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How do you play Super Mario Bros 35? How do you win? This game is a battle royale of Super Mario Bros 1. Last one standing of the 35 playing wins. The two types of battle: 35-Player Battle is the normal Super Mario Bros 35 game. Special Battle is the same game except you have a set order of courses and you start with 100 coins. Edit: there may be other special new rules for future special battles. They apparently update this battle with new rules frequently. Home screen before you start the game: When you select 35-Player Battle or Special Battle, there will be a screen where you can select a stage to start on. The game will randomly decide a stage to start on based on the input from all 35 players. If 34 players choose stage 1-1 and 1 player chooses stage 1-2, your odds of starting the game on stage 1-1 is 34/35. There are also 3 items you can choose to start the game with. Mushroom, star, or fire flower. You can only choose one. They all have different costs. Always start with a mushroom or fire flower. If you start with a fire flower, you basically get a free 15 second time bonus on stage 1-1 right off the bat when you hit that 2nd coin block to get another one. You get a 15 second time bonus when you're fire Mario and get another fire flower. How you can die: You can fall off a stage or into lava. You can get hit by an enemy when you're small Mario. If the timer hits 0 you die. Targeting opponents: You can choose to target a random opponent, a person with the lowest amount of time left, whoever is attacking you, or whoever has the most coins. You can also manually tap on your screen to choose who to target. Always choose attackers since this is the only way you can send enemies to multiple opponents at the same time. Sending enemies to your opponents: When you stomp on an enemy, it gets defeated and sent to whichever opponent you are targeting. You can also kill enemies with a star or with fireballs or the POW block. The enemy you kill will be sent to whoever you're targeting no matter how you kill the enemy. Time: You can add time by stomping on enemies, hitting them with fireballs, hitting them with shells, or by running through them when you have a star. You gain +1 second when you hit an enemy with a fireball (unless it's a bigger enemy like Bowser. You gain 5 seconds with him this way, 10 if you hit the switch). You gain +2 seconds when you stomp on an enemy. When you run through enemies with a star, you gain +2 seconds, then +3, then +4 seconds for every enemy you run through after the first 2. +4 seconds is the most you can gain in this combo. You can build up combos. If you stomp on enemies in a row, you get an extra second for each additional enemy. So if you stomp 2 enemies, you get +2 and then +3 seconds, so you gain 5 seconds. 4 enemies in a row would be +2, +3, +4, +5 for a total gain of 14 seconds. If you use a POW block, it will defeat all enemies on the screen and give you a time bonus for each one as if you had stomped on each one. If you hit enemies with a shell, you also build up a combo for every enemy that is hit. +1 for the 1st, +2 for the 2nd, +3 for the 3rd, +4 for the 4th and so on. You can get +15 seconds if you get a fire flower when you're already fire Mario. You get +10 seconds every time you beat a stage. You get +10 seconds when you defeat Bowser by hitting the switch. +5 if you run through Bowser with a star or hit him with fireballs. You get a bonus when you jump on the flag pole. The higher you are, the more time you get. You get a max of +15 seconds if you jump on the very top of the pole or near the top. You get all the time remaining that your opponent had if you KO them. The maximum time you can have in a game is 400 seconds. If you stand still or take too long to defeat a level, your timer will drastically speed up. You'll lose lots of time very quickly. Start moving forward in the level when this starts happening. The timer speeds up dramatically when you're taking too long. It doesn't speed up based on how many people are targeting you or how many people are left in the game. Additionally, really late into the game, the timer will also speed up a bit (the numbers will turn red), but not quite as fast as when you're standing still or taking too long. Item usage/coins: You can use 20 coins in the game to get one of 4 items. The item you get is randomized each time. You can get a POW block, mushroom, fire flower or star. You can use as many coins as you can in a game. There is a small delay between when you spend you 20 coins and when your item is activated so only activate it in a safe are where you can't get hit by enemies. You can speed up this delay by hitting X again quickly after you hit X to activate the roulette wheel. You collect coins throughout the levels. You get +20 coins from a 1up. You gain half of the coins from any opponent you KO. Tips: I recommend always starting the game with a mushroom or fire flower. If you start on level 1-1, you'll grow to fire Mario or gain a bonus 15 seconds very quickly. Build up combos. Wait for a string of tons of goombas and just stomp away. You'll get 100+ seconds in no time. Imo, level 1-1 is your best friend. It's super easy to build combos on, you can get an easy 1up for 20 coins, there are lots of coins, and there's a star to run through tons of enemies. It's also very hard to die on this level. When you get to the end of level 1-2, ride the lever up and jump over the blocks. Go to the far right. There will be 3 pipes. Jump into 1-1 if that's an option, or 1-2 if 1-1 isn't an option. 1-1 and 1-2 are great levels with tons of stuff and are hard to die on. Only use your coins when you're mini mario. This is the only time you can die by getting hit by an enemy. Think of coins as your lifeline. Be patient. Do not rush forward in this game. Time all your jumps well. Be strategic about when you get time bonuses. For example, if you already have 400 seconds or close to it, and there's a string of enemies in front of you, don't defeat them until your timer is down to around 370 or so. Same thing goes for grabbing a fire flower if you're already fire Mario. Don't grab it unless you're at 385 seconds or less.
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MAMMA MIA! IT'S A ME, BEA! I am happily bring back the WEEKLY CONTEST after a deserved week of rest for our mighty competitors. They better be properly rested, for this week they will brace THE WRATH OF SUPER MARIO BROS!!! Here's the rules that will shackle our athletes for this week: 1 player only 1 life only 1 playthrough only. Once you beat Bowser and save the Princess, you must stop and take a picture of your score. The 1up trick is forbidden / all other turtles hoping techniques are allowed. Highest score wins GENRE: Action/Platformer The contest ends Sunday, 04/26/20 at 11 PM VGS time. Your user name MUST be written or typed on a piece of paper and be in the picture for your score to be valid. The entire TV screen, or computer monitor if you are playing on an emulator, MUST be in the picture for the score to be valid. No partial screenshots will be considered or accepted. No screenshots by hitting "print screen" on a computer will be allowed. You must take a picture of your computer monitor. There may be instances where this will be acceptable, but it will be at the discretion of myself and the contest organizers. Also, the use of turbo controllers is forbidden, as well as any cheat codes, Game Genies, slow motion functions, or save states if playing on an emulator. Also, we will only be using NTSC systems for the contests. The use of PAL systems will NOT be allowed. Good luck everyone and have fun. "Do the Mario! Swing your arms from side to side Come on, it's time to go! Do the Mario! Take one step, and then again Let's do the Mario, all together now! You got it! It's the Mario! Come on now, just like this! Zap to the right and jump, Zap to the left and jump, Zap to the front and jump, All turn around and jump. Again! Do the Mario! Swing your arms from side to side Come on, it's time to go! Do the Mario! Take one step, and then again Let's do the Mario, all together now! You got it! It's the Mario! " - Albano, Lou, 1989