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MeganJoanne

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Everything posted by MeganJoanne

  1. Q*Bert (reserved for contest) Gradius (reserved for contest) Star Force (prize for contest - Richardhead)
  2. Score updated a few times, made it to world 3. New goal, world 4, maybe.
  3. Score updated and personal goal of over 100,000 passed. Still have several days left in the contest, may play again. Next goal to pass not score but reaching world 3 on one life.
  4. I don't mind the 1 life thing, it requires you to be at your absolute best and discourages point racking, especially if the game has a timer, thus you can only get a little bit of that in before you have to rush on or risk losing that only life. But at the same time you don't want a contest that will discourage some from joining in. As much as I like Kung Fu I never really played it from start on Game B (until the contest) because it is not really fun to have a game start out hard, so for that one in particular I felt like it was really on the elite level of gamer than some previous contests (didn't say anything then, typically I don't, I play by the rules, either take it or leave it), not a bad thing if that is all that it was about, the best of the best. But what I and ookii_risu had talked about regarding that one is how it was the very first game of the yearly contests and the bar was placed too high, thus if there were going to be any new comers, they could have gotten discouraged and then didn't bother, thinking, oh shit, I don't stand a chance here, this is like expert level shit, fuck it, I'm out and then probably never even bothered to look in or join any later ones because of that. An assumption, but a possible scenario. Yoshi's Cookie on fast speed didn't seem like much though, and aside from puzzles just not being my thing I really enjoyed it. I knew I would not rank high in the score (slow thinker, and don't play these types of games very much) but still played it. What I found best when approaching these contests to keep from being discouraged and to feel any sense of accomplishment, play for the contest but if it is a game you are not as good at or even if you completely suck at it, use this contest as a chance at self improving, going against and beating your own score, not anyone elses. Look at the other scores, but don't feel you have to be as good as that, after all, there is always going to be someone better, even than the ones with the highest score. Thus is what I have been doing, improving my own score until I feel satisfied with my own standing. Such as the case with Star Force, I set a personal goal, 100,000, then 200,000, and each time I got better I raised my personal goal, the next realistic point level for me to beat. I fall in the middle range here on the gamer skill, good enough to do really well on many games and given the game is my area and excel at certain particular games or genre do even better than many others, and and don't mind to tackle the toughest or trying new things to spice things up for myself, but got less patience than I used to have, thus after a bit find myself just saying, eh, fuck it, been there done that, this score is good enough for me and thus find myself just doing something else after a while. Even if it were a game I was really great at, one that I can easily no death, ones I've done many times before, still no good for others who are not as familiar if the game was set to the highest setting and they struggle to get even through the first stage or few while I'm blowing the competition away, and all because I've already had a ton more practice be it it may be a favorite game of mine and one I played to death since the early days thus have a huge advantage and they only have a week to get good at it, and if like Kung Fu game B, find it a near impossibility. It's all about balance, but then where to put that balance so that more will compete with more confidence without taking away from the point of a competition being for the challenge? What I found myself sometimes doing in Star Force since the game was so hard is that once I died I paused the game, took a picture and if also recording kept that going and then unpaused and kept playing with my remaining lives just so I can better know what to expect further on thus when I managed to get further on a single life I would be better prepared for what was to come. So if anyone is having difficulty getting far into a game, or find it overwhelming, play the 1 life thing (take pic), but then keep going and see how far you can get before losing all of your lives, try to remember what you've encountered and then once you get better and get to the later points you will be better prepared for what you will need to survive against on that single life. I hated Star Force and so many times kept thinking, what the hell am I playing this shit for?! Yet, somehow it was addicting, the game was designed hellishly, to take your quarters and make you want to give it even more of your time and money had the NES had slots for such a thing. But the game was an arcade game, should've just been called "Quarter Muncher", or "Suicide Mission", or something. Though despite my addiction for that week given how difficult the game already was, 1 life on this one might have been a bit too hard core. Died, reset, reset, reset, reset, like every few minutes or less. I finally started getting good at it after 6 days of playing the hell out of it, good at being making it to Area D a few times and managing to kill the midboss more often than not. The game was a hell of a workout, my hands and arms were sore from all that button mashing. As for Adventure Island, it's a hard game anyway and I've only given it a handful of half ass tries in the past and still question myself, play it more for the contest or pass? Hey, never beat Battletoads ever before, but then those many years ago during one of the contests for it, I was really determined and beat it, never again though, never even wanted to try again after that. Maybe having a really challenging game I never beat before being played for the contest would be great motivation, that what helped for Battletoads could work for Adventure Island? I had a lot more motivation back then though, it was all about the win, but then sometimes it depended on the game of choice, still that strong spark I used to have for pushing myself to the limit, not there as much anymore, I've become... dread I say it, on no, casual gamer! Aaagh! Without the 1 life thing we have to have some way to discourage endless point racking, that has always been the tricky point to the contests, especially if 1ups in games are easily gained, and then it becomes one long boring play of monotony through the same level over and over just to get a bragging score of all 999,999 or the such or roll it over. That said, Super Mario Bros, 1 life rule, no warps, small Mario only, second quest! Joking. Though I would still play it because still some of that competitor gamer spirit remains that would make me jump right in and see how far I could go. Actually I did this long ago, forget the results of this personal little challenge. I love challenging myself to make a game tougher, but those are self inflicted and always games I've already exceeded at many times on their regular gameplay, such as whip only or even subweapons only for Castlevania or nothing but my fists in Shatterhand, or no subweapons in Ninja Gaiden, games I spent a very long time being good, but just because I can do these things, doesn't mean everyone can or wants to. I even thought and gave it a try of seeing how far I could get in Adventure Island on the skateboard before losing it (not far) and if I were already good at the game and actually enjoyed it I would most likely forced that challenge upon myself. I have beaten Castlevania on the 2nd quest (the second round has bats or medusa heads everywhere, constant) but do not enjoy it because it starts out very difficult, it is not as enjoyable. What I am saying here, challenge is great but one has to decide how to approach it, one week for everyone to give it their all, and if the challenge is set too high, only a handful will endure, the rest will throw in the towel or not even bother playing at all. I still say the 1 life rule is fine in most cases. But as for making the game more difficult by setting on a higher difficulty, not so much a fan of that, unless I am playing a game to beat it and it affects the ending, but for score, accessibility, and let the gameplay do it's thing against the players.
