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cj_robot

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Everything posted by cj_robot

  1. I got what you said. You keep bringing up the warp whistles. Is it not true that you have to play through the beginning levels to get those whistles? Do you not understand that I'm not interested in doing that anymore? I get that "beating the game" is not the only reason to play, but if I'm just screwing around I can think of a bunch more games I'd rather do that with. I only use Super Mario World as an example of a game that got this right. I mean, what better game would there be to compare with? I have totally let it go. As I said before, I'm not really interested in playing SMB3 anymore since there are better games to spend my time on. I don't even know what you're talking about here. What the hell is "the Yoshi spot"? Yoshis are all over the place in SMW, including right at the beginning of every Star Road level. As far as I can recall, Yoshi is not required to beat any level. Lives? Seriously? LOL OK, this time I didn't ignore anything you said.
  2. No, you are totally right there, my dude. That's why I absolutely love Super Mario World. I can play as much as I want, just save my progress, and when I start it up again I'm not stuck playing the same boring, ol' levels in the beginning every...single...time. I can beat the game whenever I want, or even not at all, if I choose. I can even go back and play through areas I previously skipped and even replay levels I've already beaten, as many times as I want!!! ....... Totally brilliant design, to be quite honest. Literally changed gaming forever with that move, Nintendo did.
  3. Bruh, anyone can play the game in one sitting. It's not about difficulty, it's about the time commitment. I'm a normal human with a life and there are many other games I'd turn on before locking myself into a few hours of SMB3, especially considering I'd have to replay the first levels yet again, which I've gotten bored with decades ago. Of course, I could warp to save time, but what's the point of even playing if I'm able to skip like 80% of the game? Meh. Honestly, the more I think about it, the more I find I actually dislike the game. Thanks.
  4. I mean, yeah I was being a bit facetious. But I honestly cannot think of another game where they intentionally left out a save or password system to instead add some sort of area skip item to be acquired within the game. I really do think it's a strange mechanic and I'm not surprised that future Mario games would use Super Mario World as the model.
  5. From the Japanese manual: So they basically acknowledge that Warp whistles were the workaround, but ADMIT that players will find this element UNFORTUNATE. Personally, I think it's clear why no other Mario game (or any other platform game from any developer anywhere in the universe) has ever been made in this style since and never will be until the end of time. Battery-backed up saves are the only serious option for serious gamers.
  6. Finished Red Faction a couple weekends ago. Beat it on Normal (default) difficulty. This has always been one of my favorite PS2 shooters. Looks pretty good for an early PS2 game, it's got a nice array of weapons to cause destruction with, and it's a good length as well. Of course, there's the very cool environment destruction engine (I forget what they called it... GeoMod or something like that?), which is fun to play around with, but they smartly don't force it on the player too much. The game is a decent challenge, but not too bad, although it gets downright brutal on the higher difficulties. Enemies have the insane ability to blast you with pinpoint accuracy from ridiculous distances, all while running erratically all over the place making it impossible to aim a shot at them. L1 beings up a crosshair to aim with, kind of like in Goldeneye, but I found it pretty useless and just did my best to aim with the camera and let the auto-aim do it's thing. It does have a dual-stick control scheme, which is nice since at this time that was just barely starting to become the standard for FPS games.
  7. To tell the truth, I couldn't care less if SMB3 had any kind of save feature or not. I've honestly barely played the game in decades. Ever since Sonic the Hedgehog came out the following year, I found that game to be a far more enjoyable experience. [patiently awaits permaban]
  8. Ok, but plenty of games had password systems, like Mega Man and Castlevania.
  9. I don't know if anyone's mentioned this yet, but Super Mario Bros. 3 could really benefit from having a save feature.
  10. Except, my daughter did get what she wanted. SMB2 FTW Perhaps Nintendo will get it right with Super Mario Bros. 4 (probably not)
  11. My daughter is upset that you can't play as Princess Peach like you can in SMB2. Sad little girl = 0/10
  12. I immediately thought of Resident Evil as my stress-inducing experience. Not necessarily because of the horror theme, but moreso because the opportunities to save were so scarce combined with the fact that around every corner there could be a surprise attack waiting to end your game. Also,any game with underwater segments where you need to get to the surface to breathe push my anxiety to the max (Sonic, Ecco the Dolphin, Tomb Raider, SM64, etc.) For stress-relief, I usually go for a beat-em-ups that I can just beat the crap out of for awhile, preferably Streets of Rage 2 or Turtles in Time.
