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LHCGreg

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Everything posted by LHCGreg

  1. I agree with The Electric Underground. Shredder's Revenge is a nostalgia hit, represents the Turtles universe well, has fun things going on in the background, and is fine for dumb fun with friends. If you're hoping for a technically solid beat em up, this isn't it. Recharging your super meter with taunts lets you use supers way too often, especially in multiplayer where it's easier to get in a taunt while the other players occupy the enemies, maybe even with supers of their own. On the other hand, a lot of bosses seem to be maybe designed around this, with only short windows where you can safely attack. And even then, a lot of the time the boss won't get hitstunned if you use normal attacks and can knock you out of your combo so you have dodge roll away. A lot of bosses, maybe around half, have long phases where you just have to dodge stuff and can't attack them. Again, it seems like this may have been designed around the ill-conceived taunt feature. Tons of enemy types have superarmor. No i-frames on throws makes them something you rarely want to do. This is especially bad on the Chrome Dome fight, where you have to throw enemies into the screen. You're almost guaranteed to take a hit while doing so. Lots of enemies will break your grab, further reducing the usefulness of throws. As far as I can tell, the number of enemies is the same whether you're playing solo or with 6 players. There's almost no respawn invincibility. In general, when playing solo on Gnarly (highest) difficulty, the game pushes you into a style of play where you're frequently dodging out of your attacks. The game is way too long for a beat em up. Streets of Rage 4 stretched the limit of how long a beat em up should be at around an hour and a half for a solo playthrough. Shredder's Revenge goes beyond that at around 2 hours.
  2. You can get a csv of games that includes their size here (although downloads seem to be temporarily disabled at the moment). Open it in your favorite spreadsheet program and sort by size. To save you some trouble in case downloads aren't back up soon, the smallest games released were 32 kilobytes and here's the list: Alleyway (World) Amida (Japan) Asteroids (USA, Europe) BattleCity (Japan) Bomb Jack (Europe) Bouken! Puzzle Road (Japan) Boxxle (USA, Europe) (Rev 1) Boxxle (USA) Boxxle II (USA, Europe) Brain Bender (Europe) Brain Bender (USA) Bubble Ghost (Japan) Bubble Ghost (USA, Europe) Castelian (Europe) Castelian (USA) Catrap (USA) Centipede (USA, Europe) Chiki Chiki Tengoku (Japan) Cool Ball (USA) Crystal Quest (USA) Daedalian Opus (USA) Dr. Mario (World) Dr. Mario (World) (Beta) Dr. Mario (World) (Rev 1) Dragon Slayer I (Japan) Dropzone (Europe) Flappy Special (Japan) Flipull - An Exciting Cube Game (Japan) Flipull (USA) Game Boy Controller Kensa Cartridge (Japan) Game Boy Datenlogger 1 (Germany) (v1.0) (GBD1) (Unl) Game Boy Digital Sampling Oscilloscope (Europe) (v3.6) (GBDSO) (Unl) Game of Harmony, The (USA) Heiankyo Alien (USA) Heiankyou Alien (Japan) Hong Kong (Japan) Hyper Lode Runner (World) (Rev 1) Ishido - The Way of Stones (Japan) Kakomunja (Japan) Klax (Japan) (Hudson Soft) Koi wa Kakehiki (Japan) Koro Dice (Japan) Kwirk - He's A-maze-ing! (USA, Europe) Kyoro-chan Land (Japan) Loopz (World) Master Karateka (Japan) Migrain (Japan) Minesweeper - Soukaitei (Japan) Minolta Camera Test Cart 2420 (USA) Minolta Camera Test Cart 2440 (USA) Missile Command (USA, Europe) Mogura de Pon! (Japan) Motocross Maniacs (Europe) Motocross Maniacs (Europe) (Rev 1) Motocross Maniacs (Japan) Motocross Maniacs (USA) NFL Football (USA) Othello (Europe) Othello (Japan) Palamedes (Europe) Palamedes (Japan) Penguin Land (Japan) Pipe Dream (Japan) Pipe Dream (USA) Pitman (Japan) Pop Up (Europe) Pro Action Replay (Europe) (Unl) Puzzle Boy (Japan) Q Billion (Japan) Q Billion (USA) Renju Club - Gomoku Narabe (Japan) (SGB Enhanced) Serpent (USA) Shanghai (Japan) (Activision) Shanghai (Japan) (HAL Laboratory) Shanghai (USA) Shisenshou - Match-Mania (Japan) Soukoban (Japan) Soukoban 2 (Japan) Space Invaders (Japan) Spot - The Video Game (Europe) Spot - The Video Game (USA) Spot (Japan) Tasmania Monogatari (Japan) Tasmania Story (USA) Tennis (World) Tesserae (Europe) (En,Fr,De,Es,It) Tesserae (USA) Tetris (Japan) (En) Tetris (World) (Rev 1) Trump Boy (Japan) Volley Fire (Japan) World Bowling (Japan) World Bowling (USA) Yakuman (Japan) Yakuman (Japan) (Rev 1)
  3. Here's another SFC beat in case we start tracking those: Parodius Da I did a bunch of playthroughs with different characters on different difficulties and made sure to do one on default settings (difficulty 4, 2 lives in reserve) just so it officially counts for this thread, even though there are unlimited continues that bring you back the same place as when you lose a life normally. Difficulty 4 is manageable with continues but above that, the Gradius effect makes it hard to get back on your feet after losing your powerups.
