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erockbrox

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  1. erockbrox

    KUBO 3 (NES)

    I gave the game a shot and collected two pieces. I'm an english speaker, but know enough spanish to somewhat understand the text in the game. All was good, but I traveled from one screen going down south and then appeared on this screen and got stuck on the rock. It's a soft lock. If you do an official release on Kickstarter or something then you probably want to fix this. But overall pretty decent. Music is pretty fun to listen to also. And the cut scene at the start was really impressive.
  2. There is a demo version of this from the NESmaker byte off. I played the demo and honestly thought that the game play mechanic was pretty good. Your character constantly jumps so making those platforms and such is kind of fun because its all about timing.
  3. I got a question for you guys. I've never made or owned a website before. can someone help me with the process of setting up a website for my game?
  4. Okay, I have a theoretical question. There are some games which are isometric games, like Solstice on the NES. Sometimes I have a hard time playing these games because of the perspective. However, with this 3D NES emulator, is it possible to change the perspective of the game so that the game is more like a non-isometric game. The whole idea came from the fact that you can turn a non-isometric game like Pac-man into an isometric one simply by changing the 3D perspective in the emulator. My computer doesn't have a good graphics card in it so the 3D emulator doesn't run on my setup. If anyone has tried this let me know because I'm really curious. Here, I played around a little bit in photoshop and tried to make something. This way when you press Down on the D-Pad your character actually goes down and not down diagonal. lol I actually had to use a bunch of transformations on this but its possible.
  5. I just want to give a shout out to cppchriscpp. Chris is an excellent programmer and outstanding person. He is the programmer for the NES Force Bot block pushing game. Go check out his work. He not only does NES stuff, but has also dabbled in the Gameboy and other neat projects too.
  6. Channel F? Like wow, I almost never hear that people are making stuff for that system. I've only seen a few of the consoles at some shops and conventions, but never played one in person.
  7. Also what is the difference between this and the VR version that is like this: Is this the same as your emulator or is it different?
  8. This is just completely amazing! Now, I'm not an expert on this or anything, but don't you need like special files to be created to tell the emulator what and how to display things. Like the emulator doesn't create all these effect automatically right? This is very cool. It gives the NES games a whole new experience. Thanks for all your work on this emulator and let hope that it only advances more.
  9. So you could literally create a small game on here like pong or something.
  10. would look really cool if multiplayer was somehow added.
  11. Hi, I am the creator of a rom hack called Super Mario Logic. This is my own personal tribute to the original Super Mario World game released back in 90's that I grew up playing as a kid. You can download the patch for free here at the link below. Play it on your favorite emulator or flash cart after patching it to the original SMW rom. https://www.smwcentral.net/?p=section&a=details&id=17005 After completing the game I did a limited number of cartridges and still have some left. If you are interested in getting a cartridge I will do $50 if shipped within the USA. And for the month of December only I will do a holiday special of $40 shipped. Price changes back to $50 in January 2021. If you are outside of the USA then PM me so I can find out how much to charge you for shipping depending on your location. Just send me a PM if you are interested in getting a copy. I accept paypal. No matter what go check out the game as its a blast to play. This game took me several years to make and was one of the most difficult projects I've completed.
  12. Oh wow so you are the one who made all those gameboy games. that is pretty impressive. and those low prices make it very tempting to buy some. Only $15 for a gameboy game, wow!
  13. Wow, thanks a lot Tyler, I'll be sure to check all this info out. Also if you are going to go to the Retropalooza in Dallas, talk to the guys running the show ahead of time because usually they give you a deal with the price for a booth. Tell them that you are a developer, otherwise you have to pay Vendor price which is higher. Thanks again.
