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cartman

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Posts posted by cartman

  1. 12 minutes ago, MrWunderful said:

    LEDs emit the least amount of UV. Expensive ones even less so. 
     

    Sunlight is the worst, followed by fluorescent and incandescent. Metal halide and high pressure sodium dont count because they arent used indoors normally, unless in a warehouse or gym (and those are being replaced by LEDs as well)
     

    The best way to mitigate light damage is with a minimum amount of light exposure. 

    So LED is the ultimate choice. Or is there something else emitted other than UV to account for too?

    Is there written out specs. in regards to LED to look for rather than just cost?

  2. 36 minutes ago, Gloves said:

    Just live in a dark basement and never turn on the lights, like me.

    Yeah but the fact that you must turn the lights on doesn't mean it isn't harmful. it's not like different materials are accounting for common sense and then giving you a pass. Let's just stick with the topic scientifically and to the point.

    • Eyeroll 1
  3. I mean Mega Man isn't a law enforcer or even a soldier so when getting into violence he isn't really obligated with anything. Also add the factor that both come armed and with the expectation for a deadly outcome ofcourse it won't be written out like that (it's a "friendly" game) but that is the underlying reality.

  4. 3 hours ago, avatar! said:

    "Okay, what would you like on the cover?"

    "Good question, how about some fan service, and some guy who... hmmm, I don't know, I'm bored."

    "Got it!"

    Screenshot from 2021-02-15 16-03-23.png

    I see a guy ready for business who has been around for a while. Doesn't even get hyped up anymore because it's just routine.

  5. ORIGINAL STORY 27/1/21: The European Consumer Organisation (BEUC), the EU's joint consumer programme, has called for a Europe-wide investigation into Nintendo Switch Joy-Con drift after receiving more than 25,000 complaints from numerous countries.

    The group has now submitted its own complaints to the European Commission and national consumer protection authorities around Europe, based on its rules surrounding "premature obsolescence and misleading omissions of key consumer information on the basis of the EU's Unfair Commercial Practices Directive".

    In the vast majority of cases - 88 per cent - Nintendo Switch owners reported issues with their Joy-Con controllers within the first two years of use, the BEUC said.

    Complaints have been received from Switch owners in France, Belgium, the Netherlands, Portugal, Italy, Norway, Slovakia, Slovenia and Greece.

    After 25k complaints, EU calls for investigation into Nintendo Switch Joy-Con drift • Eurogamer.net

  6. 1 minute ago, ifightdragons said:

    You just called the Pocket gimmicky, but the Supaboy gets your stamp of approval? I don't get it, but hey, to each his own!

    The Supaboy is hot garbage compared to what the Pocket will provide in fidelity on all points, including both in handheld and docked mode.

    I'll urge you to take me up on my suggestion to check out the videos I mentioned, and bone up on your FPGA knowledge. You surely won't be dissapointed, and will hopefully gain enough knowledge to understand just why the Pocket is so highly anticipated in the current market, for countless reasons.

    Well i don't own either but yes it looks more spot on.

    As for the FPGA stuff i mean i know it works identical to the original hardware as opposed to just being able to run it (with various degrees of success).

  7. 2 minutes ago, ifightdragons said:

    I get that you might not like the design, although I disagree and think it looks fantastic. But your comment is hard to grasp.

    It's an FPGA that will perfectly render many handheld consoles flawlessly, and with practically zero lag. It will also display and scale beautifully on a TV, which is arguably a fantastic feature. Not to mention that the scaling software will include the same options as all Analogue products, like interpolation.

    Throw in controller support for 2.4G wireless SNES replica controllers, that are also outstanding, it's pretty a Game Boy fan's dream hardware.

    It bears little to no resemblence of an emulation box, much less emulating on a phone...

    If you are a bit unclear on what FPGA really is, I highly recommend you check out My Life in Gaming and their video reviews of the Analogue consoles.

     

     

    I think the Supaboy for example seems closer to hitting the mark for NES/SNES gameplay.

  8. 7 minutes ago, Gloves said:

    I'm not sure I understand the emulator comment - they clearly state that it's built without emulation; it uses two FPGAs. Actually I don't understand either comment tbh; a smartphone? What, with no physical buttons? 

    Maybe I'm missing something but... are we talking about the same thing? It has buttons and they look perfectly fine to me:

    image.png

    It just seems gimmicky to me

  9. 3 minutes ago, DoctorEncore said:

    I agree that the button layout and ergonomics seem to be terrible. I just want the ability to play pretty much every portable game on my TV in 1080p, using an authentic cart, with FPGA emulation, and essentially zero latency. I will probably only use it as a handheld on rare occasions.

    Yeah that's the thing portable consoles have a double function in that the system and controlls are intertwined so any third party solution has to account for the buttons aswell wich i don't feel they did properly here. It looks off.

  10. 1 minute ago, DoctorEncore said:

    I don't think the Nt will ever be restocked since they advertised the Nt Mini Noir as "One Final Run." I suppose there is a chance they could bring back a plastic version, but they don't seem interested.

    As for the Mega Sg and Super Nt, several people have been told by email that they will restock at some point.

    No, pretty much everything has been extremely popular. The Mega Sg has probably been the weakest of the lineup though. It was in stock for like a year straight which is unheard of for their products.

    But some colors are discontinued while everything else is just out of stock

  11. 4 hours ago, Tulpa said:

    I think what happened is that they gave the demon's head its own health bar (that's not visible), and after it gets low enough, it triggers the head to scurry across the screen. A few more hits destroys it, but very few people can speed tap fast enough to finish it off before it runs into you.

    So it would be killable like a sideeffect of when it gets deattached, wich in turn is determined by it's healthbar. 

    Yeah that could be. Altough i think you could just as easily program it so that the attached head takes X hits to drop while the deattached is immortal, still doesn't answer why they didn't.

    The running head could've had the same visual/audial effect of a connecting strike while making 0 damage or that it makes damage but would require 1000 hits = unbeatable by anyone.

    The latter example could be a programming technique based on the notion that it's harder and takes more time to design immortality for whatever reason. But i doubt there is such an issue.

  12. That was pretty interesting with an enemy like that that theoretically can be beaten in a way that it really isn't intended to. I wonder if the programmers ever considered that it's beatable? Or they simply just threw in an unspecific and relatively high healthbar as if it isn't.

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