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Mugi

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Everything posted by Mugi

  1. it really saddens me to see that some people just profit off of the patch like that though, considering that it was released for free and explicitly not to be sold. that said, seeing the thing on a cart is definitely cool. I've been meaning to make one for personal use for a while now. I used to have a more comprehensive list of differences of this and the gameboy pokemon yellow at one point in time, I'll see if i can find that again and let you know. IIRC, there's quite a bit that actually differs (ways of getting legendary pokemons, items, gyms etc etc.)
  2. there is a english translation patch for this in romhacking.net that also sheds some light to the differences between this and the real pokemon yellow game. It appears that this is basically a mixed version of some gen1/gen2 stuff while still for some reason being called pokemon yellow. I've played this a while with the patch and have to say it's fairly well made for what it is (and even has post-game content!)
  3. agreed in case of me + loctite, the most likely scenario would be me glueing my finger into the label while attempting to smooth it, having it harden right there, and resulting in me tearing of the whole thing in an attempt to get my finger free....... Locktite is scary.
  4. can't speak for him but i can tell you that if i'd work on something with the n-word, i'd be damn sure to leave it there. As translators it's not our job to whitewash existing work, we translate it. living in denial that such words exists and have been used in the past might be fine for you, but dont try to push that on other people. Again, if you cant handle the fact that it's there, play something else, or translate the game yourself in a way that it suits your own bubble instead of being true to the source material (and yes, the translation is insulting, but still fairly accurate. The T-word is certainly not the only possible word to have been used here, but like it or not, it is accurate.) just for clarification before i get jumped on by the SJW's here too, i do not hate black people, or transgender people or any other kind of people either. i like people or dislike people based on whether or not they are nice people or not nice people, skin color, sexual orientation or whatever else has nothing to do with the matter (and even less being right-wing or not as was so nicely pointed out by the people attacking Tom over this. What the hell do politics have anything to do with a fan translation of a 30 years old videogame lol.) edit: as far as critisism goes, Tom actually got a few civiliced comments regarding the translation suggesting that it is in bad taste and maybe should be changed, and he was fairly open to ideas and suggestions for an alternate translation.... that was until the Resetera lynch mob drove him into depression and complete abandonement of his hobby and passion by crucifying him publicly. it is important to understand here that Tom does not possess the power to actually create the patches either. that is entirely up to the hacker (DDSTrans)
  5. so you're not fine with is work, but you're not fine with him making an alternate version either, instead the only good solution is to force your way of thinking into everyone as an absolute truth. Leave it up to the the special snowflakes to get offended by everything and then demand justice by shitting on others. To say he's not right in his work is insulting at best. it's just as right as he sees fit to translate it since it is his interpretation of the work. The one perk of being a fan translator is that you actually dont have to bend ass-backwards over every damn hippie getting offended by everything ever. If you're not fine with it, how about you just translate the game yourself instead of demanding him to change his work ? no ? I though so too. this whole fiasco almost cost me a very dear friend on top of wrecking a translation project i poured years of my time and hundreds of dollars of cash from my own pocket to create and just reading bigoted comments about it like this makes me boil.
