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koifish

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Everything posted by koifish

  1. I've been seeing Skyrim mentioned a lot, and if I may, could those people tell me why they like it? If I may speak frankly, I really don't know why people like Skyrim. I do recognize that a big problem for me is that I find open-world games to be fun at first, but to quickly lose their appeal once you realize most of the massive world will just be actively skipped over for lack of novelty or value. My greater beef is just with what I perceived as the game's intent. It seemed like their goal was to do very many things, but in the process, they didn't do any of them particularly well. The feeling comes from the sensation that the role-playing is too thin, the gameplay too easy and simplistic, the exploration handicapped by the GPS map which tells you both where to go and what you've found, lest you fail to recognize something that they want you to see as significant. Finally, the whole point of the game, from what I have watched, seems to be to repeat tedium to make level numbers go up, as well as collecting and carrying every random piece of garbage you can fritter off with. I feel like overall, the game is made for someone who wants a huge timesink without much serious commitment, and who value quantity far more than quality. Before I just come off as a curmudgeon, I will say that there are games in here which I didn't really like but which I can understand why others like them. Games like last of us, dark souls, I can understand the appeal even if I don't like them myself. Skyrim is just the big puzzle to me. I think the only prize I would give it is the Opposite Day award, the prize for the game with the largest disparity between praise won and worthiness of that praise.
  2. That's my pic as well. Before this year, I had no idea that so many rock-solid gb games existed. I just assumed with many others that there were a few good games, but that most were just inferior versions of home console games and that there was little reason to play them. I now find that there was a lot of quality to the gb, and it speaks through its library that it deserves its grand legacy.
  3. It is a little confusing to those who don't remember, but Minecraft was one of the first big games I can remember to play the "early access" game (back before it was even called that). While they said the "full" game was released in 2011, he original launch was in 2009, I remember as I bought into the survival indev mode back in March 2010, I think I was buyer #9331 or so. Of course not too much later, the TF2 blog covered the new "minepit" fan level showing up in TF2 servers, and like that, the sales went from 10k to over 100k in about a week, and the rest is history. But alas, I do go on, and prove that anymore I am history too
  4. Also, my other pick is probably going to be Splatoon. It is the first competitive shooter I have played in a long time that really felt innovative and wasn't just taking quake and tacking on other genre elements. The original parts of it feel proper, and there isn't a lot of chaff to bog it down, just a very tight and streamlined experience. It was proof to me that Nintendo's still got it from a design perspective.
  5. Same here, though the real problem to me is that mario galaxy itself was more flash than substance. The actual gameplay wasn't much to me, to the point that it is one of the few mario games which I have beaten but never replayed. It feels to me like the closest Nintendo has come to making mario into a "movie game". I probably am an unusual one here, in that my favorite 2010s game is probably not one many people here played or remember. With that said, I think that Lost Planet 2 is my no-brainer choice for best game of the 2010s. It has captivated me now for almost 10 years, and I can't believe it is so little remembered. There is so much to love, from the sound and visual effects, to the goofy story, to the extensive character actions and the super-fun co-op. I played it a lot on PS3 and then bought it again on Steam. Unfortunately, the game suffers from some balancing issues, as well as from some rather bad menus, unforgiving game design choices, and most of all, the superior PC release is plagued not only by Games For Windows Live, but worse still, it cannot run at all on computers with more than 4 CPU cores. That said, it is still what I think of when I think of a really great TPS, and I will always be sad that it never received more love, and worse, a totally different sequel (in a bad way IMO) that was followed by a fast and quiet death. Maybe someday we will see another game like it, but I am not optimistic. Just going to have to replay this one forever!
  6. I was playing on a GB Light as well as on a GBA SP AGS-101, so it doesn't seem to be anything specific. Either way, I moved the save off to an emulator and it worked, so I'm gonna beat it there, once I can play the back 9 more consistently. As with Nintendo's Golf, Konami seems generous with the first course but then aims to smash you up on the second.
  7. I would probably only switch to maybe a two-year format for slower/less popular systems. The NES is the clear baby of this site, as most likely it was the genesis of many user's love of video games. The game boy isn't quite so loved, so it probably needs more time to be fully completed. If you add GBC, then you probably need to make it an even longer total run time.
  8. It's no problem, all you gotta do is have the will to play. Alas, this is a "clean" website, isn't it?
  9. Well, you could sell it after the contest is over, nobody's forcing you to own it forever after all.
  10. yeah, the edges are weird in this game. I put in a few hours today and was alright, but then there are some maps that trip me up. It looks like there are a total of 36 rooms. Anybody figured out what the max points for a room is? I think the timer starts at 7000, as I've gotten as many as 6540 on the first room, but I think that might be the max, unless some rooms give more than others. Assuming you can only get 6540 total, then by my math you should only be able to get a grand total of 235640 or so on a perfect (read:impossible) run, in which every room is as instant as the first room. I'm not confident of that however, especially since I just did the math in my head
  11. I had one crash playing on a DMG. I had some weird events as well, like used coin blocks disappearing, or phasing through blocks. Once, while underground, I jumped into a wall, and I went through it, and began sliding through the blocks. I slid off-screen, and the game interpreted it as me going up the pipe, which was in a totally different location of the room. Also, I once ended up behind the 2-3 boss, so instead of being able to hit them, I was just stuck behind the wall that breaks away when the boss is defeated.
