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Beat every TurboGrafx-16 game - 94/94


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@RetroMichel For the Notes/Requirements column on your list you've got Boxy Boy listed as Beat Level 100, but it should be Beat Stage 250. I've been taking notes of all my completions so far. Here's the ending requirements or any notes from all of the games I've beaten so far if you wanted to add more information to the chart.

Bomberman - Beat Round 8-8 (defeat Black Bomberman) Notes: Has 2 Continues

Bomberman 93 - Beat Round G-8 (Defeat Black Bomberman) Notes: Has 2 Continues, but also passwords

Boxy Boy - Beat all 250 Stages Notes: Passwords

Chase HQ - Capture Ben Johnson on Stage 6 Notes: 3 Continues, but using continues greatly diminishes your ability to earn points by a multiple of 1000 when capturing a suspect. 5 Million Points required by the end of Stage 5 to access Stage 6. If you don't have enough points at the end of Stage 5 the game will loop back to stage 1, but keep your score total so that you can possibly reach the 5 Million point mark on your second run through the game. 

Chew Man Fu - Beat Round 50 on the 10th loop of the game Notes: Unlimited continues, Passwords awarded every 50 levels, 10 loops required for final ending

Cratermaze - Beat round 60 (defeat Zenzombie and save your last friend) Notes: Passwords, Same ending whether playing on Normal or Difficult

Dead Moon - Beat Stage 6 (giant Skeleton boss) Notes: Unlimited Continues

J.J. & Jeff - Beat Stage 6-4 (Knucklehead Boss) Notes: Unlimited Continue code mentioned in games manual, warps available in at least 2 spots in the game

Magical Chase - Beat the 6th Seal on Bumpy (Normal) or Rough (Hard) difficulty Notes: Unlimited continues, Playing on Breeze (Easy) only makes the first 3 stages of the game available

Samurai Ghost - Defeat Yoritomo in Zone 7 Notes: Unlimited Continues

Shockman - Defeat Ryo Notes: Unlimited Continues

Soldier Blade - Defeat AD2092 Zeograde Notes: Unlimited Continues

Sonic Spike - Defeat Super USSR Team in Tournament Mode & Beat any team in Play Mode Notes: Passwords, Can change your players stats before starting a game, MASSIVE jump in difficulty for the final two Super Teams

Super Star Soldier - Defeat Mother Brain Notes: Unlimited Continues, Can earn immediate respawns for every flashing Smart Bomb you collect (as opposed to respawning at the beginning of the stage)

Tricky Kick - Beat all 10 Missions for all 6 Characters Notes: Passwords

Veigues Tactical Gladiator - Destroy the 5km Warship Core and escape the ship (Stage 10) Notes: N/A

World Court Tennis - Defeat the Evil King of Tennis in Quest Mode Notes: Passwords

Edited by Crabmaster2000
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11 hours ago, Andykin Skysk8r said:

About Alien Crush, the playthroughs on youtube are 45-55 mins long, so there must be some kind of multiplier trick. 

I just checked out the Ris'Hary guy's stuff that posted in here a while back. He originally "beat" the game by just beating each of the 4 mini-games. He did go back and go for the billion points though and has a clocked time of 33 hours to do so. I'll take longer look at his video later to see what his scoring strategies are, but even at 33 hours that's rough without no way to save or stop the machine. I typically record all of my videos for these completions, but I can't record 30-40 hours straight so I'll have to figure something out for that to make it feasible. 

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Been playing some KLAX the last couple days. That's going to be a tough one. The levels from 80 onwards have pretty steep requirements to beat and I've never played KLAX before so I'm getting used to how the game even functions. 

Also did a couple runs on Jackie Chan's Action Kung Fu yesterday. First run went very badly. Read the manual and took it a bit slower on my next attempt and made it VERY close to the final boss on my second run. Hopefully can finish that off today or tomorrow.

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On 10/2/2023 at 11:20 AM, Crabmaster2000 said:

I just checked out the Ris'Hary guy's stuff that posted in here a while back. He originally "beat" the game by just beating each of the 4 mini-games. He did go back and go for the billion points though and has a clocked time of 33 hours to do so. I'll take longer look at his video later to see what his scoring strategies are, but even at 33 hours that's rough without no way to save or stop the machine. I typically record all of my videos for these completions, but I can't record 30-40 hours straight so I'll have to figure something out for that to make it feasible. 

You could just play for two hours a day then pause it until the next day, and emulators are allowed you could even make emergency savestates to use if the program ever crashed. 

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14 hours ago, Andykin Skysk8r said:

You could just play for two hours a day then pause it until the next day, and emulators are allowed you could even make emergency savestates to use if the program ever crashed. 

I've played through and recorded my footage of every NES game on orignal hardware. I plan to do the same for TG16. So I want to figure out a way to make it work legit, no save states or emulation or anything like that. 