  5. I hated Star Force before the contest, but during the contest I got addicted to it, but I still hate it and will never play it again, unless perhaps for another contest, maybe.
  6. I posted a score. Also I have rarely ever played this game and hate it so me getting in anything decent is unlikely.
  7. Score 56600 Score 61040 Score 83660 Score 87270 Score 104470 Score 122520 Score 140630 My high score 140630, world 3-1, time 1:29:12 to 1:49:04
  8. Several score updates, over 300,000. Yeah, I did say I was done with this game, but as much as I hate it, it is super addicting.
  9. Nice! Carpel Tunnel, Tap Dance and had fiddled with Esoteric at the beginning.
  10. Been using a generic SNES controller since though that has been better, and no upsidedown controller deal, ever since realizing that I could effectively do more damage with two shooting buttons been okay using my right hand fingers for blasting the alien scum.
  11. I had enough of this game. I reached my goal and will leave it at that. I'm not improving at it thus the more I play the more exhausted I get and the worse I do, so @#$% it.
  12. She missed the row of arrows, wasn't ready for them, both stages that had them, failed to get enough of them, I was like damn! But sure was crazy to watch her get as far with the score as she did. I was like on all tense and wondering, how the hell are you managing to dodge all of those shots!? Me, after seeing the crazy wave of enemies, nope, I just don't see me even getting close to that, just struggling to reach my personal goal of 200,000.
  13. My dream before waking this morning that you got over 500,000 points came true! My Shooter Goddess! Dream should have given you more points though.
  14. Nearly every time I get that speed up rapid fire unit I die shortly after so many of the times I avoid it and happen to get further without, otherwise find myself crashing into space shits more often.
  15. Another minor score update. Need time to recover, left hand is shaking so much impossible to control ship well. I hate this game, yet it is addicting. And it will be a game that I will never get better at. My skills at this game are all over the place. Most games there are those particular spots that are challenging, not this one, I probably done died on every single tile that makes up the background, exaggeration but that is how inconsistent I am, do good one moment, suck ass the next and everything in between and randomly jumble them up, that is how it has been the whole time.
  16. Updated score again, but still have not made it to my goal which is 200,000, but am getting better at killing that midboss in area A, but it seems that most of the time when I do kill it I get killed shortly after.
  17. Score update. Finally was able to destroy that midboss, not consistently but several times now. Didn't realize that if I pressed both fire buttons at once it doubles the strength of your shots, but now I know, and knowing is half the battle... the other half is still getting my ass blown up.
  18. Thumb or finger, never fast enough for right but very fast for left, that is how it has always been. Usually if I want a burst of rapid fire for shooting I have to remove my thumb from the d-pad, use the left hand fingers for rapid fire and then quickly move back to the d-pad, thus in between that time unable to move, so shooters that are too fast paced I get my ass handed to me if they require tons of shooting. Back when I beat Silver Surfer many years ago I had to switch back and forth from d-pad to buttons and back very quickly in order to survive because many enemies took more than a single hit to kill and my right has never been good for rapid fire.
  19. My issue is my finger speed on my right hand has always been very slow so am not fast enough to kill everything or unable to destroy a lot of barrier item thingies quick enough, so then I change the control layout and flip my 360 controller upsidedown so that I can use the d-pad or analog stick with my right hand (for some reason the emulator doesn't recognize the right stick otherwise I would be able to hold the controller normally) and have super fast shooting using the lightning quick left hand fingers, but then sacrifice control because of the odd way I have to hold the controller, so either way, a fail. That's the excuse I'm going with. I keep telling myself I'm not going to play this shit anymore because it is very stress inducing but then still find myself trying and each time getting worse and worse as my hands and wrists tire from the constant rapid button tapping.
  20. Score 120100 Score 139800 Score 156000 Score 186300 Score 192700 Score 194200 Score 232300 Score 264700 Score 284600 Score 310700 Score 325500 Score 338400 Ookii_Risu and I playing Star Force ↓ ookii_risu : score 405500 (ookii_risu's second highest score) area E (approx video time 11:40) ↓ MeganJoanne : score 264700 (my highest score for this game) area D (approx video time 33:30) My second highest score for Star Force 325500, area D (. Somehow over the past few hours I have improved more rapidly at this game, still inconsistent, but now getting further more often. Approximate run time in video for this score: 45:30 to 51:30 My top score in Star Force for the nes 338400, area D (approx run time in video for this score: 39:33 to 45:40)
  21. Score hast been updated, and seems to be the best I can do. Puzzle games aren't my strongth point.
  22. Can't sleep. Wide awake. Decided to play this game a little bit. Score updated.
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