Based on the people mentioned and some deductive reasoning, I feel that's a narrow-minded statement. Having a product done, or mostly done, but not being able to eat the up front costs of production, let alone being crippled by unsold merchandise is a big factor that I argue Kickstarter is still for (not to mention getting the word out there about your product, especially when it's so niche).
It's not like we are talking about a huge company (or even just a reasonably well established/well funded one), completing a full game and then using Kickstarter to secure preorders of a game they could easily release on their own. We are talking about hobbyists with limited resources and reach, wanting to get a cool/unique project out to the masses, better than they would be able to on their own.
Not saying your opinion is wrong or invalid, just that I strongly disagree with it.