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fcgamer

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Posts posted by fcgamer

  1. 5 hours ago, Deadeye said:

    @fcgamer I am the only one who brought up the observation.  Quite a leap from one person bringing it up, to all those who keep comparing this to The Incident.   I think you jumped the gun too soon.  I might have been the only one to ever bring this up.  And you took the opportunity to bash another game.  Keep the conversation at hand, Force Bot.   

    @Deadeye You are right that if you're the only one who's brought it up, then I might be jumping the gun a bit on the topic. For that, I'd like to apologize.

    That being said, I'm not trying to insult or bash The Incident despite what the author may think. The situation about that game though, imo, has always been that in isolation, the name makes it out to be some exciting action game or spy game or something, whereas in reality it's a box pusher. 

    This leads into another point of mine, it appears to me that all of these games are close in concept to (or could even be considered as) Sokoban clones.

  2. For all those who keep comparing this to The Incident... please stop. Compared to what the name suggests , I was quite underwhelmed to see what the incident actually was. Way back in early nes homebrew we received a sokoban clone, wait even earlier about 1990 or so we received Porter, another box pusher. In the early 2000s there was yet another box pusher on NES / famicom.

    Force Bot looks fun. For those saying it's just a copy of The Incident, well the Incident occurred at least three times before the release version, lol 😛

  3. No way anyone else has this. Got it ironically enough from a guy in Australia, no idea this form was in the package until I received it.

    While VIDEOMATION was licensed for the nes, it was unlicensed on the famicom. Here's an invoice for a copy purchased from the company that published it in Hong Kong.

    IMG_20191126_224445.jpg

    • Like 4
  4. 2 hours ago, Makar said:

    Mostly the caffeine but other stuff too.

    http://www.hungryforchange.tv/article/10-reasons-to-quit-coffee-plus-healthy-alternatives

    And if you're getting coffee at Starbucks with all the extra stuff like the syrup, sugar, whipped cream, etc, then you're consuming a lot of sugar. A lot of their drinks have over 30 grams of sugar. A 12oz can of coke has 39 grams of sugar to give you a reference.

    https://www.thespruceeats.com/sugar-in-starbucks-drinks-765057

    I'm not saying anything is wrong with coffee. I don't care what people consume. But don't tell me soda is bad for you but your vente caramel latte is okay.

    Oh I agree that latte is bad for you, or sugar with coffee, etc. I'd do a quick Google search and link a few articles that show the benefits of coffee, mentioning it's antioxidant properties, etc, but I'm soon off to work.

    Black coffee itself though has health benefits for sure, though I will admit it can stain ones teeth.

  5. Lunch during the week is always a write-off for me, as I generally eat with a friend colleague of mine. Generally we eat local food, so fried rice, noodles, etc.

    For dinner tonight I had broccoli, bamboo, tofu skins, fish, some random greens, and purple rice. Dinner of champions.

    • Like 1
  6. On 11/24/2019 at 5:11 AM, Makar said:

    Healthy is relative. Portion sizes matter just as much as what you actually eat. 

    A salad does you no good if you drown it in dressing. 

    Just because it's diet doesn't mean it's better for you. Diet sodas have chemicals in them that regular doesn't. 

    I eat whatever I want in moderation. 

    People are so hypocritical. They'll tell me how unhealthy I am for eating Chipotle, and then I'll see them drink 6 jugs of coffee throughout the day or 3 redbulls. 

    If you really want to eat healthy, look at sugars, chemicals, alcohol, and fats to start, and minimize those intakes. Then cut back on snacking. Eat smaller quantities. Exercise. And for the love of humanity don't judge people. We all have our guilty pleasures. Why does what I eat effect you?

    What's wrong with coffee? Black coffee and tea are both good for you.

  7. If you're going for truly rare items (note: rarity =/= value) then you'll grab what you can take. I own a few game boxes that are sunfaded or ripped or whatever , but are one of less than five known to exist. I know some friends with similar type items in their collections. When we are talking truly rare , not CND2 box rate, then condition isn't king imo.

  8. 21 minutes ago, Orab Games said:

    This seems to me like a straw man argument.

    I've already addressed the rest of your points. I may disagree with your assessments but I understand. No need to keep repeating the same thing over and over. I've already stated that I choose to let homebrews stand on their own merit, no matter how they were made and I'm leaving it at that. I refuse to play along with anyone who tries to argue just for the sake of arguing as there is no point and it is just a waste of time. I'm bowing out of this thread.

    This was a serious question / point, and others have also wondered about it, after I initially brought it up. @FrankenGraphics had addressed her opinion on it, but I would also be genuinely interested in hearing yours, as well as anyone else's.  

