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About the Explanation of Development Authorization for Star Keeper Branch Version


zxdplay

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Administrator · Posted

Honestly, other side of the coin - who cares if nothing comes from the branch games thing? If the NFTs sell and make him enough money that he can do Star Keeper 2, fuck it - I support that, and can happily ignore whatever NFT or branch games may or may not happen. 

I don't see it making enough money for him to do it, but if he wants to try, it's more than radio silence at least, eh? 

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6 minutes ago, Tulpa said:

But they're not going to create a branch game unless they know it'll sell.

Your original game sold to the retro community, a small group, and you had a very small run of cartridges. That's very different than selling a larger number of games that are only inspired by your original game.

I just don't see this working.

I believe game makers have a more advanced sales strategy than us

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2 minutes ago, Gloves said:

Honestly, other side of the coin - who cares if nothing comes from the branch games thing? If the NFTs sell and make him enough money that he can do Star Keeper 2, fuck it - I support that, and can happily ignore whatever NFT or branch games may or may not happen. 

I don't see it making enough money for him to do it, but if he wants to try, it's more than radio silence at least, eh? 

Oh, I'm staying out of the whole NFT discussion. People far more knowledgeable than me can debate that out.

I just don't see what he's offering to developers that will "inspire" them to create new games based on Star Keeper. He says they can keep all the royalties. Well, they can create their own IP and keep all the royalties, too.

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7 minutes ago, zxdplay said:

I believe game makers have a more advanced sales strategy than us

Yeah, and they'll just do it with their own IPs rather than yours.

The reason your game sold is:

1) It was an NES homebrew. That already gets the attention of the retro community. Most will take a look no matter what the game is.

2) The retro community is a small, connected community. News of your game reached everyone who was ever going to buy it. You just didn't have enough cartridges to satiate the (small) market.

3) You created a well-executed NES homebrew. You're not offering that to game makers.

That's it.

Edited by Tulpa
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Administrator · Posted
3 minutes ago, Tulpa said:

Oh, I'm staying out of the whole NFT discussion. People far more knowledgeable than me can debate that out.

I just don't see what he's offering to developers that will "inspire" them to create new games based on Star Keeper. He says they can keep all the royalties. Well, they can create their own IP and keep all the royalties, too.

You're absolutely right that he's almost certainly overestimating the valuation of the IP. 

It's noteworthy that the contract even if it DID stand up in court, explicitly states that neither party is allowed to litigate. So no chance it even gets to court if something happens, you can buy the NFT, get him to give you all the assets he's willing to share, then share those assets on the internet freely without recourse, make games about murder death porn, whatever you like, and all he can do is say "please no" and you can ignore him. Hence my suggesting he speak with an actual lawyer. It's in his best interest, for real. 

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25 minutes ago, Gloves said:

It's ambiguous, you'd want to add specifically "pornographic imagery". I could argue that none of the terms used apply to pornographic imagery. 

I would suggest having an actual lawyer look over your contract and advise on your plan. 

How do you think it should be described? please give your opinion

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11 minutes ago, Tulpa said:

Yeah, and they'll just do it with their own IPs rather than yours.

The reason your game sold is:

1) It was an NES homebrew. That already gets the attention of the retro community. Most will take a look no matter what the game is.

2) The retro community is a small, connected community. News of your game reached everyone who was ever going to buy it. You just didn't have enough cartridges to satiate the (small) market.

3) You created a well-executed NES homebrew. You're not offering that to game makers.

That's it.

I believe that someone will use the mature resources available in the retro community to create even greater value outside of the retro community.

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17 minutes ago, Gloves said:

Honestly, other side of the coin - who cares if nothing comes from the branch games thing? If the NFTs sell and make him enough money that he can do Star Keeper 2, fuck it - I support that, and can happily ignore whatever NFT or branch games may or may not happen. 

I don't see it making enough money for him to do it, but if he wants to try, it's more than radio silence at least, eh? 

This is how I feel, who really knows the value of that franchise oe whatever, we can speculate all we want but let's just see where it leads, if anywhere.

The constant back and forth, honestly if I were him, I'd probably just disappear again. 

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28 minutes ago, zxdplay said:

I believe that someone will use the mature resources available in the retro community to create even greater value outside of the retro community.

But again, why your IP? It's a boy in a jetpack. And a few other unique sprites.

People didn't buy Star Keeper for the boy in a jetpack. They bought it because your technical expertise made it a smooth running NES game.

That's only of interest in the retro community.

Those outside the retro community, I can't see them flocking to this.

Edited by Tulpa
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Administrator · Posted
3 minutes ago, fcgamer said:

The constant back and forth, honestly if I were him, I'd probably just disappear again. 

He asked for advice, and people are giving it to him. I see no reason to dip cuz people are giving honest and passionate, civil responses. Nobody is calling him names or anything, everyone pretty clearly cares about him, the homebrew community, and sharing experiences. 

You seem to be equating lively empassioned discussion to negativity, for some reason. 

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42 minutes ago, zxdplay said:

I believe that someone will use the mature resources available in the retro community to create even greater value outside of the retro community.

