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Ankos

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Everything posted by Ankos

  1. Sad but true. I just hope the Gimmick rerelease is of the Arcade version. I heard that one has a level editor. Maybe they should get Inti Creates to make more games based on their IP
  2. I think that Big Bang mini is pretty fun, and it is almost entirely touch screen controls. It's sort of like a bullet hell game where you drag your ship to control it, and can fire off shot from any part of the screen by flicking in the direction you want to shoot at. It penalizes you for missing by having missed shots explode into more bullets you need to dodge
  3. Gimmick while aesthetically similar to Kirby is much more difficult. It features unusually complex physics and enemy AI for an NES game and is generally regarded as a hidden gem. It also has a pretty good soundtrack. It is one of those weird entries on the NES like Cocoron, where it does not seem that interesting at a glance, but has a history of sucking people in who decide to try and beat it. I've seen some users compare Sunsoft to Taito and Tecmo in this thread, and I think that is a bit unfair, those were bigger companies with a lot more games. I think that higher end Sunsoft stuff is pretty good, but their library is not that massive compared to those companies. Cult classic might be a more fitting description for how a lot of their games, like Power Quest are viewed. Pitting them up against the Ninja Gaiden and Space Invaders guys is like comparing Vic Tokai to Capcom, it's a bit of a mismatch
  4. Great soundtrack, nice graphics, fun gameplay. All around I loved this game. I played the GBA rerelease, but I've heard it is pretty much the same game. The crying did not phase me, but if it did phase you, then you probably did not have the game on mute because you were enjoying the soundtrack
  5. They are rereleasing Uforia and Gimmick as "Special Edition" versions for modern consoles (I've heard that these will also get physical releases), and are making a new game based on Ikki. They also teased that they have more announcements coming up, including a remake of a classic game they have yet to name. They did not give a ton of details on what makes the rereleases special editions, but they will probably features some extras, like art or something
  6. Didn't they make Blaster Master and publish Final Fantasy Adventure? I don't think they were one of the all time greats or anything, but they had some pretty good hits here and there
  7. The accent was a bit hard to understand, but I think I understood everything. I found it endearing how they were trying hard to appeal to newer audiences despite not being the best equipped to do so. They also sort of teased some stuff at the end, so you might get your Batman
  8. Rare stuff with low demand you kind of just have to collect for yourself. There is stuff that I have that I think is cool and uncommon, like bootleg/unlicensed games, but I don't think I could reliably turn a profit on them. As a result, I think that if something does not have an obvious value, then it probably isn't worth a super high price. Of course, you can always find an enthusiast to sell it to
  9. It got rereleased physically on a playstation I think
  10. Nowadays when people think of a company that releases a good game, but it does not sell well they think "that is the Atlus". Before there was the Atlus, there was the Sunsoft. They've announced they're going to rerelease some old titles. Link
  11. If you want to do the honorable thing, then offer to send it back I guess. You should probably ask for the seller to cover the cost to ship it back if they live far enough away for that to be substantial. It would not be honorable of the seller to ask you to pay for their mistake, they messed up, so they should at the very least help correct the issue. As for whether or not I think you are morally obligated to send it back, not really, but that would be the better thing to do. At the end of the day the seller made a mistake, and it would cost you time and potentially money to send back a $20 item. It isn't like you are screwing them out of $1000, if they live overseas it could even be cheaper for them to just not get the item back. As for the legality of keeping the item, I'm not sure. I don't think that anything like this would get enforced for something worth so little, but based on page 1 google results you do have some obligation to try and return stuff you found. Not 100% the same situation, but similar. Either way, there is pretty much no shot that would get enforced
  12. To me the big thing other Mario games have over SML2 is physics, which makes them better for long term play, like speedrunning or other player created challenges. Level design could be better, but it's still pretty good in SML2. I'd say that if I were new to the Mario series and played through each game once, and never played them again, I'd say SML2 is better than SMB1 and a lot better than SMB the Lost Levels. If you plan to replay the games a lot, then I don't think it is as good as SMB1
  13. If you are just into general Retro gaming videos, not specifically collecting, then check out Stop Skeletons from Fighting and St1ka. They seem pretty passionate about the games they review, and they seem to pick out some pretty interesting ones. Oh, and Basement Brothers if you like old Japanese computer games. I'd also give a soft recommendation to Mike TheGamerGuy. He is still improving in quality, but he has quite a few videos I really like, like his video on the FDS. He also covers some unlicensed/bootleg games, which are the sort of thing I like to collect. Not all of his videos are amazing, but some of them I find pretty captivating. As for channels that specialize in collecting games, I can't think of any. That sounds like a pretty hard topic to make a quality YouTube channel around
