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the_wizard_666

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Everything posted by the_wizard_666

  1. Fisher Price: Perfect Fit is done. I can't even see toddlers enjoying this
  2. Oh no, it's all good. I just happen to really like shitty games myself I just look forward to beating games I haven't knocked off yet, and many of the ones I haven't done are games you've been picking off early. Go ahead and play whatever you feel like Honestly, I was just kidding around with you...yeah, there were a bunch of games I've wanted to play, but if I really want to play them I'll just knock them off anyway, challenge or not. There's no reason to feel sorry As for the trouble, it's in the back half for sure. In the sewers. I just can't seem to pull a good run together. Don't think there's anything I can do different, just gotta learn to execute better I think, but maybe there's a strategy I haven't thought of yet. Anyway, I just knocked off The Three Stooges. Got me the best ending too, after a couple attempts. You need to average around $500/day to get the $15K needed for it. As such, it's best to avoid the Waiter and Doctor stages entirely. The free money isn't worth it unless the other options are bad, as although you can get a cool $1000 from it, you can also get as low as $100, and it's frequently on the low end of the average needed. The best option IMO is the Cracker Eating Contest, as once you get to the end, there's a bowl with one cracker. If you can beat the oyster to it, you get $60 for each one. It's really easy to get $500 on it, and I've managed as high as around $2500, and could probably have gone further if I didn't overshoot the damn cracker Trivia is good for $600 (there's a really good FAQ detailing all the answers, though after a few runs you'll have seen almost all of them numerous times anyway), and the boxing minigame is pretty simple - line up in the middle, jump anything in your way, and don't worry about hitting the ladders. You should be able to get back with time to spare - no weaving required. The safe seemed to be worth $500 every time I hit it as well, so it's also an okay option if the board is crap otherwise. All in all, it's a surprisingly decent game for what it is. I remember renting it once as a kid and enjoying it, and I enjoyed the hour and a half I just spent playing it (I managed to beat it my first time trying, but with the bad ending...took a couple rounds to figure the best tactics out). I don't think it's great by any means, but it's worth a run nonetheless.
  3. Both Chessmaster and The New Chessmaster are done.
  4. Bionic Commando was released in December 88. WWF Wrestlemania was released in January of 89. They both have a round seal version. The 5 screw switch happened at the end of '87. It seems the switch to the oval seal happened sometime in 89. So yeah, it should exist. Edit: Another thing to note is that there the question of a 5 screw Stadium Events existing because the timeliness said it should, but none were known to exist. Similarly, round seal WCTM should exist. It's just a matter of time until one shows up.
  5. I would imagine it does. That said, World Class Track Meet was released as a stand-alone cart only in bundles with the Power Pad, so I would imagine the number of round seal copies in existence are astronomically small. You would have had to buy a Power Pad in the few months between it's release and the switch from round seals to oval ones. As such, it may just be a really difficult variant to snag.
  6. Quit beating all the games I want to play! This makes like 20 now Seriously though, any pointers for me? I've given it so many attempts over the years and yet I've never made it past the first level.
  7. I think the biggest issue I have is I don't really have much in the way of documentation. I don't even know myself what all is in the mountain of boxes, so even getting a fair estimate would be tough. I also feel like cashing out isn't the way I want to go either. While it'd be the best way I have to ensure getting the monetary value, I have more attachment to my stuff than I do to myself. I would honestly rather die than not have it, so selling would likely be the first step toward the end for me. Yes, I know that statement is pretty worrisome in it's own right, but it's how I feel about it. Plus, the money I make would go to fund my existence, and would thus diminish over time, leaving far less behind than I would like. I have no RRSPs, no insurance, and no real assets outside of the collection, so it's literally all I have. Probably why I'm so damn worried about it in the first place
  8. That's an excellent point. I would imagine Jeff would probably give them a more than fair offer on a good amount of it. Maybe not some of the real oddball niche stuff, but definitely the stuff he could sell.
  9. So I've been thinking lately...when I pass, I want the entirety of my collection to pass to my nieces, whether as a collection or the cash value of it to use as they desire. This is known all around my family, and I'm certain those wishes will be respected. The dilemma I'm facing is that, as they grow older, they seem less interested in keeping it as a collection. And honestly, I doubt my family would have any idea how to dispense with everything in such a way as to get anywhere near what it's actually worth. I'm physically deteriorating, and mentally I'm arguably getting worse. I don't want to leave a huge burden behind me, but if I cash out I honestly don't see anything left to keep me moving forward. How can I get things set up so I can enjoy it, but ensure they get as much value as possible without burdening everyone even more than they already are?
  10. I HAVE NEVER TAKEN CREDIT FOR THE WORK YOU DID. Dude, I've known you for what, 20 years now? Yeah, I told you a bunch of shit about one of my all-time favourite games many, many times in that span. Again, the fact that you probably forgot 99% of it doesn't make it any less of a fact that I did, indeed, tell you about it. You didn't use it when you played, fair enough. I'm not asking for any of that. I'm saying that I have freely volunteered info to anyone who ever had a goddamn question about it. I've provided examples of communications. Hell, I had over 500 hits on the word "Wizardry" from our back emails. That does not include PMs on NA or other forums that no longer exist, nor does it include anything we discussed on the phone. BUT it shows a pattern. I have attempted two speedruns of the game IN YOUR PRESENCE. Granted, I failed, but you had to have learned a few things about the game from that. "You're welcome for the info" is simply me stating that I had provided info that helped you get to the point of writing the guide. It in ABSOLUTELY NO WAY is me taking credit for you actually DOING THE WORK. I could give a crap about you giving me credit for the myriad of tips and pointers I had casually dropped over two decades. Not everything is a goddamn fucking personal slight toward you.
