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Dr. Morbis

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Everything posted by Dr. Morbis

  1. Like I said, I would be willing to help out as much as possible if I'm still in the area when the time comes, but I honestly don't know how much longer I'll be here in the city...
  2. I know a lot of you guys are Dolphins fans, but man, they are going to get their clocks cleaned in the playoffs. Just please tell them to take out the Chiefs before they leave...
  3. If you're willing to take some constructive criticism, I feel like you started this contest way too early, as many people are/were still in the midst of their holiday shenanigans in the first week of January; it would have been better if you had started in maybe the third week of January when everyone's day to day lives have gotten back to normal. Anyway, I said I would participate if you did TG games, so here I am . You didn't specify in the rules if this was a one life contest or if we were supposed to burn our lives to maximize our score, so I erred on the side of caution and this is what I ended up with after killing every enemy on 1-1 on a single life (including a trip back to the start to see if any of them respawn; answer: they don't)... 1,300
  4. The problem is more that he collects full sets for everything, and I mean everything from Atari to the present, so his entire basement is full of thousands of games. As someone who's not living in his house, it would be like a full time job for many weeks to try and get everything sorted out, which is a huge ask for someone outside the family who's only motivation is "it's the right thing to do." In the final analysis, his two options are to either tell his family to sell *everything* to Jeff (a local store owner who buys out collections) or to deal with it himself right now and pare it down to something more managable. I decided years ago to get out of full set collecing for all consoles outside of NES/Famicom and TG/PCE due to how cumbersome and demanding it was both physically and mentally, and my collection still takes up two full rooms of my house, so the thought of having to deal with the sheer volume of stuff he has is absolutely daunting, even for an avid and experienced video game collector...
  5. No, the Power SET included the combo cart; the stand alone WCTM only ever came in the Stand alone retail Power PAD box, making it significantly less common than the combo cart...
  6. The switch to the Oval Seal didn't happen for most titles until Feb 89, and furthermore, certain games by certain companies (I'm looking at you, Konami) kept circular seals on their games and boxes for later print-runs of pre-89 titles for the entire length of their run. In a perfect world, WCTM should exist predominantly as a round seal (because Nintendo almost always over-produced the initial print runs of their first-party games), but the real world doesn't always work that way. Look at Stadium Events release date and then tell me why almost every one ever found is a 3 screw version; it looks like the SE re-release is following in its footsteps by breaking the rules as well...
  7. I just saw this and I remember when level 29 (I think) was considered "impossible" just a few years ago; now these kids are getting to level 150+. Moving forward, I think the trick will be avoiding the kill screen for as long as possible to get the highest scores/lines possible...
  8. Probably doesn't exist; it will be on the level of 5 screw Mega Man rarity if it does...
  9. You're really lucky then, because that will save you hours and you've only got to do 25% of the game. But yeah, without ramping up your experience and skills mentally, starting on Mayhem might be a bit of a slap in the face...
  10. It's kind of like Battleship in the sense that it's not really difficult so much as it is a chore and a time sink to have to play through so many individual levels...
  11. I'd be all in on that! That's almost the perfect solution as the NES copies would retain their ridiculous values to appease collectors, and anyone else wanting a physical cart to play could buy the 60-pin version and use a converter (or his AV Famicom, in my case). That would be a day one purchase from me...
  12. While I do agree, I think that a proper comparison to those franchises, being that they were all trilogies, would involve the first three Pirates movies taken together as a whole...
  13. Well you have hundreds of thousands of dollars worth of games, so it's definitely a considerable asset in monetary terms. Don't you have your collection (the games, at least) listed up on some website or phone app that shows their individual prices? Because that would be indespensible for your neices in terms of valuation of most things. Honestly, the best course of action would be to sit down with you Sister and give her a piece of paper with pertinent websites, apps, etc along with your login info and passwords and anything else that's important that you want her to know, then let it go and stop worrying about it and focus on more positive things!
  14. Also, tell them about Jeff at the Trader, as you know he's always looking to buy out collections and I'm sure he would give a bereaving family the fair value that they deserve...
  15. If I'm in the same city, I'd help them in any way possible, but as Gloves says, education is the key. Make sure they know about pricecharting.com and maybe make a list of your 100 most expensive items, so at the very least they'd be protected from shady folks trying to get Little Samson or whatever for twenty bucks.
  16. No, if someone mentions he wrote a guide about some subject, and then another person quotes him with the response, "you're welcome for the info," that is a pretty clear comment about who he feels is actually responsible for the information presented in that person's guide. And if you felt otherwise, you wouldn't have posted these numerous walls of text relating all of the countless ways in which I had used you as some sort of indespensable Wizardry crutch when the guide was being written. Anyway, best of luck with the completion of your KOD guide. After twenty-odd years in the making, I'm sure it'll be one hell of a piece of work...