  6. **Disclaimer: What you see in this post was not programmed by hand. It was created using tools provided by Microsoft, specifically Windows 7, a code library developed by mozilla for Firefox, and the discussion template provided by this chat board service utilized for this website. I believe that it is imperative that everyone not coding their responses from scratch place a disclaimer at the top of all messages henceforth, so as not to trivialize the work of the programmers who built the foundation for you to be able to reply here. but Joe, the nesmaker's input routines are from nesdev wiki too are they not ? it's bad that I use them because they're in nesmaker, but if I delete them and copy paste the same code from newdev or nerdy nights, then it's written from scratch I have to admit that we did muck with the nmi (parallax stuff, yo!) and draw routines (whole new spritedraw) a little too but yeah, the point stands. there are portions of code in dimension shift that are written from scratch by Joe Granato inferior made with nesmaker code because they have only slightly been modified to better perform with our game and have not been completely typed out in notepad by us. honestly, I already stopped caring about this topic already, I wanted to make a game, and a game I will make. Im not going to force anyone to buy it or play it so whatever really. on another note, we did put a lot of work into the music engine too, the implementation of GGsound we use now supports priority (not present in nesmaker), bankswitching (not present in nesmaker or vanilla ggsound from github) and was optimized to be several hundreds of bytes smaller, and slightly faster than the vanilla implementation. we also rewrote the way it does note muting to be a little bit more sensible. I actually wanted to dig into creating a custom driver but we decided to leave that for another project which will utilize a whole different mapper and sound hardware.
  7. its blurry because the question was about whether or not its written from scratch or not. nesmaker provides a fully functional engine written in assembly, but using it as-is would mean that it's not written from scratch, as you did not write it yourself.
  8. its a blurry line really, there's no clear disdinction on what constitutes as edited or what doesnt. my project is a prime example of this, as it started off as a nesmaker game, and such, the sourcecode does bear similarities in code structure, function naming et cetera to the nesmaker engine, but on the other hand, all routines and then some have been 90-100% rewritten or just plain deleted from it, to a point nothing really remains aside some rudimentary things that make no sense to rewrite, like controller input routines or some such. Its literally a piece of code that is copypasted out of nesdev wiki to begin with.
  9. actually, nesmakers "engine" is raw assembly code and is freely editable in any way you wish. The UI is simply there to make some tasks less bothersome, and the editability of few things are limited because of the way it's bound to the UI, though nothing a seasoned coder can't work around of It's definitely not a klick&play engine, as much as it is simply a generic multifunctional game engine template which is indeed fully written in assembly.
  10. it's fine really, related discussions are always interesting, although this whole "is it how developer intended" thing is a bit old now i guess From a personal point of view, as im developing my own game, i can surely say that it is intended to be used on a CRT, although as mentioned, im obviously paying attention also to the pixel perfect output of it. That said, the primary designated target is a CRT. In Dimension Shift there are graphics present that do look muddy or blurred out on a CRT since they were drawn with pixel perfect displays in mind, but even so, it's been a balancing act from the start to get it to function good with both. In my opinion, if you're targeting both during development, it's more or less impossible to reach a point where it is absolutely perfect in both, so one should just get to satisfactory compromise with the 2.
  11. I made this thread simply for gauging interest on how much people actually pay attention to it nowadays considering that CRT technology, while still around, is definitely a thing that is being subsided by pixel perfect output methods for things such as nes propably mainly due to availability and improved performance of emulation. Personally I'm a diehard CRT user myself and like earlier stated, I do pay moderate amount of attention for ensuring that my game will function nicely on such a monitor, to an extend that in Dimension Shift, several graphics were reworked to be less detailed or different from their original counterparts simply in order to improve displayed detail on a CRT. The other reason for the thread was also to share tips and tricks people use when doing such optimizations, as I'm a newcomer on the whole business and while I already have a fairly good idea of how things work, Im fairly sure that there are things and/or general observations long-time devs have made Im simply not aware of.
  12. Mugi