  11. Couple that with me having told you about accidentally landing on the path after triggering a teleport trap (which you alluded to in your previous post about my "accidentally bumble-fucking" my way to him), but okay. I have notes from my childhood that detail the stone, that btw only drops from the Demon Lord fight (meaning I had found it as a kid), though clearly I had forgotten about that fight entirely. Why would that happen? Well, I would posit that's because the game in no way makes it known that the fight is significant in any way. There is no way my 15 year old self would have known it was a secret boss fight, so I didn't earmark it as significant. When I got the guide in '09, the blurb about the Demon Lord showed it was actually a post-game bonus. Since at the time I didn't want to start from scratch, I played through on the Famicom version (which had some Japanese dude's save file with massively over-levelled characters) and found him with ease. And given how often I would tell you about it in the eleven years between that and you writing your guide (I still have every email btw), not to mention having done it multiple times myself in that span, and yes, mentioning the teleporting possibility (because Malor cannot be used to traverse Level 6 at all, so it wouldn't normally be an option). But lets get to the root of this - I was, and am, in no way trying to take credit for any of your actual work. You did it, multiple times, and documented it beyond anything a normal person would do in the interest of helping others. That's fucking awesome. But I planted more than a few seeds over the years, and we both know it. Oh, and speaking of the emails, I have to thank you for getting me to actually check them. The walkthrough that I had worked on for over a decade that was lost when my hard drive crashed...turns out I had sent you a copy back in 2011. So while I lost probably around 40% of the extra stuff (monsters, etc), I recovered 90% of the walkthrough itself. Oh, and here's an interesting bit from the "Boss Enemies" section of that guide: So yeah, keep telling yourself I didn't ever mention anything at some point. Just because you completely forgot shit doesn't mean the shit didn't happen. Oh, and as an aside, you are correct, the stone casts Malor. That was my bad, as I used it to teleport to the castle. But yes, the stone is a one-time use of the Malor spell (stone has a 100% chance of breaking after use).
  12. I described everything to AdamL: That's clearly me telling him how to get there long before you wrote your guide, as the update he added it was in 2009, but keep believing you figured it out yourself. Again, props for doing the work. But I provided info that got you there.
  13. Seriously? I told you exactly how to get there. That it was only accessible (normally) after completing the game. That accidentally triggering a teleportation trap was the best way to get on the path to him because its the only way to get the entire party there. Even showed you the exact route via the mail in guide. Kudos to doing the work to document it, but I definitely had a hand in you actually learning how to find the bastard
  14. It might still be worth firing it up one day on a lark. It may not be super appealing to you, but the longshot odds are not zero. Could be a favorite-in-waiting.
  15. The thing about the first Wizardy is that 75% of the dungeon is straight up filler. Dungeon levels 5 through 8 are completely irrelevant, and 9 is only needed to run between the elevator and the chute to level 10. And with some good RNG, you don't even need to do much power leveling, as you can cast Haman as early as character level 11. Two more levels and Tiltowait is unlocked, which is absolutely devastating. Basically, it's like grind-get key items-grind-kill boss. You can skip the majority of the game outside of that.
  16. You're welcome for the info btw Also like how I was the one who got it added to the Adaml endings guide too. Not to brag, just bragging
  17. I usually run with that makeup. A samurai instead of a fighter if I get a good roll. If you find the Armor of Lord's, invoke it on one of the fighters to turn him into a Lord. Same with the Dagger of Thieves on your thief to get a Ninja. They're not necessary, but if you can get one early on (first couple levels) you should be able to recover from the statistic reset, otherwise use the gear to get them. You can swap the Wizard for another Mage if you'd like, but I would still keep a Wizard for identifying purposes. It's actually not a bad utility option in the party though, as having extra Katino and Montino castings is always good, especially early on.
  18. I've all but mastered KOD. It's one of my personal favorites. If it goes unbeaten I'll probably do it, but I like leaving them for people that haven't played it yet. But yeah, the Malor spell is mandatory, as it's the only way to get to the Gauntlets. They function as the key to the door to fight them (and the stairs to level 6 is right behind that fight). Once they're silenced though, they almost never use a physical attack against you, so it's just a matter of attrition at that point. Any other pointers you need, feel free to ask.
  19. Maybe, but I can't be arsed to bother with it I love the game, but not THAT much
  20. One trick to make the fight easier is to use the Haman spell in the boss fight. It costs your Mage a level, but one of the options (the one you want) blocks all enemy magic. This is even more relevant against the KODs Gauntlets in Wizardry 2, because they can hit you with a double Tiltowait every round and are stupid tough. But with good RNG you only need to grind enough levels to get the Malor spell in order to beat it. And in Wizardry I, technically you don't even need to go that high, as Haman is a 5th or 6th level spell. NOTE: don't use the Mahaman spell for this purpose. While the effect is possible with it, it's one of 7 possibilities, while there's only 5 with Haman. And since you get to choose from 3 effects, the odds of it being one of the three is better on the weaker spell.
  21. If the convoys are required, I'll probably just skip it. I like the game, but not enough to want to do that much grinding lol
  22. Just out of curiosity, what are the conditions for "beating" Silent Service? I'm assuming getting the high score on a War Patrol mission, which is how I counted it on my personal list, but it's not listed on either the Pastebin file or AdamL's endings guide so I wanted to make sure of my aims before firing it up.
  23. I'm not sure if they're combined on the list, but I feel like Red and Blue should both count as a single listing, since they're functionally the exact same game. Just curious if that's the case or not.
  24. Yeah, when we did it for the weekly contest in 2022, I made it a point to finish it off. Surprisingly an okay game once you figure out how it all works, but it's far longer and more tedious than it really needs to be.
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