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goldenpp72

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Everything posted by goldenpp72

  1. I wouldn't have guessed it ever got printed again tbh, but I'm no expert.
  2. Definitely a personal set here rather than a full set, but this is an expanded version of the curated set I've been gunning for around 15 years, it all started with Kirby Superstar in terms of my first cardboard box game to collect, and ends with well, a Soccer game, but the title Road to Glory felt appropriate at least. I also think this marks the final Atlus game I didn't own which makes for another interesting set for later. For now, I figured I'd just share photos of the SNES stuff until I take the time to do front facing shots. As a note, I own a Genesis as well, so many of the multiplatform games I found preferable there, so any obvious omissions as such are likely just over there (hopefully). This brings my US set to I think 320 games with 2 additional reproductions (Timewalk Mega Man & Bass, Unholy Knight, and a box for Turrican that was made as a novelty for the Analogue NT) Final 3 I added today, though I got them across the span of a couple months. The rest. More zoomed out photos of it, hard to capture based of the area though. That's all for now! I'll eventually take higher quality more laid out front pictures, but it's a time consuming process for sure.
  3. I wanted to post this earlier, but wanted to be on a desktop to do it. I got my last few SNES titles that I wanted for my curated set, which is around 320 games I think. The final game is World Soccer 94 and I enjoyed that it has the name 'Road to Glory' in it, I've been gunning for the SNES since the start, in fact it was the first cardboard box title I bought when I officially began collecting (Kirby Superstar in this case), so finally hitting my goals felt very fulfilling in a way I haven't felt in the hobby in awhile. Here are the last 3 titles that I intend to add (barring some unknown surprise in the future, but space is limited). I'll post my broader pictures in my set topic so I don't clog this one up too bad though!
  4. Did a bit of an update and found a few more holes in my collection I'd like to fix up. Still despite that, about 15 games before I throw in the towel on retro games I think, then the focus can go entirely on newer things (to which I will be hunting a lot once I get my list in order). Thanks all!
  5. While this is all valid, I think it stands to reason that for a time, and still to a degree today, most of the disc based titles could be purchased for only a mere fraction of what other games cost. While that has shifted a bit in recent times, the scale is still there. Your very expensive PS1 games are still nothing in comparison to the upper tier NES titles. I recently boosted up my PS1 collection about 20 titles to make sure I was happy with it, and most of the games were averaged around 10 bucks in nice enough shape. Basically, if I can buy 100 disc for the cost of a few carts, and a few of the disc end up malfunctioning over time, it's kind of not that big of a deal to me, especially since the chances I'll actually find out are pretty slim to be fair. Disc rot and such while real isn't overly concerning, games from the 90s still hold up just fine 95 percent of the time in this regard, and ones that don't are assumed to be poor manufacturing. It is a bit of a lottery in some senses, but it's a very low stakes one in contrast. Thankfully for me, the large bulk of my disc based titles ranging from PS1, PS2, Xbox, Wii and 360, those systems alone make up about 2/3 of my entire disc collection, and when purchased they were almost all universally cheap, and even today most of them aren't expensive. When diving into systems like the Saturn, Turbografx, Sega CD, etc, it can be concerning since you might end up dropping real money on some of those games. In contrast, the PS3, Wii U, Xbox One, PS4, PS5 and Xbox Series all have disc that not only keep extremely well due to matured process, but also have an extremely difficult to damage coating on the bottom, making them a much easier thing to collect. I have a really rare game that has an issue where the audio skips one time in the intro, it's annoying, but overall not a big deal since most other things have worked just fine. I'm not sure if I would get into very old disc based collecting in the year of 2023, but you could likely amass thousands of disc based titles and still do so very cheaply while ending up with a ton of great games. I still prefer carts myself of course, it's the preferred media for a collector and it just has a certain sense of satisfaction to it, that and optical drives are a big pain in the ass.
  6. You can't make the right call every time, many thought animal crossing amiibo would be a slam dunk, despite the game being bad, the amiibo themselves performed poorly too. For whatever reason the desire to buy figures did not translate. Also, Star Fox sold well below the prior lowest sales, I don't think it selling as badly as it did was that predictable. I actually really like the game as well, so I could see why Nintendo thought it might do well, I mean even pikmin sold way more. Nintendo has a few misfires, like Sin and Punishment 2 for Wii. They still don't purposely try to over supply just because it has happened.
  7. I mean often times they don't have one at all, and in some instances the releases by other publishers end up more complete or superior in some fashion. I think LRG is a cool thing a lot of times, but I think it's pretty clear they keep over reaching in an effort to expand their business, and it kind of spits in the face of the type of people who got into their original business model in many ways. Thankfully they do seem to back off at times and do alright, but they still screw up from time to time. I think the recent Demon's Tilt game has an exclusive slipcover from them but it released elsewhere, which was made clear.