  14. Wow, I really appreciate all the attention guys. Hopefully if I explain the origin of the game a little more it will clear things up a little bit. Force Bot was originally going to be a game running on the SNES. It was supposed to be in the style of an NES game even though running on a more superior system. He originally threw a wrench as a weapon attack, but I was having some problems with the coding and was stuck. Here is a screenshot: I've been wanting to make a NES homebrew for a while now and actually tried out NESmaker, but found the learning curve too difficult to master. Still feeling the itch to make a NES game I then found a NES programmer (cppchriscpp) who created a small block pushing game engine. I've created block pushing puzzles in the past for other projects so I felt that this game engine was right up my alley. When it came time to insert the graphics for this new NES game, I just pulled the art assets from the original Force Bot game that was intended for the SNES. In other words, I was taking assets from one project and porting them over to another project. It just so happens to be, by pure coincidence, that this is a robot block pushing game and that there is another NES homebrew out there, which also features a robot pushing around blocks too. I think once you play Force Bot, the similarities with a more traditional sokoban game will fade. You might think that because its a block pusher that its all be done before, but this game engine is unique and that resulted in some unique properties and mechanics. In fact there are weird and strange things that I'm doing with this game engine that I don't even think the programmer ever thought of or imagined. Think limited resources drives innovation. Force Bot is more of a fast pace puzzle logic game and while your main job is to push blocks down holes, there are other levels where there are no holes and your only goal is to get to the floppy disk. Oppps.... I forgot to mention, once all blocks have been pushed into their holes the floppy disk is the tile which wins the level and advances you onto the next level. I must say that I'm pretty happy with out the game turned out and if the game does well I would like to talk with the programmer about advancing the game engine to allow for another NES game in the future.
  15. That's a very observant observation and I was thinking that someone would make a connection between the two as both games have robots pushing around blocks. The difference between the games is that KHAN's game is more of a traditional sokoban game. To beat the level you have to push blocks onto special squares and all of the special squares have to be occupied by blocks to beat the level. Force Bot, in contrast makes the blocks disappear when they come in contact with their special squares. There are other levels where you don't even have to push the blocks on special squares. It's unique in its own ways. @zi The game is 100% finished including the music. The music was done by Takumi Grainger, from the Nesmaker community. But if I work on another project its always nice to have a music person on hand. So will keep you in mind! You can always send me a link to some of your previous work so I can check out some of your tunes.
  16. Thanks a3quit4s! It's actually a really cool game. You gotta check it out if you love NES homebrews.
  17. Hey thanks Tyler! There is a retropalooza in Dallas and in Houston. This was at the Houston event, but I've heard that the Dallas event is much bigger.
  18. Hi, guys. I'm actually migrating over here from Nintendo Age forums. Let me know if there are any other good NES homebrew forums to check out. So his is a very special project of mine as I've been wanting to make a NES game for a long time now and finally this dream has come true as the game is now 100% finished. The name of the game is Force Bot and you play as a small robot who pushes crates. Here is the title screen. The game features a total of 128 levels. The game was made possible due to a collaboration with cppchriscpp, who created the Retro Puzzle Maker game engine. It's basically a full blown game built upon that game engine. http://forums.nesdev.com/viewtopic.php?f=22&t=18235 Here are some screenshots: Here is an image of the character for sticker/box art: I demoed the game at the Retropalooza video game convention in Texas and the result was overwhelmingly positive. There were people who beat the entire game and then asked for more. There was a diverse range of age groups who enjoyed the game from kids to adults. Story: Force Bot is an advanced robot specifically designed to do one task very well... push crates. But there is a problem, his AI (artificial intelligence) chip has malfunctioned and now he needs your help to complete his duties. Lend Force Bot a helping hand as you guide him through over a 100 mind bending amazing puzzle levels pushing crates into shoots. But be aware, these levels were not meant to be solved by a mere human. Are you up for the challenge? Instructions: The D-pad moves the player around. Press Start to restart the level. Pushing a crate into a hole removes the hole. Touching the floppy disk with no holes present wins the level. I would like to do a physical release and a kickstarter. This would be my first kickstarter that I would put on, so I would need some help from the NES community on how to make this happen and/or advice. For instance: - Where to get the plastic shells, PCB's, sticker labels from? - All of the details of the box artwork, the dimensions of the artwork, if I should do cardboard boxes or plastic bit box cases - I saw someone in another kickstarter who let another group take over European orders so that the shipping wasn't so much, how would I do international shipping - Mass e-mail programs and such or send out the digital version The game is definitely worth checking out and I had a blast working with Chris in making it.
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