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the_wizard_666

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Everything posted by the_wizard_666

  1. Also, it took a few tries, but Track and Field is in the books. Played two and a half loops, and got every world record except Skeet Shooting, which I had a stone bitch of a time qualifying for. I do wish it had a practice option for the individual events, but all told, not a bad game. EDIT: Brain farted...I also didn't get the record on the High Jump. As there's no way to set the bar, you only jump for the qualifying score, so it takes until the 6th loop to tie the record. So obviously I missed that as I'm so bad at Skeet Shooting that getting that far is highly unlikely
  2. Hey @scaryice, I just thought of something. We had tried and failed to beat Kung Fu Heroes together, which has a bunch of pain points. I was wondering your thoughts on the hypothetical situation where we actually pulled it off. See, splitting the base points makes sense, but the pain points are meant as a reflection of the "pain" of having to complete them. As such, would those points be awarded in full, due to both parties enduring the same amount of "pain" to beat it, or would those points be split as well? Like either scenario works, but it might be interesting to hear both your thoughts and those of the others here, before a precedent needs to be established.
  3. That's fine. We'll hopefully find another game to split down the road. If not, it's more annoying to me with the points than the total games list.
  4. Short of firing up the cart or opening it up, I don't think there's a way. I did just check mine, it's a PRG-0. The only notable thing I saw was the screws themselves - they weren't security screws. Not sure if that's a common thing, but it's not unheard of generally. Per the previous post, there is "REV-A" written on the back label, indicating a 3-screw cart, which it is, but there is no other letter stamped on it.
  5. It's always nice when a developer actually cares enough to fix mistakes like that. But in my experience, those "____ Simulator" games tend to be a bit rushed out the door due to being simple yet popular enough to be profitable. They're usually fun, but also a bit janky.
  6. We probably won't get the chance for at least another week, and that's assuming we decide that we're feeling it that day. If you're considering going for it, don't let us stop you. The biggest concern I see on the board is Ikari Warriors. The game takes forever and can be soft locked near the end, so it's damn hard even using ABBA. Without it, I don't know if we have anyone both willing and able to pull it off.
  7. Apparently a fix is incoming. From the developer's Twitter:
  8. I am confirming that I am okay with the point split. I hate half points We actually discussed it before we played it.
  9. I did that a bunch as a kid. Climbing through the sky and popping up at the bottom only happened once, but a bunch of weird shit frequently happens if you just eat people instead of blowing up the buildings. When that happened to me I had been eating people for so long and not triggering it that I gave up, only for that to happen after I'd given up on the glitch. That was one of my 10 year old memories that really stands out, and you are the first person I know of to ever corroborate it!
  10. Well, I haven't really done a lot of gaming, but despite not really actively wanting to keep my NES streak going, it's sort of still happening. I had a 10pm urge last night to try out Arch Rivals...it was one that I'd shortlisted for an easy win, but I never got to it in January. It took a couple false starts to settle on a character I was comfortable with, but I managed to double up the score on the computer and scratched it off. Not a bad port in all honesty. Anyway, for the 2nd, I had been talking about easy completions last month with @Dr. Morbis, and discovered that a game that I had written off as being a head-to-head only game, Donkey Kong Jr. Math, actually had a single player mode and could be "beaten." It's lame, tedious, and impossible to lose as far as I could tell, but I added it to my list nonetheless, if only so I could never have to fire it up again. And for the third, I just completed The Little Mermaid. Short, simple, and okay at best. Probably among the weakest Capcom Disney NES games, IMO ahead of only Mickey Mousecapade, but yet still not a terrible experience. I might try to go for a no-death run at some point, it's easy enough that it should be doable with minimal effort, I just couldn't be arsed right now Anyway, that's 35 games on the year over the first 34 days, which even with all the simple completions seems absolutely insane to me. I've had literal YEARS that didn't even come close to that number...almost half-way to my record total of 75 (set in 2022) with 11 months to go on the year just feels nuts. Also, I'm 4 more games away from an overall total of 350 (that includes Famicom, homebrews, European, unreleased, etc...basically anything released for the NES/FC), so that's my next goal...whether I actively keep my streak going to hit it though, that I'm not certain of. As for the other games I've got on the go, there's nothing new to report. When I say I was taking a bit of a break, I meant from everything They're still on the go, just haven't touched them for a bit.
