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LHCGreg

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Everything posted by LHCGreg

  1. I claim first place for NES with 981,020 on round 46 from May 1 2017.
  2. That completion count is looking pretty low for this time of year. Here's James Bond 007. I didn't realize the ending pixel art scenes advance automatically, wish I could have gotten a photo of them instead of the credits.
  3. I beat Aero the Acro-Bat. Boy do I have mixed feelings about this one. The snesrankings.com review mostly sums up my thoughts. The levels are looooong, partly because they just are, partly because you spend a lot of time holding the X button to look around so you don't jump into any instadeaths, partly because you die a lot and have to start again from a checkpoint. It took 8 hours wall clock time (including breaks and dinner) to complete. The later levels tone down the cheapness a bit and there is some genuine precision platforming challenge to be had.
  4. UFO Pro doesn't have any autopatching functionality. It's just a dumper and flash cart combined in one unit. You can stick the Japanese cartridge in the dumper slot on the top while playing the patched ROM if it makes you feel cooler but you have to do the patching yourself. To play translations and ROM hacks I've used a UFO Pro, Retrode, or sanni cart reader to dump the cart, transfer the ROM to my computer, use my computer to apply the patch, and transfer to a SD2SNES (FXPak Pro) to play. I was under the impression that translation patches generally don't exist for games that got a western release?
  5. A few corrections: In the review for Mighty Morphin' Power Rangers: Fighting Edition: It should be "Gundam Wing: Endless Duel", not "Gundam Endless Wing". The Final Fight 2 review includes a picture of Final Fight 3. Taking a ball in Super Baseball 2020 does not give you any cash. Strider did get a Genesis port. I haven't played it but I think it is pretty well regarded. Also, the NES game isn't a port of the arcade game, it's its own thing. Final Fight is ranked too low. As always, thanks for writing these!
  6. Take note of the desired condition for each game. If cart only isn't listed as desired, then I'm not interested in the cart by itself. Here's what I'm looking for. NES/FC Amagon - game+manual or manual only Battle City (famicom) - CIB Choujin Sentai Jetman (famicom) - CIB Crisis Force (famicom) - game only Double Dragon II (famicom) - CIB Faria - game+manual or manual only Layla (famicom) - CIB Little Ninja Brothers - game+manual or manual only Mitsume ga Tooru (famicom) - game only Robocco Wars (famicom) - game only Saiyuuki World (famicom) - CIB Spartan X2 (famicom) - game only Time Zone (famicom) - game only Master System Castle of Illusion - CIB Phantasy Star - CIB Genesis Air Buster - CIB Jammit - box only SNES/SFC Aerobiz - game+manual or manual only An American Tail: Fievel Goes West - game+manual or manual only Ardy Lightfoot - game+manual or manual only Battle Racers (SFC) - CIB Cyborg 009 (SFC) - game only or CIB Edo no Kiba (SFC) - CIB Energy Breaker (SFC) - game only Holy Umbrella (SFC) - game only Hyper V-Ball - game+manual or manual only Jetsons: Invasion of the Planet Pirates - game+manual or manual only Laplace no Ma (SFC) - game only Lufia II - game+manual or manual only The Mask - game+manual or manual only Nosferatu - game+manual or manual only Rise of the Phoenix - game+manual or manual only Shien's Revenge - game only Tactics Ogre: Let Us Cling Together (SFC) - CIB, revision 2 only (can tell by a number in the part number of the manual or on the ROM chip) Ultimate Fighter - game+manual or manual only PS1 Alien Trilogy - CIB Alundra - CIB Apocalypse - CIB Armored Core - CIB Blaster Master: Blasting Again - CIB Castlevania: Symphony of the Night - CIB Clock Tower - CIB Crash Bandicoot Collector's Edition - CIB Croc 2 - CIB Disruptor - CIB Final Fantasy VII - CIB Final Fantasy Tactics - CIB Future Cop LAPD - CIB G. Darius - CIB Gekioh Shooting King - CIB Ghost in the Shell - CIB Incredible Crisis - CIB Irritating Stick - CIB Jet Moto - CIB Jumping Flash - CIB Medal of Honor - CIB Mega Man 8 - CIB Mega Man X4 - CIB MIB Men in Black the Series Crashdown - CIB N2O: Nitrous Oxide - CIB Omega Boost - CIB Parappa the Rapper - CIB Powerslave - CIB Raiden Project - CIB Raycrisis - CIB Rayman - CIB Raystorm - CIB Resident Evil - CIB Ridge Racer Type 4 (R4) - CIB Rising Zan - CIB Silent Hill - CIB Spyro 2 - CIB Star Ocean Second Story - CIB Street Fighter Alpha 3 - CIB Strider 2 - CIB Tales of Destiny - CIB Tekken 3 - CIB Tempest X3 - CIB Thunder Force V - CIB Um Jammer Lammy - CIB Vanark - CIB Wipeout XL - CIB WWF Smackdown 2 - CIB N64 Indiana Jones and the Infernal Machine - game+manual or manual only S.C.A.R.S - game+manual or manual only Starcraft 64 - game+manual or manual only PS2 Amplitude - CIB Ape Escape 2 - CIB Castlevania: Curse of Darkness - CIB Clock Tower 3 - CIB Dark Cloud 2 - CIB Darkwatch - CIB Disgaea Hour of Darkness - CIB Downhill Domination - CIB Drakan: The Ancients' Gates - CIB Final Fantasy X - CIB Frequency - CIB Ghost in the Shell: Stand Alone Complex - CIB Gitaroo Man - CIB God Hand - CIB God of War - CIB Guilty Gear XX Accent Core Plus - CIB Gungrave - CIB Ico - CIB Katamari Damacy - CIB Kinetica - CIB Kingdom Hearts - CIB Mark of Kri - CIB Neo Contra - CIB Neopets: The Darkest Faerie - CIB Odin Sphere - CIB Onimusha 2 - CIB OutRun 2006 Coast 2 Coast - CIB Parappa the Rapper 2 - CIB Psi-Ops: The Mindgate Conspiracy - CIB Psyconauts - CIB The Punisher - CIB Ratchet & Clank: Going Commando - CIB Red Star - CIB Rez - CIB Samurai Western - CIB Skygunner - CIB Sly Cooper and the Thievius Raccoonus - CIB Stretch Panic - CIB Tales of Legendia - CIB Tales of the Abyss - CIB Twisted Metal Black - CIB Under the Skin - CIB Virtua Fighter 4 Evolution - CIB Whiplash - CIB Gamecube Fire Emblem: Path of Radiance - CIB Game Boy Aerostar - game+manual or manual only Bionic Commando - game+manual or manual only Cave Noire (JP) - CIB Gradius: Interstellar Assault - game+manual or manual only Ikari no Yousai 2 (JP) - CIB Kingdom Crusade - game+manual or manual only Kung Fu Master - game+manual or manual only Little Master (JP) - CIB Sagaia (JP) - Any Teenage Mutant Ninja Turtles III: Radical Rescue - game+manual or manual only Vattle Giuce (JP) - Any Game Boy Color Merlin (PAL) - game+manual or manual only Motocross Maniacs 2 - game+manual or manual only Game Boy Advance Blender Bros - game+manual or manual only Gekido Advance: Kintaro's Revenge - game+manual or manual only 3DS Zero Time Dilemma - CIB
  7. I won the Super Baseball 2020 World Series as the Battle Heroes after going 13-2 in the season.
  8. Completed both loops of Flying Dragon: The Secret Scroll on Professional difficulty and got the good ending. I'm shocked it's a 9 point game and has 2 pain points.
