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matthughson

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Everything posted by matthughson

  1. Drops are random, with a single attempt to avoid dupe (eg. if it gets the same block twice in a row, it will attempt to re-roll once). Thanks for playing!
  2. Update Week 7! BETA TESTERS NEEDED As the game finishes it's 7th week of development, I am officially calling FROM BELOW Feature Complete. This means no more new features will go in the game, and all effort will be focused on making what is in the game perfect! With that in mind, I need your help beta-testing the hell out of this thing! Button mashing! Power cycling! Hacking! Cheating! Anything you can do to try and break the game! If you are interested in helping, you can just reply to this thread with your feedback/bugs, or join me on Discord for real-time responses to your questions and feedback: https://discord.gg/6JgYhmX With that out of the way, here is the change log for this week (latest ROM is attached below): Version 2020.07.11 Beta 1 FEATURES Added "Score" to all modes. Game always goes to options screen from start screen. Allow player to choose starting level (hold A to jump extra 10 levels). Remove ability to choose "modern" blocks. Not fun. Added option to disable sound FX. Add boot screen for credits. Removed credits from options menu. Slowed down fade to make it feel less like a glitch. Fast paced music near top. BUG FIXES Cannot trigger GAME OVER on level 29 - FIXED Level speed resets after level 29 - FIXED (Halt level progress at level 29) Pause music plays when turning off music in the option screen - FIXED Some blocks are not using "Right-Handed Rotation" - FIXED T block does not start facing "downwards" - FIXED from_below_2020_07_11.nes
  3. I haven't gone through either of these yet (I ended up switching the NES dev shortly after starting them), but they seem like kind of what you are after. https://www.chibiakumas.com/z80/Gameboy.php https://eldred.fr/gb-asm-tutorial/index.html I think the 2nd one looks a little easier to follow.
  4. Never heard of it. Thanks! Who are you on Twitter?
  5. I'll probably never finish it though... I'd also love to see a sequel to SMB2. I started one and once again, will probably never finish it.
  6. I'm thinking about it. I might do a super limited, handmade, run of this version once it's done (say 20 copies), and then if I ever get around to adding multiplayer some day, I would probably do a more serious release for that. You think there is a market for it?
  7. Download (or play in your browser) the latest build here! (ver. 1.0) The Kraken cometh... From the deepest trenches of the ocean, the Kraken has come to lay waste to your city! The archers have slung every arrow. The burning tar has run dry. Every piece of military weaponry has been dispatch. And yet... the Kraken moves forward, climbing the towering walls of your seaside fortress. With no ammunition left, the city itself moves from a barricade, to a weapon! The stones of the walls are broken off, and hurdled down at hideous creature. And it just might be enough to slow it down till morning, when surely help will arrive... --- Hi! I created my first Homebrew NES game, FROM BELOW! It a falling block puzzle game featuring: Soft Drops Hard Drops Wall Kicks T-Spins Lock Delay 3 modes of play: Kraken Battle Mode The signature mode of FROM BELOW. Battle the Kraken by clear lines across the onslaught of attacking Kraken Tentacles. The Tentacles push more blocks onto the screen every few seconds, forcing to act quickly, and strategize on an every changing board. Classic Mode The classic block falling mechanics you know and love without any new gimmicks. Modernize for 2020, with Hard Drops, Lock Delay, and more, making this (hopefully) the best feeling puzzle game on the NES! Turn Based Kraken Battle Mode Similar to "Kraken Battle Mode", but instead of the Kraken attacking every few seconds, it advances its tentacle every time you drop a piece. Make every move count, as this move favors slow, deliberate play!
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