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Jfreakofkorn

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Everything posted by Jfreakofkorn

  1. talk about a flashback ( wait , thats a game ) and its cool to have a memory of such time s
  2. hoping for the best 7.6 on the scale was nt it ?
  3. its a work in progress but at the end , it ll well worth it
  4. Jfreakofkorn

    .

    wish i had the scratch for this , i would be all over it the holiday s isnt helping with being short on coin at the moment =/ good luck w the sale tho and respect that , you offered it here first . . . and not fleebay than slapping a link to it
  5. wow thats uncool and for a grocerystore , and i agree , thats ridiculous
  6. https://www.deseret.com/1991/9/28/18943464/foe-of-gambling-in-minnesota-seeks-to-bar-nintendo-from-use-in-lottery IN MINNESOTA SEEKS TO BAR NINTENDO FROM USE IN LOTTERY By Deseret News Sept 28, 1991, 2:00am EST A powerful gambling foe said Friday he plans a legislative hearing next month on a controversial plan to bring the lottery into Minnesotans' homes with the popular video game Nintendo. State Sen. Charlie Berg said he wants to convince lottery director George Andersen it's a bad idea to make Minnesota the first state to let people play the lottery at home using Nintendo equipment."If he doesn't pay attention, we could limit the amount of (lottery) advertising we do, which would be very detrimental to them," Berg said. Andersen said he welcomes a hearing on the play-at-home system planned for a six-month test by 10,000 Minnesotans beginning next summer. Lottery vendor Control Data Corp. of Bloomington will begin demonstrating the game Sunday at a conference of the National Association of State and Provincial Lotteries in Washington, D.C., Andersen said. Two supporters of some forms of legalized gambling on the Senate Gaming Regulation Committee headed by Berg said they oppose a Nintendo lottery because of its effect on compulsive gamblers and children. It's illegal for minors to buy lottery tickets. "It's like showing a dirty movie on television and saying the kids can't watch it. . . . It's only going to train young people to prepare themselves for the lottery world," said Sen. Joe Bertram Sr. "We know about closet drinkers. I hope we don't develop closet gamblers," said Sen. Don Samuelson. Senate Majority Leader Roger Moe said he asked Berg to hold the hearing, tentatively set for Oct. 25. "The whole intent is to try to stop this kind of experiment. I think it's out of place for our state, out of character to put legalized gaming in people's homes and then to use as the model a children's game," he said. Legislators could remove the Minnesota State Lottery's authority to test the game by amending the state's lottery law before next summer. Moe said he doesn't dispute assurances from lottery officials and Control Data that the game will have built-in safeguards to prevent children from gambling, including personal passwords for users. Lottery players would select numbers using the control deck from a Nintendo video game and a Minnesota State Lottery cartridge to hook up via a modem to the lottery's computer system. Participants would have to deposit up to $200 in advance and no credit would be extended. Any winnings would be credited to their account, but prizes of $1,000 or more would be claimed through a lottery office. There would be a $50 daily limit for at-home players. "The question is if an adult is doing that at home what kind of example is that for a young child?" Moe said. Children already are exposed to the lottery because adults watch lottery drawings at home on television and scratch off tickets in their presence, Andersen said. Betty George, executive director of the Minnesota Council on Compulsive Gambling, isn't convinced children won't be enthralled with the new game. "My fear is for adolescents who are already at four times the risk of adults of developing a gambling problem," she said
  7. and another thread mentioning something similar to your cartridge . . .
  8. https://thenewleafjournal.com/the-aborted-nintendo-minnesota-lottery-scheme/ The Aborted Nintendo-Minnesota Lottery Scheme In a March 2022 article, I praised Nintendo for going against current trends in video games by prioritizing physical media. That post came in response to an article which opined that Nintendo had a problem in that it lags behind rivals Sony and Microsoft in the digital games space and specifically in generating revenue from microtransactions, which are, bluntly described, in-game purchases. However, while I find there is much to praise about Nintendo today, it is far from perfect. Moreover, its imperfection is not new. While reading about a 1990s effort by Sega to turn the Sega Genesis into an answering machine, I discovered that Nintendo once aspired to take video game consoles to a dark place. Below, I present the story of the time when Nintendo teamed up with the Minnesota State Lottery in an aborted attempt to turn the Nintendo Entertainment System into a home lottery machine. On September 27, 1991, Mr. Eben Shapiro of The New York Times published a report titled Nintendo and Minnesota Set A Living-Room Lottery Test (archived). From the title, you can tell that this is going to be stupid. The content does not disappoint. Let us jump right into the insanity. What could go wrong? Aside – note that “Nintendo” here refers to the Nintendo Entertainment System, Nintendo’s first home console (in the United States). It is easy (albeit concerning) to see why the Minnesota Lottery thought this was a good idea. Mr. Shapiro quoted Ms. Connie Scovin, an executive at the company that hatched the plot: As of September 1991, the Nintendo Entertainment System had already been superseded by the release of the Super Nintendo Entertainment System, which would remain Nintendo’s flagship console until 1996. Moreover, Nintendo’s