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phart010

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Everything posted by phart010

  1. Here’s the badass robot voice you were looking for:
  2. I was just pondering over my thrill for NES carts and to a lesser extent, SNES carts. Got me thinking, what is it that I like about NES carts? I realized it is because of the artwork on the labels. NES games have bigger labels than SNES games, so there's bigger pictures and more art. So then I got to thinking, what if there was SNES carts the same size as NES carts?? Actually there is.. the Super Gameboy cart is like a jumbo sized SNES cart. Only thing is that it has a Gameboy cartridge slot in the place where you would normally have the label. What if they actually made a cart the size of the Super Gameboy cart, except it just had a massive label on it? These could be used as replacement shells for games with broken shells or destroyed labels. You could make them high quality like you do with repro labels, except there's no guilt in doing so because you'd never mistake it for a genuine cart or genuine label. What would that look like? I decided to find out using Microsoft paint and Microsoft word: Credit due to Buyatari, I stole his images of the original artwork for Megaman X (please dont sue me!)
  3. @Stormarov.45 @Dr. Morbis What do you make of the fact that all Mega Man games starting from MM3 forward were launched in US within 1 month of Japan, but MM6 launched in US 4 months after the Japan launch
  4. As long as your enjoying it, it’s a hobby. The moment you find you’re not doing it for your own personal enjoyment, then it’s starting to become a job
  5. I’m not an expert on this, but aren’t many of the roms for black box titles identical between the Japanese and English versions? It’s just a title screen and gameplay, so there’s no localization required. For a game like Mega Man, they have to translate all of the text throughout the game, so while they are in there localizing, they could just change the date to the US release date. I haven’t done this yet, but I’ll have to compare the in-game year on all the other Megaman titles between Japanese and English versions. A lot of them released end of year in Japan and beginning of following year in US EDIT: ok I just checked out Megaman 2 and Megaman 4 since they were staggered year releases between Japan and US. Megaman 2 reflects the staggered dates. Megaman 4 attempts to differentiate the dates, but it states 1991 for Japan and US, apparently it must have been planned to hit store shelves in 91, but didn’t actually make it until Jan-92. Rockman 2: Megaman 2: Rockman 4: Megaman 4:
  6. It depends on the retailer. Some charge you a deposit, some charge in full, some charge nothing. I preordered from Amazon, the way they handle preorders is they hold your spot and they only charge your credit card after the item ships. Don’t know if other retailer’s handled it same way.. I don’t think Nintendo gave an official ok to retailers as far as when they could open up preorders. I think the retailers just proactively started listing the preorders as soon as Nintendo announced the game was in development. This particular game was being worked on by Bandai Namco and was supposed to come out in 2019 I believe. Apparently it sucked because Nintendo made an official announcement that the game wasn’t up to their standards and were starting development over from scratch with Retro Studios.
  7. This timeline of events probably provides some clues as to what happened: JP Launch US Launch Title Worldwide Sales Dec 88 Jun 89 Mega Man 2 1.51 M Sep 90 Nov 90 Mega Man 3 1.08 M Nov 90 Aug 91 SNES Dec 91 Jan 92 Mega Man 4 0.93 M Dec 92 Dec 92 Mega Man 5 0.79 M Dec 93 Oct 93 NES Version 2 Nov 93 Mar 94 Mega Man 6 0.52 M Dec 93 Jan 94 Mega Man X 1.16M Dec 94 Jan 95 Mega Man X2 0.56 M Sales of Megaman had been declining since Megaman 2. SNES launched in US in Aug-91. Megaman 6 “officially” launched in Mar-94 ( I say “officially” in quotes because in the game it says Capcom 1993, so probably the non-1 version would have launched one month after the JP version like all other titles). SNES had already been out 30+ months by the time MM6 should have come out, Capcom probably projected poor sales, also probably wanted to focus on promoting Megaman X. If we had North American sales broken out separately, that would probably give a better story As others here mentioned, Nintendo did have an interest in supporting NES as they had just launched NES version 2 so maybe that factored into their decision to publish MM6. Capcom of America may have also thought that Capcom JP was done with the regular Mega Man series as the X series was now coming out. Good thing Nintendo brought us MM6 because we’d have lost continuity in the story leading into to MM7 if they didn’t
  8. Somewhere out there is a Capcom employee who knows the whole story about what happened and they are laughing at us trying to figure out what may have happened
  9. Haha, what’s my endgame? I don’t have an endgame. I’m just trying to understand what happened to your label. I dont doubt it’s authentic, it looks legit.. just doesn’t make sense to me that someone would attempt to remove the label on such an uncommon game. Were they planning to make a 5 screw Megaman 6
  10. I’m confused. Why would one attempt to remove the label on the uncommon variant? I could see the motive for attempting to label swap off a 3 screw onto a 5 screw shell... but if you already have the uncommon variant, why screw it up? The label looks good as does the shell?
  11. Does Rockman 4 Minus Infinity play correctly on AVS? I have one of those bootleg multicart games that happens to have this game on it. When I play, there are lots of graphical issues throughout the game. My AVS is day 1 edition with no updates. Is the problem because the multicart is just a cheap pos? I also have a NES powerpak from retrousb. If I were to put it on there, would the game play properly?
  12. I just found a photo online where they are saying that the area at the southwest of Zelda 2 map actually represents the entire map of Zelda 1. I can see how that could make sense.. is this actually canon though?
  13. I’ve read on another forum where people are talking about the clear ones and they excessively stiff/clicky. Just mentioning here that the white ones do click slightly, but not excessively
  14. They might be the mortoff ones. You may have to wait 3 weeks for them, but I thinks it’s worth the wait
  15. @8bitdontquit ironically, after mentioning the order here last night, it just arrived in the mail today. I will report back when I try these out edit: ok just tested it out for two minutes. Seems pretty good, I did have a button miss, but I’m not sure if that’s due to the wear on the pcb contractors, I did clean them a little with alcohol. The buttons are not excessively clicky, although I haven’t tried the clear ones to be able to compare. They do feel more firm than my worn out originals, although that may be how they are supposed to feel. I have an NES classic mini to compare with, definitely slightly more firm than the NES classic mini controller, but not by a lot. My first impression when opening my controller was that these look like exact replacement parts. They appear to be the same type of material as the originals. Overall I’m pretty happy with these
  16. I actually placed an order for the ones at mortoff games around the time I posted that link. Unfortunately haven’t received them yet, they are super slow to ship. I sure hope the quality is worth the wait
  17. I’m no rocket scientist, but I thought that rocket fuel was kind of similar to jet fuel. Jet fuel is a hydrocarbon, it’s refined from crude oil
  18. I’m not an N64 connoisseur. Anyone on here know if that pcb passes as authentic?
  19. Maybe buy it and open it up. If the chips are fake, just return it and tell them it’s a bootleg. If they are authentic chips, you might potentially have something worth discussing
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