  4. The Cappuccino jelly beans are delicious. I love anything coffee flavored except for actual coffee. Cinnamon and Sizzling Cinnamon are good too.
  5. SMB3 has 8 KB volatile work RAM on board. My guess is the pirate cart uses the same chip on its board for PRG RAM whether the game had it battery backed or not. Here's a search for games that have PRG RAM but are not battery backed.
  6. True Lies is done. I played through once on normal and then again on hard. The only difference seems to be that enemies take a couple more shots to kill on hard.
  7. Yes, first time. Also my first Koei game. I may return to it in the future to play as other characters. I spent too much time spreadsheeting prices and making notes of potential trade routes. Next time I'll already have those notes to consult and will know what I'm doing.
  8. I beat Uncharted Waters: New Horizons as Ernst Von Bohr, the Dutch geographer. Those waters are uncharted no more. I mapped the world, found all the ports and villages, became a duke, and helped a woman find her hometown.
  9. The likely reason for there not being an NES Retrode adapter is that it wouldn't be able to be plug and play like the other systems it supports are (for most games). For a few games for the systems it supports you have to edit the Retrode's config file in order to force it to use the correct ROM size or whatever. For NES games, you would have to do that for every single game, providing the mapper number, PRG ROM size, CHR ROM size, and save RAM size if there is any. And that's just to read the raw ROM data. If you want a dump that can play in an emulator or flash cart, you also need to provide all the information that's in the header format. If you want to dump NES games, your best option is to build or buy a sanni cart reader, an open source Arduino project. That prompts you for mapper number, PRG ROM size, CHR ROM size, and save RAM size. You still have to add the header yourself after dumping.
  10. I beat Super Turrican on the default Normal difficulty. @Reed Rothchild hasn't covered it yet on snesrankings.com which means he thinks it's in the top 100 SNES games. I think that's insane. The game is challenging, but not the good kind of challenge. It has "gotcha" level design. It tries to make up for it by hiding lots of extra lives but there's a timer so you don't have time to explore much. If you're running low on time and start taking some risks to try to make it, if you die, the timer doesn't reset. So if you weren't close enough to make it even by rushing, you lose another life when the timer runs out. It has that Euro design trope of collectables that do nothing except give you useless points. And that autoscrolling train level near the end seems designed to make you waste all your lives and continues figuring out the correct timing for all the jumps so you have to play through the whole game again to get there. It's also one of the few (the only?) game to have a game-breaking compatibility issue with 1chip model SNESes. Randomly the audio will hang and some time later the game will crash. It could happen on level 1, the last level, anywhere in between, or not at all. I stayed with my parents for Thanksgiving weekend and tried to soldier through it on my SNES jr I had brought but gave up and finished it today on my non-1chip SNES.
  11. I played this just a month ago. I played through all the difficulty levels from easy to expert in order. On easy, I breezed through and bosses didn't even last long enough for me to learn their patterns. On each difficulty jump after that I had to get better and better at the boss patterns and further and further refine my strategies as battle plans that worked on lower difficulties didn't cut it on higher difficulties. For Hard and Expert I had to leave the console on overnight while using countless continues. After making it through expert, I went through easy, normal, and hard again and only needed 0, 2, and 3 continues respectively. It really pushes you to improve your game at each step. You're missing out if you only play through once on a single difficulty level. I was on the fence and voted 7 but I'm regretting that now and would change it to 8.
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