  11. Honestly, I'm surprised it didn't go higher. Though the number of idiots people who pretend unlicensed games don't exist would explain that.
  12. See my posts. It's definitely rare. Just not as rare. I actually have rarer things than Myriad in my collection, but it doesn't make Myriad less rare either.
  13. Crazy to see how many of those names aren't even around anymore.
  14. I remember when I first started using eBay in the early 2000s, everything was listed as "rare." It was to the point that any buyer with half a brain figured out not to consider the word at all. It took years, but it seems a lot of sellers have figured that out and dropped it from most descriptions. Either that or I have learned to completely disregard the word while looking at eBay. Either would make perfect sense To the point he was making though, I would argue that Little Samson is indeed objectively rare. Outside of the local shop that has been actively bringing them in over the course of the last few years, I've only actually seen one copy while out and about - the one I own. Granted, that's one man's experience, but that experience spanned over 20 years of actively scouring the local haunts, closing out video stores, picking through garage sales, etc. The only ones I've seen less (outside of a few personal collections) are Flintstones 2, Cheetahmen 2, Myriad, and Stadium Events. To the point, anything that would generally be considered an R8 or above I would consider "rare," and many would even consider R7s to share that distinction, though I feel they're borderline at best. Something can still be "rare" even if something else is objectively more rare. Going back to my prior examples, Incredible Hulk #180 is still a rare comic, even if it's not as rare as Fantastic Four #1. Acquiring Wayne Gretzky's rookie card is still a fine centerpiece for someone's card collection, even if it doesn't take a lifetime to acquire like landing Georges Vezina's rookie card would. Both are rare, just one is rarer. That's it.
  15. It hasn't sold on eBay in 7 years. It's possible that it's been listed in that span, though I hadn't seen anything other than a damaged box for a few years before buying my copy. To the second point, Little Samson is certainly rare, but there's a difference between a rarity and a grail item. You're comparing the difference between a Wayne Gretzky rookie card and a Georges Vezina rookie card, or between Incredible Hulk #180 and Fantastic 4 #1. The former is highly sought after, but easily obtainable for anyone who has the funds. The other is also sought after, but having the money to buy it doesn't ensure being able to find one for sale, because so few actually exist.
  16. Honestly, it doesn't matter to me if it does. I dropped about $1000 more than I likely could've got because I needed time to get the funds, and wanted to make sure I didn't get undercut. I have zero intention of ever selling it, so the cost was irrelevant to me. That said, it'd be nice to have a recent example of an open auction in the sales history.
  17. That wasn't included in either game that I opened. Both were 100% accurate (no variant info was ever discovered, but multiple copies of both were opened). Also, that's not a registration card, it's an order form. AGCI likely had issues finding retail outlets to sell their games through, so they sold a bunch through the mail. It could be that the first run packed in the forms, but then later ones didn't for whatever reason. I know @fcgamer has done deep dives into Sharedata (and AGCI by extension)...maybe he'd have a bit of insight? Also, it could be that it was mixed and matched from Chiller, which was their first release. It's why the contents list doesn't include info from CIBs - there's no way to 100% verify the data otherwise. Oh, and your insert definitely wouldn't have been the mail order poster, as it's not 18" x 24" like the ones being sold on that order form
  18. Usually Pricecharting has sales data from more recently than 2017 (the last loose carts sold according to PC) in order to gauge the price. Their CIB price is just under $1650, but the manual alone sold for $1500 in 2021. Do you think the manual holds 91% of the value? Or that the price has somehow stagnated over the last 7 years? Also, I misspoke. I bought it for about $5K Canadian. I'd have to confirm, but I believe the actual amount I paid was $4000. So it's a bit over half, not under. I technically bought in USD, but since I had to mentally equate it to Canadian to budget for it, hence why that number was in my head. EDIT: Also, shaving prices tends to happen on common items. Nobody discounts legitimate rarities unless they're trying to get fast money. The common shit takes forever to sell when you want full retail for it, hence people discounting PC prices.
