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Makar

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Everything posted by Makar

  1. Thanks @Sumez! I added some of your comments to the guide! Nice suggestions!
  2. I recommend the mushroom or fire flower power up before the game because it gives you a nice advantage for the rest of the game. You either get a quick 15 second bonus right off the bat, or you get a fire flower right off the bat. But if you want more coins, then challenge yourself and don't use an item.
  3. They already sent you an offer! You didn't get it?!?!
  4. Ah I see. Well I did email them with his cardboard knight creation. I will let you guys know what their response is! I don't work for or with yacht club, however, if @CasualCart is interested in working for/with them, I will reach out to them. If you want to PM me about that feel free!
  5. Sorry @Deadeye and @CasualCart I don't actually own a 2600 or any Atari system for that matter. Never have and don't know too much about the games on the system. Splain might know though. Now if you have questions about the DS, I'm your guy lol.
  6. Yea it really would! Watch them announce shovel knight 64 next year. Holy crap. Not gonna lie, this is really cool and creative. Kinda reminds me of the labbo stuff. I love the 8bit sprite too lol! Time to send this off to yacht club games as well! And yea, I email them every now and then with questions or thanking them for new updates, or stuff like asking if they'll sign my game (only did that once), and now stuff like sending them your awesome art. I'm honestly surprised they're so responsive and timely too.
  7. I actually use that strategy of repeating levels 1 and 2 over and over again. It's a boring tactic but a powerful one. The stalling time tricks only save a couple seconds and probably aren't strategically worth it as you're burning through coins or skipping over tons of enemies that could net you more time than you save by stalling. Oh and thanks @LeatherRebel5150 and @sceptios! I added and changed some stuff.
  8. Lol funny you say that. I actually did ask that to them 5 years ago. I asked if they were making a shovel knight 2 and then the 2md question was what other games are you making. Here was their response.
  9. Yea it's really cool. They truly care about their fans. They've been very responsive to me over the past couple of years. I hope they come out with a shovel knight 2 some day. Maybe hit you up to design one of the knights.
  10. @Sumez and anyone else who's interested, I just posted my guide for super Mario Bros 35 here
  11. Lol mayhaps. Up to a 14% win rate now with the joycons. You are right though. GoldenEye has horrible controls. It has not aged well at all.
  12. How do you play Super Mario Bros 35? How do you win? This game is a battle royale of Super Mario Bros 1. Last one standing of the 35 playing wins. The two types of battle: 35-Player Battle is the normal Super Mario Bros 35 game. Special Battle is the same game except you have a set order of courses and you start with 100 coins. Edit: there may be other special new rules for future special battles. They apparently update this battle with new rules frequently. Home screen before you start the game: When you select 35-Player Battle or Special Battle, there will be a screen where you can select a stage to start on. The game will randomly decide a stage to start on based on the input from all 35 players. If 34 players choose stage 1-1 and 1 player chooses stage 1-2, your odds of starting the game on stage 1-1 is 34/35. There are also 3 items you can choose to start the game with. Mushroom, star, or fire flower. You can only choose one. They all have different costs. Always start with a mushroom or fire flower. If you start with a fire flower, you basically get a free 15 second time bonus on stage 1-1 right off the bat when you hit that 2nd coin block to get another one. You get a 15 second time bonus when you're fire Mario and get another fire flower. How you can die: You can fall off a stage or into lava. You can get hit by an enemy when you're small Mario. If the timer hits 0 you die. Targeting opponents: You can choose to target a random opponent, a person with the lowest amount of time left, whoever is attacking you, or whoever has the most coins. You can also manually tap on your screen to choose who to target. Always choose attackers since this is the only way you can send enemies to multiple opponents at the same time. Sending enemies to your opponents: When you stomp on an enemy, it gets defeated and sent to whichever opponent you are targeting. You can also kill enemies with a star or with fireballs or the POW block. The enemy you kill will be sent to whoever you're targeting no matter how you kill the enemy. Time: You can add time by stomping on enemies, hitting them with fireballs, hitting them with shells, or by running through them when you have a star. You gain +1 second when you hit an enemy with a fireball (unless it's a bigger enemy like Bowser. You gain 5 seconds with him this way, 10 if you hit the switch). You gain +2 seconds when you stomp on an enemy. When you run through enemies with a star, you gain +2 seconds, then +3, then +4 seconds for every enemy you run through after the first 2. +4 seconds is the most you can gain in this combo. You can build up combos. If you stomp on enemies in a row, you get an extra second for each additional enemy. So if you stomp 2 enemies, you get +2 and then +3 seconds, so you gain 5 seconds. 4 enemies in a row would be +2, +3, +4, +5 for a total gain of 14 seconds. If you use a POW block, it will defeat all enemies on the screen and give you a time bonus for each one as if you had stomped on each one. If you hit enemies with a shell, you also build up a combo for every enemy that is hit. +1 for the 1st, +2 for the 2nd, +3 for the 3rd, +4 for the 4th and so on. You can get +15 seconds if you get a fire flower when you're already fire Mario. You get +10 seconds every time you beat a stage. You get +10 seconds when you defeat Bowser by hitting the switch. +5 if you run through Bowser with a star or hit him with fireballs. You get a bonus when you jump on the flag pole. The higher you are, the more time you get. You get a max of +15 seconds if you jump on the very top of the pole or near the top. You get all the time remaining that your opponent had if you KO them. The maximum time you can have in a game is 400 seconds. If you stand still or take too long to defeat a level, your timer will drastically speed up. You'll lose lots of time very quickly. Start moving forward in the level when this starts happening. The timer speeds up dramatically when you're taking too long. It doesn't speed up based on how many people are targeting you or how many people are left