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Showing results for tags 'nesmaker'.
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I think I never talked about that project on the forum (I shared a lot about it on Twitter and Instagram)... The future game from SJ Games (my almost 10 year old son), after his previous KUBO games. STORY: SkateCat is a platformer game in which you play as a skate cat who must face different demons that have invaded the world. The game will feature several levels in different universes and as many bosses. Seiji (SJ Games) is working hard on it, during some weekend/holidays. He hopes to finish the game by the end of the year, we might release a physical edition (late 2022 or early 2023). But we'll see, I want him to have fun making it (with his current passions about cats and skateboarding). -> Get the demo here: https://dale-coop.itch.io/skatecat-sj-games-nes CREDITS: Created by SJ Games (story, gfx, chara design, level design) NESmaker software (by Joe Granato / The New 8bit Heroes). Custom code and debug by me (@dale_coop). Music and sfx by my best buddy @Raftronaut. FOLLOW THE PROJECT: https://twitter.com/dale_coop https://www.instagram.com/sj_games_seiji/ (prototype cart, the final cart might not have that label art)
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When he was creating his previous small game for the NESmaker Byte-Off 2019 competition, my son had lots of ideas that he would have liked to incorporate into his entry game. However, due to lack of time, he wrote everything down and told me that it would be for the next game... that how was created KUBO 3. The game takes up the adventures of the cowboy turtle where the previous episode ended. The Evil Mole kidnapped the villagers... and Kubo will have to find 4 sacred objects in order to free them. It took my son Seiji almost a year to make this game. As usual, we mostly worked on it for a few days during school holidays or on rainy weekends. He wanted to finish it before our February vacations because he wanted to hand it to Joe Granato, the creator of NESmaker (on a short trip to Florida for a few days). (Joe Granato & Seiji - Feb 15th 2020) We hope you will enjoy this little game as we had fun making it. Tools used: NESmaker, Paint.NET, Notepad++, famitracker Soundtrack: Raftronaut Updates: 2020-07-01 minor cosmetic adjustments (bushes, cemetery level) for the cart version to come 2020-04-24 fixed the death issues (in the under water level) and small modifications to balance the game 2020-04-12 small modification (the graphics on the Castle door tile was not the correct ones) 2020-03-27 added english/french languages support, fixed a few issues to make the game more coherent/balanced 2020-03-04 fixed/moved some tiles in the overworld that could get the player stuck in solid tiles when entering some screens Downloads: https://dale-coop.itch.io/kubo-3-nes-game-by-sj-games Gameplay video: https://www.youtube.com/watch?v=TmvFVepsiaw Physical NES cartridge complete in box: sold out Cart only version is also still available: And now on FAMICOM !!! Will be available Spring 2021 (limited print 100 copies shipping worldwide) (for pre-orders, contact me on PM or emails, Twitter, FB,...)
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Hello out there, This is my first post here on the forums, so I'll take a moment to introduce myself. My name is Jordan and I am a rock musician from Milwaukee WI. Sometime early last year I started making chiptunes of music I had written for my rock band at the time Space Raft. I had intended it as a joke originally, but actually discovered I found chiptuning to be incredibly fulfilling and started looking for the next logical step in my progression into NESdev. I decided to make a little demo for the Nesmaker Byte Off in spring 2019, which admittedly was pretty poorly made, glitchy, and mostly broken, but I used it as motivation to continue with the project as a learning experience and feel it has grown into a fairly competent game for a first development. I've received a lot of help over in the nesmaker community as I struggle to get my bearings in programming, so many thank yous to that tremendously helpful scene Since it's the end of the year, I thought maybe it would be good to share the progress I've made since then and offer the updated demo to any that might be interested here. The game features music from the band Space Raft, as well as personalities and locations (music venues, bars and record stores) from the Milwaukee music scene. Since this project was essentially meant for the Rock audience (which is where most of the interest in it currently lies) Mainly as a bridge for those who might be interested in finding the NES homebrew scene for themselves. There are a mix of obstacle based scrolling levels in the band van similar to T&C surf design and top down adventure levels where you'll have to clear all the sandwiches before the former bass player Srini (included