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matthughson

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Everything posted by matthughson

  1. Interesting. I don't mind my stuff being on here or anything (happy to have the promotion), but just to be clear... You consider Pico-8 games to be homebrew? And further-more you consider engines written for PC based on Pico-8 to be homebrew? I've just never been super clear with what Mono8 is, so I wanted to make sure there isn't confusion. Pico-8: A fantasy console for making, sharing and playing tiny games and other computer programs. It feels like a regular console, but runs on Windows / Mac / Linux. Mono8: A modern C#/MonoGame game engine written to mimic the functionality of Pico-8 (color palette, code API, etc), but not actually an emulator or anything like that. Basically an engine to create retro-looking games for modern PCs which will feel familiar to Pico-8 developers. It is not a game. I don't know if my other project Witch n' Wiz is causing confusion, as that is an NES homebrew game which is a port of my Pico-8 game of the same name. Anyway, I hope I don't come across as second guessing your process (I really appreciate this work you do), I just want help clarify what my project is/isn't.
  2. matthughson

    N64 game jam

    Looks like a nice turn out. Congrats!
  3. I must be missing something silly but I can't get the 2nd (blue) player do move. Is it AI controlled?
  4. 2 pieces of news today! The cost of producing From Below physical copies: First, I wrote an article breaking down the costs and profits made off the physical version of From Below. If you have ever wanted to release a CIB copy of a game, I would give this a read!! http://www.matthughson.com/2020/12/19/the-cost-of-making-a-cib-nes-game-in-2020/ Vs. From Below Open Beta: I have been quietly plugging away over the past few weeks on a version of From Below for the Nintendo Vs. Arcade System. I think this is the first game for the system in 30 years! And it is now open for Beta Testing! You can read all the details here and download the eprom images as well as a traditional NES ROM (playable in Mesen or any emulator that supports the Vs System). https://mhughson.itch.io/from-below/devlog/206464/vs-system-beta-080
  5. @Scrobins My Mono8 is not a homebrew project (it was a port of the Pico-8 API to C#).
  6. I've posted a pretty lengthy blog about my journey from complete noob, to releasing From Below Complete in Box. Covers everything from my background, what I used to learn NESDev, and my marketing for the game. Next I am planning to do a cost breakdown of what I paid to make the physical copies. http://www.matthughson.com/2020/12/07/from-completely-in-the-dark-to-complete-in-box-making-an-nes-game-in-2020/
  7. OHHHHHHH The first I've seen in the wild! Are you one of the people in Canada? I sent though with xpresspost.
  8. 2 big news items today: First, the From Below physical cart sale has come and gone... All 50 copies have been sold. Thanks to everyone who bought one, and to everyone who missed out, there is a chance I will being doing the remaining 50 copies of the Limited Edition in the coming months. The best way to keep up to date on that is to join the From Below mailing list: https://mailchi.mp/7c4c11bb4480/from-below-mailing-list Second piece of news: the final 1.0 version of From Below is now free to download on itch.io. The is the exact same version found on the physical cart that sold out. https://mhughson.itch.io/from-below/devlog/196230/version-10-patch-notes Thanks again for everyone who has supported this game over the last few months, and have made the release such a success! I can't thank you enough!!
  9. There is potential for another 50 LE copies down the road, but likely no standard addition.
  10. Yes, thank you! I have taken it down (looks like a mix up with 12 noon and 12 midnight EST).
  11. From Below (my new NES game) is going on sale THIS Monday! Sales begin November 9th at 5PM GMT (9AM PST, 11AM CST, 12 Noon EST), but are expected to sell out fast. Bookmark frombelowgame.com, and set a reminder! $60USD/€50
  12. From Below (my new NES game) is going on sale THIS Monday! Sales begin November 9th at 5PM GMT (9AM PST, 11AM CST, 12 Noon EST), but are expected to sell out fast. Bookmark www.frombelowgame.com, and set a reminder! $60USD/€50
  13. I have a mailing list which I will give the most up to the minute notice. You can sign up here (its not used for anything other than notifying people when it goes on sale, and likely a pre-warning email - eg. sale goes live in 48 hours). Sign up here: http://www.matthughson.com/frombelow
  14. From Below CIB production has begun! Sales should start in a the next week or so!
  15. Thanks for putting this together @neodolphino! Store experience was super smooth @Deadeye/ @Gloves, although I think requiring a VGS account is a bit of a barrier for larger releases.
  16. I'm thinking of doing 2 batches, 12 hours apart or something, to hopefully appease different time zones, etc.
  17. @Scrobins Is it possible to update the From Below link to https://mhughson.itch.io/from-below? Also it is available for a pre-order of sorts here: https://mailchi.mp/7c4c11bb4480/from-below-mailing-list
  18. I am getting very close to starting sales for a limited physical release of From Below! (prototype prints. these will change before release a bit) To make it a little easier for people who are really interested, I have created a mailing list, which I will use to notify people when the sales go live (so that you don't have to check a bunch of different places). https://mailchi.mp/7c4c11bb4480/from-below-mailing-list
  19. I am getting very close to a limited physical release of From Below! (prototype prints. these will change before release a bit) To make it a little easier for people who are really interested, I have created a mailing list, which I will use to notify people when the sales go live (so that you don't have to check a bunch of different places). https://mailchi.mp/7c4c11bb4480/from-below-mailing-list
  20. Physical release coming??
  21. Update Week 11! This release has been a little delayed because I wanted to give the player feedback from Beta 3 a chance to settle. It seems to have done that, and baring any significant bugs being found, this may end up being the final version of the game! Thanks to everyone that provided feedback and helped track down bugs! Huge thanks to Muunas and Fiskbit who helped track down a really nasty sprite flicker issue when the game was run on real hardware! Version 2020.08.09 Beta 4 NEW FEATURES Added 2 second delay prior to beginning of match. Allow players to start on Level 29 by [redacted]. Sound Test mode is now unlocked with Konami Code on main menu (rather than just A+START). Hard drop setting how comes in 3 versions: Off, Tap (instant) and Hold (2 frame delay). BUG FIXES Kill Screen Skull not cleared after restarting game - FIXED Game ends when a piece is placed off top of screen - FIXED (only ends when new piece can't spawn) Graphical corruption from Game Over text writing to the side of the game board - FIXED Numerous issues with wall kicks - FIXED Soft drop is 1 frame too slow (every 3 frames but should be every 2 frames) - FIXED Frames over-budget causing sprites to flicker - FIXED Download or play in your browser over on itch.io!
  22. matthughson