    Halcyon

    Propably been the same for the most of us due to the holidays etc...
  13. it doesn't by default. I believe a user posted a piece of code on the forum there for adding it though.
  14. Mugi

    Dimension Shift

    This was one of my reasonins too, being a complete nobody in the internet rolling out random things asking for substantial amounts of money can sound pretty scetchy. Im generally pretty wary of what I'm personally supporting or not too. As such, if and when we move onto actually getting this game out there, I want to be able to with 100% confidence simply state that the product is ready, and the money will go directly to funding the physical production and off to the hands of people who supported making it happen. No wonky timeframes or delays or other unforeseen issues.
  15. Mugi

    Dimension Shift

    Honestly, the only thing we're worried about is actually finishing the thing instead of turning into waporware :P As much as We'd love to be able to fund our livings with NES games, I just dont see that being a realistic goal to begin with. This is just about making a game, not trying to get rich. Worst case scenario we'll just self-fund a small batch of carts and be done with it.
  16. Mugi

    Dimension Shift

    So I've heard. I believe I've also read the thread you're thinking about. That said, if someone doesnt want to support the production of cartridges for a complete project, then thats fine by me. It's everyones personal choice. For us it's just the logical route to go really. We're both completely clueless about this whole business really, and add to that first time making a full game, so it's just a safer option to develop it at our own pace without extra pressuring factors and then go from that. I really don't see how kickstarter is "not meant for this" anyway though heh. I mean, cartridge production is expensive. Isn't funding things you can't possibly pay yourself to get done exactly what kickstarter is meant for ?
  17. Mugi

    Dimension Shift

    it was considered but somehow we've always ended up not doing that heh. So far we're managing
  18. Mugi

    RPG Thread

    Zill O'll (ps1) Parasite Eve (ps1) a bit different than the usual lists you see around here heh. I do love me the classics such as chrono trigger, the SNES Final fantasies etc, but Parasite Eve is by far my absolute favourite game ever. There's just that something on it. Zill O'll is a japan-only RPG Im so obsessed with that I've been scheming on translating it to english for 20 years now.... (halfway done!) Says something about how high I rank it in my list of games, heh.
  19. Not from ebay per-se, but years ago i bought a ps2 devkit from a german seller (and paid myself sick to have the thing shipped to finland... those things are MASSIVE.) I remember that particular item because it was shipped to me in a gigantic box, and when I went to the post office to pick it up, the box was so big and heavy that the worker there just slapped it on the floor and moved it by kicking it forward.... I had a few words to say to her about that after i opened it and had to deal with a broken CPU and CPU socket.
  20. Mugi

    Dimension Shift

    here's some late adventures at messing with colors on Stage D (currently named Factory) I've been experimenting with getting a bit more color into the stage, as much as i love how it looks, the all gray does get boring sometimes
  21. Mugi

    NNNNNN

    Survived a whole 4 seconds. I'm so gonna blame you if I get addicted to this.
  22. Mugi

    Dimension Shift

    we decided to not deal with kickstarter or any other funding medium until the game is actually ready. this is just a hobby project and we really dont want to deal with timeframes or any other forms of pressure regarding the game. We simply just do our thing and when it's ready we'll definitely release it in physical form, one way or another, but for now we literally just brushed it off our heads and focus on just having a blast making it as far as gameplay videos or the particular update above, there's been a number of stuff again done after those, for once we've been messing with GGsound for a few days now and replacing the slightly gimped implementation of it that nesmaker comes with, so as such sound effect priority now works and we have access to 2 banks of music by making the driver bankswitch capable, so not only we can now maintain music variety throughout the game instead of reusing BGM, but the soundscape as a whole vastly improved in general. the priority allowed couple previously scrapped sound effects to be put in place without breaking everything, and i've been reording the channels of sound effects in order to minimize the channel muting when sound effects play. For instance the coin sound which on the above video completely destroys the BMG now plays in pulse2 instead and hardly clashes at all with the music. honestly, i could just write a novel about what we've been doing to the game on a nearly daily basis but like I said, I'm really not a social person and not much into writing updates or whatevers, and I also have no idea if people want to read such things, hence the question
  23. Mugi

    Dimension Shift

    whoopee. I have never been as happy to gameover in a game as I was when I recorded this. I wanted something quite overkill for the gameover screen so here it is Other updates as of late include working coin pickups (finally working objects!!) few tiny bugfixes here and there. Immediate plan is to finish the gameover screen, it will have a little dialog in it, and get the in-game menu to do more than just show the map, then expand the stages more. Also need to start actually putting dialog down for how the plot will progress and cutscenes play out and what not. on a side note. Do people actually care about this sort of updates or should i just stay quiet ? Im not really at my best with this whole public things
  24. this. the manliest cover art the NES has ever seen. No idea why people give this so much bad rap really, i think it's amazing, and i've always thought it's amazing. the box art alone is the reason i picked this from the shelf at the store when i was a little kiddo. A decision i do not regret one bit.
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