  17. I don't know how you go from you "mentioning" stuff to me over the years (and long before I had ever played the game to know or care what you were even talking about) to you being responsible for the explicit minute details of every single aspect of the the Demon Lord that are so explicitly detailed in my guide. How do you make that leap? You told me you'd fought him and you told me how you triggered a teleport trap to get to him with your whole party; that's literally it! It's not like I'm trying to avoid giving credit where it's due; in my Romance II Free Generals Guide I take an entire paragraph to thank DraganAtma for all the information he provided, and I explicitly state that my guide would not even have been possible without all of his hard work... and that's the very first paragraph at the top of the guide! I definitely give credit where it's due, and if I felt that you had provided even a modicum of that level of detail to me for my Demon Lord guide, I would have 100% given you credit for that, but you didn't. You confirmed he existed and explained how one could get a whole party to him via a teleport trap, and that's it! Then, after I spent hours writing a guide that spared not one single detail about every conceivable aspect on the topic, you type out, "you're welcome for the info," as if you were somehow the wellspring from which all of my information had come. You're a fan of the game who speaks and writes passionately about it, and that's it. If you actaully want to make a real contribution to the world in the realm of Wizardry KOD, then finish and publish your KOD guide rather than just taking credit for someone else's hours of work. And if you ever do, feel free to reference my guide when you're detailing the Demon Lord; the more information we have on the internet for NES games, the better...
  18. And speaking of the Evercade, do they have any exclusive games? From what I've seen, the entire library seems to be compilations of games that the Evercade people have bought the rights to and then released themselves. If this is the case (that every single playable Evercade game is a port of a pre-existing game on another platform), then even the Evercade's currently installed userbase and presence in the market has not yet hit the critical mass required to lure developers into wanting to make original games for the console; take a moment to think about that!
  19. First, your info to him is erroneous as the stone does not teleport you back to the Castle; it casts Malor which sends you somewhere else in the dungeon based on cooridinates, after which it takes on an entirely different name and properties and casts a different spell, of which you make no mention. And second, I don't see anything regarding the teleport method to get your whole party through, meaning your info is essentially useless as the amount of levelling required to kill the Demon Lord solo would disqualify just about anyone from choosing that method when a much easier one exists. So, in a nutshell your factually correct contribution is thus: "when you finish the game, collect all the KOD armaments a second time, then go through the warp that took you to the Staff of Gnilda with a solo character. This take you to a completely new section of Level 6, at the end of which is the Demon Lord." Congrats, man! You successfully confirmed that the Demon Lord actually exists! I only wish I had already stated in an above post that that was the extent of your actual contribution to the topic, but alas...
  20. No, you don't: the NES already exists! You don't have to do any of the bullshit work that you outlined above. You're repeating the same thing you did when you initially began posting on VGS: taking something very easy and simple and turning it into a complicated mess that puts everybody off and makes you look foolish. @zxdplay If you want to make easy money for relatively little effort, do one of the following: A) Team up with a publisher to re-release the NES version of Star Keeper, or B) Develop a new NES game and then team up with a publisher to have it released Both of the above options will not require you to leave your home; hell, they won't even require you to leave your computer desk. Option A) will take you a few hours of back and forth emails, while Option B) will take hundreds of hours of programming, but both of these will make you money guaranteed! No one is going to develop games for a console with a userbase in the single digits - NOBODY! Make more NES games and the money will come rolling in (not enought to live on, but a hell of a lot more than you'd ever make from your current idea)...
  21. You told me a story about how you accidentally bumble-fucked your way to him after having no idea what to do for decades, and that you had emailed Adaml to let him know that the Demon Lord actually exists; I never borrowed your paper guide or even remember looking at it; for that matter, I used my own map of the 6th floor along with a ton of research by way of hours of play-time to plot out the path in my guide and figure out all of the parameters surrounding his war party and the object you obtain after beating him. You think I received all of those intricate details from a two minute verbal conversation with you?!? Nice try, buddy; your input was confirming to me that he existed and that you found him via a teleport trap, full stop. It was nice of you to take credit for my six or so hours of work by spending ten seconds to type out the words, "you're welcome for the info," though. Almost fitting, actually, since it about matches the percentage of work you contributed to the guide...
  22. You didn't really have any "info" outside of confirming that the Demon Lord existed. I ended up writing the guide exactly because of the fact that there was literally no information out there about him anywhere on the internet. Even you, as a self-proclaimed Wizardry superfan, seemed to know absolutely nothing about it. I did give you a shoutout, however, at the bottom of the guide for introducing me to the game...
  23. I distinctly remember getting Blackthorne for the SNES and opening up the manual to a giant wall of text that went on for page after page after page; I mean, it took up like the first half of the manual. I'm not saying the story was spectacular or anything, but seeing a company go to that much trouble to set the backstory for the game they had created left an indelible impression on my teenage brain...
  24. Nicely done. If you decide to do KOD to 100% completion and seek out the Demon Lord, I've got a faq up on gamefaqs that's got all the info about him you could ever need and a step by step guide on how and where to find him...
  25. Zanac is super generous with the lives: you get well over 50 in a one-credit-clear (granted, I died like 20 times in my game since I'm rusty, but I still had 34 left when I was done) and it spawns you exactly where you died. Furthermore, if you ram yourself into a blue block with a powerup as soon as you respawn (while you're still invincible), you automatically get your fully-powered gun back, mostly mitigating the disadvantage of dying and being powerless. And since you can't go more than maybe five or ten seconds in that game without being offered a new gun upgrade, I'd say it's far more lenient about deaths than just about any other shooter I've ever played. In the final analysis, it's like any game: if you play it enough the initial challenges you were having eventually end up seeming trivial...
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