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multiboot

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Posts posted by multiboot

  1. As someone who is still pretty new to this scene and discovered a lot solely because of that link, I think there's still value there. Though I certainly agree that a link to something on itch.io would be useful.

  2. On 7/10/2021 at 6:52 PM, Scrobins said:

    Something I’ve been meaning to ask: what goes into designing your own levels? How do you know as you’re designing it that it’s 1) solvable, and 2) the level of difficulty you’d like it to be, whether that’s easy or hard? Am I overthinking this?

    1) Attempt to solve it repeatedly as you build
    2) I think if you're here, you probably completed the game and are looking for more difficult ones 🙂

    image.png.60ce7a87d6f4cbe3439a16d6511e64a3.png

  3. On 7/9/2021 at 3:55 PM, spacepup said:

    Well, I certainly have no desire to dwell on the past, or to have grudges or enemies.  Life is too short for that nonsense, especially over matters that aren't truly important.

    Also, so we can get somewhat back on track - here is a level I just made! Nothing fancy, but it's my first attempt:

    incid1.png

    Let me know what you think! 

    @spacepup, you made Squidward! 😄

    image.png.d7d5dff66b3346e7a5899fbdc7b1b940.png

    • Haha 1
  4. 5 minutes ago, Scrobins said:

     

    In addition to their own projects, the 6502 Collective publishers the work of other developers, helping make cartridge releases of games that might not otherwise get a physical release, or providing re-releases of games that had a physical run before but since ended with their original publisher. Having talked with Beau a fair amount the past several months, I can say they are gearing up for a larger presence with more releases on the way.

     

    Thanks @Scrobins! I'm sure you can agree they're super cool people, too. I've only listened to The Assembly Line, but you have been featured! 👍

  5. Thank you for the warm welcome @BortLicensePlate, @JamesRobot, @Bearcat-Doug, @DoctorEncore, and @Scrobins!

     

    @Sumez, I read that nesdev wiki article about vblank/nmi and found it very enlightening. I was definitely of the "do it now" mindset and will keep in mind to save vblank time for drawing with as little logic as necessary. The fact that NMI code will happen during main was also something I had not thought about. I can't say I absorbed everything I read, though. I'm sure I'll be referring back to that page for some time.

    I don't expect anyone to look at these or let me know if I've misunderstood anything, but here are the notes I have from following Nerdy Nights, so far.

    Sorry for the oily stains, sometimes life just leaves some bacon on your notes.

    https://www.dropbox.com/sh/h3yon7ti0b8loj0/AACGIyRBtfNki0B9gqyPxlZ5a?dl=0

  6. Hello all, my name is Bryce. I'm normally not one to do forums but the Internet brought me here while I was looking for info about homebrew roms to put on my 3ds❣️ and after thinking about it for the tenth time, I figured I should join up. I saw there's an introducelf section, so I decided to force myself to step outside my comfort zone because I think it's good for me.

    About:
        I've been interested in 6502 since I reacquired an Atari 8-bit PC and then started thinking about making something for NES. I haven't made any progress really, though. 😅

     

        I have a background in IT and have been through Nerdy Nights using nesasm some, though I'm thinking of switching to ca65. I looked at a handful of other resources, but haven't really dug in yet.

     

        I am about through listening to all of the Assembly Line podcast episodes a second time (which is really fun), mostly while I mow.

     

        If you want to watch me embarrass myself you can do so
            on my bro's youtube channel: https://www.youtube.com/user/flyingonblades/
            or on my IG: https://www.instagram.com/multiboot.os/

     

    Screenshot from 2021-08-09 22-25-55.png

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