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cartman

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Everything posted by cartman

  1. You don't have to literally i was talking in an everyday living type of sense. The topic is about lights (differing) effect on games even after we've concluded that darkness is the ultimate.
  2. So LED is the ultimate choice. Or is there something else emitted other than UV to account for too? Is there written out specs. in regards to LED to look for rather than just cost?
  3. Yeah but the fact that you must turn the lights on doesn't mean it isn't harmful. it's not like different materials are accounting for common sense and then giving you a pass. Let's just stick with the topic scientifically and to the point.
  4. Is there anything that emits nothing harmful or is such a thing a paradox in and of itself? I understand lamp bulbs emit UV light, are there other types of rays/lighting solutions that are commonly available that are better?
  5. They're both below average in my view, the one in pink barely passable the one in black has a masculine type of look to her.
  6. As a guy you're getting very little out of someone like this that should be kept in mind above anything else.
  7. I mean Mega Man isn't a law enforcer or even a soldier so when getting into violence he isn't really obligated with anything. Also add the factor that both come armed and with the expectation for a deadly outcome ofcourse it won't be written out like that (it's a "friendly" game) but that is the underlying reality.
  8. I see a guy ready for business who has been around for a while. Doesn't even get hyped up anymore because it's just routine.
  9. ORIGINAL STORY 27/1/21: The European Consumer Organisation (BEUC), the EU's joint consumer programme, has called for a Europe-wide investigation into Nintendo Switch Joy-Con drift after receiving more than 25,000 complaints from numerous countries. The group has now submitted its own complaints to the European Commission and national consumer protection authorities around Europe, based on its rules surrounding "premature obsolescence and misleading omissions of key consumer information on the basis of the EU's Unfair Commercial Practices Directive". In the vast majority of cases - 88 per cent - Nintendo Switch owners reported issues with their Joy-Con controllers within the first two years of use, the BEUC said. Complaints have been received from Switch owners in France, Belgium, the Netherlands, Portugal, Italy, Norway, Slovakia, Slovenia and Greece. After 25k complaints, EU calls for investigation into Nintendo Switch Joy-Con drift • Eurogamer.net
  10. I've done that too altough it was back in the day and the phone was shit. But yeah i'd do it with a good one too
  11. Well i don't own either but yes it looks more spot on. As for the FPGA stuff i mean i know it works identical to the original hardware as opposed to just being able to run it (with various degrees of success).
  12. I think the Supaboy for example seems closer to hitting the mark for NES/SNES gameplay.
  13. Yeah that's the thing portable consoles have a double function in that the system and controlls are intertwined so any third party solution has to account for the buttons aswell wich i don't feel they did properly here. It looks off.
  14. It has emulator written all over it nothing resembles a console experience with those buttons and d-pad. Might aswell play on the smartphone by that point.
  15. So it would be killable like a sideeffect of when it gets deattached, wich in turn is determined by it's healthbar. Yeah that could be. Altough i think you could just as easily program it so that the attached head takes X hits to drop while the deattached is immortal, still doesn't answer why they didn't. The running head could've had the same visual/audial effect of a connecting strike while making 0 damage or that it makes damage but would require 1000 hits = unbeatable by anyone. The latter example could be a programming technique based on the notion that it's harder and takes more time to design immortality for whatever reason. But i doubt there is such an issue.
  16. That was pretty interesting with an enemy like that that theoretically can be beaten in a way that it really isn't intended to. I wonder if the programmers ever considered that it's beatable? Or they simply just threw in an unspecific and relatively high healthbar as if it isn't.
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