  8. Sure, the format to add in bulk is as such Persona 4 Golden Vita CIB https://www.pricecharting.com/collection-text-importer You can put sealed as well, usually I try one format to make sure it works then add them all, but the site has an issue if you add too much at once, it will never accurately update without getting in touch with the site admin, but he's cool with it seemingly. Typically, a few dozen games won't enter due to a typo or some variance in how I put it in versus their database, from there I just manually add it by hitting the plus button next to each game in the master list for each console. US is the default region so you don't need to specify that, but if it's a pal release or something you do I believe, I'm not sure the format there since I don't collect imports. I recently got in touch with him to let him know his database is clogged up with tons of digital only or imported releases within the US section, but not sure if he'll care. I did give him the specifics but it's his site in the end
  9. So I just finalized my pricecharting list to make the distinction between new and CIB releases for Vita. The result is here: Playstation Vita: $15,000.17 0.00 15000.17 302 If I added the few games I'm missing, feels like it would double the value which is not a goal
  10. I suppose that explains the price difference for Isaac, it was cool to see the mystery of that one unwind a bit, but it seems like Revenge of the Bird king is the least covered, I don't even think it exist in Pricechartings database.
  11. I do, actually the original Xbox was my primary system for that generation (followed by the Gamecube). A lot of the games I have for it now are from my original purchases as I never traded that system back in, and that continued into the 360 generation. I'd say I jumped off the love train with the Xbox One though as the entire model with that system flew in the face of my entire existence as a gamer, but that doesn't eliminate the good times had. Funny enough, my entry into the original Xbox was begrudging as I didn't really care for Microsoft entering into the arena, but once they got Jet Set Radio and some other choice Sega releases I decided I'd jump in, being a big Dreamcast guy and all. I fell for the system pretty hard after playing JSRF, but like many, Halo also enchanted me and the ride kept going. I don't have up to date pictures at the moment, but I settled on 445 games for the original Xbox and 604 for the 360, both being my primary multiplatform systems to explain that figure really. The Xbox One likely won't exceed 250 in the end if I had to guess, and I think I have about 15 games for the Series X up to this point. The picture below is probably the best shot I have and is still missing a lot of the view, but maybe I can take better ones later.
  12. As someone who doesn't collect this sort of thing and is OCD about uniformity, I would still say no. I think their unusual looking nature helps distinguish what they are and adds to the uniqueness if that makes sense, yeah it won't look as good as a finished product, but it isn't supposed to. I suppose it just feels like it flies in the face of the intent of the item, it looks unfinished because it isn't finished, and it can't be without compromising what makes it unique to collect in the first place. That said, I'm not passionate one way or the other about it
  13. I'm inclined to agree really, the reality is Nintendo values its retailer relationships a lot. It's why you don't end up with a million unsold copies occupying retailer warehouses (still no idea how Atari managed to oversell their inventory so many times, even through the Jaguar life to this day you can find new games easily from old stock). Nintendo doesn't have a magic ball to know when their products will hit and when they will miss. When the Wii launched it was hard to get, but it was coming off the huge failure of the Gamecube, where as the Wii U was easy to find and was kind of over stocked initially due to a misread of demand (there never was demand). Nintendo also isn't a mega giant that can throw around billions effortlessly as we see with many modern tech companies, so they are forced to operate within reason. Amiibo was a big one where people thought Nintendo was doing this tactic, but the reality is they simply conservatively stocked them having no idea how popular they would be, and while they did start extremely popular, they have mostly lost their flair in the consumer market these days. It's not always easy to know when things will hit or miss, and you have to take time to scale based on that, unless you have a slam dunk model such as releasing an iphone every year with no reason to believe it will underperform, this is just how it goes. We have to remember there was a time where Nintendo was considering partnering with Atari to produce their console in the US, and a time where companies wouldn't even stock their system at all, yet as soon as the thing blew up and people couldn't find them, 'artificial shortage they did this on purpose!' as if not every variable up to that point went against the notion of a huge hit. I think people just need something to blame rather than to understand the reason, having a massive amount of hardware remaining unsold is enough to sink a company, especially when Nintendo agreed to buy back inventory that didn't sell for a period.
  14. It's pretty sketchy that this stuff ends up in the wild and the companies behind the releases won't release official word, like it would be nice if they would at least say something like '10 copies were made, it will never be released by us' or something. It seems irresponsible to allow this to go as it has.
