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Ankos

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Everything posted by Ankos

  1. I think Nintendo made an LCD toy version of Super Mario World with that name https://www.mariowiki.com/Super_Mario_World_(Nelsonic_Game_Watch)
  2. I think that miscoloring has to be the case. They made pichu a different color from pikachu, made dedene the same color as pikachu, and made crowbat grey. It'd be interesting to see some dupes of these, to figure out if they were all like this, or if they just had a whole bunch of manufacturing errors
  3. Ah. Must've gotten it mixed up with the game. Oops
  4. Misplaced Delibird. Should be above the second pikachu
  5. Some of these are the wrong color, which is throwing me off
  6. I think I got the ones in the first pic right. Not sure on one in the top and bottom rows. I might've mispelled a couple too
  7. Aren't there more than 90? Based on ThePhleo's blog post there are more than that I've heard that extras were made for Nintendo employees, but I don't know if that is true Edit: Ok, now I've heard two stories. On this site it says that there was at one point more carts being used for the tournament, but most of those were disposed of after the fact. This story is older and at least has a source, so it seems more believable to me
  8. I think some cell phones let you toggle whether or not they tag where the photo was taken. I'd definitely recommend checking to see if you can turn it off for any pictures you are considering posting online. Still not a surefire way to keep people from trying to track you, but it makes it a little harder Source
  9. A more interesting question to me would be: "What makes an unlicensed game count?" It's sort of an abstract anything goes category. I don't think it is a question that needs answering though, since most systems have a generally accepted "canon" for unlicensed stuff, and relatively few people search for stuff outside of that (If you're someone who hunt for really niche stuff you kinda have to come up with your own personal list)
  10. Cosmo Tank on Gameboy cycles through different types of shooter subgenres (top down, first person, vertical scrolling)
  11. Thunder Warrior for NES. Technically I played the Famicom version, but it did get an NES release in Spain. Controls felt really weird at first but after a day of playing they started to feel pretty natural. As far as unlicensed platformers go I'd say this was a pretty good experience
  12. Depends on the game Swordquest on Atari was built around a contest, but the game itself isn't that special, so that would have a lot more of the experience being outside of the software Some games are also really hard to play without a manual or guide, so that goes outside of the software too In the case of Pokemon the games had a hit TV show, comics, card games, and a mountain of other media. The experience of exploring that world in a video game becomes a lot more appealing if you are already a fan of the other media Most games are mostly software, but to some extent your experience with every game is going to be influenced by when you played it, and what you experienced before it. If I had to give a percentage I'd say barring weird exceptions like Swordquest the low end would be in the ballpark of 70% software, with most games being over 90% software. That is assuming you don't factor in when a game came out Imagine if Nintendo never made a Super Mario Bros game but instead Inti Creates came out with Super Mario Bros 3 last year. People probably wouldn't look up to it as much because it wouldn't be ahead of its time, despite the software being unchanged
  13. I'll go with never played. There's a lot of games that I like that come from series, so I'll ideally be able to use other games in those series to fill in the new gaps, and will have a ton of options for other games to play. Even if I played every single NES and Genesis game just enough to be barred from playing them, not enough to feel satisfied with leaving them behind, I'd still consider going with never played. There's just so many systems to choose from, and plenty of spiritual successors and sequels to classics. RIP to Fossil Fighters though. Those games I don't think I'd ever find anything that could even partially replace them for me, and there is no shot of them ever getting a good sequel
  14. I voted no since I will stop whenever I pull out the GPS and never have it running during the drive I prefer to plan out a route with GPS ahead of time, that way I don't have to use it while driving since I prefer to drive in silence. If I get lost it usually isn't too hard to find a place to stop and come up with a new plan. I'd rather figure out a route I'd enjoy driving than find the fastest one possible, which is usually the default for using GPS during the drive
  15. Some carts from Türkiye. Most notably a copy of Princess Maker, one of the last games Sachen made for Famicom (I have not seen an NES version). It's a port of one of the Gainax games. Sachen games got a lot more infringing during their later years. It's a bit harder to find than most Sachen games, and sometimes comes in a generic shell (like this one), so it is important to watch for fakes. I shined a light into the cart and saw shadows of the chips in the correct places, so I think this copy is legit (also the seller only had the one copy, if they had more I'd be a little more scared). I view the shift to more infringing stuff the beginning of what I call the life support era of Sachen, since it feels like sort of a desperation move On the left is Pokemon Sapphire Special Pikachu Edition by Makon Soft. If my understanding is correct some staff at Sachen made games outside of the company as a side gig, usually being hired by a company called Ka Sheng, and the name they used for their Gameboy team was Makon