first console had already been subjected to a growing challenge from the Sega Genesis. While the Nintendo Entertainment System was becoming outdated, however, it was still a popular machine – and most likely still had the largest market share by a significant margin in 1991. Mr. Shapiro noted that “[n]early a third of the nation’s homes have Nintendo sets,” before ominously suggesting that “if the Minnesota test is successful, Control Data plans to make the system available to other states.” Yikes. Mr. Shapiro reported that the plan was to test the Nintendo gambling system in 10,000 Minnesota homes. Minnesota was so enthusiastic about the idea that it was prepared to provide free Nintendo Entertainment Systems and modems to households to partake in the trial. Here, we should note that Minnesota would have been providing special consoles with built in modems. People who already had consoles could participate, but they “would have to retrofit them with a modem to take advantage of on-line services.” Nintendo-gambling trial participants would also have had to pay a monthly $10 service charge, just over $21 in 2022 terms, to gamble against huge odds from the comfort of their video game consoles. After signing up for the brilliant program, Nintendo gamblers would have been able to select lottery numbers using their internet-connected consoles. In the event that the gamblers won small prizes, the prizes would be credited to their account. However, gamblers would have to collect larger prizes in person. After signing up for the brilliant program, Nintendo gamblers would have been able to select lottery numbers using their internet-connected consoles. In the event that the gamblers won small prizes, the prizes would be credited to their account. However, gamblers would have to collect larger prizes in person. The plan unsurprisingly generated opposition. Mr. Shapiro noted that some people in the video game industry had questioned the wisdom of associating a family-oriented video game brand with less family-oriented gaming. Mr. Bob Heitman of the Sierra Network described the plan as inviting Jimmy the Greek to your child’s bedroom (good line) and stated that as someone who ran, Sierra On-Line Inc., a family game company, he would not associate his property with gambling. Minnesota and Control Data (primarily Control Data) insisted that there was nothing to worry about. The two entities explained that there would be safeguards to prevent children from partaking in the lottery. These supposed safeguards included a $50 daily limit on spending along with a feature which would disable the unit upon entry of an incorrect password (I am sure that passwords in 1991 were typically fool-proof), requiring participants to mail copies of their official ID to participate. Before we cover the predictable demise of the Nintendo-gambling plan, we must address why Nintendo would have ever possibly concluded that this was a good idea. Minnesota wanted gambling revenue. Control Data, the company behind the idea, wanted more business. What did Nintendo want? Firstly, Mr. Shapiro suggested that Nintendo saw the lottery plan as a way to “prolong the life of its older model,” here referring to the Nintendo Entertainment System, which was being phased out in support of the Super Nintendo (however, it is worth noting that the last original Nintendo game was released in 1995 – and one of its finest games, Kirby’s Adventure, was released in 1993). Mr. Shapiro added that “the introduction of gambling could help combat the general decline in interest in video games,” but he did not cite any sources for there being a “general decline in interest in video games” in 1991, and the benefit of hindsight reveals that the video game industry had a bright future without home lottery functionality. Secondly, Mr. Shapiro quoted a statement from Nintendo itself: Surely, there were better ways to undertake such a test. Surely, there were better ways to undertake such a test. The article noted that “[i]n Japan, Nintendo customers use their machines for banking and for buying and selling stocks,” but I am fairly confident that the vast majority of owners of the Japanese version of the Nintendo Entertainment System (the Famicom) just used it for playing games. It is somewhat ironic in hindsight that despite Nintendo’s early efforts to implement online functionality for its console, it ultimately lagged behind its rivals when online functionality for home consoles took off in the 2000s (although both Sega and Nintendo implemented some online functionality in the 90s, I would argue that the Sega Dreamcast was the first console with broadly accessible online functionality outside of Japan) additional reading material contined on the page with the link i provided . . .
  9. my friend kid(s) wanted game(s) for their birthday so i got them , connect 4 n uno am guessing it was nt something they excepted
  10. never got into " Get That Azzhole 5 " seen it played with my friend(s) and it was oke i jusr stayed with the older release(s)
  11. never understood at why send a game to get resealed with a premium much rather get a plastic protector for the case and display it but if i wanted to get something graded , i would have to do some research on it i know whata would nt be on the list as its not establish enough for me ( not more than 10 years on the market ) but everyone has their own preference
  12. miss the days at when you bought the game , you bought the game no upgrade(s) or patches
  13. welcome to the party . . . and a nice growing collection
  14. thats crazy its like they are dushing the holiday(s) . . .
  15. just read the read the fine print ( esp of you have to pull the reader s out ) also cheque their interest rate s , which could bite in the long run
  16. Sorry, this post was deleted by the person who originally posted it.
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