in the game. Additionally, really late into the game, the timer will also speed up a bit (the numbers will turn red), but not quite as fast as when you're standing still or taking too long. Item usage/coins: You can use 20 coins in the game to get one of 4 items. The item you get is randomized each time. You can get a POW block, mushroom, fire flower or star. You can use as many coins as you can in a game. There is a small delay between when you spend you 20 coins and when your item is activated so only activate it in a safe are where you can't get hit by enemies. You can speed up this delay by hitting X again quickly after you hit X to activate the roulette wheel. You collect coins throughout the levels. You get +20 coins from a 1up. You gain half of the coins from any opponent you KO. Tips: I recommend always starting the game with a mushroom or fire flower. If you start on level 1-1, you'll grow to fire Mario or gain a bonus 15 seconds very quickly. Build up combos. Wait for a string of tons of goombas and just stomp away. You'll get 100+ seconds in no time. Imo, level 1-1 is your best friend. It's super easy to build combos on, you can get an easy 1up for 20 coins, there are lots of coins, and there's a star to run through tons of enemies. It's also very hard to die on this level. When you get to the end of level 1-2, ride the lever up and jump over the blocks. Go to the far right. There will be 3 pipes. Jump into 1-1 if that's an option, or 1-2 if 1-1 isn't an option. 1-1 and 1-2 are great levels with tons of stuff and are hard to die on. Only use your coins when you're mini mario. This is the only time you can die by getting hit by an enemy. Think of coins as your lifeline. Be patient. Do not rush forward in this game. Time all your jumps well. Be strategic about when you get time bonuses. For example, if you already have 400 seconds or close to it, and there's a string of enemies in front of you, don't defeat them until your timer is down to around 370 or so. Same thing goes for grabbing a fire flower if you're already fire Mario. Don't grab it unless you're at 385 seconds or less.
  13. Huh I only play this with joycons and I've never had a problem. Controls work great.
  14. @ChickenTendas already answered a lot of these but I'll touch on them as I'm about to make a thread about all this for everyone. Coins are used to get a star, pow block, mushroom or fire flower in game for 20 coins each time. What you get is randomized. You can also use coins before the game even starts to start with a mushroom, star, or fire flower. They all have different costs. Always use a mushroom or fire flower. Coins in the chest are what you get if you get 1st place. You can use these to buy one of those 3 items before the game starts. You can't stand in one spot forever. Your timer starts speeding up like crazy if you do this. You gotta keep moving. You can attack whoever you want. I always have mine set for attackers because that's the only way for you to send enemies to multiple opponents at the same time. If someone is targeting you, whatever enemy they kill gets sent to you. Not sure exactly how the placement of enemies works but I suspect the game decides where to place the enemies on your levels. It doesn't matter how you kill an enemy. It'll still get sent to your opponent if you stomp on it or fireball it to death. It's actually strategic towards the end to NOT send as many enemies to your opponent so that they can't get as much bonus time. Think of the stage you select just like the stage you would select in Mario kart 8 when playing online. The stage selection is randomized. Whatever is picked is what you'll start on. Most people don't even realize you can choose a stage other than 1-1 so most people stay on 1-1. That's why you almost always start on 1-1. I HAVE started on stage 1-2 once when I picked it. So you CAN start on a stage other than 1-1. I always go back to 1-1 when I beat 1-2. 1-1 has a great area to combo tons of goombas, there's an easy 1up, there's a star, and there are tons of coins. Always go back to 1-1 when you beat 1-2. I will say there have been a few times when I go down the 1-1 pipe after beating 1-2 and I don't go back to 1-1. Not sure why that happens tbh.
  15. Lol same! We're famous!! Now all that's left is to get opty's signature and frame it.
  16. Dude that second one is especially incredible. It's like MegaMan meets iron man. Pure awesomeness. Oh, btw, yacht club games responded! Here's what they said about your shovel knight art!
  17. You sir are very good at this game! 36.59% win rate is very impressive. Nice work!
  18. When you stomp on an enemy or shoot fireballs at them, the enemy you defeated gets sent to whoever you're targeting. I also discovered some stuff that helped me get my best win so far with 4 KOs. The most time you can have is 400 seconds. So it's advantageous to wait to kill enemies so that you can get your timer up to 400 seconds consistently. I also figured out that the timer only goes faster when you're taking too long to get through a level. It has nothing to do with how many people are targeting you or how many people are left in the game. I'm thinking of making a tips and tricks guide since there doesn't seem to be a good one on the internet that encompasses everything.
  19. Yea it is very different with the open world part every now and then. The weapon system was different too iirc. I think it's one of the best fire emblems if not the best and I'm always surprised by how many people skipped over it.
  20. It almost looks like the evolved form of Yoshi if he were a Pokemon. Edit: I just remembered Yoshi has wings in Mario strikers charged when he does his mega strike.
  21. Whoa now that's just highway robbery. That sucks. Physical rewards are the first thing I've wanted besides some of the entries for sweepstakes.
  22. Really wish your points didn't expire. I lost over 400 platinum points in August.
  23. Why in the world did we not use this for that reward challenge in survivor??? Instead we roasted megatank on a spit.
  24. Up to 3 wins now, so 1/10 matches is a win. Getting the hang of it for sure. Just gotta wrack up a couple KOs, goomba stomp like crazy and send a Bowser or two to your opponents. I am fairly certain you not only get the coins from the person you KO, but also any remaining time they had. My time shot up by 150 seconds when I KOd someone.
  25. Gotcha. Normally now when I die it's because I run out of time. Even if I have 300-400 seconds most of the match, that evaporates in seconds when it's down to me and the last person. I did answer one of my own questions, you DO get the coins from anyone you KO. Finally got another win. That felt good. Then lost to a dude who had over 3000 coins.
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