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TylerBarnes

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Everything posted by TylerBarnes

  1. Super Mario 64 2 (if made by Nintendo) with the two player idea they originally started out with would have been amazing. Yes, I know Mario Sunshine is basically a direct evolution from SM64. I just like the N64.
  2. No NES compatibility. The 'telephone game' process that rumors propagate through can invent some wild inaccuracies. However the Super NES CD ROM is no doubt the seed by which yours likely originated.
  3. Well that system started it's life as a Nintendo collaboration combining a SNES with a CD-Rom drive. All that would have been 100% true https://en.wikipedia.org/wiki/Super_NES_CD-ROM
  4. While I have no idea about later titles, but in Green/Red/Blue/Yellow, pressing buttons affects the catch chances, but it is the same as random. What happens when you attempt to catch something is the game will create a random number using a random number generator. This number will be a number from 0-255, or 0-200, and so on based on the ball you choose. (the lower the final number the better chance) Good random number generators use something like a global counter to grab a seed from. Then that random number runs through the rest of the algorithm that accounts for the other pokemon's state (poisoned, asleep, etc), it's catch rate, and some other factors. If that number at the end of the algorithm is low enough, you successfully caught it. What pressing buttons does is uses CPU cycles, and thus advancing whatever global timer the random number generator might be using to seed the random number. So pressing buttons does make the outcome different, but there is no way to ensure it is any more favorable than just doing nothing.
  5. I noticed the rom on your site is 40KB. Does that mean this was all done with NROM? And is V2 going to go any larger? UNROM512 perhaps?
  6. It might be the same thing, Deadeye. I only just went back there to check out a thread that had some wiring information on MMC5 carts and noticed the banner and closing thread.
  7. So I just heard that Assembler Games forums is also about to close down. It's sad to see two huge forums shut down in such a short time period. I wonder if we'll see any of those guys migrating over to our neck of the woods.
  8. Such a great concept and execution. I will certainly hold out for a physical of this.
  9. You would have to port the game's assembly code to the VRC6 mapper to use that chip's sound capabilities. As far as I know the Megaman games are all UNROM, MMC1, and MMC3 Furthermore his tracks are likely going to be made in FamiTracker and exported as a NSF. The in game sound engine for Megaman need not be anything like what a tracker spits out, so you would have to do all of RushJet's work again, but would be 10x more difficult since it is at the assembly code level and not in a fancy tracker on a PC.
  10. I hope no one goes an posts any troll posts or hate. Would just make this whole place look bad. I hope people can just let them do their own thing unbothered. They are not in a good place as it stands already.
  11. Very slick packaging. Well done.
  12. I was designing one to 3D print a while ago. I never really printed it to test. They would not be hard to make in Tinkercad.
  13. Ok cracked the URL format they are using. https://connect.gocollect.com/discussion/ [NA Thread ID HERE] Here is your Greg Martin Thread Archived. https://connect.gocollect.com/discussion/117907/
  14. Damn, I guess we can share the 'Last Topic' and 'Last Reply' glory, lol
  15. @trj22487 See if this archive suites your needs for that thread: https://web.archive.org/web/20191010032151/http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=117907
  16. Lol, I guess I will go down in history as having the last post on NA cause I am now indeed getting 503 Service errors. What prize do I get, haha
  17. I'm literally on it right now. I don't see what y'all are seeing.
  18. I'll save the page and send you the file if you want it.
  19. Is this the thread you are looking for? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=117907
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