Soft. Ka Sheng would hire them to make very infringing games and is believed to have rushed deadlines, so pretty much every Makon game turned out terrible. Not bad as in uninteresting or mediocre, really bad. Bad physics, bad graphics, bad music, and lots of glitches. This one is at least beatable, though there are some that crash before the end of the first level. Makon games have interesting stuff put in them, like tricks to squeeze out more colors out of the Gameboy and rumble built into most of their games (though Ka Sheng rarely put them on actual rumble carts, so that doesn't matter) Finally the GBA one is Digimon Sapphire by Vast Fame. This is an NGCA cart. For this and Digimon Rury (they misspelled it) there is a good and a bad version. The bad version has no copy protection, and seems to use a worse version of the ROM. In the case of Sapphire it crashes after the first level on the bad version. The bad version will have E7 stamped on the back of the board. Edit: I appear to have been mistaken, the good version has E7 written on the board, while the bad version has it stamped, so this is the good version of the game
  16. Nice! It's a shame that isn't in an operational state. I saw that the files for a different UMC dev kit got posted to a different site, but those were for Famicom IIRC
  17. "Tapes" is a commonly used term for game cartridges in Malaysia based off of the listings I've seen. Not sure where that stems from, though I've seen Chinese listings that use the term "卡帶" for cartridges, but google translate translates that as cassette. If I had to guess, maybe cassette and cartridges have the same word in some languages, and some sellers go with tape instead of cassette since it is shorter? Not sure if that's what's happening here
  18. Now that I think about it, it is probably worth it to post a picture of game lists on the backs of the boxes for the multis The tall one's ID code is JR1603. I've seen these with similar menus to JY multis at times, but the sticker art does not really match JY multis, so it could just be coincidence that they use similar menus The 70 in 1 is CA64059. It is a Ka Sheng multi. I have not seen many of these with IDs that start with the letters CA. The other one that I have also has Digimon games by Makon Soft, though only the first four The rest of the carts appear to be JY carts The 126 in 1 is JYY12641. It has a fancy multicart menu that has boring submenus. I've heard that hidden in the binary for the menu code there are credits for Vast Fame. It's got some neat hacks and unlicensed games on it. JY's most famous multis were for the Famicom, so it is neat to see what they came up with for a GBA multi with PocketNES games The 88 in 1 is LTM-CH02. It is a more well known type of GBC multi that uses Last Bible music in its menu. These have high game counts, usually starting with really popular games, and then halfway through getting filled with random stuff. Sachen games, homebrews made for competitions ages ago, Makon games, weird hacks, I've even seen a Gowin game on one of these. Easily my favorite type of GBC multi The 60 in 1 is a GBA multi. ID code is ACM-004. It sadly does not have the fancy menu, and the game selection seems not so well thought out. They put Game Genie in as one of the games, but that isn't useful because you can't plug anything into this cart
  19. I think the yellow FC carts are ones I traded away for a discount on some stuff a while ago. They're Waixing carts
  20. Actual game quality on the Super A'can is well known to be a little rough. Not because the system was weak or because the games were particularly bad (in fact I'd say the games are for the most part fine), it's just that the system died so fast that nothing on it really pushed it that far. Also doesn't help that most of the devs for the A'can were making better stuff on other platforms. With that said, it is still fascinating to see a system and games evolve in a different environment than the more well known ones (Japan, North America, and Europe) Now if you want a Taiwanese system with a bit stronger of a library, maybe check out the IGS PGM
  21. So I was browsing around on Shopee when something caught my eye: two SKOB games I don't own, Digimon D6 and Super Robot Wars F2. I went ahead and asked an agent to help me buy them and they gave me a price that sounded reasonable. Then they came back with everything the seller had in the picture. Turns out they wanted to sell it all as a lot and just didn't have a very high price. They even threw in some accessories to go with the GBC (link cables and stuff) Anyways, the multis are pretty neat. A few look like they are from the JY Company, and one of them is by Ka Sheng. Both of those companies had access to a larger library than most multicart manufacturers in the day and made carts with much higher game counts, so they provide lots of oddball titles to play around with This is also my first Gameboy Color, though unfortunately the display looks busted on this one
  22. I found a listing for a multi that uses that art https://www.facebook.com/marketplace/item/114101461636226
  23. That's a new one to me. Something I just remembered was the Gamate also had some weird carts that seem to have been given to people outside of the normal channels. They had light grey or white tabs and had alternate versions of the final products
  24. I'd have to guess that would have to do with why the prototype was made and what is counted as a prototype. Rebel may not be a true prototype, but it does seem to be a prerelease build that wasn't made available to the public based on what I've heard, so it is kinda similar. Something made for internal development used to test stuff out I think would not have its own box and manual, though there may be boxes and manuals drafted internally internally as well
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