per his request) gets you, Something like Trogg meets Robowarrior i guess. It's a bit of a romp in the vein of the Monkees "frodus caper" so the premise is purposefully half baked and ridiculous. What I have attached here is the demo ROM I managed to finish for the Portland retro Gaming expo (working steady since then and more updates will me coming soon). The game design is still rather fluid, so many things will be changed before the eventual release. For posterity I will include the link to the original nesmaker thread in case anyone is interested in playing through older builds: http://nesmakers.com/viewtopic.php?f=52&t=2867 My intention is to offer cartridges for pre order at some point, but that will be once development is completely finished. Thanks for looking! Please play LOUD (lol) humbldt music.mp4 SR_prge3.zip
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This game is my son's second game, the continuation of Kubo's adventures, this time in the form of a platformer, in an Egyptian landscape. My son had more experience, after the 1st game, so he wanted to add more challenges, having more ideas, ... but, due to lack of time because he wanted to submit this game to the NESmaker Byte-Off Competition, he had to lower his ambitions. It was an awesome experience, again, we worked together for hours... during weekends at the end of february to make it in time for the competition. I have to say my son is very proud of this one too, it's his first participation to a game jam (I fixed the last issues, he had in some tile collisions... a few hours before submitting his game). Here's the ROM file: KUBO 2 (NESMaker).zip
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Synopsis: "Follow Harry & Jack's adventures in mysterious caves. Collect all gems to complete levels. Escapes monsters and complete all levels to reach the final exit!" Underground Adventure is a small game I created for the NESmaker Byte-Off Competition that was organized by The New 8bit Heroes, earlier this year. I love Arcades... When I was a teenager, during summer, I used to spend days (and coins) playing on the machines. With that in mind, I created "Underground Adventure", a console port of an imaginary classic 80's arcade game. Basically, it's a classic arcade-ish game, 1 screen levels, gems to collect in a certain amount of time, monsters to avoid (or shoot if you collect the right item) and a 2 player co-op mode. Notes on the code: NESmaker doesn't support 2 player (there is no code for a 2nd player in the framework of NESmaker). It is 1 player only. So for this project, I took the smaller/simpler module that comes with NESmaker and I modified everything, deeply (reading 2nd controller, code for collisions with both player objects, etc, .. also, fix all the issues of that simple module that was completely broken, for my game). My scripts are no more compatible with the default core engine of NESmaker. So after having finished that game, I cleaned my code and released a new "2 player" core (with Adventure + Paltformer modules) for the NESmaker community, to be able to make their own small 2 player games. Here's the ROM file: Underground Adventure (Arcade) [NESMaker] 20190719c.zip
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At first, it was just an activity to keep my 5-year-old son busy, during the holidays, it was raining, he had watched me have fun with NESmaker and was very interested. I taught him how to use the software, he started by modifying some tilesets and designing a screen. He liked the activity so much that he started again, but this time he had prepared a ton of small drawings and already ideas to make his own game. That's how KUBO was born. KUBO, the story of a cowboy turtle in search of a mysterious crystal hidden in a dangerous world, populated by monsters. It is a game with only 1 level. You beat the monsters, you find the crystal, you win... it's that simple A presentation video (in french): https://youtu.be/KGH6_io9a3Y For his birthday, as a surprise, I gave him the NES cartridge of his KUBO game! He was so happy and surprised (it was the first time I flashed a game on a NES cartridge... thanks again Paul, at InfiniteNesLives) Here's the rom file: kubo(NESMaker)_final.zip
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This game is the first NES demo I made, while I was discovering the joys of the ASM language, thanks to NESmaker. I like sci-fi and adventure, exploration or narrative games... and also arcade games. I grew up in the 80s, with my parents' Atari2600, then with the NES which was MY first console. Not having found a name for this game, I simply called it "PressStart Game". The synopisis is simple, you are a space explorer and are captured by aliens on your way home. You wake up in an unknown place... and have to find a way to escape. It was my first demo. I would like to continue the adventure one day.... A small video: https://youtu.be/vm5NedJaI2g The rom file is here: PressStartGame.zip