    Dimension Shift

    This looks amazing!! What's your name on Twitter; I'd like to follow you on there.
  23. Update Week 9! It looked like I was about to call this game finished, when suddenly the From Below Discord got a big influx of Classic Tetris players. This weeks changes are mostly focused on high skill level, Classic Mode, play. The Classic Tetris players who joined the Discord, pointed out a bunch of issues with the game that made the long term success of the game questionable. Almost all of the feedback so far has been addressed in this patch. For more casual players, the game will appear mostly unchanged (hopefully). Download or play in your browser over on itch.io! Version 2020.07.24 Beta 3 MAJOR FEATURES: * Added spawn delay (ARE) of 5 Frames. Reduced lock delay by 5 frames to account for it (now 15 frames). * Added option to disable hard drops, as well as moving it to HOLD UP (2 frames) rather than TAP UP (1 frame). * Added "quick reset" via A+B+SELECT+START. Goes back to title screen, rather than full restart. * Added "Kill Screen". Every level after 29 adds an unbreakable row up to level 40 (covering half the play area). * Level counter displays beyond Level 29. BUG FIXES: * Sound test screen has major graphical issues - FIXED (new screen added) * When starting on level 12+, game will level up when when reaching level 11, rather than passing level that player started on. - FIXED * S and Z pieces do not rotate properly - FIXED (uses proper right hand rotation) * After quitting to main menu, and starting a new game, the previous game's "next block" is briefly seen. - FIXED * If player changes modes on the same frame that the PUSH START flashes, it will overrun the vram buffer causing visual glitches. - FIXED
  24. Update Week 8! Thanks to everyone who has helped test the game, and logged bugs! This build includes fixes for every bug logged so far, so if nothing major comes out of this version, it just may become the final build of the game! In addition to a number of bug fixes, I also created an Itch.io page for From Below: https://mhughson.itch.io/from-below It includes a version of the game playable in the browser, which I have detailed how to do here: http://www.matthughson.com/2020/07/17/nesdev-embedding-an-emulator-on-itch-io/ Here's the change log: Version 2020.07.17 Beta 2 FEATURES * High Score tracking across all game modes. Note: There is now save game; this is only tracked per session. BUG FIXES * Lock delay is too long on mid levels (6+) - FIXED * Game Over often shows incorrect block sprites - FIXED * Game Over is triggered later than it should be - FIXED (now triggers the moment a new block is blocked) * Minor block layout issues - FIXED * Minor Nametable issues - FIXED * Text is hard to read on CRT (contrast issues) - FIXED (need to test on real CRT, rather than just simulation) * Next block vanishes during line clear - FIXED from_below_2020_07_17.nes
  25. That would be amazing!! Thanks! That's exactly what I was hoping for; don't mess too much with a winning formula!
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