    One could also label games as having the Color Dreams distinction, the Battle Kid distinction. In music, there's the AC/DC distinction.

    If we are going to be categorising NES homebrew games on a more philosophical level, then we should be discussing all aspects. If we don't want to do that, then it feels as if the distinction literally is just a bias or snobbery of sorts.

    Edit: this is just my opinion on the matter though, and I respect your difference of opinion.

  9. 21 minutes ago, B.A. said:

    Is this cat friendly? Does it let you pet it? 

    It's gotten quite close to me, tried to rub up against my leg during our one recent encounter. I resisted the urge to actually attempt a petting, as I don't want to possibly spread anything to my indoor cat 

  10. 33 minutes ago, DoctorEncore said:

    Interesting. I figured there was no way that postal services would eat the cost of a return trip home. So maybe it's literally just an effort to make the shipping process go well?

    Interestingly enough there is mention of agreeing to pay charges, but I've never had to experience it with any of the parcels returned to me.

    IMG20191117215603.jpg

  11. On 11/16/2019 at 1:31 AM, DoctorEncore said:

    Sometimes people have outdated addresses on PayPal. If an incorrect address is used, an international shipment will not get returned to it's origin, so the item will be undeliverable. The buyer is probably trying to confirm and protect himself.

    I'm not sure that this is correct. On the customs forms, one has a choice to either return to sender or abandon. I've had several packages take holidays around the world and back to me due to wrong addresses.

  12. 1 minute ago, fcgamer said:

    Continued from earlier post

    I also found some other bootleg Famicom carts. Lickle is a highlight, so is Family Pinball oddly enough. That game is hard to find as a bootleg. The Sachen Hidden Chinese Chess game is also a nice one.

    The carts on the last picture are all broken, but I knew that before getting them. The value lies in the bootleg box for Dragon Quest III.

    IMG20191117133623.jpg

    IMG20191117133700.jpg

    • Like 1
  13. Picked up a few more items over the past few weeks.

    The first picture is of a locally made Famiclone.

    The second picture has two Sega games. The first is a Taiwanese original, the box had some water damage at the top but everything else looks fine. The other game is a bootleg of Shadow Dancer.

    Picture three has some really nice multicarts from Aaronix. It's funny, as this company was producing official Sega stuff in Taiwan, while at the same time cranking out bootleg Famicom stuff. Then there are some bootleg Famicom games with nice, generic labels. This was quite often done during the early days of bootleg Famicom carts.

    IMG20191117133251.jpg

    IMG20191117133348.jpg

    IMG20191117133516.jpg

    • Like 2
  14. 2 hours ago, FrankenGraphics said:

    tl;dr of it all: good games take time to make. cash grabs do not.
     

    I totally agree about the triangle thing, it's the same with any sort of product or item.

    Regarding the rest of your post, I'm not quite sure why, but I feel my point is either being missed, or ignored.

    I honestly don't agree with the quote from you above, at all, and I'd politely like to explain why.

    Time, money, and effort spent to create or do something should never be equated with quality. We've seen it with books, movies, games, music...you name it. Everyone has at some point seen a product that was just terrible, despite having tons of sweat, blood, and tears put into it. Likewise, there have been products which are great, made with little effort at all. Sending tons of money on the latest gear, and training for months, nonstop, won't guarantee you a place in the NBA or as a top marathon runner. It's the same with homebrew games.

    Depending on experience with homebrewing, experience in similar fields, talent, intelligence, even creativity would all play a role in how the game turns out. I believe someone could easily put lots of time and effort into a game just to have it flop, but does that automatically mean it should be classified as a cash grab?   I'd personally hardly think so. Likewise, I'm sure there are some folks who could crank out a decent game with little effort, but it wouldn't even be up for consideration as a cash grab, even if it were.

    Then again it seems a bit silly to be discussing the cash grab aspect, if there's not even much money to be had, with every product produced requiring a bit of effort to make.

  15. 1 hour ago, FrankenGraphics said:

    This is just common business sense, i think. If you got a good engine, why not make a sequel or derivative to get more out of your efforts? Why not at least reuse the undercarriage (non- or low-formative maintenance routines at the very least) for a new engine?
     

    If you are reusing your own engine, it is going to cut down development time on the later products drastically, would it not? What if two devs swapped proprietary engines? Or even if Sivaks brother made a new game using the Battle Kid engine? Would these be considered okay, or not? If you are reusing bits of the code, at some point it ends up being the same situation as what people are arguing about when it comes to NESMaker.

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