  19. Because Pricecharting isn't the be-all-and-end-all of prices on one of a kind items. These don't often turn up for sale, especially at an open auction. It's actually only going for about half of what I paid for my copy a couple years ago via private sale, so it's actually a pretty good price IMO.
  20. Please don't take this as an attack or anything like that, but I feel like speculating a bit on things. Maybe @Gamegearguy can chime in about whether or not I'm on the right train here. Basically, a quick glance through his history is showing me that his last few projects maybe haven't garnered the interest he was hoping for. My thinking is that he's heard the term "Jim Crow" before, but maybe didn't know what it is or why it's offensive to people. Controversy creates headlines, so maybe he just thought it would draw some eyes his way, not realizing just how inappropriate it was. Then when faced with it, he panicked and tried to get as far away as possible from it. As for apologizing for it, I think it's at the point that it may be too late, as if he issues a public apology it could seem insincere (as it would come following public outcry and not of his own volition), but without it he seems like he hasn't learned from it. I personally think he should still do it, whether in an open post or privately to @Scrobins directly (honestly probably a better option anyway imo). As an aside, I wonder if it's less about the name itself and more about the almost throwaway usage of the term that makes it offensive. Like, if Jim the Crow were fighting the evil Swan Empire to free the other birds from their oppressive overlords, would it have been more forgivable due to the content of the game itself, rather than just a game being named with an ill-advised pun? I don't know if that would justify naming the actual game by that name, but the character name could have worked in the right context. Being as white as fresh fallen snow, I'm not qualified to answer that myself, but I think it'd be an interesting conversation to have nonetheless.
  21. Both games came with an AGCI sleeve. Allegedly Chiller did not have a sleeve, however there has never been confirmation of this. I always emptied the boxes fully to document things so nothing got missed, so it was absolutely not present. If it were, I'd have it on my wall right now
  22. Wait, so you don't have to beat the game to beat the game? That's kind of a fucked up glitch
  23. Hey man, no sweat. We all screw up. I doubt it was malicious in its intent, as I'm sure others would feel the same. The mistake isn't gonna hurt nearly as much as the response to it. By changing the title and anything that would be construed in a way that indicated not understanding the issue, it allows it to be an embarrassing blemish and not an indication of a negative personality trait that would actually damage your reputation.
  24. Weird, I thought it was the opposite. The first time I beat it, I did it on a lark at @Dr. Morbis's house in one sitting...probably how I didn't know the battery was dead (though it was 7 years ago, so that also could've been part of it). The funny thing in my mind is that this time I didn't actually get to fight Evil Gao Qiu. His forces fled before he deployed, so he got auto-captured and triggered the ending without ever showing up to the fight Anyway, I'm starting to think I like it almost as much as Romance II, but that it's actually better in one major way - it's interesting the entire way through. I find with Romance II (and really, any other Koei strategy game), it's fun at the start, but once you start getting to the half-way point, the rest of the game is a foregone conclusion. With Bandit Kings, you have to fart around building territory and fame while EGQ turtles and ends up with a stupidly large army by the time you're free to attack him. As such, it remains interesting for the entire run. I also like that it's open for challenging yourself. You can easily choose not to build the fort for the 100 points of popularity, meaning you have to take 9 more provinces than you normally would to make up that gap. Add in the built in time limit and it's not even guaranteed you'll win the game that way on later scenarios...especially on a higher difficulty, or with a weaker general choice at the start. I can definitely see myself playing it again in the future.
  25. What I do when I play it is focus on the most dangerous opponents first (casters, then other named dudes, then basic troops). Taking down the names fast ensures that auto battling goes smoothly. Also, there's a finite number of named generals you can recruit at once, and they generally have fixed stats unless they're main characters. As such, don't forget to drop some of the weaker guys a bit later in the game so you can recruit the bigger names. Speaking of the named guys, if you do recruit them, they will no longer be randomly encountered (unless you release them again). This makes the random encounters far easier if you recruit all the generals in an area that you can, as you'll then only encounter bandits and such. Usually they can't be recruited until you beat a specific set encounter in each area, but it's been a long ass time since I last fired it up, so I may be mistaken on that front. But yeah, recruit every guy you can, and if you start getting too many guys, fire the weaklings from the start of the game.
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