  13. I don't know about this. I've beaten the Genesis game several times and I hardly use the jump attack because I don't find it very useful at all, to be honest.
  14. 7/10 I like this game. Sure it's a little clunky, but I find myself enjoying it anyway. Always loved the visual design of the levels, with interesting features like the giant eagle head, and so on. Sega definitely improved with their following beat-em-ups, but this one is still fun, and I play through it every so often. I actually had this one for DOS before I ever played the Genesis version, but if I remember correctly, the two ports are actually pretty similar.
  15. Beat Dragon's Curse. This is actually my first time playing this one, and I really enjoyed it. Wonder Boy III was one of the few games I was always bummed to have never got my hands on back when I was collecting Master System games, so it's nice to finally experience the game in some form. Over the years, I've really come to appreciate the Wonder Boy games and how the series evolved. I'm honestly surprised that this franchise never got more mainstream success on either the Turbo or on Sega's consoles. Oh well. Sadly, this is probably the only Turbo game you're going to get out of me.
  16. For me, it was Virtua Racing in the arcade. The graphics looked amazing at the time (I actually think the flat-shaded polygons still look nice today) and the fact is was on a large screen while I got to sit in an actual driver's seat with pedals and a steering wheel... at the time it was by far the most immersive experience I ever had with a video game. I had similar feelings not long after with Wolfenstein 3D, Star Wars: X-Wing, and Doom, but of course it was hard for my home PC to compete with a giant arcade cabinet.
  17. Mother Nature would like a word with you.
  18. John Madden Football The original, baby. Took San Francisco through the playoffs and capped it off by beating New England in the Whatever Bowl™ to take home the Somebody Trophy™.
  19. Finished Suikoden IV. The game was OK. The game starts off real slow, and I'm glad I listened to one review that said it gets better if you stick with it, but even still I didn't think it was great. The visuals were definitely a disappointment for me, being such a fan of the original two games' 2D art style. The story is nothing special either and it's pretty short for a RPG. It's really the most fun when you're actually doing the Suikoden thing: exploring the world to recruit characters, watching your headquarters grow, checking out all the mini-games, etc.
  20. This game had such a cool visual style that I think holds up pretty well. I remember having trouble with the controls, but I don't know if it was the game or that I just didn't like the Dreamcast controller very much. It was some decent fun, but I had trouble getting very far into it. 6/10
  21. Yeah, if you're staring at the cartridge, sure I guess. But could anybody actually recite all the titles with the correct numbers from memory? Not me, that's for sure. I just realized.. didn't the Japanese Super Mario World include the subtitle Super Mario Bros. 4? Doesn't that make the GBA game's full title Super Mario Advance 2: Super Mario Bros. 4: Super Mario World? I kinda like it, actually.
  22. Mario for sure, because they just went bonkers with it. No on Final Fantasy because it made complete sense at the time, and there's not one single person on the planet who doesn't already know that FFIII(SNES) = FFVI(SFC). Because if somebody does refer to the game as Final Fantasy 3 (God forbid), it takes literally 12 milliseconds for somebody to respond, "You DO realize that it's actually FINAL FANTASY 6, right? RIGHT?!?!?"
  23. NES: SMB/Duck Hunt, SMB2, SMB3, TMNT, and DuckTales. Best Christmas ever. SNES: Super Mario World/All-Stars combo cart. Genesis: Sonic 2 GameBoy: Zelda: Link's Awakening Nintendo 64: Mario Kart 64 PlayStation: Final Fantasy VII Dreamcast: Sonic Adventure PS2: Honestly can't remember. For some reason, back in 2001, I started collecting games before I even owned the console. GameBoy Advance: Super Mario Advance, F-Zero and Castlevania: Circle of the Moon on launch day. GameCube: Pikmin and Rogue Leader. Wii: Twilight Princess, Excite Truck, Call of Duty 3, all on launch day. PS3: Resistance: Fall of Man Strangely, it's the more recent consoles that I have a header time remembering.
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