  14. My local flea market used to sell Dancing Pikachus. The packaging looked different though
  15. In my head I was thinking of sidescrollers, but yeah you are correct in that those are platformers. I'd still say that they play differently enough from the Super Mario games that I'd call them a different genre though
  16. Probably speedrunners. Just because it has lots of cool movement tricks to learn, and has both beginner and advanced categories categorizes for speedrunning, so it overall is very well set up for that sort of thing
  17. The mainline Mario platformers are a subset of the Mario series called the "Super Mario" games. The first Mario games were not platformers, they were Donkey Kong and Mario Bros. I'm not saying any game that has Mario in it is a Mario game, but when its clear that it was branded around him I think it should count. Keep in mind, the title of this thread is "Franchises with the Lowest Percentage of Bad Entries", so the franchise should be judged as a whole. Throwing out half a franchise's games just because those aren't the games that represented your experience with it is in my opinion giving that franchise too much slack. Also, I would argue that Super Mario Bros Special is worse than NSMB DS. NSMB DS was the first 2D Mario game to have wall jumping (unless you count clipping into the wall in older entries as wall jumping) and triple jumping, it introduced fun new movement mechanics, and had some pretty cool power-ups. I don't think that it is an alltime classic of the series, but it really isn't a bad game
  18. They star Mario and have his name in their titles. That's more than enough for me to count them. They're spinoffs, but I think that spinoffs should count. If I was kid growing up on Mario titles and was handed one of those, I'd call it a Mario game. I could use my hindsight as an adult to find some way to justify not counting them, but that is not how I would've experienced them if I was the target audience when the games first came out, so I feel like it'd make more sense to count them than to not
  19. For how many things the Mario series has tried, it is amazing it does not have more bad games. What would be the obvious ones? Some educational stuff and Hotel Mario are the ones that jump out at me the most
  20. It seems like a series with no bad entries generally isn't a super ambitious series. F-Zero and Kirby were not exactly known for having games super outside the box for them. Would Tetris count for this? There are lots of Tetris games, and I don't think many are "bad" just not innovative. It seems like the greatest series that has been around for a while will have a few bad entries because their games tried new things, sometimes finding stuff that worked, and sometimes creating something that would be bad in an interesting way
  21. Something else about Smash is that it is one of those series where some of the charm comes from the player instead of just playing it default. A few of its entries have strong modding scenes, players usually look for their own way to play the game instead of just rolling with default settings and single player, and it gives the player the ability to have their own artistic creations starting in Brawl through stage creators. I think that a series that got better due to enthusiasts of the series should be judged by its form after fans got involved. Just to level the playing field a bit between older and newer games
  22. Smash is a weird case. On the one hand, I think that I can enjoy every entry in the series to some extent, on the other hand I view some changes from title to title to be downgrades. Me personally, I wouldn't count Smash as a series that has enough entries to make it established enough for the topic. To me a series should have at least ten entries total, and should have spinoffs to be considered established. Otherwise there is just not enough room for things to go catastrophically wrong. F-Zero might be a contender for this list as well, but I have not played the series so I can't say for certain
  23. Kirby is the water with no ice of Nintendo. It isn't going to ever be terrible, but it can be uninteresting. Sometimes it is pleasant. If you trim the Mario series down to just "Super Mario" games, then it similarly isn't going to have many bad entries (maybe Super Mario Bros Special) though I personally think it is sort of cheating to just give Mario a free pass on almost every single spinoff the series had. If you do that, then you may as well just say Metroid and only count the 2D platformers
  24. If we are talking just overall quality, and not a for it's time viewpoint then I'd say it is better than some Mario games on NES. I'd rather play it than the educational games. I'd even say it is better than some Super Mario games, I think it is is definitely better than Super Mario Bros the Lost Levels and maybe SMB1. What do they have over it? Color and better physics? SML2 has themed worlds, multiple bosses, and more power ups. It isn't exactly the hardest Mario game ever, but I don't think it needs to be. The levels are a bit short but they are pretty interesting. When I say better I am purely talking about how much interest I had in playing it when I played it for the first time. If we are talking about the game's overall legacy, then I don't think I'd put it above SMB the Lost Levels. I would call that greatness, not betterness though. I also think that SMB and SMB the Lost Levels are more captivating on repeat playings
  25. Some consoles are really hard to full set even though they have a small library. The Super A'Can comes to mind
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