankenGraphics 6 3 1 Link to comment Share on other sites More sharing options...
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