  15. It was for a CIB (pretty mint) copy of Q* Bert Qubes, the only other Atari 2600 game I want is similarly rare though. I'd probably take it off my list if I didn't own the rest of them already.
  16. I think maybe the Zero Time Dilemma stuff might be considered as such, but I think they aren't considered pure visual novels. The funny thing is I don't know much about anime stuff, so my fiancee and I were doing a trade and pulled all these anime looking games out and said, these are otome visual novels so you won't want these. I had no idea what that meant but I guess it's a bunch of guys trying to romance me, so she would be on the mark there lol.
  17. I agree personally that LRG releases count even if they are frustrating, I see the argument but they did release in some official way. The other 4, it doesn't really seem fair to demand them if they were literally never supposed to be releases. The only statement I could find from Nicalis also condemned them for being sold on ebay. It's kind of like finding a canceled NES retail prototype and then saying that's part of a full set, there was never a normal way to obtain it.
  18. I think I'm teetering on avoiding the rest because I fear my impulse would then push me to pursue the other 4 even if I add a qualifier. Since I don't typically do full sets outside of very small collections (see Virtual Boy, Pico, etc) it isn't something that kills me too much, I was just surprised that I got this far, I expected to see that I was missing 100-200 games and just was making sure I didn't want any of them lol. I decided to throw on one game, but Invizimals is also a bit pricey to get the ESRB version due to not releasing natively in North America and I don't particularly want that either. For now I am operating that if they ever do a real release of the 4 'not really released but they exist' games, I'd probably then go chip off the other 17 just to say hey, neat, but otherwise it's all stuff I'd not really want to represent anyways. I suppose this concept is becoming pretty hazy these days, like for me I don't consider unlicensed non retail releases of NES games part of a US retail set, but the definition of retail is becoming a bit more complex with stuff like LRG and what have you becoming so prominent. I used to collect every LRG release, but I have since started reducing those purchases to the standard of the rest of my collection, that being only buy the ones I care to have, but since I have all the VIta ones aside I suppose the one they didn't release, that's neat I guess I also don't like visual novels, but my fiancee is really keen on anime stuff and she owns about 50 of the games that are within my 302 game set, a lot of times her different taste result in representing consoles a bit more to their nature. Such as the more casual Wii and DS releases, she probably owns a solid 1/3 of the lineup for each of those and it's all stuff I'd never touch with a 100 foot poll.
  19. The only game I omitted was Revenge of Bird King which I think is a similar position to the 3 Nicalis releases, otherwise our list match 100 percent so that's probably reassuring
  20. I'm curious, do you have a working list of all US ESRB releases? I used Pricecharting but in that instance the Vita Database had a LOT of non ESRB rated titles or even digital stuff blended in. Figured I could put my list against yours if you had one off hand. Very cool that you have those 4 games though, I think I'll personally not gun for them unless they ever actually are distributed but it's still impressive to see. Do you know how many known copies there are for each?
  21. I did a final research of the Vita release list, and this is what I don't have. I just don't know if I should bother since I don't typically do full sets. It just got this far naturally somehow Unreleased Nicalis releases that have a few prints floating around 1001 Spikes Binding of Isaac VVVVVV Normal Retail Stuff Ben 10: Galactic Racing Disney Infinity Marvel Super Heroes Dungeon Hunter Alliance F1 2011 Fifa 14 Fifa 15: Legacy Edition Fifa Soccer 12 Fifa Soccer 13 Farming Simulator 14 Farming Simulator 16 Farming Simulator 18 Invizimals MLB 12: The Show MLB 13: The Show MLB 14: The Show MLB 15: The Show Madden NFL 13 SpongeBob HeroPants Supremacy MMA
  22. I believe they have been known to have their barcodes punched out, but it's hard to get hold of them to see obviously lol.
  23. I kinda care, I had to drop 1300 on a game for the 2600 recently and lost another that hit 1200 That said, you're fully correct that the legacy and aggression for that brand is much less significant. In my perspective from the collecting scene, Nintendo > Sega > Sony > Atari > Microsoft for sure, and this ignores things like the Neo Geo or TG-16 since they had a limited presence (yet still super aggressive prices)
  24. No one knows from what I can see, as Nicalis refuses to explain their existence or intent. Basically, it sounds like they manufactured a batch of some kind and never went beyond that, either that, or they are sitting on copies they will release one day. Vita cartridges can no longer be produced to my understanding though, so there will forever exist 3 games that never were put on sale anywhere unless they do something as said above. Basically, there was never a point in time a consumer could go on a site or into a store and buy these the traditional way, people didn't miss out, it just never happened at all, so it's a bit weird.
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