  9. I beat Shadowrun in January. This game is grindier than an NES RPG.
  10. I beat Road Rash 64 back in March (completed "big game" and bought the final bike).
  11. It's my first NA/VGS post outside of the marketplace. Here are the SNES games I'm sure I've beaten after the date of the OP that haven't been beaten yet. Kirby's Avalanche: April 2021. Completed on Easy and Normal. My best on Easy is 3 continues and best on Normal is 23 continues. Skyblazer: July 3 2020. Super Dimension Fortress Macross: Scrambled Valkyrie (SFC): February 2021. 1cc'ed with all characters on Easy and Normal, beat with all characters on Hard. I don't think Scrambled Valkyrie is as hard as people say. It's hard the first time through because it likes to throw things at you quickly that are tough to dodge if you don't know they're coming, but it's not so bad once you know what's coming (at least on Normal and Easy). It's generous with the continues too, giving you effectively unlimited tries. I think this is the first shmup I've ever beaten on the hardest difficulty. Tecmo Super Bowl III: September 2020. My first attempt with my local Giants wasn't the best. I finished the season with a 9-7 record, still made the playoffs, but lost in the divisional championship round. I tried again with my brother's Packers. Having a decent quarterback in Favre definitely helped. I didn't record what my season record was but I made the playoffs and won the Super Bowl. With the game challenging me to win 2 more I had to keep going. I used the free agent feature to shore up my team's weaknesses. I picked up a nice RB to give me a running game to go with the pass, slight upgrades to a WR, LB, and safety, in exchange for downgrading backup QB, backup RBs, and exchanging a DE for one about the same but worth less points. Those changes worked extremely well and I went 16-0 that season. Unfortunately I lost in the divisional championship playoff round. TSB III is a bit of a buggy mess. Multiple times my team forced a fumble and took it far, only for the game to give the ball back to the computer. Do you have a key injured player and he didn't recover for the upcoming game? Just exit out of the game setup screen and come back, repeat until he recovers (I did not intentionally abuse this). if you're on defense, you want to run down the clock, and the clock is ticking on the play select screen, pick a formation. As the computer picks a playbook, a few seconds tick off. Then as he picks a play, a few more seconds tick off. Go into the substitution screen and come out. It's back at the playbook/formation select screen and more time can tick down. I think that only works for up to 10(?) seconds, you can't run the whole game clock out like that. (I did not abuse this either) Then there are some weirder bugs. One time for an entire game certain(?) players would have practically no limit on their maximum speed so if they got just a little time to accelerate they could zoom all the way across the field. Here's a kickoff showing it. I won that game 87-65. Another time the computer had the ball, passing play, "interception" came up either as he passed but long before the ball reached its destination, or before passed. Then the ball was on the ground, everyone was trying to get it but couldn't pick it up. The clock ran out but it still kept going. Then I tried going into the end zone and got a touchdown. My player had the actual ball the whole time, the ball on the ground was just an illusion! Check out everyone scrambling for the fake ball. Tetris Battle Gaiden (SFC): Februrary 2021. 1cc'ed on Normal with the pumpkin guy and the Arabian guy and beat on Normal with continues with the other characters. I tried Hard but hit a brick wall and couldn't beat a single opponent. @Reed Rothchild I saw you talking about Wizardry V. I haven't played that but I played NES Wizardry in December. How HP works in that game is that every time a character levels up, their HP gets re-rolled based on their new level. If the roll is higher than their current max HP, that becomes their new max HP. If the roll isn't higher, they gain 1 HP. When a character changes classes, they retain their old max HP. So if you want to maximize your spellcaster's HP so they can actually survive to cast some spells, you can start them off as fighters and make sure their Vitality is high, grind their level for as long as you can bear, then change them to the spellcaster class. If Wizardry V works the same way and has something like Murphy's Ghost in Wizardry 1 to grind levels on, that could be a viable option. Side note, I used a ROM hack for NES Wizardry that fixes a bug where your character's armor class does nothing instead of reducing enemy hit rate like it should, as if the game isn't hard enough already. I also save scummed a bit by resetting and by backing up the save from the Everdrive SD card periodically. That came in handy when using the teleport spell for the first time after beating the final boss only to learn after teleporting my party into solid rock for instadeath that the coordinates it takes are relative to your current location, not absolute.
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