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  1. SM64's camera is great compared to other 1996 games.
  2. This is probably unrelated, but I remember two years ago buying some Famicom carts off Ebay, and several of them arrived with stained labels. They were such a good deal that I didn't complain, but they definitely weren't like that in the original photos. Like somebody spilled something all over them. One of the aforementioned carts (staining on the left side):
  3. It's way easier to play with tank controls using the d-pad, trust me.
  4. scaryice


    (93 issues of Game Players Magazine - $150 shipped) List of issues below. The numbers are for the months (13 = holiday issue). Most are in good shape, but there's a few that are rough. Some have extra stuff like the Shining Force hint book in the Sep 93 issue. This lot includes all six issues from the first year (1989) of the original mag. Game Players Magazine - 63 issues 1989: 4/5-6/7-8/9-10-11-12 1990: 1-2-3-4-6-7-8-9-11 1991: 1-6 1993: 7-8-9-10-11-12 1994: 1-2-3-4-5-6-7-8-10-11-12 1995: 1-2-3-4-5-6-7-8-10-11-13 1996: 1-2-3-4-5-6-7-8-10-11-12-13 1997: 1-3-7-13 1998: 3-6 Game Players Guide to Nintendo Games - 27 issues (early ones don't have months listed so those are the volume numbers) Early: 1-1 (yellow), 1-1 (white), 1-2 1989: 6/7-8/9 1990: 2/3-4/5-6/7-8/9-10-12 1991: 2-3-6-8-10-11-12 1992: 2-3-4-5-6-7-8-9-10 Other Game Players Guides - 3 issues Game Boy: Vol. 1-1 & 2-4 PC: Vol. 3-2 https://imgur.com/a/TYlTo8K
  5. Kung Fu Heroes is down! Not too rough for one that's always among the last few left. I took the past advice of several people here and saved the power pill for the last stage (even though the record speedrun uses it in 7-4). I did barely make it to the goal, jumping over enemies instinctively while on my last life, as one does in this game. Overall, it's fun but a bit too unforgiving to be something you can play casually. You have to know what each item does, which you absolutely won't without reading about it. Add that to the system of items in random blocks and sometimes just in a random spot, and that's a recipe for a rough time playing blind. Plus unfortunately, there's no reason to play through the whole thing rather than warping, since you can't get more than 9 lives.
  6. If anyone wants to spend an hour learning about all the differences...
  7. I've been practicing Kung Fu Heroes a bit the last two nights. Game is short but brutal. Looks like you just need one lucky run...
  8. At this point I've played most of the good Famicom only stuff, so I'm having to dig a bit deeper. As for action rpgs, I do want to play a few more - Grand Master is one that immediately comes to mind.
  9. Alright, I had to get back into this competition once I saw Table beat something. Crash 'n the Boys is completed. I did it last year, so it only took about an hour this time. Still had to practice the swimming and rooftop events a bit:
  10. I don't know how different they are. But I do know that there are actually 40 different stages, since by pressing A or B you're selecting different ones. So even if you were to play through 11-20, you can only play half of the game's tracks in a single playthrough.
  11. Mach Rider has come up for discussion a lot in the past, and I believe my argument was that the first 10 & second 10 sets of tracks are like the first & second quest in Zelda. Since you don't get any new results or progress screens for the second set.
  12. This is normal. They were fixed by Capcom: https://tcrf.net/Mega_Man_X#Copy_Protection
  13. Started Megami Tensei 1 on the Famicom, with the English translation. Unfortunately, after only 2-3 or so hours of play I already got a in-battle crash which cost me half an hour of progress. It seems like bugs are common with this patch, which makes me not want to continue. I guess I'll play the actual Japanese cart if I decide to beat it. There isn't too much text so it shouldn't be too difficult. I did post my Mega Man 3 robot master rankings the other day:
  14. I think that's correct. I'll add it above in a separate section.
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