@zxdplay  With all due respect, your game is not original.  Have you ever played the NES game Balloon Fight?  There is a game mode called Balloon Trip where you flap around a scrolling screen avoiding stars for as long as you can.  Your game is basically the same game play: tap the button to increase your altitude, stop tapping the button to decend - but your character is collecting stars instead of avoiding them.  And yeah, you added enemies as well, and a gun, but your game is essentially "borrowing" from the game play mechanic of the arcade game Joust, just with your own little twist.  That's the same thing Balloon Fight and a ton of other Jetpack games have done.  The only thing that makes your game special to this community is that it's on the NES and it is FUN.

If you want a wider audience to see it, build an emulator shell and throw it up on Steam - then you will see exactly how much of the modern gaming world is desperately yearning to play your game...

Seriously, I still haven't heard a convincing argument from you that satisfactorily answers this central question: why should anyone buy your NFT for your IP instead of just making their own Joust/Balloon Fight/Jetpack gameWHY???

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13 minutes ago, Dr. Morbis said:

@zxdplay  With all due respect, your game is not original.  Have you ever played the NES game Balloon Fight?  There is a game mode called Balloon Trip where you flap around a scrolling screen avoiding stars for as long as you can.  Your game is basically the same game play: tap the button to increase your altitude, stop tapping the button to decend - but your character is collecting stars instead of avoiding them.  And yeah, you added enemies as well, and a gun, but your game is essentially "borrowing" from the game play mechanic of the arcade game Joust, just with your own little twist.  That's the same thing Balloon Fight and a ton of other Jetpack games have done.  The only thing that makes your game special to this community is that it's on the NES and it is FUN.

If you want a wider audience to see it, build an emulator shell and throw it up on Steam - then you will see exactly how much of the modern gaming world is desperately yearning to play your game...

Seriously, I still haven't heard a convincing argument from you that satisfactorily answers this central question: why should anyone buy your NFT for your IP instead of just making their own Joust/Balloon Fight/Jetpack gameWHY???

Hahaha, I said it 8 years ago. The inspiration for Star Keeper comes from Balloon Fight!! There is a lot of room for expansion in game creativity, far beyond just the physics system.

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59 minutes ago, Gloves said:

He asked for advice, and people are giving it to him. I see no reason to dip cuz people are giving honest and passionate, civil responses. Nobody is calling him names or anything, everyone pretty clearly cares about him, the homebrew community, and sharing experiences. 

You seem to be equating lively empassioned discussion to negativity, for some reason. 

There's nothing inherently wrong with giving advice, but honestly, if a group of people were telling me that my idea sucked and that my IP isn't as valuable as I believed it to be, in a foreign language to boot, with bits of sarcasm thrown in for good measure, I'd probably not appreciate it no matter how good the gesture. 😉

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34 minutes ago, Dr. Morbis said:

Seriously, I still haven't heard a convincing argument from you that satisfactorily answers this central question: why should anyone buy your NFT for your IP instead of just making their own Joust/Balloon Fight/Jetpack gameWHY???

They can certainly develop their own games, and if someone publicly associates their game with Star Keeper and promotes it, Star Keeper's NFTs will be easier to sell.

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19 minutes ago, Tulpa said:

That still didn't answer @Dr. Morbis's question.

I am saying that even if he doesn't buy NFTs, if he develops a game similar to SK, someone will associate the game with SK, which is equivalent to advertising for SK. When the popularity of SK rises, people will naturally buy NFTs.

As for the specific sales situation of NFTs, I cannot say for sure, only time will tell.

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2 minutes ago, zxdplay said:

I am saying that even if he doesn't buy NFTs, if he develops a game similar to SK, someone will associate the game with SK, which is equivalent to advertising for SK. When the popularity of SK rises, people will naturally buy NFTs.

I think that is doubtful. Sorry.

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24 minutes ago, zxdplay said:

@fcgamer

It is possible to develop an FC version of StarKeeper, although I have forbidden the release of the NES version, there is no restriction on FC, because I will hand over the game development resources to the NFT owner, who may use the game resources to make an FC version.

I thought you were concerned about piracy if you did that with the NES version. I remember you saying that a couple of pages back. Surely the FC version would also be pirated, yes?

Edited by Tulpa
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13 minutes ago, Tulpa said:

I thought you were concerned about piracy if you did that with the NES version. I remember you saying that a couple of pages back. Surely the FC version would also be pirated, yes?

Here's what I'd do if I were everyone:

Pay the nft fee or whatever, then send kyrz a copy of the cart. He will enjoy making custom PCBs, then he'll sell the Famicom version of the game. Within a month everyone can play it, nothing gets pirated, the op gets his money, and collectors also stay happy. 

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3 hours ago, fcgamer said:

Here's what I'd do if I were everyone:

Pay the nft fee or whatever, then send kyrz a copy of the cart. He will enjoy making custom PCBs, then he'll sell the Famicom version of the game. Within a month everyone can play it, nothing gets pirated, the op gets his money, and collectors also stay happy. 

My man the NFT gets you nothing to do with the main game. You get rights to make a branch game. The contract does say you get access to “resources” but not the original source code. 

Edited by a3quit4s
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