  12. weird game, gonna see how I do with it. Waiting to get embarrassed by a secret master of the game emerging, lol
  13. Also, ask me next weekend and I will go over that score video you posted, I watched a bit and I see some optimizations I can suggest.
  14. Nevermind, after another 30 minutes I threw in the towel. Good work 0xDEAFC0DE, you got me good on these score challenges. Hope I will be somewhat competent at the next game since I've never played it before.
  15. damn, thought I would ride that 169k. Might have to revisit in the last hour and see if I can top that. Don't expect much though, that was rough for me.
  16. That's interesting, the human-possible TAS. How did you put that together? I'd like to try it for my route and see what it gets.
  17. UPDATED SCORE: 169960 Wow! Somehow I did it, I came very close to hitting my dream number. Indeed, I still made some nagging errors, like taking damage on 2-1 and thus missing some fireball-only strats. I think I could actually go above 170k on a still more improved run! Still, I am shaking with excitement. I worked quite a lot to get this score and I'm happy to finally see it pay off after a number of painful setbacks and almost-made-it runs.
  18. You would probably be fine playing anything which was "roomscale" , meaning you are wearing a headset and either standing stationary or are moving by your own legs. Motion sickness starts in vr when you are not physically moving the same way that the game camera is moving. If possible, I would try out games Superhot, Beat Saber, and Lucky's Tale or Astrobot. Those games are very much "safe" for motion sickness, alternatively, the platforming games might be too much at first, but you may find that you acclimate to them with time.
  19. From my own play, around 160k looks like it's close to the natural limit possible. Someone with some math and patience could figure out the absolute upper bounds of what is possible, I just couldn't do that myself. Better to create a map parser (ie. breakable block = 50, coin = 100, etc.) and feed the map data into it than try it manually. As for 160k~ish, I can get to around that mark, but not in one life just yet. Need more practice at not dying in world 2. If you really practice, you can probably spam some more points out of the blocks in 2-3 from sheer button mashing, but it will take a lot to get there IMO. Hope to post a score eventually once I get there alive and with a number that pleases me.
  20. I got 59/73, amazingly I forgot games like Mach Rider and Dr. Mario but I remembered standout titles like Barker Bill's Trick Shooting. Also, I don't think I have even heard of Anticipation before this test.
  21. I continue to crawl through the puzzles. I almost beat Ultra Golf twice now, but found that for some reason, my cart freezes on the second course, 15th hole when it transitions from the field view to the green view. First time I thought it was just a freak incident, but now I think it is a constant, so I am going to have to beat it again on an emulator to finish it off.
  22. Technically, you can play any game infinitely. Only score attack games legitimately have infinite purpose to that replay, but it is a singular purpose, and if you are honest with yourself, you recognize that it is repetition, even if it is repetition that you like. For that reason, I chose to not answer with an "easy" one, such as Tetris Grand Master 3. I also didn't jump immediately to competitive multiplayer games, because even if people have played games like Smash Bros Melee, Street Fighter 3, Quake 3 Arena and Starcraft Brood War for around 20 years, they are not much for single-player play in comparison (they may have single-player components, but it's not what keeps people coming back for decades). For those reasons, I have to pick a game which to me has incredible amounts of things to do, and plenty of reasons to bring you back. For that, I think that TimeSplitters Future Perfect might have the most replayability of any game. The single-player is of good length, the challenge mode will keep you coming back for a long time, and if all that isn't enough, you can play tons of multiplayer modes, including making your own original game modes and maps to play them on. It's the kind of game that a bored teenager dreams of getting for a birthday or christmas present.
  23. Yeah, I'm about ready to grab a screen capture of that sun and use it as a profile icon. It's taking me a solid amount of time to solve each puzzle now, but I'm almost to the last set in Amazing Tater. I've also picked up Ultra Golf and am practicing again to clear those holes (honestly I find it a much easier game so far than Nintendo's Golf) and hopefully I can beat that game before too long.
  24. I'm a little more progressed through Tater, but levels are starting to get really tough for me, so I might take a while to finish the second set of levels. I also started up Cool Ball, and that doesn't seem too bad, in fact I like it pretty well.
  25. Tom & Jerry in Fists of Furry. I played it a lot as a kid, then I found that it's incredibly easy compared to what I remember. Still good I think, just not for single-player.
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