 

I have no problem with someone using an emulator, but I do feel like if you are using save states that's not in the spirit of this challenge to beat the games legitimately 

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7 hours ago, Crabmaster2000 said:

I've played through and recorded my footage of every NES game on orignal hardware. I plan to do the same for TG16. So I want to figure out a way to make it work legit, no save states or emulation or anything like that. 

 

I have no problem with someone using an emulator, but I do feel like if you are using save states that's not in the spirit of this challenge to beat the games legitimately 

You will have to go old school and leave the system on overnight, hope for no power outages, and hope no people or animals bump into it. 

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42 minutes ago, Andykin Skysk8r said:

You will have to go old school and leave the system on overnight, hope for no power outages, and hope no people or animals bump into it. 

Yeah and hope I don't mess up the run 20 hours in. Its mainly the recording part that I need to figure out. I can't leave a recording setup running for 5 days straight or more. 

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Played some Bravoman the last couple of days. It's very janky feeling. Been making some progress, but there is an enemy type right in the middle of the game that is eating up all of my continues. It's these two little red and blue robots that encircle you and shoot lasers at you. They do a ton of damage and are super hard to hit. I've only made it past them once and that was because I got lucky with a power up drop. Gotta figure those things out to be able to do this.

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Tiger Road is done now too. It was essentially bad Ninja Gaiden. If you play the game on just a Turbografx16 system you only get 3 continues. But thankfully I was using my Turbo CD (it also works with the Turbo Booster) so I could use Back Up and essentially have unlimited continues, of which I used many. 

Tiger Road - Ending.PNG

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So big twist in King of Casino....I got the 10,000,000 and while there is an ending and even a credit roll, there is also a post game challenge. You get a new code that opens up Championship mode. In this mode you play against 4 other players trying to win after playing every single casino game at each of the 15 Casinos. It's pretty interesting and even though I did get an ending I want to see this Championship mode through before I call it done in case it has a different ending to it, which I have a hunch that it does. 

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  • The title was changed to Beat every TurboGrafx-16 game - 54/94

Championship Mode is done in King of Casino and I'd consider it necessary to call the game beaten. It consists of playing every game (Blackjack, Roulette, Slots, Keno, Poker) at each of the 15 Casinos against 4 CPU players (or human players if you wanted). You each start with $10,000,000 and whoever has won at the most Casinos at the end of the 15 is the King of Casino! No passwords available like in the first half of the game to save scum the system either and you have to do all 15 in one long run. 

King of Casino - End.PNG

King of Casino End 2.PNG

Edited by Crabmaster2000
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  • The title was changed to Beat every TurboGrafx-16 game - 56/94

Beat Silent Debuggers. I played it a long time ago and don't think I really understood the game. Now that I sat down with it and figured it out, it was REALLY cool. Pretty deep survival horror game. A few weapons to mess around with, good sense of creepy atmosphere, the blocks of the station being attacked and sealed off if you fail to defend them is pretty tense (I had the block that controls the lights go out so I had to play the last couple stages in the dark which was awesome). Cool game

I played on Normal, but I checked a Hard playthrough on youtube and they have the same ending either way. 

Silent Debuggers - End.PNG

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Ghost Manor is done now too. Not a great game and an absolutely terrible final boss battle. I'm really not a fan of when developers make their final boss fight a totally different genre. They almost never implement it in a fun way. 

Also starting working on the 1 Billion points for Devil's Crush. It's got saves and passwords so it's not hard, but its going still going to take quite a while. I'm about a tenth of the way there. If I put in an hour a day or more I should be able to knock it out in a week or maybe just a little longer than that. Wish Alien Crush had the same features. 

Ghost Manor - End.PNG

Edited by Crabmaster2000
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  • The title was changed to Beat every TurboGrafx-16 game - 58/94

Ran into a bug where the staff that was supposed to open a door for me wouldn't let me pass. Looked it up and could only find one other person who said the same thing happened. Seemed to be something to do with a character being dead when you obtain the staff. Had to start a new game even though I was 4 hours in. I'm back to that spot now in half the time and got through the door no problem though.

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On 10/14/2023 at 2:03 PM, Crabmaster2000 said:

Beat Silent Debuggers. I played it a long time ago and don't think I really understood the game. Now that I sat down with it and figured it out, it was REALLY cool. Pretty deep survival horror game. A few weapons to mess around with, good sense of creepy atmosphere, the blocks of the station being attacked and sealed off if you fail to defend them is pretty tense (I had the block that controls the lights go out so I had to play the last couple stages in the dark which was awesome). Cool game

I played on Normal, but I checked a Hard playthrough on youtube and they have the same ending either way. 

Silent Debuggers - End.PNG

Wow I totally forgot about this game. Huge win, this one is tough as nails. 

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